Commit Graph

5767 Commits

Author SHA1 Message Date
Gliniak 9d637ae402 [User] Added method for calculating gamerscore 2020-01-11 20:44:09 +11:00
Gliniak d565d87d8d [XAM/Media] Added stub for: XamLoaderGetMediaInfo 2020-01-11 20:44:08 +11:00
Gliniak ba19fe83b8 [XAM/User] Added Stub for: XamUserIsOnlineEnabled 2020-01-11 20:44:08 +11:00
Gliniak edac054ebd [XAM/User] XamUserGetGamerTag - added exception for user_index -1 (0xFF)
(Fixes gamertag in 9199 dash)
2020-01-11 20:44:08 +11:00
Gliniak e386038a62 [Profile] Added dummy settings (This causes gamertag to appear) 2020-01-11 20:44:08 +11:00
Gliniak 091bb36393 [XAM] XamReadTile - Changed size of item_id 2020-01-11 20:44:08 +11:00
Gliniak 926afdb5d8 [XAM/User] Implemented XamUserGetGamerTag 2020-01-11 20:44:08 +11:00
Gliniak 30c5551220 [XAM] XNotifyGetNext - Fixed null check for !param_ptr (Thanks randprint) 2020-01-11 20:44:08 +11:00
Gliniak e47674668c [XAM/Avatar] Added stub for: XamAvatarLoadAnimation
This enable running AvatarEditor

