Converting HID API to use be<> auto swapping type.
This commit is contained in:
parent
48a0e5c601
commit
fb98683ed3
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@ -35,6 +35,8 @@ namespace poly {
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#define POLY_BYTE_SWAP_64 __bswap_64
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#endif // XE_COMPILER_MSVC
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inline int8_t byte_swap(int8_t value) { return value; }
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inline uint8_t byte_swap(uint8_t value) { return value; }
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inline int16_t byte_swap(int16_t value) {
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return static_cast<int16_t>(POLY_BYTE_SWAP_16(static_cast<int16_t>(value)));
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}
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@ -245,6 +245,19 @@ inline void store_and_swap<double>(void* mem, double value) {
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*reinterpret_cast<double*>(mem) = byte_swap(value);
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}
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template <typename T>
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struct be {
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be() = default;
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be(const T& src) : value(poly::byte_swap(src)) {}
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be(const be& other) {
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value = other.value;
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}
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operator T() const {
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return poly::byte_swap(value);
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}
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T value;
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};
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} // namespace poly
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#endif // POLY_MEMORY_H_
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@ -9,14 +9,13 @@
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#include <xenia/hid/input_driver.h>
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namespace xe {
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namespace hid {
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using namespace xe;
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using namespace xe::hid;
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InputDriver::InputDriver(InputSystem* input_system)
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: input_system_(input_system) {}
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InputDriver::~InputDriver() = default;
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InputDriver::InputDriver(InputSystem* input_system) :
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input_system_(input_system) {
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}
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InputDriver::~InputDriver() {
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}
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} // namespace hid
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} // namespace xe
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@ -13,38 +13,32 @@
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace hid {
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class InputSystem;
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class InputDriver {
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public:
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public:
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virtual ~InputDriver();
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virtual X_STATUS Setup() = 0;
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virtual X_RESULT GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) = 0;
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virtual X_RESULT GetState(
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uint32_t user_index, X_INPUT_STATE& out_state) = 0;
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virtual X_RESULT SetState(
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uint32_t user_index, X_INPUT_VIBRATION& vibration) = 0;
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virtual X_RESULT GetKeystroke(
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uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE& out_keystroke) = 0;
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virtual X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) = 0;
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virtual X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) = 0;
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virtual X_RESULT SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) = 0;
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virtual X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) = 0;
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protected:
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protected:
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InputDriver(InputSystem* input_system);
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InputSystem* input_system_;
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};
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_INPUT_DRIVER_H_
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@ -13,18 +13,14 @@
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#include <xenia/cpu/processor.h>
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#include <xenia/hid/input_driver.h>
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namespace xe {
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namespace hid {
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using namespace xe;
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using namespace xe::hid;
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InputSystem::InputSystem(Emulator* emulator) :
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emulator_(emulator), memory_(emulator->memory()) {
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}
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InputSystem::InputSystem(Emulator* emulator)
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: emulator_(emulator), memory_(emulator->memory()) {}
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InputSystem::~InputSystem() {
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for (auto it = drivers_.begin();
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it != drivers_.end(); ++it) {
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for (auto it = drivers_.begin(); it != drivers_.end(); ++it) {
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InputDriver* driver = *it;
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delete driver;
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}
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@ -36,12 +32,10 @@ X_STATUS InputSystem::Setup() {
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return X_STATUS_SUCCESS;
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}
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void InputSystem::AddDriver(InputDriver* driver) {
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drivers_.push_back(driver);
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}
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void InputSystem::AddDriver(InputDriver* driver) { drivers_.push_back(driver); }
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X_RESULT InputSystem::GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) {
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X_RESULT InputSystem::GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) {
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SCOPE_profile_cpu_f("hid");
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for (auto it = drivers_.begin(); it != drivers_.end(); ++it) {
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@ -53,7 +47,7 @@ X_RESULT InputSystem::GetCapabilities(
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE& out_state) {
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X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE* out_state) {
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SCOPE_profile_cpu_f("hid");
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for (auto it = drivers_.begin(); it != drivers_.end(); ++it) {
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@ -65,8 +59,8 @@ X_RESULT InputSystem::GetState(uint32_t user_index, X_INPUT_STATE& out_state) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::SetState(
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uint32_t user_index, X_INPUT_VIBRATION& vibration) {
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X_RESULT InputSystem::SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) {
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SCOPE_profile_cpu_f("hid");
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for (auto it = drivers_.begin(); it != drivers_.end(); ++it) {
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@ -78,8 +72,8 @@ X_RESULT InputSystem::SetState(
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT InputSystem::GetKeystroke(
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uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) {
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X_RESULT InputSystem::GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) {
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SCOPE_profile_cpu_f("hid");
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for (auto it = drivers_.begin(); it != drivers_.end(); ++it) {
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@ -89,4 +83,7 @@ X_RESULT InputSystem::GetKeystroke(
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}
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}
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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}
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} // namespace hid
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} // namespace xe
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@ -15,19 +15,16 @@
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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XEDECLARECLASS1(xe, Emulator);
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XEDECLARECLASS2(xe, cpu, Processor);
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namespace xe {
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namespace hid {
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class InputDriver;
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class InputSystem {
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public:
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public:
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InputSystem(Emulator* emulator);
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~InputSystem();
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@ -39,24 +36,22 @@ public:
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void AddDriver(InputDriver* driver);
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X_RESULT GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps);
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE& out_state);
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION& vibration);
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps);
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state);
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration);
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE& out_keystroke);
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X_INPUT_KEYSTROKE* out_keystroke);
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private:
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Emulator* emulator_;
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Memory* memory_;
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cpu::Processor* processor_;
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private:
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Emulator* emulator_;
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Memory* memory_;
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cpu::Processor* processor_;
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std::vector<InputDriver*> drivers_;
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};
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_INPUT_SYSTEM_H_
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@ -11,21 +11,16 @@
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#define XENIA_HID_NOP_NOP_HID_PRIVATE_H_
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#include <xenia/core.h>
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#include <xenia/hid/nop/nop_hid.h>
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namespace xe {
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namespace hid {
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namespace nop {
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//
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} // namespace nop
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_NOP_NOP_HID_PRIVATE_H_
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@ -11,34 +11,32 @@
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#include <xenia/hid/nop/nop_input_driver.h>
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namespace xe {
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namespace hid {
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namespace nop {
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using namespace xe;
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using namespace xe::hid;
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using namespace xe::hid::nop;
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void InitializeIfNeeded();
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void CleanupOnShutdown();
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namespace {
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void InitializeIfNeeded();
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void CleanupOnShutdown();
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void InitializeIfNeeded() {
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static bool has_initialized = false;
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if (has_initialized) {
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return;
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}
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has_initialized = true;
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//
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atexit(CleanupOnShutdown);
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void InitializeIfNeeded() {
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static bool has_initialized = false;
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if (has_initialized) {
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return;
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}
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has_initialized = true;
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void CleanupOnShutdown() {
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}
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//
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atexit(CleanupOnShutdown);
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}
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void CleanupOnShutdown() {}
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InputDriver* xe::hid::nop::Create(InputSystem* input_system) {
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InitializeIfNeeded();
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return new NopInputDriver(input_system);
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}
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} // namespace nop
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} // namespace hid
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} // namespace xe
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@ -12,22 +12,17 @@
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#include <xenia/core.h>
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XEDECLARECLASS2(xe, hid, InputDriver);
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XEDECLARECLASS2(xe, hid, InputSystem);
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namespace xe {
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namespace hid {
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namespace nop {
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InputDriver* Create(InputSystem* input_system);
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} // namespace nop
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_NOP_NOP_HID_H_
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@ -11,42 +11,40 @@
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#include <xenia/hid/hid-private.h>
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namespace xe {
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namespace hid {
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namespace nop {
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using namespace xe;
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using namespace xe::hid;
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using namespace xe::hid::nop;
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NopInputDriver::NopInputDriver(InputSystem* input_system)
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: InputDriver(input_system) {}
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NopInputDriver::~NopInputDriver() {}
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NopInputDriver::NopInputDriver(InputSystem* input_system) :
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InputDriver(input_system) {
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}
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NopInputDriver::~NopInputDriver() {
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}
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X_STATUS NopInputDriver::Setup() {
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return X_STATUS_SUCCESS;
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}
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X_STATUS NopInputDriver::Setup() { return X_STATUS_SUCCESS; }
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// TODO(benvanik): spoof a device so that games don't stop waiting for
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// a controller to be plugged in.
