Preparing to enable unshimmed kernel methods that can be called directly.
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@ -13,6 +13,7 @@
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#include <xenia/kernel/export.h>
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#include <xenia/kernel/modules/xboxkrnl/kernel_state.h>
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#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_private.h>
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#include <xenia/kernel/modules/xboxkrnl/objects/xmodule.h>
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#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_hal.h>
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@ -31,6 +32,9 @@ DEFINE_bool(abort_before_entry, false,
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"Abort execution right before launching the module.");
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KernelState* xe::kernel::xboxkrnl::shared_kernel_state_ = NULL;
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XboxkrnlModule::XboxkrnlModule(Runtime* runtime) :
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KernelModule(runtime) {
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ExportResolver* resolver = export_resolver_.get();
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@ -48,6 +52,10 @@ XboxkrnlModule::XboxkrnlModule(Runtime* runtime) :
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// This is where all kernel objects are kept while running.
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kernel_state_ = auto_ptr<KernelState>(new KernelState(runtime));
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// Setup the shared global state object.
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XEASSERTNULL(shared_kernel_state_);
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shared_kernel_state_ = kernel_state_.get();
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// Register all exported functions.
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RegisterHalExports(resolver, kernel_state_.get());
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RegisterMemoryExports(resolver, kernel_state_.get());
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@ -109,6 +117,8 @@ XboxkrnlModule::XboxkrnlModule(Runtime* runtime) :
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}
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XboxkrnlModule::~XboxkrnlModule() {
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// Clear the shared kernel state.
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shared_kernel_state_ = NULL;
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}
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int XboxkrnlModule::LaunchModule(const char* path) {
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@ -41,4 +41,5 @@ private:
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_MODULES_XBOXKRNL_MODULE_H_
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@ -12,6 +12,7 @@
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'xboxkrnl_module.cc',
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'xboxkrnl_module.h',
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'xboxkrnl_ordinals.h',
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'xboxkrnl_private.h',
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'xboxkrnl_rtl.cc',
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'xboxkrnl_rtl.h',
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'xboxkrnl_table.inc',
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@ -11,6 +11,7 @@
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#include <xenia/kernel/shim_utils.h>
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#include <xenia/kernel/xbox.h>
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#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_private.h>
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using namespace xe;
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@ -23,8 +24,13 @@ namespace kernel {
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namespace xboxkrnl {
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SHIM_CALL NtAllocateVirtualMemory_shim(
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xe_ppc_state_t* ppc_state, KernelState* state) {
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X_STATUS xeNtAllocateVirtualMemory(
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uint32_t* base_addr_ptr, uint32_t* region_size_ptr,
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uint32_t allocation_type, uint32_t protect_bits,
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uint32_t unknown) {
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KernelState* state = shared_kernel_state_;
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XEASSERTNOTNULL(state);
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// NTSTATUS
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// _Inout_ PVOID *BaseAddress,
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// _In_ ULONG_PTR ZeroBits,
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@ -33,6 +39,55 @@ SHIM_CALL NtAllocateVirtualMemory_shim(
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// _In_ ULONG Protect
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// ? handle?
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// I've only seen zero.
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XEASSERT(unknown == 0);
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// This allocates memory from the kernel heap, which is initialized on startup
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// and shared by both the kernel implementation and user code.
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// The xe_memory_ref object is used to actually get the memory, and although
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// it's simple today we could extend it to do better things in the future.
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// Must request a size.
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if (!*region_size_ptr) {
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return X_STATUS_INVALID_PARAMETER;
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}
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// Check allocation type.
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if (!(allocation_type & (X_MEM_COMMIT | X_MEM_RESET | X_MEM_RESERVE))) {
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return X_STATUS_INVALID_PARAMETER;
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}
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// If MEM_RESET is set only MEM_RESET can be set.
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if (allocation_type & X_MEM_RESET && (allocation_type & ~X_MEM_RESET)) {
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return X_STATUS_INVALID_PARAMETER;
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}
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// Don't allow games to set execute bits.
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if (protect_bits & (X_PAGE_EXECUTE | X_PAGE_EXECUTE_READ |
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X_PAGE_EXECUTE_READWRITE | X_PAGE_EXECUTE_WRITECOPY)) {
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return X_STATUS_ACCESS_DENIED;
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}
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// Adjust size.
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uint32_t adjusted_size = *region_size_ptr;
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// TODO(benvanik): adjust based on page size flags/etc?
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// Allocate.
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uint32_t flags = 0;
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uint32_t addr = xe_memory_heap_alloc(
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state->memory(), *base_addr_ptr, adjusted_size, flags);
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if (!addr) {
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// Failed - assume no memory available.
