Moving threading utils to poly.
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@ -29,21 +29,20 @@
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#include <alloy/hir/hir_builder.h>
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#include <alloy/runtime/runtime.h>
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using namespace alloy;
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using namespace alloy::backend;
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using namespace alloy::backend::x64;
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using namespace alloy::hir;
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using namespace alloy::runtime;
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namespace alloy {
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namespace backend {
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namespace x64 {
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using namespace Xbyak;
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// TODO(benvanik): direct usings.
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using namespace alloy::hir;
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using namespace alloy::runtime;
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// Utilities/types used only in this file:
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#include <alloy/backend/x64/x64_sequence.inl>
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namespace {
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static std::unordered_multimap<uint32_t, SequenceSelectFn> sequence_table;
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} // namespace
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std::unordered_multimap<uint32_t, SequenceSelectFn> sequence_table;
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// Selects the right byte/word/etc from a vector. We need to flip logical
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// indices (0,1,2,3,4,5,6,7,...) = (3,2,1,0,7,6,5,4,...)
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@ -5121,3 +5120,7 @@ bool alloy::backend::x64::SelectSequence(X64Emitter& e, const Instr* i, const In
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XELOGE("No sequence match for variant %s", i->opcode->name);
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return false;
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}
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} // namespace x64
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} // namespace backend
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} // namespace alloy
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@ -48,7 +48,7 @@ Entry::Status EntryTable::GetOrCreate(uint64_t address, Entry** out_entry) {
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do {
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lock_.unlock();
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// TODO(benvanik): sleep for less time?
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Sleep(0);
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poly::threading::Sleep(std::chrono::microseconds(100));
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lock_.lock();
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} while (entry->status == Entry::STATUS_COMPILING);
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}
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@ -42,7 +42,7 @@ SymbolInfo* Module::LookupSymbol(uint64_t address, bool wait) {
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do {
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lock_.unlock();
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// TODO(benvanik): sleep for less time?
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Sleep(0);
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poly::threading::Sleep(std::chrono::microseconds(100));
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lock_.lock();
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} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
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} else {
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@ -75,7 +75,7 @@ SymbolInfo::Status Module::DeclareSymbol(SymbolInfo::Type type,
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do {
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lock_.unlock();
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// TODO(benvanik): sleep for less time?
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Sleep(0);
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poly::threading::Sleep(std::chrono::microseconds(100));
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lock_.lock();
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} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
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}
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@ -135,7 +135,7 @@ SymbolInfo::Status Module::DefineSymbol(SymbolInfo* symbol_info) {
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do {
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lock_.unlock();
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// TODO(benvanik): sleep for less time?
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Sleep(0);
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poly::threading::Sleep(std::chrono::microseconds(100));
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lock_.lock();
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} while (symbol_info->status() == SymbolInfo::STATUS_DEFINING);
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status = symbol_info->status();
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@ -26,7 +26,7 @@ ThreadState::ThreadState(Runtime* runtime, uint32_t thread_id)
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if (thread_id_ == UINT_MAX) {
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// System thread. Assign the system thread ID with a high bit
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// set so people know what's up.
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uint32_t system_thread_handle = GetCurrentThreadId();
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uint32_t system_thread_handle = poly::threading::current_thread_id();
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thread_id_ = 0x80000000 | system_thread_handle;
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}
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backend_data_ = runtime->backend()->AllocThreadData();
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@ -12,6 +12,7 @@
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#include <poly/cxx_compat.h>
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#include <poly/math.h>
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#include <poly/threading.h>
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namespace poly {} // namespace poly
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@ -6,6 +6,7 @@
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'poly-private.h',
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'poly.cc',
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'poly.h',
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'threading.h',
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],
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'conditions': [
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@ -19,10 +20,12 @@
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}],
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['OS == "mac"', {
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'sources': [
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'threading_mac.cc',
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],
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}],
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['OS == "win"', {
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'sources': [
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'threading_win.cc',
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],
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}],
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],
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@ -0,0 +1,36 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef POLY_THREADING_H_
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#define POLY_THREADING_H_
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#include <chrono>
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#include <cstdint>
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namespace poly {
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namespace threading {
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// Gets a stable thread-specific ID, but may not be. Use for informative
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// purposes only.
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uint32_t current_thread_id();
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// Yields the current thread to the scheduler. Maybe.
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void Yield();
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// Sleeps the current thread for at least as long as the given duration.
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void Sleep(std::chrono::microseconds duration);
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template <typename Rep, typename Period>
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void Sleep(std::chrono::duration<Rep, Period> duration) {
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Sleep(std::chrono::duration_cast<std::chrono::microseconds>(duration));
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}
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} // namespace threading
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} // namespace poly
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#endif // POLY_THREADING_H_
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@ -0,0 +1,32 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <poly/threading.h>
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#include <pthread.h>
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#include <time.h>
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namespace poly {
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namespace threading {
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uint32_t current_thread_id() {
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mach_port_t tid = pthread_mach_thread_np(pthread_self());
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return static_cast<uint32_t>(tid);
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}
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void Yield() { pthread_yield_np(); }
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void Sleep(std::chrono::microseconds duration) {
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timespec rqtp = {duration.count() / 1000000, duration.count() % 1000};
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nanosleep(&rqtp, nullptr);
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// TODO(benvanik): spin while rmtp >0?
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}
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} // namespace threading
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} // namespace poly
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@ -0,0 +1,30 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <poly/threading.h>
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namespace poly {
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namespace threading {
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uint32_t current_thread_id() {
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return static_cast<uint32_t>(GetCurrentThreadId());
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}
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void Yield() { SwitchToThread(); }
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void Sleep(std::chrono::microseconds duration) {
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if (duration.count() < 100) {
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SwitchToThread();
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} else {
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Sleep(duration.count() / 1000);
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}
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}
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} // namespace threading
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} // namespace poly
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