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X_RESULT NopInputDriver::GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) {
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X_RESULT NopInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT NopInputDriver::GetState(
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uint32_t user_index, X_INPUT_STATE& out_state) {
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X_RESULT NopInputDriver::GetState(uint32_t user_index,
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X_INPUT_STATE* out_state) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT NopInputDriver::SetState(
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uint32_t user_index, X_INPUT_VIBRATION& vibration) {
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X_RESULT NopInputDriver::SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT NopInputDriver::GetKeystroke(
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uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) {
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X_RESULT NopInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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} // namespace nop
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} // namespace hid
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} // namespace xe
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@ -11,39 +11,30 @@
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#define XENIA_HID_NOP_NOP_INPUT_DRIVER_H_
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#include <xenia/core.h>
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#include <xenia/hid/input_driver.h>
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#include <xenia/hid/nop/nop_hid-private.h>
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namespace xe {
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namespace hid {
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namespace nop {
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class NopInputDriver : public InputDriver {
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public:
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public:
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NopInputDriver(InputSystem* input_system);
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virtual ~NopInputDriver();
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~NopInputDriver() override;
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virtual X_STATUS Setup();
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X_STATUS Setup() override;
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virtual X_RESULT GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps);
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virtual X_RESULT GetState(
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uint32_t user_index, X_INPUT_STATE& out_state);
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virtual X_RESULT SetState(
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uint32_t user_index, X_INPUT_VIBRATION& vibration);
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virtual X_RESULT GetKeystroke(
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uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke);
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protected:
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) override;
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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};
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} // namespace nop
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_NOP_NOP_INPUT_DRIVER_H_
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@ -11,21 +11,16 @@
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#define XENIA_HID_WINKEY_WINKEY_HID_PRIVATE_H_
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#include <xenia/core.h>
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#include <xenia/hid/winkey/winkey_hid.h>
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namespace xe {
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namespace hid {
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namespace winkey {
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//
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} // namespace winkey
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_WINKEY_WINKEY_HID_PRIVATE_H_
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@ -11,34 +11,32 @@
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#include <xenia/hid/winkey/winkey_input_driver.h>
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namespace xe {
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namespace hid {
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namespace winkey {
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using namespace xe;
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using namespace xe::hid;
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using namespace xe::hid::winkey;
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void InitializeIfNeeded();
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void CleanupOnShutdown();
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namespace {
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void InitializeIfNeeded();
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void CleanupOnShutdown();
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void InitializeIfNeeded() {
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static bool has_initialized = false;
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if (has_initialized) {
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return;
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}
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has_initialized = true;
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//
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atexit(CleanupOnShutdown);
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void InitializeIfNeeded() {
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static bool has_initialized = false;
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if (has_initialized) {
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return;
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}
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has_initialized = true;
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void CleanupOnShutdown() {
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}
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//
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atexit(CleanupOnShutdown);
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}
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|
||||
void CleanupOnShutdown() {}
|
||||
|
||||
InputDriver* xe::hid::winkey::Create(InputSystem* input_system) {
|
||||
InitializeIfNeeded();
|
||||
return new WinKeyInputDriver(input_system);
|
||||
}
|
||||
|
||||
} // namespace winkey
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
|
|
@ -12,22 +12,17 @@
|
|||
|
||||
#include <xenia/core.h>
|
||||
|
||||
|
||||
XEDECLARECLASS2(xe, hid, InputDriver);
|
||||
XEDECLARECLASS2(xe, hid, InputSystem);
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace hid {
|
||||
namespace winkey {
|
||||
|
||||
|
||||
InputDriver* Create(InputSystem* input_system);
|
||||
|
||||
|
||||
} // namespace winkey
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_HID_WINKEY_WINKEY_HID_H_
|
||||
|
|
|
@ -11,51 +11,44 @@
|
|||
|
||||
#include <xenia/hid/hid-private.h>
|
||||
|
||||
namespace xe {
|
||||
namespace hid {
|
||||
namespace winkey {
|
||||
|
||||
using namespace xe;
|
||||
using namespace xe::hid;
|
||||
using namespace xe::hid::winkey;
|
||||
WinKeyInputDriver::WinKeyInputDriver(InputSystem* input_system)
|
||||
: packet_number_(1), InputDriver(input_system) {}
|
||||
|
||||
WinKeyInputDriver::~WinKeyInputDriver() {}
|
||||
|
||||
WinKeyInputDriver::WinKeyInputDriver(InputSystem* input_system) :
|
||||
packet_number_(1),
|
||||
InputDriver(input_system) {
|
||||
}
|
||||
X_STATUS WinKeyInputDriver::Setup() { return X_STATUS_SUCCESS; }
|
||||
|
||||
WinKeyInputDriver::~WinKeyInputDriver() {
|
||||
}
|
||||
|
||||
X_STATUS WinKeyInputDriver::Setup() {
|
||||
return X_STATUS_SUCCESS;
|
||||
}
|
||||
|
||||
X_RESULT WinKeyInputDriver::GetCapabilities(
|
||||
uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) {
|
||||
X_RESULT WinKeyInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags,
|
||||
X_INPUT_CAPABILITIES* out_caps) {
|
||||
if (user_index != 0) {
|
||||
return X_ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
// TODO(benvanik): confirm with a real XInput controller.
