[GPU] Added janky(?) support for register: D1MODE_V_COUNTER
Put internal_display_resolution into graphics_system Thanks Beeanyew for initial implementation
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@ -13,6 +13,7 @@ project("xenia-cpu-ppc-tests")
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"imgui",
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"xenia-core",
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"xenia-cpu",
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"xenia-gpu",
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"xenia-base",
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"xenia-kernel",
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"xenia-patcher",
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@ -9,6 +9,7 @@ test_suite("xenia-cpu-tests", project_root, ".", {
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"xenia-base",
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"xenia-core",
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"xenia-cpu",
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"xenia-gpu",
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-- TODO(benvanik): cut these dependencies?
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"xenia-kernel",
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@ -29,6 +29,29 @@
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#include "xenia/ui/graphics_provider.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/windowed_app_context.h"
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DEFINE_int32(internal_display_resolution, 8,
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"Allow game that support different resolutions to be rendered "
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"in specific resolution.\n"
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" 0=640x480\n"
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" 1=640x576\n"
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" 2=720x480\n"
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" 3=720x576\n"
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" 4=800x600\n"
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" 5=848x480\n"
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" 6=1024x768\n"
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" 7=1152x864\n"
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" 8=1280x720 (Default)\n"
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" 9=1280x768\n"
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" 10=1280x960\n"
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" 11=1280x1024\n"
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" 12=1360x768\n"
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" 13=1440x900\n"
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" 14=1680x1050\n"
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" 15=1920x540\n"
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" 16=1920x1080\n",
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"Video");
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DEFINE_bool(
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store_shaders, true,
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"Store shaders persistently and load them when loading games to avoid "
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@ -128,6 +151,9 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
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const double duration_scalar = 0.90;
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while (frame_limiter_worker_running_) {
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register_file()->values[XE_GPU_REG_D1MODE_V_COUNTER] +=
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GetInternalDisplayResolution().second;
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if (cvars::vsync) {
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const uint64_t current_time = Clock::QueryGuestTickCount();
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const uint64_t tick_freq = Clock::guest_tick_frequency();
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@ -246,8 +272,6 @@ uint32_t GraphicsSystem::ReadRegister(uint32_t addr) {
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return 0x08100748;
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case 0x0F01: // RB_BC_CONTROL
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return 0x0000200E;
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case 0x194C: // R500_D1MODE_V_COUNTER
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return 0x000002D0;
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case 0x1951: // interrupt status
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return 1; // vblank
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case 0x1961: // AVIVO_D1MODE_VIEWPORT_SIZE
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@ -381,5 +405,14 @@ bool GraphicsSystem::Restore(ByteStream* stream) {
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return command_processor_->Restore(stream);
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}
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std::pair<uint16_t, uint16_t> GraphicsSystem::GetInternalDisplayResolution() {
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if (cvars::internal_display_resolution >
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internal_display_resolution_entries.size()) {
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return internal_display_resolution_entries[8];
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}
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return internal_display_resolution_entries
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[cvars::internal_display_resolution];
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}
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} // namespace gpu
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} // namespace xe
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@ -34,6 +34,13 @@ class Emulator;
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namespace xe {
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namespace gpu {
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static const std::vector<std::pair<uint16_t, uint16_t>>
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internal_display_resolution_entries = {
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{640, 480}, {640, 576}, {720, 480}, {720, 576}, {800, 600},
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{848, 480}, {1024, 768}, {1152, 864}, {1280, 720}, {1280, 768},
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{1280, 960}, {1280, 1024}, {1360, 768}, {1440, 900}, {1680, 1050},
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{1920, 540}, {1920, 1080}};
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class CommandProcessor;
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class GraphicsSystem {
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@ -86,6 +93,8 @@ class GraphicsSystem {
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bool Save(ByteStream* stream);
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bool Restore(ByteStream* stream);
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static std::pair<uint16_t, uint16_t> GetInternalDisplayResolution();
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std::pair<uint32_t, uint32_t> GetScaledAspectRatio() const {
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return {scaled_aspect_x_, scaled_aspect_y_};
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};
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@ -479,6 +479,8 @@ XE_GPU_REGISTER(0x1927, kDword, DC_LUT_WRITE_EN_MASK)
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// Default: 0x00000000.
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XE_GPU_REGISTER(0x1930, kDword, DC_LUTA_CONTROL)
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XE_GPU_REGISTER(0x194C, kDword, D1MODE_V_COUNTER)
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XE_GPU_REGISTER(0x1961, kDword, AVIVO_D1MODE_VIEWPORT_SIZE)
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XE_GPU_REGISTER(0x1964, kDword, AVIVO_D1SCL_SCALER_ENABLE)
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@ -20,28 +20,6 @@
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#include "xenia/kernel/xboxkrnl/xboxkrnl_rtl.h"
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#include "xenia/xbox.h"
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DEFINE_int32(internal_display_resolution, 8,
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"Allow game that support different resolutions to be rendered "
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"in specific resolution.\n"
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" 0=640x480\n"
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" 1=640x576\n"
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" 2=720x480\n"
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" 3=720x576\n"
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" 4=800x600\n"
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" 5=848x480\n"
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" 6=1024x768\n"
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" 7=1152x864\n"
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" 8=1280x720 (Default)\n"
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" 9=1280x768\n"
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" 10=1280x960\n"
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" 11=1280x1024\n"
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" 12=1360x768\n"
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" 13=1440x900\n"
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" 14=1680x1050\n"
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" 15=1920x540\n"
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" 16=1920x1080\n",
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"Video");
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DEFINE_int32(
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video_standard, 1,
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"Enables switching between different video signals.\n 1=NTSC\n "
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@ -66,22 +44,6 @@ DEFINE_double(kernel_display_gamma_power, 2.22222233,
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"Display gamma to use with kernel_display_gamma_type 3.",
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"Kernel");
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static const std::vector<std::pair<uint16_t, uint16_t>>
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internal_display_resolution_entries = {
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{640, 480}, {640, 576}, {720, 480}, {720, 576}, {800, 600},
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{848, 480}, {1024, 768}, {1152, 864}, {1280, 720}, {1280, 768},
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{1280, 960}, {1280, 1024}, {1360, 768}, {1440, 900}, {1680, 1050},
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{1920, 540}, {1920, 1080}};
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std::pair<uint16_t, uint16_t> GetInternalDisplayResolution() {
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if (cvars::internal_display_resolution >
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internal_display_resolution_entries.size()) {
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return internal_display_resolution_entries[8];
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}
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return internal_display_resolution_entries
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[cvars::internal_display_resolution];
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}
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inline constexpr static uint32_t GetVideoStandard() {
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if (cvars::video_standard < 1 || cvars::video_standard > 3) {
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return 1;
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@ -110,7 +72,7 @@ static std::pair<uint32_t, uint32_t> CalculateScaledAspectRatio(uint32_t fb_x,
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uint32_t display_x = dar.first;
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uint32_t display_y = dar.second;
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auto res = GetInternalDisplayResolution();
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auto res = xe::gpu::GraphicsSystem::GetInternalDisplayResolution();
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uint32_t res_x = res.first;
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uint32_t res_y = res.second;
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@ -244,7 +206,7 @@ void VdQueryVideoMode(X_VIDEO_MODE* video_mode) {
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// TODO(benvanik): get info from actual display.
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std::memset(video_mode, 0, sizeof(X_VIDEO_MODE));
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auto display_res = GetInternalDisplayResolution();
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auto display_res = gpu::GraphicsSystem::GetInternalDisplayResolution();
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video_mode->display_width = display_res.first;
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video_mode->display_height = display_res.second;
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