Commit Graph

13 Commits

Author SHA1 Message Date
Triang3l 0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
Triang3l 3aa0ce3096 [GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks 2020-05-08 23:57:51 +03:00
Triang3l 582089392c [Shader Playground] Make PC shader models work at least with invalid shaders 2020-04-18 14:29:52 +03:00
Triang3l b8ec553f96 [Shader Playground] DXBC and domain shader output 2020-04-18 14:01:27 +03:00
Triang3l 05399b1292
[Shader Playground] Fix typos leaving XBOX undefined 2020-04-18 13:06:21 +03:00
Margen67 09e1028154 Remove (hopefully) last OpenGL leftovers & crunch
Crunch is unused.
2019-11-08 09:10:51 -08:00
Margen67 896ac4a682 Update documentation.
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
Ben Vanik c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik 2b3b423776 Mostly complete new GLSL translator (modulo flow control). 2015-12-05 17:44:06 -08:00
Ben Vanik cd50aac6d2 Skeleton SPIRV translator. 2015-11-29 19:45:55 -08:00
Ben Vanik d2f7cc1602 Reworking translator code to be pretty sexy. 2015-11-29 16:55:42 -08:00
Ben Vanik 65130edaa1 First pass ShaderTranslator base type, able to disasm in msft style. 2015-11-28 16:19:04 -08:00
Ben Vanik eb3b7d0b75 Adding a tool to interactively assemble/disassemble shaders using XNA. 2015-11-28 16:10:26 -08:00