|
||||
out_caps.type = 0x01; // XINPUT_DEVTYPE_GAMEPAD
|
||||
out_caps.sub_type = 0x01; // XINPUT_DEVSUBTYPE_GAMEPAD
|
||||
out_caps.flags = 0;
|
||||
out_caps.gamepad.buttons = 0xFFFF;
|
||||
out_caps.gamepad.left_trigger = 0xFF;
|
||||
out_caps.gamepad.right_trigger = 0xFF;
|
||||
out_caps.gamepad.thumb_lx = (int16_t)0xFFFF;
|
||||
out_caps.gamepad.thumb_ly = (int16_t)0xFFFF;
|
||||
out_caps.gamepad.thumb_rx = (int16_t)0xFFFF;
|
||||
out_caps.gamepad.thumb_ry = (int16_t)0xFFFF;
|
||||
out_caps.vibration.left_motor_speed = 0;
|
||||
out_caps.vibration.right_motor_speed = 0;
|
||||
out_caps->type = 0x01; // XINPUT_DEVTYPE_GAMEPAD
|
||||
out_caps->sub_type = 0x01; // XINPUT_DEVSUBTYPE_GAMEPAD
|
||||
out_caps->flags = 0;
|
||||
out_caps->gamepad.buttons = 0xFFFF;
|
||||
out_caps->gamepad.left_trigger = 0xFF;
|
||||
out_caps->gamepad.right_trigger = 0xFF;
|
||||
out_caps->gamepad.thumb_lx = (int16_t)0xFFFF;
|
||||
out_caps->gamepad.thumb_ly = (int16_t)0xFFFF;
|
||||
out_caps->gamepad.thumb_rx = (int16_t)0xFFFF;
|
||||
out_caps->gamepad.thumb_ry = (int16_t)0xFFFF;
|
||||
out_caps->vibration.left_motor_speed = 0;
|
||||
out_caps->vibration.right_motor_speed = 0;
|
||||
return X_ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
#define IS_KEY_TOGGLED(key) ((GetKeyState(key) & 0x1) == 0x1)
|
||||
#define IS_KEY_DOWN(key) ((GetAsyncKeyState(key) & 0x8000) == 0x8000)
|
||||
|
||||
X_RESULT WinKeyInputDriver::GetState(
|
||||
uint32_t user_index, X_INPUT_STATE& out_state) {
|
||||
X_RESULT WinKeyInputDriver::GetState(uint32_t user_index,
|
||||
X_INPUT_STATE* out_state) {
|
||||
if (user_index != 0) {
|
||||
return X_ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
|
@ -74,19 +67,19 @@ X_RESULT WinKeyInputDriver::GetState(
|
|||
// dpad toggled
|
||||
if (IS_KEY_DOWN(0x41)) {
|
||||
// A
|
||||
buttons |= 0x0004; // XINPUT_GAMEPAD_DPAD_LEFT
|
||||
buttons |= 0x0004; // XINPUT_GAMEPAD_DPAD_LEFT
|
||||
}
|
||||
if (IS_KEY_DOWN(0x44)) {
|
||||
// D
|
||||
buttons |= 0x0008; // XINPUT_GAMEPAD_DPAD_RIGHT
|
||||
buttons |= 0x0008; // XINPUT_GAMEPAD_DPAD_RIGHT
|
||||
}
|
||||
if (IS_KEY_DOWN(0x53)) {
|
||||
// S
|
||||
buttons |= 0x0002; // XINPUT_GAMEPAD_DPAD_DOWN
|
||||
buttons |= 0x0002; // XINPUT_GAMEPAD_DPAD_DOWN
|
||||
}
|
||||
if (IS_KEY_DOWN(0x57)) {
|
||||
// W
|
||||
buttons |= 0x0001; // XINPUT_GAMEPAD_DPAD_UP
|
||||
buttons |= 0x0001; // XINPUT_GAMEPAD_DPAD_UP
|
||||
}
|
||||
} else {
|
||||
// left stick
|
||||
|
@ -110,44 +103,44 @@ X_RESULT WinKeyInputDriver::GetState(
|
|||
|
||||
if (IS_KEY_DOWN(0x4C)) {
|
||||
// L
|
||||
buttons |= 0x4000; // XINPUT_GAMEPAD_X
|
||||
buttons |= 0x4000; // XINPUT_GAMEPAD_X
|
||||
}
|
||||
if (IS_KEY_DOWN(VK_OEM_7)) {
|
||||
// '
|
||||
buttons |= 0x2000; // XINPUT_GAMEPAD_B
|
||||
buttons |= 0x2000; // XINPUT_GAMEPAD_B
|
||||
}
|
||||
if (IS_KEY_DOWN(VK_OEM_1)) {
|
||||
// ;
|
||||
buttons |= 0x1000; // XINPUT_GAMEPAD_A
|
||||
buttons |= 0x1000; // XINPUT_GAMEPAD_A
|
||||
}
|
||||
if (IS_KEY_DOWN(0x50)) {
|
||||
// P
|
||||
buttons |= 0x8000; // XINPUT_GAMEPAD_Y
|
||||
buttons |= 0x8000; // XINPUT_GAMEPAD_Y
|
||||
}
|
||||
|
||||
if (IS_KEY_DOWN(0x5A)) {
|
||||
// Z
|
||||
buttons |= 0x0020; // XINPUT_GAMEPAD_BACK
|
||||
buttons |= 0x0020; // XINPUT_GAMEPAD_BACK
|
||||
}
|
||||
if (IS_KEY_DOWN(0x58)) {
|
||||
// X
|
||||
buttons |= 0x0010; // XINPUT_GAMEPAD_START
|
||||
buttons |= 0x0010; // XINPUT_GAMEPAD_START
|
||||
}
|
||||
|
||||
out_state.packet_number = packet_number_;
|
||||
out_state.gamepad.buttons = buttons;
|
||||
out_state.gamepad.left_trigger = left_trigger;
|
||||
out_state.gamepad.right_trigger = right_trigger;
|
||||
out_state.gamepad.thumb_lx = thumb_lx;
|
||||
out_state.gamepad.thumb_ly = thumb_ly;
|
||||
out_state.gamepad.thumb_rx = thumb_rx;
|
||||
out_state.gamepad.thumb_ry = thumb_ry;
|
||||
out_state->packet_number = packet_number_;
|
||||
out_state->gamepad.buttons = buttons;
|
||||
out_state->gamepad.left_trigger = left_trigger;
|
||||
out_state->gamepad.right_trigger = right_trigger;
|
||||
out_state->gamepad.thumb_lx = thumb_lx;
|
||||
out_state->gamepad.thumb_ly = thumb_ly;
|
||||
out_state->gamepad.thumb_rx = thumb_rx;
|
||||
out_state->gamepad.thumb_ry = thumb_ry;
|
||||
|
||||
return X_ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
X_RESULT WinKeyInputDriver::SetState(
|
||||
uint32_t user_index, X_INPUT_VIBRATION& vibration) {
|
||||
X_RESULT WinKeyInputDriver::SetState(uint32_t user_index,
|
||||
X_INPUT_VIBRATION* vibration) {
|
||||
if (user_index != 0) {
|
||||
return X_ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
|
@ -155,8 +148,8 @@ X_RESULT WinKeyInputDriver::SetState(
|
|||
return X_ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
X_RESULT WinKeyInputDriver::GetKeystroke(
|
||||
uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) {
|
||||
X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
|
||||
X_INPUT_KEYSTROKE* out_keystroke) {
|
||||
if (user_index != 0) {
