Moving threading utils to poly.

This commit is contained in:
Ben Vanik 2014-07-10 23:51:28 -07:00
parent 9031d5f4a4
commit f24b45a07c
9 changed files with 119 additions and 14 deletions

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@ -29,21 +29,20 @@
#include <alloy/hir/hir_builder.h>
#include <alloy/runtime/runtime.h>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::backend::x64;
using namespace alloy::hir;
using namespace alloy::runtime;
namespace alloy {
namespace backend {
namespace x64 {
using namespace Xbyak;
// TODO(benvanik): direct usings.
using namespace alloy::hir;
using namespace alloy::runtime;
// Utilities/types used only in this file:
#include <alloy/backend/x64/x64_sequence.inl>
namespace {
static std::unordered_multimap<uint32_t, SequenceSelectFn> sequence_table;
} // namespace
std::unordered_multimap<uint32_t, SequenceSelectFn> sequence_table;
// Selects the right byte/word/etc from a vector. We need to flip logical
// indices (0,1,2,3,4,5,6,7,...) = (3,2,1,0,7,6,5,4,...)
@ -5121,3 +5120,7 @@ bool alloy::backend::x64::SelectSequence(X64Emitter& e, const Instr* i, const In
XELOGE("No sequence match for variant %s", i->opcode->name);
return false;
}
} // namespace x64
} // namespace backend
} // namespace alloy

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@ -48,7 +48,7 @@ Entry::Status EntryTable::GetOrCreate(uint64_t address, Entry** out_entry) {
do {
lock_.unlock();
// TODO(benvanik): sleep for less time?
Sleep(0);
poly::threading::Sleep(std::chrono::microseconds(100));
lock_.lock();
} while (entry->status == Entry::STATUS_COMPILING);
}

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@ -42,7 +42,7 @@ SymbolInfo* Module::LookupSymbol(uint64_t address, bool wait) {
do {
lock_.unlock();
// TODO(benvanik): sleep for less time?
Sleep(0);
poly::threading::Sleep(std::chrono::microseconds(100));
lock_.lock();
} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
} else {
@ -75,7 +75,7 @@ SymbolInfo::Status Module::DeclareSymbol(SymbolInfo::Type type,
do {
lock_.unlock();
// TODO(benvanik): sleep for less time?
Sleep(0);
poly::threading::Sleep(std::chrono::microseconds(100));
lock_.lock();
} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
}
@ -135,7 +135,7 @@ SymbolInfo::Status Module::DefineSymbol(SymbolInfo* symbol_info) {
do {
lock_.unlock();
// TODO(benvanik): sleep for less time?
Sleep(0);
poly::threading::Sleep(std::chrono::microseconds(100));
lock_.lock();
} while (symbol_info->status() == SymbolInfo::STATUS_DEFINING);
status = symbol_info->status();

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@ -26,7 +26,7 @@ ThreadState::ThreadState(Runtime* runtime, uint32_t thread_id)
if (thread_id_ == UINT_MAX) {
// System thread. Assign the system thread ID with a high bit
// set so people know what's up.
uint32_t system_thread_handle = GetCurrentThreadId();
uint32_t system_thread_handle = poly::threading::current_thread_id();
thread_id_ = 0x80000000 | system_thread_handle;
}
backend_data_ = runtime->backend()->AllocThreadData();

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@ -12,6 +12,7 @@
#include <poly/cxx_compat.h>
#include <poly/math.h>
#include <poly/threading.h>
namespace poly {} // namespace poly

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@ -6,6 +6,7 @@
'poly-private.h',
'poly.cc',
'poly.h',
'threading.h',
],
'conditions': [
@ -19,10 +20,12 @@
}],
['OS == "mac"', {
'sources': [
'threading_mac.cc',
],
}],
['OS == "win"', {
'sources': [
'threading_win.cc',
],
}],
],

36
src/poly/threading.h Normal file
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@ -0,0 +1,36 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef POLY_THREADING_H_
#define POLY_THREADING_H_
#include <chrono>
#include <cstdint>
namespace poly {
namespace threading {
// Gets a stable thread-specific ID, but may not be. Use for informative
// purposes only.
uint32_t current_thread_id();
// Yields the current thread to the scheduler. Maybe.
void Yield();
// Sleeps the current thread for at least as long as the given duration.
void Sleep(std::chrono::microseconds duration);
template <typename Rep, typename Period>
void Sleep(std::chrono::duration<Rep, Period> duration) {
Sleep(std::chrono::duration_cast<std::chrono::microseconds>(duration));
}
} // namespace threading
} // namespace poly
#endif // POLY_THREADING_H_

32
src/poly/threading_mac.cc Normal file
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@ -0,0 +1,32 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <poly/threading.h>
#include <pthread.h>
#include <time.h>
namespace poly {
namespace threading {
uint32_t current_thread_id() {
mach_port_t tid = pthread_mach_thread_np(pthread_self());
return static_cast<uint32_t>(tid);
}
void Yield() { pthread_yield_np(); }
void Sleep(std::chrono::microseconds duration) {
timespec rqtp = {duration.count() / 1000000, duration.count() % 1000};
nanosleep(&rqtp, nullptr);
// TODO(benvanik): spin while rmtp >0?
}
} // namespace threading
} // namespace poly

30
src/poly/threading_win.cc Normal file
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@ -0,0 +1,30 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <poly/threading.h>
namespace poly {
namespace threading {
uint32_t current_thread_id() {
return static_cast<uint32_t>(GetCurrentThreadId());
}
void Yield() { SwitchToThread(); }
void Sleep(std::chrono::microseconds duration) {
if (duration.count() < 100) {
SwitchToThread();
} else {
Sleep(duration.count() / 1000);
}
}
} // namespace threading
} // namespace poly