Disclaimer: Games that uses Avatars might crash
2020-01-11 20:44:08 +11:00
Gliniak eaba53a1b8 [Kernel] Added few elemenmts to xeExGetXConfigSetting
This will allow to go inside "Console Settings" in NXE Dashboard
and fixes stability on older dashboards
2020-01-11 20:44:08 +11:00
Gliniak 42fbe828d7 [XAM/Nui] Added stubs for: XamNuiIsDeviceReady, XamIsNuiAutomationEnabled 2020-01-11 20:44:08 +11:00
Gliniak e3f3659f08 [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-01-11 20:44:07 +11:00
Gliniak 5358aec284 [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-01-11 20:44:07 +11:00
Gliniak ca1a2692ab [XAM/Sketchy] Implemented XamReadTile 2020-01-11 20:44:07 +11:00
Gliniak caac1d6618 [Kernel] Rewrote ObReferenceObjectByHandle. Thanks Cookie for ideas 2020-01-11 20:44:07 +11:00
Gliniak ef1b049408 [KERNEL] Do not convert time if provided time_ptr is invalid (Fixes Dark Souls crash) 2020-01-11 20:44:07 +11:00
Gliniak 8f8c0a439a [GPD] Implemented XamUserCreateTitlesPlayedEnumerator 2020-01-11 20:44:07 +11:00
Cancerous 3c2d99876a [Kernel] Make XHttpStartup succeed and add stubs for XHttpOpen and XHttpConnect that fail 2020-01-11 20:35:07 +11:00
Cancerous a1db296a2c Revert "[Kernel] - Try to shut down XMP so games won't spam it's functions"
This reverts commit 2df353fdde.
2020-01-11 20:35:01 +11:00
emoose 7fa2567d20 [XBDM] Add impl. for DmGetXboxName, stub 5 functions
Stubs: DmGetXbeInfo, DmIsDebuggerPresent, DmRegisterCommandProcessor, DmRegisterCommandProcessorEx
This helps progress some debug builds of games, DmGetXboxName error codes are based on what some games seem to expect from it.
Will probably be a good idea to move most of this to xbdm_info.cc soon.
2020-01-11 20:30:18 +11:00
Cancerous 56925afdc8 [Kernel] remove option to disable WSAStartup 2020-01-11 20:30:00 +11:00
Cancerous a9f587199a [Kernel] - Try to shut down XMP so games won't spam it's functions 2020-01-11 20:29:54 +11:00
Cancerous c63f4df9cc [Kernel] Add XHttpStartup Stub, try to gracefully fail and shutdown more of the networking so games won't spam the related functions 2020-01-11 20:29:49 +11:00
emoose faf4e410a0 [Kernel] Include XEX version in log 2020-01-11 20:29:41 +11:00
emoose 70c616fe27 [Kernel/CPU] Fix XEX version numbers not being output correctly
Couldn't find a way to get bitfields & byte-swapping to play well together, so this was the best I could come up with... at least the proper version numbers will show in the log file now :)
2020-01-11 20:29:35 +11:00
emoose 06f7617c57 [Kernel] Allow XEX to continue load after ApplyPatch fails
This should be safe to do hopefully, most errors happen before any part of the XEX is modified, and the errors that can happen after modification should be very rare/impossible thanks to the earlier checks.
It might be good to write up some way to revert any changes though...
2020-01-11 20:27:03 +11:00
emoose f6f32298e3 [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-01-11 20:26:51 +11:00
emoose f58fba9219 [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-01-11 20:26:41 +11:00
emoose 3e74b85c20 [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-01-02 12:15:06 +11:00
Cancerous f9f2b2f702 [Kernel] HDD and save detection changes 2019-12-28 23:22:47 -05:00
Cancerous d90cc3a7e9 [Kernel] added more checks to filter user_index out of range 2019-12-28 23:22:36 -05:00
Cancerous 600d750d95 [Kernel] - further adjustments to xam overlapped ui for storage selection and messages 2019-12-28 23:22:07 -05:00
Cancerous b49bbe30e4 [Kernel] - time fix for darksouls 2019-12-28 23:22:03 -05:00
Cancerous 6303a17010 [VFS] more logging for resolving files 2019-12-28 23:21:58 -05:00
Cancerous 7fefb79339 [Kernel] - swapdisc fixes for gtav 2019-12-28 23:21:54 -05:00
Cancerous 96a75cefe3 [Kernel] stubs for 9199 (eventually) 2019-12-28 23:21:46 -05:00
illusion98 a303baa897 Force 1080p output mode 2019-12-19 04:16:52 -05:00
illusion98 65eed6f061 Merge remote-tracking branch 'CookiePLMonster/xex-unload-image' into canary-old-update 2019-12-16 04:11:36 -05:00
Gliniak efde5068b0 [Achievements] XamUserCreateAchievementEnumerator - title_id 0 behaviour
Based on research 0 in title_id is interpreted as current game
2019-12-14 10:49:58 -05:00
Gliniak 7ed41824a5 [XAM] Removed code related to buffer clear
Some games have hardcoded buffer size which doesn't match real size
2019-12-14 10:49:46 -05:00
Cancerous f0cc9562ae further ajustment to buffer size to fix regression 2019-12-06 12:23:09 -05:00
Cancerous cb246e7501 title update fixup - breaks xex1 temporarily 2019-12-06 12:01:20 -05:00
Cancerous 5627e3abb5 [Kernel] More adjustment to XNotification spam filter 2019-12-06 09:55:26 -05:00
Cancerous 027f691770 [Kernel] - adjusting XAMEnumerate buffer size to fix Angry Birds and Resonance of Fate - thanks Gliniak 2019-12-06 09:55:02 -05:00
Gliniak 1fb027daa7 [Kernel/Sketchy] Implemented NtQueueApcThread
Signed-off-by: Gliniak <Gliniak93@gmail.com>
2019-12-05 02:44:27 -05:00
illusion98 e469101678 Merge remote-tracking branch 'upstream/master' into canary-old-update 2019-12-05 02:44:05 -05:00
Triang3l c43ccc073d [D3D12] Submit command lists on primary buffer end 2019-12-04 21:42:26 +03:00
Cancerous e1ec74dcbe [Kernel, UI]
threaded UI notifications from emoose Issue 1296
added fixups for hdd detection in more games (wheelman for example)
changed filter that stops notification spam
2019-12-02 09:56:11 -05:00
Margen67 6630031558 [CI] Skip master branch, also rename xenia.exe to xenia-canary.exe in AppVeyor+Azure 2019-12-02 09:55:46 -05:00
Margen67 099a07b248 [GitHub Actions] Releases, minor changes
Formatting fixes.
Add comment about SSE2 builds not working on non-AVX(2) CPUs.
Don't build tests.
 Prepare artifacts:
  Switch to PowerShell.
  Rename xenia.exe to xenia-canary.exe.
 Add Releases:
  This allows GitHub Actions to have a link to the latest artifacts like AppVeyor, except not slow as fuck.
  Currently AVX-only since users will get confused which one to download (this is also why vfs-dump isn't included in the zip), and I don't know how to use the upload_url from another job configuration.
  Releases won't be created for PRs.

You can download the latest Release from here: https://github.com/xenia-canary/xenia-canary/releases/latest/download/xenia-canary.zip
2019-12-02 09:55:34 -05:00