|
||||
return X_ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
|
@ -168,14 +161,18 @@ X_RESULT WinKeyInputDriver::GetKeystroke(
|
|||
uint16_t keystroke_flags = 0;
|
||||
uint8_t hid_code = 0;
|
||||
|
||||
out_keystroke.virtual_key = virtual_key;
|
||||
out_keystroke.unicode = unicode;
|
||||
out_keystroke.flags = keystroke_flags;
|
||||
out_keystroke.user_index = 0;
|
||||
out_keystroke.hid_code = hid_code;
|
||||
out_keystroke->virtual_key = virtual_key;
|
||||
out_keystroke->unicode = unicode;
|
||||
out_keystroke->flags = keystroke_flags;
|
||||
out_keystroke->user_index = 0;
|
||||
out_keystroke->hid_code = hid_code;
|
||||
|
||||
// X_ERROR_EMPTY if no new keys
|
||||
// X_ERROR_DEVICE_NOT_CONNECTED if no device
|
||||
// X_ERROR_SUCCESS if key
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace winkey
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
|
|
@ -11,40 +11,33 @@
|
|||
#define XENIA_HID_WINKEY_WINKEY_DRIVER_H_
|
||||
|
||||
#include <xenia/core.h>
|
||||
|
||||
#include <xenia/hid/input_driver.h>
|
||||
#include <xenia/hid/nop/nop_hid-private.h>
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace hid {
|
||||
namespace winkey {
|
||||
|
||||
|
||||
class WinKeyInputDriver : public InputDriver {
|
||||
public:
|
||||
public:
|
||||
WinKeyInputDriver(InputSystem* input_system);
|
||||
virtual ~WinKeyInputDriver();
|
||||
~WinKeyInputDriver() override;
|
||||
|
||||
virtual X_STATUS Setup();
|
||||
X_STATUS Setup() override;
|
||||
|
||||
virtual X_RESULT GetCapabilities(
|
||||
uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps);
|
||||
virtual X_RESULT GetState(
|
||||
uint32_t user_index, X_INPUT_STATE& out_state);
|
||||
virtual X_RESULT SetState(
|
||||
uint32_t user_index, X_INPUT_VIBRATION& vibration);
|
||||
virtual X_RESULT GetKeystroke(
|
||||
uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke);
|
||||
X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
|
||||
X_INPUT_CAPABILITIES* out_caps) override;
|
||||
X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
|
||||
X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
|
||||
X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
|
||||
X_INPUT_KEYSTROKE* out_keystroke) override;
|
||||
|
||||
protected:
|
||||
protected:
|
||||
uint32_t packet_number_;
|
||||
};
|
||||
|
||||
|
||||
} // namespace winkey
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_HID_WINKEY_WINKEY_DRIVER_H_
|
||||
|
|
|
@ -11,21 +11,16 @@
|
|||
#define XENIA_HID_XINPUT_XINPUT_HID_PRIVATE_H_
|
||||
|
||||
#include <xenia/core.h>
|
||||
|
||||
#include <xenia/hid/xinput/xinput_hid.h>
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace hid {
|
||||
namespace xinput {
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
|
||||
} // namespace xinput
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_HID_XINPUT_XINPUT_HID_PRIVATE_H_
|
||||
|
|
|
@ -11,34 +11,32 @@
|
|||
|
||||
#include <xenia/hid/xinput/xinput_input_driver.h>
|
||||
|
||||
namespace xe {
|
||||
namespace hid {
|
||||
namespace xinput {
|
||||
|
||||
using namespace xe;
|
||||
using namespace xe::hid;
|
||||
using namespace xe::hid::xinput;
|
||||
void InitializeIfNeeded();
|
||||
void CleanupOnShutdown();
|
||||
|
||||
|
||||
namespace {
|
||||
void InitializeIfNeeded();
|
||||
void CleanupOnShutdown();
|
||||
|
||||
void InitializeIfNeeded() {
|
||||
static bool has_initialized = false;
|
||||
if (has_initialized) {
|
||||
return;
|
||||
}
|
||||
has_initialized = true;
|
||||
|
||||
//
|
||||
|
||||
atexit(CleanupOnShutdown);
|
||||
void InitializeIfNeeded() {
|
||||
static bool has_initialized = false;
|
||||
if (has_initialized) {
|
||||
return;
|
||||
}
|
||||
has_initialized = true;
|
||||
|
||||
void CleanupOnShutdown() {
|
||||
}
|
||||
//
|
||||
|
||||
atexit(CleanupOnShutdown);
|
||||
}
|
||||
|
||||
void CleanupOnShutdown() {}
|
||||
|
||||
InputDriver* xe::hid::xinput::Create(InputSystem* input_system) {
|
||||
InitializeIfNeeded();
|
||||
return new XInputInputDriver(input_system);
|
||||
}
|
||||
|
||||
} // namespace xinput
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
|
|
@ -12,22 +12,17 @@
|
|||
|
||||
#include <xenia/core.h>
|
||||
|
||||
|
||||
XEDECLARECLASS2(xe, hid, InputDriver);
|
||||
XEDECLARECLASS2(xe, hid, InputSystem);
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace hid {
|
||||
namespace xinput {
|
||||
|
||||
|
||||
InputDriver* Create(InputSystem* input_system);
|
||||
|
||||
|
||||
} // namespace xinput
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_HID_XINPUT_XINPUT_HID_H_
|
||||
|
|
|
@ -13,95 +13,92 @@
|
|||
|
||||
#include <Xinput.h>
|
||||
|
||||
namespace xe {
|
||||
namespace hid {
|
||||
namespace xinput {
|
||||
|
||||
using namespace xe;
|
||||
using namespace xe::hid;
|
||||
using namespace xe::hid::xinput;
|
||||
|
||||
|
||||
XInputInputDriver::XInputInputDriver(InputSystem* input_system) :
|
||||
InputDriver(input_system) {
|
||||
