This is probably more correct. Gets rid of all xobject related asserts for several games.
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@ -193,7 +193,7 @@ XObject* XObject::GetObject(KernelState* kernel_state, void* native_ptr,
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header.wait_list_blink = xe::byte_swap(header_be->wait_list_blink);
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if (as_type == -1) {
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as_type = header.type_flags & 0xFF;
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as_type = (header.type_flags >> 24) & 0xFF;
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}
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if (header.wait_list_blink & 0x1) {
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