[x64] LoadConstantXmm: Don't load -0 as +0 + cleanup
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@ -801,7 +801,7 @@ void X64Emitter::LoadConstantXmm(Xbyak::Xmm dest, const vec128_t& v) {
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if (!v.low && !v.high) {
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// 0000...
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vpxor(dest, dest);
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} else if (v.low == ~0ull && v.high == ~0ull) {
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} else if (v.low == ~uint64_t(0) && v.high == ~uint64_t(0)) {
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// 1111...
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vpcmpeqb(dest, dest);
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} else {
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@ -818,10 +818,10 @@ void X64Emitter::LoadConstantXmm(Xbyak::Xmm dest, float v) {
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float f;
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uint32_t i;
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} x = {v};
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if (!v) {
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// 0
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if (!x.i) {
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// +0.0f (but not -0.0f because it may be used to flip the sign via xor).
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vpxor(dest, dest);
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} else if (x.i == ~0U) {
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} else if (x.i == ~uint32_t(0)) {
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// 1111...
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vpcmpeqb(dest, dest);
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} else {
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@ -837,10 +837,10 @@ void X64Emitter::LoadConstantXmm(Xbyak::Xmm dest, double v) {
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double d;
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uint64_t i;
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} x = {v};
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if (!v) {
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// 0
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if (!x.i) {
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// +0.0 (but not -0.0 because it may be used to flip the sign via xor).
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vpxor(dest, dest);
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} else if (x.i == ~0ULL) {
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} else if (x.i == ~uint64_t(0)) {
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// 1111...
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vpcmpeqb(dest, dest);
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} else {
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