XInputInputDriver::XInputInputDriver(InputSystem* input_system)
|
||||
: InputDriver(input_system) {
|
||||
XInputEnable(TRUE);
|
||||
}
|
||||
|
||||
XInputInputDriver::~XInputInputDriver() {
|
||||
XInputEnable(FALSE);
|
||||
}
|
||||
XInputInputDriver::~XInputInputDriver() { XInputEnable(FALSE); }
|
||||
|
||||
X_STATUS XInputInputDriver::Setup() {
|
||||
return X_STATUS_SUCCESS;
|
||||
}
|
||||
X_STATUS XInputInputDriver::Setup() { return X_STATUS_SUCCESS; }
|
||||
|
||||
X_RESULT XInputInputDriver::GetCapabilities(
|
||||
uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) {
|
||||
X_RESULT XInputInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags,
|
||||
X_INPUT_CAPABILITIES* out_caps) {
|
||||
XINPUT_CAPABILITIES native_caps;
|
||||
DWORD result = XInputGetCapabilities(user_index, flags, &native_caps);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
|
||||
out_caps.type = native_caps.Type;
|
||||
out_caps.sub_type = native_caps.SubType;
|
||||
out_caps.flags = native_caps.Flags;
|
||||
out_caps.gamepad.buttons = native_caps.Gamepad.wButtons;
|
||||
out_caps.gamepad.left_trigger = native_caps.Gamepad.bLeftTrigger;
|
||||
out_caps.gamepad.right_trigger = native_caps.Gamepad.bRightTrigger;
|
||||
out_caps.gamepad.thumb_lx = native_caps.Gamepad.sThumbLX;
|
||||
out_caps.gamepad.thumb_ly = native_caps.Gamepad.sThumbLY;
|
||||
out_caps.gamepad.thumb_rx = native_caps.Gamepad.sThumbRX;
|
||||
out_caps.gamepad.thumb_ry = native_caps.Gamepad.sThumbRY;
|
||||
out_caps.vibration.left_motor_speed =
|
||||
native_caps.Vibration.wLeftMotorSpeed;
|
||||
out_caps.vibration.right_motor_speed =
|
||||
out_caps->type = native_caps.Type;
|
||||
out_caps->sub_type = native_caps.SubType;
|
||||
out_caps->flags = native_caps.Flags;
|
||||
out_caps->gamepad.buttons = native_caps.Gamepad.wButtons;
|
||||
out_caps->gamepad.left_trigger = native_caps.Gamepad.bLeftTrigger;
|
||||
out_caps->gamepad.right_trigger = native_caps.Gamepad.bRightTrigger;
|
||||
out_caps->gamepad.thumb_lx = native_caps.Gamepad.sThumbLX;
|
||||
out_caps->gamepad.thumb_ly = native_caps.Gamepad.sThumbLY;
|
||||
out_caps->gamepad.thumb_rx = native_caps.Gamepad.sThumbRX;
|
||||
out_caps->gamepad.thumb_ry = native_caps.Gamepad.sThumbRY;
|
||||
out_caps->vibration.left_motor_speed = native_caps.Vibration.wLeftMotorSpeed;
|
||||
out_caps->vibration.right_motor_speed =
|
||||
native_caps.Vibration.wRightMotorSpeed;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
X_RESULT XInputInputDriver::GetState(
|
||||
uint32_t user_index, X_INPUT_STATE& out_state) {
|
||||
X_RESULT XInputInputDriver::GetState(uint32_t user_index,
|
||||
X_INPUT_STATE* out_state) {
|
||||
XINPUT_STATE native_state;
|
||||
DWORD result = XInputGetState(user_index, &native_state);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
|
||||
out_state.packet_number = native_state.dwPacketNumber;
|
||||
out_state.gamepad.buttons = native_state.Gamepad.wButtons;
|
||||
out_state.gamepad.left_trigger = native_state.Gamepad.bLeftTrigger;
|
||||
out_state.gamepad.right_trigger = native_state.Gamepad.bRightTrigger;
|
||||
out_state.gamepad.thumb_lx = native_state.Gamepad.sThumbLX;
|
||||
out_state.gamepad.thumb_ly = native_state.Gamepad.sThumbLY;
|
||||
out_state.gamepad.thumb_rx = native_state.Gamepad.sThumbRX;
|
||||
out_state.gamepad.thumb_ry = native_state.Gamepad.sThumbRY;
|
||||
out_state->packet_number = native_state.dwPacketNumber;
|
||||
out_state->gamepad.buttons = native_state.Gamepad.wButtons;
|
||||
out_state->gamepad.left_trigger = native_state.Gamepad.bLeftTrigger;
|
||||
out_state->gamepad.right_trigger = native_state.Gamepad.bRightTrigger;
|
||||
out_state->gamepad.thumb_lx = native_state.Gamepad.sThumbLX;
|
||||
out_state->gamepad.thumb_ly = native_state.Gamepad.sThumbLY;
|
||||
out_state->gamepad.thumb_rx = native_state.Gamepad.sThumbRX;
|
||||
out_state->gamepad.thumb_ry = native_state.Gamepad.sThumbRY;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
X_RESULT XInputInputDriver::SetState(
|
||||
uint32_t user_index, X_INPUT_VIBRATION& vibration) {
|
||||
X_RESULT XInputInputDriver::SetState(uint32_t user_index,
|
||||
X_INPUT_VIBRATION* vibration) {
|
||||
XINPUT_VIBRATION native_vibration;
|
||||
native_vibration.wLeftMotorSpeed = vibration.left_motor_speed;
|
||||
native_vibration.wRightMotorSpeed= vibration.right_motor_speed;
|
||||
native_vibration.wLeftMotorSpeed = vibration->left_motor_speed;
|
||||
native_vibration.wRightMotorSpeed = vibration->right_motor_speed;
|
||||
DWORD result = XInputSetState(user_index, &native_vibration);
|
||||
return result;
|
||||
}
|
||||
|
||||
X_RESULT XInputInputDriver::GetKeystroke(
|
||||
uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke) {
|
||||
X_RESULT XInputInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
|
||||
X_INPUT_KEYSTROKE* out_keystroke) {
|
||||
// We may want to filter flags/user_index before sending to native.
|
||||
// flags is reserved on desktop.
