[imgui] Clean implementation of rounded edges
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464e9a1645
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@ -322,7 +322,6 @@ void EmulatorWindow::DisplayConfigDialog::OnDraw(ImGuiIO& io) {
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// In the top-left corner so it's close to the menu bar from where it was
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// In the top-left corner so it's close to the menu bar from where it was
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// opened.
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// opened.
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// Origin Y coordinate 20 was taken from the Dear ImGui demo.
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// Origin Y coordinate 20 was taken from the Dear ImGui demo.
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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// Alpha from Dear ImGui tooltips (0.35 from the overlay provides too low
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// Alpha from Dear ImGui tooltips (0.35 from the overlay provides too low
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@ -338,7 +337,6 @@ void EmulatorWindow::DisplayConfigDialog::OnDraw(ImGuiIO& io) {
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return;
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return;
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}
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}
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ImGui::PopStyleVar();
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// Even if the close button has been pressed, still paint everything not to
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// Even if the close button has been pressed, still paint everything not to
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// have one frame with an empty window.
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// have one frame with an empty window.
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@ -97,7 +97,6 @@ void NoProfileDialog::OnDraw(ImGuiIO& io) {
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const auto window_position =
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const auto window_position =
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ImVec2(GetIO().DisplaySize.x * 0.35f, GetIO().DisplaySize.y * 0.4f);
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ImVec2(GetIO().DisplaySize.x * 0.35f, GetIO().DisplaySize.y * 0.4f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::SetNextWindowPos(window_position, ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(window_position, ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowBgAlpha(1.0f);
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ImGui::SetNextWindowBgAlpha(1.0f);
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@ -111,8 +110,6 @@ void NoProfileDialog::OnDraw(ImGuiIO& io) {
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return;
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return;
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}
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}
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ImGui::PopStyleVar();
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const std::string message =
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const std::string message =
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"There is no profile available! You will not be able to save without "
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"There is no profile available! You will not be able to save without "
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"one.\n\nWould you like to create one?";
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"one.\n\nWould you like to create one?";
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@ -169,7 +166,6 @@ void ProfileConfigDialog::OnDraw(ImGuiIO& io) {
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auto profiles = profile_manager->GetProfiles();
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auto profiles = profile_manager->GetProfiles();
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::SetNextWindowPos(ImVec2(40, 40), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(40, 40), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowBgAlpha(0.8f);
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ImGui::SetNextWindowBgAlpha(0.8f);
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@ -182,8 +178,6 @@ void ProfileConfigDialog::OnDraw(ImGuiIO& io) {
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return;
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return;
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}
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}
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ImGui::PopStyleVar();
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if (profiles->empty()) {
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if (profiles->empty()) {
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ImGui::TextUnformatted("No profiles found!");
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ImGui::TextUnformatted("No profiles found!");
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ImGui::Spacing();
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ImGui::Spacing();
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@ -142,9 +142,11 @@ void ImGuiDrawer::Initialize() {
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InitializeFonts();
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InitializeFonts();
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auto& style = ImGui::GetStyle();
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auto& style = ImGui::GetStyle();
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style.ScrollbarRounding = 0;
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style.ScrollbarRounding = 6.0f;
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style.WindowRounding = 0;
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style.WindowRounding = 6.0f;
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style.TabRounding = 0;
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style.PopupRounding = 6.0f;
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style.TabRounding = 6.0f;
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style.Colors[ImGuiCol_Text] = ImVec4(0.89f, 0.90f, 0.90f, 1.00f);
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style.Colors[ImGuiCol_Text] = ImVec4(0.89f, 0.90f, 0.90f, 1.00f);
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style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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style.Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.06f, 0.00f, 1.00f);
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style.Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.06f, 0.00f, 1.00f);
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