Fix texture uploads
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692d666d57
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fc1bd0f379
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@ -588,12 +588,12 @@ bool TextureCache::UploadTexture2D(
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// For now, just transfer the grid we uploaded earlier into the texture.
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VkBufferImageCopy copy_region;
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copy_region.bufferOffset = alloc->offset;
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copy_region.bufferRowLength = src.size_2d.input_width;
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copy_region.bufferImageHeight = src.size_2d.input_height;
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copy_region.bufferRowLength = src.width + 1;
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copy_region.bufferImageHeight = src.height + 1;
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copy_region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
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copy_region.imageOffset = {0, 0, 0};
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copy_region.imageExtent = {dest->texture_info.size_2d.output_width + 1,
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dest->texture_info.size_2d.output_height + 1,
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copy_region.imageExtent = {dest->texture_info.width + 1,
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dest->texture_info.height + 1,
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dest->texture_info.depth + 1};
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vkCmdCopyBufferToImage(command_buffer, staging_buffer_.gpu_buffer(),
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dest->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
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