|
||||
XINPUT_KEYSTROKE native_keystroke;
|
||||
DWORD result = XInputGetKeystroke(user_index, flags, &native_keystroke);
|
||||
if (result == ERROR_SUCCESS) {
|
||||
out_keystroke.virtual_key = native_keystroke.VirtualKey;
|
||||
out_keystroke.unicode = native_keystroke.Unicode;
|
||||
out_keystroke.flags = native_keystroke.Flags;
|
||||
out_keystroke.user_index = native_keystroke.UserIndex;
|
||||
out_keystroke.hid_code = native_keystroke.HidCode;
|
||||
out_keystroke->virtual_key = native_keystroke.VirtualKey;
|
||||
out_keystroke->unicode = native_keystroke.Unicode;
|
||||
out_keystroke->flags = native_keystroke.Flags;
|
||||
out_keystroke->user_index = native_keystroke.UserIndex;
|
||||
out_keystroke->hid_code = native_keystroke.HidCode;
|
||||
}
|
||||
// X_ERROR_EMPTY if no new keys
|
||||
// X_ERROR_DEVICE_NOT_CONNECTED if no device
|
||||
// X_ERROR_SUCCESS if key
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace xinput
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
|
|
@ -11,39 +11,32 @@
|
|||
#define XENIA_HID_XINPUT_XINPUT_DRIVER_H_
|
||||
|
||||
#include <xenia/core.h>
|
||||
|
||||
#include <xenia/hid/input_driver.h>
|
||||
#include <xenia/hid/nop/nop_hid-private.h>
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace hid {
|
||||
namespace xinput {
|
||||
|
||||
|
||||
class XInputInputDriver : public InputDriver {
|
||||
public:
|
||||
public:
|
||||
XInputInputDriver(InputSystem* input_system);
|
||||
virtual ~XInputInputDriver();
|
||||
~XInputInputDriver() override;
|
||||
|
||||
virtual X_STATUS Setup();
|
||||
X_STATUS Setup() override;
|
||||
|
||||
virtual X_RESULT GetCapabilities(
|
||||
uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps);
|
||||
virtual X_RESULT GetState(
|
||||
uint32_t user_index, X_INPUT_STATE& out_state);
|
||||
virtual X_RESULT SetState(
|
||||
uint32_t user_index, X_INPUT_VIBRATION& vibration);
|
||||
virtual X_RESULT GetKeystroke(
|
||||
uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE& out_keystroke);
|
||||
X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
|
||||
X_INPUT_CAPABILITIES* out_caps) override;
|
||||
X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
|
||||
X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
|
||||
X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
|
||||
X_INPUT_KEYSTROKE* out_keystroke) override;
|
||||
|
||||
protected:
|
||||
protected:
|
||||
};
|
||||
|
||||
|
||||
} // namespace xinput
|
||||
} // namespace hid
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_HID_XINPUT_XINPUT_DRIVER_H_
|
||||
|
|
|
@ -58,6 +58,8 @@ using PPCContext = alloy::frontend::ppc::PPCContext;
|
|||
#define SHIM_SET_RETURN_32(v) SHIM_SET_GPR_64(3, (uint64_t)(int32_t)v)
|
||||
#define SHIM_SET_RETURN_64(v) SHIM_SET_GPR_64(3, v)
|
||||
|
||||
#define SHIM_STRUCT(type, address) \
|
||||
reinterpret_cast<type*>(SHIM_MEM_ADDR(address))
|
||||
|
||||
} // namespace kernel
|
||||
} // namespace xe
|
||||
|
|
|
@ -58,11 +58,8 @@ SHIM_CALL XamInputGetCapabilities_shim(PPCContext* ppc_state,
|
|||
|
||||
InputSystem* input_system = state->emulator()->input_system();
|
||||
|
||||
X_INPUT_CAPABILITIES caps;
|
||||
auto caps = SHIM_STRUCT(X_INPUT_CAPABILITIES, caps_ptr);
|
||||
X_RESULT result = input_system->GetCapabilities(user_index, flags, caps);
|
||||
if (XSUCCEEDED(result)) {
|
||||
caps.Write(SHIM_MEM_BASE, caps_ptr);
|
||||
}
|
||||
SHIM_SET_RETURN_32(result);
|
||||
}
|
||||
|
||||
|
@ -78,13 +75,8 @@ SHIM_CALL XamInputGetState_shim(PPCContext* ppc_state, KernelState* state) {
|
|||
|
||||
InputSystem* input_system = state->emulator()->input_system();
|
||||
|
||||
X_INPUT_STATE input_state;
|
||||
auto input_state = SHIM_STRUCT(X_INPUT_STATE, state_ptr);
|
||||
X_RESULT result = input_system->GetState(user_index, input_state);
|
||||
if (XSUCCEEDED(result)) {
|
||||
if (state_ptr) {
|
||||
input_state.Write(SHIM_MEM_BASE, state_ptr);
|
||||
}
|
||||
}
|
||||
SHIM_SET_RETURN_32(result);
|
||||
}
|
||||
|
||||
|
@ -103,7 +95,7 @@ SHIM_CALL XamInputSetState_shim(PPCContext* ppc_state, KernelState* state) {
|
|||
|
||||
InputSystem* input_system = state->emulator()->input_system();
|
||||
|
||||
X_INPUT_VIBRATION vibration(SHIM_MEM_BASE, vibration_ptr);
|
||||
auto vibration = SHIM_STRUCT(X_INPUT_VIBRATION, vibration_ptr);
|
||||
X_RESULT result = input_system->SetState(user_index, vibration);
|
||||
SHIM_SET_RETURN_32(result);
|
||||
}
|
||||
|
@ -128,11 +120,8 @@ SHIM_CALL XamInputGetKeystroke_shim(PPCContext* ppc_state, KernelState* state) {
|
|||
|
||||
InputSystem* input_system = state->emulator()->input_system();
|
||||
|
||||
X_INPUT_KEYSTROKE keystroke;
|
||||
auto keystroke = SHIM_STRUCT(X_INPUT_KEYSTROKE, keystroke_ptr);
|
||||
X_RESULT result = input_system->GetKeystroke(user_index, flags, keystroke);
|
||||
if (XSUCCEEDED(result)) {
|
||||
keystroke.Write(SHIM_MEM_BASE, keystroke_ptr);
|
||||
}
|
||||
SHIM_SET_RETURN_32(result);
|
||||
}
|
||||
|
||||
|
@ -155,11 +144,10 @@ SHIM_CALL XamInputGetKeystrokeEx_shim(PPCContext* ppc_state,
|
|||
|
||||
InputSystem* input_system = state->emulator()->input_system();
|
||||
|
||||
X_INPUT_KEYSTROKE keystroke;
|
||||
auto keystroke = SHIM_STRUCT(X_INPUT_KEYSTROKE, keystroke_ptr);
|
||||
X_RESULT result = input_system->GetKeystroke(user_index, flags, keystroke);
|
||||
if (XSUCCEEDED(result)) {
|
||||
SHIM_SET_MEM_32(user_index_ptr, keystroke.user_index);
|
||||
keystroke.Write(SHIM_MEM_BASE, keystroke_ptr);
|
||||
SHIM_SET_MEM_32(user_index_ptr, keystroke->user_index);
|
||||
}
|
||||
SHIM_SET_RETURN_32(result);
|
||||
}
|
||||
|
|
224
src/xenia/xbox.h
224
src/xenia/xbox.h
|
@ -10,12 +10,16 @@
|
|||
#ifndef XENIA_XBOX_H_
|
||||
#define XENIA_XBOX_H_
|
||||
|
||||
#include <poly/memory.h>
|
||||
#include <xenia/common.h>
|
||||
#include <xenia/core.h>
|
||||
|
||||
|
||||
namespace xe {
|
||||
|
||||
template <typename T>
|
||||
using be = poly::be<T>;
|
||||
|
||||
|
||||
#pragma pack(push, 4)
|
||||
|
||||
|
@ -277,6 +281,7 @@ public:
|
|||
return copy;
|
||||
}
|
||||
};
|
||||
//static_assert_size(X_ANSI_STRING, 8);
|
||||
|
||||
|
||||
class X_OBJECT_ATTRIBUTES {
|
||||
|
@ -309,6 +314,7 @@ public:
|
|||
attributes = 0;
|
||||
}
|
||||
};
|
||||
static_assert_size(X_OBJECT_ATTRIBUTES, 12 + sizeof(X_ANSI_STRING));
|
||||
|
||||
|
||||
// Values seem to be all over the place - GUIDs?
