Triang3l
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0d14ae01bb
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[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
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2020-05-11 22:40:52 +03:00 |
Triang3l
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3aa0ce3096
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[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
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2020-05-08 23:57:51 +03:00 |
Triang3l
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582089392c
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[Shader Playground] Make PC shader models work at least with invalid shaders
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2020-04-18 14:29:52 +03:00 |
Triang3l
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b8ec553f96
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[Shader Playground] DXBC and domain shader output
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2020-04-18 14:01:27 +03:00 |
Triang3l
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05399b1292
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[Shader Playground] Fix typos leaving XBOX undefined
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2020-04-18 13:06:21 +03:00 |
Margen67
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09e1028154
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Remove (hopefully) last OpenGL leftovers & crunch
Crunch is unused.
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2019-11-08 09:10:51 -08:00 |
Ben Vanik
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c86e479214
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Replacing old Shader with TranslatedShader.
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2015-12-06 10:36:07 -08:00 |
Ben Vanik
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2b3b423776
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Mostly complete new GLSL translator (modulo flow control).
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2015-12-05 17:44:06 -08:00 |
Ben Vanik
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cd50aac6d2
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Skeleton SPIRV translator.
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2015-11-29 19:45:55 -08:00 |
Ben Vanik
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d2f7cc1602
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Reworking translator code to be pretty sexy.
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2015-11-29 16:55:42 -08:00 |
Ben Vanik
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65130edaa1
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First pass ShaderTranslator base type, able to disasm in msft style.
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2015-11-28 16:19:04 -08:00 |
Ben Vanik
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eb3b7d0b75
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Adding a tool to interactively assemble/disassemble shaders using XNA.
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2015-11-28 16:10:26 -08:00 |