[D3D12] DXBC: Fix setp_inv output when the predicate is set
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@ -11508,7 +11508,7 @@ void DxbcShaderTranslator::ProcessScalarAluInstruction(
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shader_code_.push_back(system_temp_ps_pc_p0_a0_);
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shader_code_.push_back(system_temp_ps_pc_p0_a0_);
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shader_code_.push_back(
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shader_code_.push_back(
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EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_IMMEDIATE32, 0));
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EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_IMMEDIATE32, 0));
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shader_code_.push_back(0x3F800000);
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shader_code_.push_back(0);
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shader_code_.push_back(
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shader_code_.push_back(
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EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
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EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
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shader_code_.push_back(system_temp_ps_pc_p0_a0_);
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shader_code_.push_back(system_temp_ps_pc_p0_a0_);
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