|
||||
|
@ -330,194 +336,72 @@ struct X_VIDEO_MODE {
|
|||
};
|
||||
static_assert_size(X_VIDEO_MODE, 48);
|
||||
|
||||
|
||||
typedef enum _X_INPUT_FLAG {
|
||||
X_INPUT_FLAG_GAMEPAD = 0x00000001,
|
||||
X_INPUT_FLAG_GAMEPAD = 0x00000001,
|
||||
} X_INPUT_FLAG;
|
||||
|
||||
typedef enum _X_INPUT_GAMEPAD_BUTTON {
|
||||
X_INPUT_GAMEPAD_DPAD_UP = 0x0001,
|
||||
X_INPUT_GAMEPAD_DPAD_DOWN = 0x0002,
|
||||
X_INPUT_GAMEPAD_DPAD_LEFT = 0x0004,
|
||||
X_INPUT_GAMEPAD_DPAD_RIGHT = 0x0008,
|
||||
X_INPUT_GAMEPAD_START = 0x0010,
|
||||
X_INPUT_GAMEPAD_BACK = 0x0020,
|
||||
X_INPUT_GAMEPAD_LEFT_THUMB = 0x0040,
|
||||
X_INPUT_GAMEPAD_RIGHT_THUMB = 0x0080,
|
||||
X_INPUT_GAMEPAD_LEFT_SHOULDER = 0x0100,
|
||||
X_INPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200,
|
||||
X_INPUT_GAMEPAD_A = 0x1000,
|
||||
X_INPUT_GAMEPAD_B = 0x2000,
|
||||
X_INPUT_GAMEPAD_X = 0x4000,
|
||||
X_INPUT_GAMEPAD_Y = 0x8000,
|
||||
X_INPUT_GAMEPAD_DPAD_UP = 0x0001,
|
||||
X_INPUT_GAMEPAD_DPAD_DOWN = 0x0002,
|
||||
X_INPUT_GAMEPAD_DPAD_LEFT = 0x0004,
|
||||
X_INPUT_GAMEPAD_DPAD_RIGHT = 0x0008,
|
||||
X_INPUT_GAMEPAD_START = 0x0010,
|
||||
X_INPUT_GAMEPAD_BACK = 0x0020,
|
||||
X_INPUT_GAMEPAD_LEFT_THUMB = 0x0040,
|
||||
X_INPUT_GAMEPAD_RIGHT_THUMB = 0x0080,
|
||||
X_INPUT_GAMEPAD_LEFT_SHOULDER = 0x0100,
|
||||
X_INPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200,
|
||||
X_INPUT_GAMEPAD_A = 0x1000,
|
||||
X_INPUT_GAMEPAD_B = 0x2000,
|
||||
X_INPUT_GAMEPAD_X = 0x4000,
|
||||
X_INPUT_GAMEPAD_Y = 0x8000,
|
||||
} X_INPUT_GAMEPAD_BUTTON;
|
||||
|
||||
class X_INPUT_GAMEPAD {
|
||||
public:
|
||||
uint16_t buttons;
|
||||
uint8_t left_trigger;
|
||||
uint8_t right_trigger;
|
||||
int16_t thumb_lx;
|
||||
int16_t thumb_ly;
|
||||
int16_t thumb_rx;
|
||||
int16_t thumb_ry;
|
||||
|
||||
X_INPUT_GAMEPAD() {
|
||||
Zero();
|
||||
}
|
||||
X_INPUT_GAMEPAD(const uint8_t* base, uint32_t p) {
|
||||
Read(base, p);
|
||||
}
|
||||
void Read(const uint8_t* base, uint32_t p) {
|
||||
buttons = poly::load_and_swap<uint16_t>(base + p);
|
||||
left_trigger = poly::load_and_swap<uint8_t>(base + p + 2);
|
||||
right_trigger = poly::load_and_swap<uint8_t>(base + p + 3);
|
||||
thumb_lx = poly::load_and_swap<int16_t>(base + p + 4);
|
||||
thumb_ly = poly::load_and_swap<int16_t>(base + p + 6);
|
||||
thumb_rx = poly::load_and_swap<int16_t>(base + p + 8);
|
||||
thumb_ry = poly::load_and_swap<int16_t>(base + p + 10);
|
||||
}
|
||||
void Write(uint8_t* base, uint32_t p) {
|
||||
poly::store_and_swap<uint16_t>(base + p, buttons);
|
||||
poly::store_and_swap<uint8_t>(base + p + 2, left_trigger);
|
||||
poly::store_and_swap<uint8_t>(base + p + 3, right_trigger);
|
||||
poly::store_and_swap<int16_t>(base + p + 4, thumb_lx);
|
||||
poly::store_and_swap<int16_t>(base + p + 6, thumb_ly);
|
||||
poly::store_and_swap<int16_t>(base + p + 8, thumb_rx);
|
||||
poly::store_and_swap<int16_t>(base + p + 10, thumb_ry);
|
||||
}
|
||||
void Zero() {
|
||||
buttons = 0;
|
||||
left_trigger = right_trigger = 0;
|
||||
thumb_lx = thumb_ly = thumb_rx = thumb_ry = 0;
|
||||
}
|
||||
struct X_INPUT_GAMEPAD {
|
||||
be<uint16_t> buttons;
|
||||
be<uint8_t> left_trigger;
|
||||
be<uint8_t> right_trigger;
|
||||
be<int16_t> thumb_lx;
|
||||
be<int16_t> thumb_ly;
|
||||
be<int16_t> thumb_rx;
|
||||
be<int16_t> thumb_ry;
|
||||
};
|
||||
class X_INPUT_STATE {
|
||||
public:
|
||||
uint32_t packet_number;
|
||||
X_INPUT_GAMEPAD gamepad;
|
||||
static_assert_size(X_INPUT_GAMEPAD, 12);
|
||||
|
||||
X_INPUT_STATE() {
|
||||
Zero();
|
||||
}
|
||||
X_INPUT_STATE(const uint8_t* base, uint32_t p) {
|
||||
Read(base, p);
|
||||
}
|
||||
void Read(const uint8_t* base, uint32_t p) {
|
||||
packet_number = poly::load_and_swap<uint32_t>(base + p);
|
||||
gamepad.Read(base, p + 4);
|
||||
}
|
||||
void Write(uint8_t* base, uint32_t p) {
|
||||
poly::store_and_swap<uint32_t>(base + p, packet_number);
|
||||
gamepad.Write(base, p + 4);
|
||||
}
|
||||
void Zero() {
|
||||
packet_number = 0;
|
||||
gamepad.Zero();
|
||||
}
|
||||
struct X_INPUT_STATE {
|
||||
be<uint32_t> packet_number;
