[SPIR-V] Remove more vec2-4 reserve calls
This commit is contained in:
parent
887fda55c2
commit
eede38ff63
|
@ -1110,7 +1110,6 @@ spv::Id SpirvShaderTranslator::SpirvSmearScalarResultOrConstant(
|
|||
}
|
||||
int num_components = builder_->getNumTypeComponents(vector_type);
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(size_t(num_components));
|
||||
for (int i = 0; i < num_components; ++i) {
|
||||
id_vector_temp_util_.push_back(scalar);
|
||||
}
|
||||
|
@ -2386,7 +2385,6 @@ spv::Id SpirvShaderTranslator::LoadOperandStorage(
|
|||
case InstructionStorageSource::kConstantFloat:
|
||||
assert_true(uniform_float_constants_ != spv::NoResult);
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(2);
|
||||
// The first and the only structure member.
|
||||
id_vector_temp_util_.push_back(const_int_0_);
|
||||
// Array element.
|
||||
|
@ -2448,7 +2446,6 @@ spv::Id SpirvShaderTranslator::GetUnmodifiedOperandComponents(
|
|||
static_cast<unsigned int>(SwizzleSource::kX));
|
||||
}
|
||||
uint_vector_temp_util_.clear();
|
||||
uint_vector_temp_util_.reserve(component_count);
|
||||
uint32_t components_remaining = components;
|
||||
uint32_t component_index;
|
||||
while (xe::bit_scan_forward(components_remaining, &component_index)) {
|
||||
|
@ -2575,7 +2572,6 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
|
|||
if (result.is_clamped && non_constant_components) {
|
||||
// Apply the saturation modifier to the result.
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(3);
|
||||
id_vector_temp_util_.push_back(value);
|
||||
id_vector_temp_util_.push_back(
|
||||
const_float_vectors_0_[value_num_components - 1]);
|
||||
|
@ -2660,7 +2656,6 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
|
|||
value_to_store = value;
|
||||
} else {
|
||||
uint_vector_temp_util_.clear();
|
||||
uint_vector_temp_util_.reserve(target_num_components);
|
||||
uint_vector_temp_util_.insert(
|
||||
uint_vector_temp_util_.cend(), result_swizzled_value_components,
|
||||
result_swizzled_value_components + target_num_components);
|
||||
|
@ -2686,7 +2681,6 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
|
|||
if (target_num_components > 1) {
|
||||
// Constants only - vector target.
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(target_num_components);
|
||||
for (uint32_t i = 0; i < target_num_components; ++i) {
|
||||
id_vector_temp_util_.push_back(
|
||||
(constant_values & (1 << i)) ? const_float_1_ : const_float_0_);
|
||||
|
@ -2718,7 +2712,6 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
|
|||
} else {
|
||||
// Mixed non-constants and constants - scalar source.
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(target_num_components);
|
||||
for (uint32_t i = 0; i < target_num_components; ++i) {
|
||||
if (constant_components & (1 << i)) {
|
||||
id_vector_temp_util_.push_back(
|
||||
|
@ -2805,7 +2798,6 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
|
|||
id_vector_temp_util_),
|
||||
spv::NoPrecision));
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(2);
|
||||
id_vector_temp_util_.push_back(point_vertex_diameter_min);
|
||||
id_vector_temp_util_.push_back(point_size);
|
||||
point_size =
|
||||
|
@ -2822,7 +2814,6 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
|
|||
id_vector_temp_util_),
|
||||
spv::NoPrecision));
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(2);
|
||||
id_vector_temp_util_.push_back(point_vertex_diameter_max);
|
||||
id_vector_temp_util_.push_back(point_size);
|
||||
point_size =
|
||||
|
|
|
@ -29,7 +29,6 @@ spv::Id SpirvShaderTranslator::ZeroIfAnyOperandIsZero(spv::Id value,
|
|||
assert_true(builder_->getNumComponents(operand_0_abs) == num_components);
|
||||
assert_true(builder_->getNumComponents(operand_1_abs) == num_components);
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(2);
|
||||
id_vector_temp_util_.push_back(operand_0_abs);
|
||||
id_vector_temp_util_.push_back(operand_1_abs);
|
||||
return builder_->createTriOp(
|
||||
|
|
Loading…
Reference in New Issue