[D3D12] Command list, fence cleanup
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/d3d12/command_list.h"
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#include "xenia/base/logging.h"
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namespace xe {
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namespace ui {
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namespace d3d12 {
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std::unique_ptr<CommandList>
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CommandList::Create(ID3D12Device* device, ID3D12CommandQueue* queue,
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D3D12_COMMAND_LIST_TYPE type) {
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std::unique_ptr<CommandList> command_list(new CommandList(device, queue,
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type));
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if (!command_list->Initialize()) {
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return nullptr;
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}
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return command_list;
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}
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CommandList::CommandList(ID3D12Device* device, ID3D12CommandQueue* queue,
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D3D12_COMMAND_LIST_TYPE type)
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: device_(device), queue_(queue), type_(type) {}
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CommandList::~CommandList() {
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if (command_list_ != nullptr) {
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command_list_->Release();
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}
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if (command_allocator_ != nullptr) {
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command_allocator_->Release();
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}
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}
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bool CommandList::Initialize() {
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if (FAILED(device_->CreateCommandAllocator(
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type_, IID_PPV_ARGS(&command_allocator_)))) {
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XELOGE("Failed to create a command allocator");
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return false;
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}
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if (FAILED(device_->CreateCommandList(0, type_, command_allocator_, nullptr,
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IID_PPV_ARGS(&command_list_)))) {
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XELOGE("Failed to create a graphics command list");
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command_allocator_->Release();
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command_allocator_ = nullptr;
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return false;
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}
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// A command list is initially open, need to close it before resetting.
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command_list_->Close();
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return true;
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}
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ID3D12GraphicsCommandList* CommandList::BeginRecording() {
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command_allocator_->Reset();
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command_list_->Reset(command_allocator_, nullptr);
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return command_list_;
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}
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void CommandList::AbortRecording() {
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command_list_->Close();
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}
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void CommandList::Execute() {
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command_list_->Close();
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ID3D12CommandList* execute_lists[] = { command_list_ };
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queue_->ExecuteCommandLists(1, execute_lists);
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}
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} // namespace d3d12
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} // namespace ui
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} // namespace xe
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@ -0,0 +1,52 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_D3D12_COMMAND_LIST_H_
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#define XENIA_UI_D3D12_COMMAND_LIST_H_
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#include <memory>
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#include "xenia/ui/d3d12/d3d12_api.h"
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namespace xe {
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namespace ui {
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namespace d3d12 {
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class CommandList {
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public:
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~CommandList();
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static std::unique_ptr<CommandList> Create(ID3D12Device* device,
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ID3D12CommandQueue* queue,
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D3D12_COMMAND_LIST_TYPE type);
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ID3D12GraphicsCommandList* GetCommandList() const { return command_list_; }
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ID3D12GraphicsCommandList* BeginRecording();
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void AbortRecording();
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void Execute();
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protected:
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CommandList(ID3D12Device* device, ID3D12CommandQueue* queue,
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D3D12_COMMAND_LIST_TYPE type);
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bool Initialize();
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ID3D12Device* device_;
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ID3D12CommandQueue* queue_;
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D3D12_COMMAND_LIST_TYPE type_;
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ID3D12CommandAllocator* command_allocator_ = nullptr;
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ID3D12GraphicsCommandList* command_list_ = nullptr;
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};
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} // namespace d3d12
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_D3D12_CPU_FENCE_H_
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@ -40,7 +40,7 @@ CPUFence::~CPUFence() {
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bool CPUFence::Initialize() {
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bool CPUFence::Initialize() {
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if (FAILED(device_->CreateFence(0, D3D12_FENCE_FLAG_NONE,
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if (FAILED(device_->CreateFence(0, D3D12_FENCE_FLAG_NONE,
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IID_PPV_ARGS(&fence_)))) {
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IID_PPV_ARGS(&fence_)))) {
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XELOGE("Failed to create a Direct3D fence");
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XELOGE("Failed to create a fence");
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return false;
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return false;
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}
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}
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completion_event_ = CreateEvent(nullptr, false, false, nullptr);
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completion_event_ = CreateEvent(nullptr, false, false, nullptr);
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@ -34,7 +34,7 @@ class CPUFence {
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void Await();
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void Await();
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private:
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private:
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CPUFence::CPUFence(ID3D12Device* device, ID3D12CommandQueue* queue);
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CPUFence(ID3D12Device* device, ID3D12CommandQueue* queue);
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bool Initialize();
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bool Initialize();
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ID3D12Device* device_;
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ID3D12Device* device_;
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