[UI] Changed default UI font to Tahoma. If it's not available use embedded font

- Additionally allow user to provide own font size
- Forced font scaling in notification window to be reasonable size
This commit is contained in:
Gliniak 2023-03-10 13:50:22 +01:00
parent 9fa6e94772
commit eb5da8e557
4 changed files with 116 additions and 52 deletions

View File

@ -32,8 +32,9 @@
DEFINE_path(
custom_font_path, "",
"Allows user to load custom font and use it instead of default one.",
"General");
"Allows user to load custom font and use it instead of default one.", "UI");
DEFINE_uint32(font_size, 12, "Allows user to set custom font size.", "UI");
namespace xe {
namespace ui {
@ -251,56 +252,79 @@ void ImGuiDrawer::SetupNotificationTextures() {
}
}
void ImGuiDrawer::InitializeFonts() {
auto& io = ImGui::GetIO();
static const ImWchar font_glyph_ranges[] = {
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0370, 0x03FF, // Greek
0x0400, 0x044F, // Cyrillic
0x2000, 0x206F, // General Punctuation
0,
};
const float default_font_size = 12.0f;
// TODO(gibbed): disable imgui.ini saving for now,
// imgui assumes paths are char* so we can't throw a good path at it on
// Windows.
io.IniFilename = nullptr;
// Setup the font glyphs.
ImFontConfig font_config;
font_config.OversampleH = font_config.OversampleV = 2;
font_config.PixelSnapH = true;
// https://jrgraphix.net/r/Unicode/
static const ImWchar font_glyph_ranges[] = {
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0370, 0x03FF, // Greek
0x0400, 0x044F, // Cyrillic
0x2000, 0x206F, // General Punctuation
0,
};
if (!cvars::custom_font_path.empty() &&
std::filesystem::exists(cvars::custom_font_path)) {
const std::string font_path = xe::path_to_utf8(cvars::custom_font_path);
ImFont* font = io.Fonts->AddFontFromFileTTF(
font_path.c_str(), default_font_size, &font_config, font_glyph_ranges);
io.Fonts->Build();
// Something went wrong while loading custom font. Probably corrupted.
if (!font->IsLoaded()) {
XELOGE("Failed to load custom font: {}", font_path);
io.Fonts->Clear();
}
bool ImGuiDrawer::LoadCustomFont(ImGuiIO& io, ImFontConfig& font_config,
float font_size) {
if (cvars::custom_font_path.empty()) {
return false;
}
if (io.Fonts->Fonts.empty()) {
io.Fonts->AddFontFromMemoryCompressedBase85TTF(
kProggyTinyCompressedDataBase85, default_font_size, &font_config,
io.Fonts->GetGlyphRangesDefault());
if (!std::filesystem::exists(cvars::custom_font_path)) {
return false;
}
const std::string font_path = xe::path_to_utf8(cvars::custom_font_path);
ImFont* font = io.Fonts->AddFontFromFileTTF(font_path.c_str(), font_size,
&font_config, font_glyph_ranges);
io.Fonts->Build();
if (!font->IsLoaded()) {
XELOGE("Failed to load custom font: {}", font_path);
io.Fonts->Clear();
return false;
}
return true;
}
bool ImGuiDrawer::LoadWindowsFont(ImGuiIO& io, ImFontConfig& font_config,
float font_size) {
#if XE_PLATFORM_WIN32
PWSTR fonts_dir;
HRESULT result = SHGetKnownFolderPath(FOLDERID_Fonts, 0, NULL, &fonts_dir);
if (FAILED(result)) {
CoTaskMemFree(static_cast<void*>(fonts_dir));
XELOGW("Unable to find Windows fonts directory");
return false;
}
std::filesystem::path font_path = std::wstring(fonts_dir);
font_path.append("tahoma.ttf");
if (!std::filesystem::exists(font_path)) {
return false;
}
ImFont* font =
io.Fonts->AddFontFromFileTTF(xe::path_to_utf8(font_path).c_str(),
font_size, &font_config, font_glyph_ranges);
io.Fonts->Build();
// Something went wrong while loading custom font. Probably corrupted.
if (!font->IsLoaded()) {
XELOGE("Failed to load custom font: {}", xe::path_to_utf8(font_path));
io.Fonts->Clear();
}
CoTaskMemFree(static_cast<void*>(fonts_dir));
return true;
#endif
return false;
}
bool ImGuiDrawer::LoadJapaneseFont(ImGuiIO& io, float font_size) {
// TODO(benvanik): jp font on other platforms?
#if XE_PLATFORM_WIN32
PWSTR fonts_dir;
HRESULT result = SHGetKnownFolderPath(FOLDERID_Fonts, 0, NULL, &fonts_dir);
if (FAILED(result)) {
XELOGW("Unable to find Windows fonts directory");
return;
return false;
}
std::filesystem::path jp_font_path = std::wstring(fonts_dir);
@ -312,13 +336,42 @@ void ImGuiDrawer::InitializeFonts() {
jp_font_config.PixelSnapH = true;
jp_font_config.FontNo = 0;
io.Fonts->AddFontFromFileTTF(xe::path_to_utf8(jp_font_path).c_str(),
default_font_size, &jp_font_config,
font_size, &jp_font_config,
io.Fonts->GetGlyphRangesJapanese());
} else {
XELOGW("Unable to load Japanese font; JP characters will be boxes");
}
CoTaskMemFree(static_cast<void*>(fonts_dir));
return true;
#endif
return false;
};
void ImGuiDrawer::InitializeFonts() {
auto& io = ImGui::GetIO();
const float font_size = std::max((float)cvars::font_size, 8.f);
// TODO(gibbed): disable imgui.ini saving for now,
// imgui assumes paths are char* so we can't throw a good path at it on
// Windows.
io.IniFilename = nullptr;
ImFontConfig font_config;
font_config.OversampleH = font_config.OversampleV = 2;
font_config.PixelSnapH = true;
bool is_font_loaded = LoadCustomFont(io, font_config, font_size);
if (!is_font_loaded) {
is_font_loaded = LoadWindowsFont(io, font_config, font_size);
}
if (io.Fonts->Fonts.empty()) {
io.Fonts->AddFontFromMemoryCompressedBase85TTF(
kProggyTinyCompressedDataBase85, font_size, &font_config,
io.Fonts->GetGlyphRangesDefault());
}
LoadJapaneseFont(io, font_size);
}
void ImGuiDrawer::SetupFontTexture() {