|
||||
X_INPUT_GAMEPAD gamepad;
|
||||
};
|
||||
class X_INPUT_VIBRATION {
|
||||
public:
|
||||
uint16_t left_motor_speed;
|
||||
uint16_t right_motor_speed;
|
||||
static_assert_size(X_INPUT_STATE, sizeof(X_INPUT_GAMEPAD) + 4);
|
||||
|
||||
X_INPUT_VIBRATION() {
|
||||
Zero();
|
||||
}
|
||||
X_INPUT_VIBRATION(const uint8_t* base, uint32_t p) {
|
||||
Read(base, p);
|
||||
}
|
||||
void Read(const uint8_t* base, uint32_t p) {
|
||||
left_motor_speed = poly::load_and_swap<uint16_t>(base + p);
|
||||
right_motor_speed = poly::load_and_swap<uint16_t>(base + p + 2);
|
||||
}
|
||||
void Write(uint8_t* base, uint32_t p) {
|
||||
poly::store_and_swap<uint16_t>(base + p, left_motor_speed);
|
||||
poly::store_and_swap<uint16_t>(base + p + 2, right_motor_speed);
|
||||
}
|
||||
void Zero() {
|
||||
left_motor_speed = right_motor_speed = 0;
|
||||
}
|
||||
struct X_INPUT_VIBRATION {
|
||||
be<uint16_t> left_motor_speed;
|
||||
be<uint16_t> right_motor_speed;
|
||||
};
|
||||
class X_INPUT_CAPABILITIES {
|
||||
public:
|
||||
uint8_t type;
|
||||
uint8_t sub_type;
|
||||
uint16_t flags;
|
||||
X_INPUT_GAMEPAD gamepad;
|
||||
static_assert_size(X_INPUT_VIBRATION, 4);
|
||||
|
||||
struct X_INPUT_CAPABILITIES {
|
||||
be<uint8_t> type;
|
||||
be<uint8_t> sub_type;
|
||||
be<uint16_t> flags;
|
||||
X_INPUT_GAMEPAD gamepad;
|
||||
X_INPUT_VIBRATION vibration;
|
||||
|
||||
X_INPUT_CAPABILITIES() {
|
||||
Zero();
|
||||
}
|
||||
X_INPUT_CAPABILITIES(const uint8_t* base, uint32_t p) {
|
||||
Read(base, p);
|
||||
}
|
||||
void Read(const uint8_t* base, uint32_t p) {
|
||||
type = poly::load_and_swap<uint8_t>(base + p);
|
||||
sub_type = poly::load_and_swap<uint8_t>(base + p + 1);
|
||||
flags = poly::load_and_swap<uint16_t>(base + p + 2);
|
||||
gamepad.Read(base, p + 4);
|
||||
vibration.Read(base, p + 4 + 12);
|
||||
}
|
||||
void Write(uint8_t* base, uint32_t p) {
|
||||
poly::store_and_swap<uint8_t>(base + p, type);
|
||||
poly::store_and_swap<uint8_t>(base + p + 1, sub_type);
|
||||
poly::store_and_swap<uint16_t>(base + p + 2, flags);
|
||||
gamepad.Write(base, p + 4);
|
||||
vibration.Write(base, p + 4 + 12);
|
||||
}
|
||||
void Zero() {
|
||||
type = 0;
|
||||
sub_type = 0;
|
||||
flags = 0;
|
||||
gamepad.Zero();
|
||||
vibration.Zero();
|
||||
}
|
||||
};
|
||||
static_assert_size(X_INPUT_CAPABILITIES,
|
||||
sizeof(X_INPUT_GAMEPAD) + sizeof(X_INPUT_VIBRATION) + 4);
|
||||
|
||||
// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinput_keystroke(v=vs.85).aspx
|
||||
class X_INPUT_KEYSTROKE {
|
||||
public:
|
||||
uint16_t virtual_key;
|
||||
uint16_t unicode;
|
||||
uint16_t flags;
|
||||
uint8_t user_index;
|
||||
uint8_t hid_code;
|
||||
|
||||
X_INPUT_KEYSTROKE() {
|
||||
Zero();
|
||||
}
|
||||
X_INPUT_KEYSTROKE(const uint8_t* base, uint32_t p) {
|
||||
Read(base, p);
|
||||
}
|
||||
void Read(const uint8_t* base, uint32_t p) {
|
||||
virtual_key = poly::load_and_swap<uint16_t>(base + p + 0);
|
||||
unicode = poly::load_and_swap<uint16_t>(base + p + 2);
|
||||
flags = poly::load_and_swap<uint16_t>(base + p + 4);
|
||||
user_index = poly::load_and_swap<uint8_t>(base + p + 6);
|
||||
hid_code = poly::load_and_swap<uint8_t>(base + p + 7);
|
||||
}
|
||||
void Write(uint8_t* base, uint32_t p) {
|
||||
poly::store_and_swap<uint16_t>(base + p + 0, virtual_key);
|
||||
poly::store_and_swap<uint16_t>(base + p + 2, unicode);
|
||||
poly::store_and_swap<uint16_t>(base + p + 4, flags);
|
||||
poly::store_and_swap<uint8_t>(base + p + 6, user_index);
|
||||
poly::store_and_swap<uint8_t>(base + p + 7, hid_code);
|
||||
}
|
||||
void Zero() {
|
||||
virtual_key = 0;
|
||||
unicode = 0;
|
||||
flags = 0;
|
||||
user_index = 0;
|
||||
hid_code = 0;
|
||||
}
|
||||
struct X_INPUT_KEYSTROKE {
|
||||
be<uint16_t> virtual_key;
|
||||
be<uint16_t> unicode;
|
||||
be<uint16_t> flags;
|
||||
be<uint8_t> user_index;
|
||||
be<uint8_t> hid_code;
|
||||
};
|
||||
|
||||
static_assert_size(X_INPUT_KEYSTROKE, 8);
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_XBOX_H_
|
||||
|
|
Loading…
Reference in New Issue