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return X_STATUS_NO_MEMORY;
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}
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// Stash back.
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// Maybe set X_STATUS_ALREADY_COMMITTED if MEM_COMMIT?
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*base_addr_ptr = addr;
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*region_size_ptr = adjusted_size;
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return X_STATUS_SUCCESS;
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}
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// TODO(benvanik): remove state parameter.
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SHIM_CALL NtAllocateVirtualMemory_shim(
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xe_ppc_state_t* ppc_state, KernelState* state) {
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uint32_t base_addr_ptr = SHIM_GET_ARG_32(0);
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uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr);
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uint32_t region_size_ptr = SHIM_GET_ARG_32(1);
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@ -41,61 +96,21 @@ SHIM_CALL NtAllocateVirtualMemory_shim(
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uint32_t protect_bits = SHIM_GET_ARG_32(3); // X_PAGE_* bitmask
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uint32_t unknown = SHIM_GET_ARG_32(4);
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// I've only seen zero.
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XEASSERT(unknown == 0);
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XELOGD(
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"NtAllocateVirtualMemory(%.8X(%.8X), %.8X(%.8X), %.8X, %.8X, %.8X)",
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base_addr_ptr, base_addr_value,
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region_size_ptr, region_size_value,
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allocation_type, protect_bits, unknown);
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// This allocates memory from the kernel heap, which is initialized on startup
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// and shared by both the kernel implementation and user code.
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// The xe_memory_ref object is used to actually get the memory, and although
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// it's simple today we could extend it to do better things in the future.
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X_STATUS result = xeNtAllocateVirtualMemory(
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&base_addr_value, ®ion_size_value,
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allocation_type, protect_bits, unknown);
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// Must request a size.
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if (!region_size_value) {
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SHIM_SET_RETURN(X_STATUS_INVALID_PARAMETER);
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return;
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if (XSUCCEEDED(result)) {
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SHIM_SET_MEM_32(base_addr_ptr, base_addr_value);
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SHIM_SET_MEM_32(region_size_ptr, region_size_value);
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}
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// Check allocation type.
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if (!(allocation_type & (X_MEM_COMMIT | X_MEM_RESET | X_MEM_RESERVE))) {
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SHIM_SET_RETURN(X_STATUS_INVALID_PARAMETER);
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return;
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}
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// If MEM_RESET is set only MEM_RESET can be set.
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if (allocation_type & X_MEM_RESET && (allocation_type & ~X_MEM_RESET)) {
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SHIM_SET_RETURN(X_STATUS_INVALID_PARAMETER);
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return;
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}
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// Don't allow games to set execute bits.
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if (protect_bits & (X_PAGE_EXECUTE | X_PAGE_EXECUTE_READ |
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X_PAGE_EXECUTE_READWRITE | X_PAGE_EXECUTE_WRITECOPY)) {
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SHIM_SET_RETURN(X_STATUS_ACCESS_DENIED);
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return;
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}
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// Adjust size.
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uint32_t adjusted_size = region_size_value;
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// TODO(benvanik): adjust based on page size flags/etc?
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// Allocate.
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uint32_t flags = 0;
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uint32_t addr = xe_memory_heap_alloc(
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state->memory(), base_addr_value, adjusted_size, flags);
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if (!addr) {
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// Failed - assume no memory available.
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SHIM_SET_RETURN(X_STATUS_NO_MEMORY);
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return;
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}
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// Stash back.
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// Maybe set X_STATUS_ALREADY_COMMITTED if MEM_COMMIT?
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SHIM_SET_MEM_32(base_addr_ptr, addr);
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SHIM_SET_MEM_32(region_size_ptr, adjusted_size);
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SHIM_SET_RETURN(X_STATUS_SUCCESS);
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SHIM_SET_RETURN(result);
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}
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SHIM_CALL NtFreeVirtualMemory_shim(
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@ -19,6 +19,12 @@ namespace kernel {
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namespace xboxkrnl {
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X_STATUS xeNtAllocateVirtualMemory(
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uint32_t* base_addr_ptr, uint32_t* region_size_ptr,
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uint32_t allocation_type, uint32_t protect_bits,
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uint32_t unknown);
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void RegisterMemoryExports(ExportResolver* export_resolver, KernelState* state);
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@ -0,0 +1,32 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_PRIVATE_H_
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#define XENIA_KERNEL_MODULES_XBOXKRNL_PRIVATE_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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class KernelState;
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extern KernelState* shared_kernel_state_;
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_MODULES_XBOXKRNL_PRIVATE_H_
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