View File

@ -15,6 +15,7 @@
#include <memory>
#include <vector>
#include "third_party/imgui/imgui.h"
#include "xenia/ui/immediate_drawer.h"
#include "xenia/ui/presenter.h"
#include "xenia/ui/window.h"
@ -55,7 +56,7 @@ class ImGuiDrawer : public WindowInputListener, public UIDrawer {
}
void Draw(UIDrawContext& ui_draw_context) override;
void ClearDialogs();
ImmediateTexture* GetNotificationIcon(uint8_t user_index) {
@ -79,6 +80,9 @@ class ImGuiDrawer : public WindowInputListener, public UIDrawer {
private:
void Initialize();
void InitializeFonts();
bool LoadCustomFont(ImGuiIO& io, ImFontConfig& font_config, float font_size);
bool LoadWindowsFont(ImGuiIO& io, ImFontConfig& font_config, float font_size);
bool LoadJapaneseFont(ImGuiIO& io, float font_size);
void SetupNotificationTextures();
void SetupFontTexture();
@ -103,7 +107,8 @@ class ImGuiDrawer : public WindowInputListener, public UIDrawer {
// All currently-attached dialogs that get drawn.
std::vector<ImGuiDialog*> dialogs_;
// All queued notifications. Notification at index 0 is currently presented one.
// All queued notifications. Notification at index 0 is currently presented
// one.
std::vector<ImGuiNotification*> notifications_;
// Using an index, not an iterator, because after the erasure, the adjustment
// must be done for the vector element indices that would be in the iterator

View File

@ -186,14 +186,16 @@ void AchievementNotificationWindow::OnDraw(ImGuiIO& io) {
: GetDescription().c_str();
const ImVec2 screen_size = io.DisplaySize;
const float scale = std::fminf(screen_size.x / default_drawing_resolution.x,
screen_size.y / default_drawing_resolution.y);
const float window_scale =
std::fminf(screen_size.x / default_drawing_resolution.x,
screen_size.y / default_drawing_resolution.y);
const float font_scale = default_font_size / io.Fonts->Fonts[0]->FontSize;
const ImVec2 text_size = io.Fonts->Fonts[0]->CalcTextSizeA(
io.Fonts->Fonts[0]->FontSize * default_notification_text_scale * scale,
default_font_size * default_notification_text_scale * window_scale,
FLT_MAX, -1.0f, longest_notification_text_line.c_str());
const ImVec2 final_notification_size =
CalculateNotificationSize(text_size, scale);
CalculateNotificationSize(text_size, window_scale);
const ImVec2 notification_position = CalculateNotificationScreenPosition(
screen_size, final_notification_size, GetPositionId());
@ -211,7 +213,8 @@ void AchievementNotificationWindow::OnDraw(ImGuiIO& io) {
ImGui::SetNextWindowPos(notification_position);
// Set new window style before drawing window
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 30.f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding,
default_notification_rounding * window_scale);
ImGui::PushStyleColor(ImGuiCol_WindowBg,
default_notification_background_color);
ImGui::PushStyleColor(ImGuiCol_Separator,
@ -220,15 +223,16 @@ void AchievementNotificationWindow::OnDraw(ImGuiIO& io) {
ImGui::Begin("Notification Window", NULL, NOTIFY_TOAST_FLAGS);
{
ImGui::SetWindowFontScale(default_notification_text_scale * scale);
ImGui::SetWindowFontScale(default_notification_text_scale * font_scale *
window_scale);
// Set offset to image to prevent it from being right on border.
ImGui::SetCursorPos(ImVec2(final_notification_size.x * 0.005f,
final_notification_size.y * 0.05f));
// Elements of window
ImGui::Image(reinterpret_cast<ImTextureID>(
GetDrawer()->GetNotificationIcon(GetUserIndex())),
ImVec2(default_notification_icon_size.x * scale,
default_notification_icon_size.y * scale));
ImVec2(default_notification_icon_size.x * window_scale,
default_notification_icon_size.y * window_scale));
ImGui::SameLine();
if (notification_draw_progress_ > 0.5f) {

View File

@ -26,6 +26,8 @@ constexpr ImVec2 default_drawing_resolution = ImVec2(1280.f, 720.f);
constexpr ImVec2 default_notification_icon_size = ImVec2(58.0f, 58.0f);
constexpr ImVec2 default_notification_margin_size = ImVec2(50.f, 5.f);
constexpr float default_notification_text_scale = 2.3f;
constexpr float default_notification_rounding = 30.f;
constexpr float default_font_size = 12.f;
constexpr ImVec4 white_color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);