[UI] Changed default UI font to Tahoma. If it's not available use embedded font
- Additionally allow user to provide own font size - Forced font scaling in notification window to be reasonable size
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9fa6e94772
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eb5da8e557
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@ -32,8 +32,9 @@
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DEFINE_path(
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custom_font_path, "",
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"Allows user to load custom font and use it instead of default one.",
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"General");
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"Allows user to load custom font and use it instead of default one.", "UI");
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DEFINE_uint32(font_size, 12, "Allows user to set custom font size.", "UI");
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namespace xe {
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namespace ui {
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@ -251,56 +252,79 @@ void ImGuiDrawer::SetupNotificationTextures() {
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}
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}
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void ImGuiDrawer::InitializeFonts() {
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auto& io = ImGui::GetIO();
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static const ImWchar font_glyph_ranges[] = {
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0370, 0x03FF, // Greek
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0x0400, 0x044F, // Cyrillic
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0x2000, 0x206F, // General Punctuation
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0,
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};
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const float default_font_size = 12.0f;
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// TODO(gibbed): disable imgui.ini saving for now,
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// imgui assumes paths are char* so we can't throw a good path at it on
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// Windows.
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io.IniFilename = nullptr;
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// Setup the font glyphs.
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ImFontConfig font_config;
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font_config.OversampleH = font_config.OversampleV = 2;
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font_config.PixelSnapH = true;
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// https://jrgraphix.net/r/Unicode/
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static const ImWchar font_glyph_ranges[] = {
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0370, 0x03FF, // Greek
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0x0400, 0x044F, // Cyrillic
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0x2000, 0x206F, // General Punctuation
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0,
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};
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if (!cvars::custom_font_path.empty() &&
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std::filesystem::exists(cvars::custom_font_path)) {
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const std::string font_path = xe::path_to_utf8(cvars::custom_font_path);
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ImFont* font = io.Fonts->AddFontFromFileTTF(
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font_path.c_str(), default_font_size, &font_config, font_glyph_ranges);
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io.Fonts->Build();
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// Something went wrong while loading custom font. Probably corrupted.
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if (!font->IsLoaded()) {
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XELOGE("Failed to load custom font: {}", font_path);
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io.Fonts->Clear();
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}
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bool ImGuiDrawer::LoadCustomFont(ImGuiIO& io, ImFontConfig& font_config,
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float font_size) {
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if (cvars::custom_font_path.empty()) {
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return false;
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}
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if (io.Fonts->Fonts.empty()) {
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io.Fonts->AddFontFromMemoryCompressedBase85TTF(
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kProggyTinyCompressedDataBase85, default_font_size, &font_config,
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io.Fonts->GetGlyphRangesDefault());
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if (!std::filesystem::exists(cvars::custom_font_path)) {
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return false;
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}
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const std::string font_path = xe::path_to_utf8(cvars::custom_font_path);
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ImFont* font = io.Fonts->AddFontFromFileTTF(font_path.c_str(), font_size,
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&font_config, font_glyph_ranges);
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io.Fonts->Build();
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if (!font->IsLoaded()) {
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XELOGE("Failed to load custom font: {}", font_path);
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io.Fonts->Clear();
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return false;
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}
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return true;
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}
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bool ImGuiDrawer::LoadWindowsFont(ImGuiIO& io, ImFontConfig& font_config,
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float font_size) {
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#if XE_PLATFORM_WIN32
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PWSTR fonts_dir;
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HRESULT result = SHGetKnownFolderPath(FOLDERID_Fonts, 0, NULL, &fonts_dir);
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if (FAILED(result)) {
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CoTaskMemFree(static_cast<void*>(fonts_dir));
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XELOGW("Unable to find Windows fonts directory");
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return false;
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}
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std::filesystem::path font_path = std::wstring(fonts_dir);
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font_path.append("tahoma.ttf");
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if (!std::filesystem::exists(font_path)) {
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return false;
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}
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ImFont* font =
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io.Fonts->AddFontFromFileTTF(xe::path_to_utf8(font_path).c_str(),
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font_size, &font_config, font_glyph_ranges);
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io.Fonts->Build();
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// Something went wrong while loading custom font. Probably corrupted.
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if (!font->IsLoaded()) {
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XELOGE("Failed to load custom font: {}", xe::path_to_utf8(font_path));
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io.Fonts->Clear();
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}
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CoTaskMemFree(static_cast<void*>(fonts_dir));
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return true;
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#endif
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return false;
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}
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bool ImGuiDrawer::LoadJapaneseFont(ImGuiIO& io, float font_size) {
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// TODO(benvanik): jp font on other platforms?
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#if XE_PLATFORM_WIN32
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PWSTR fonts_dir;
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HRESULT result = SHGetKnownFolderPath(FOLDERID_Fonts, 0, NULL, &fonts_dir);
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if (FAILED(result)) {
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XELOGW("Unable to find Windows fonts directory");
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return;
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return false;
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}
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std::filesystem::path jp_font_path = std::wstring(fonts_dir);
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@ -312,13 +336,42 @@ void ImGuiDrawer::InitializeFonts() {
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jp_font_config.PixelSnapH = true;
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jp_font_config.FontNo = 0;
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io.Fonts->AddFontFromFileTTF(xe::path_to_utf8(jp_font_path).c_str(),
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default_font_size, &jp_font_config,
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font_size, &jp_font_config,
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io.Fonts->GetGlyphRangesJapanese());
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} else {
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XELOGW("Unable to load Japanese font; JP characters will be boxes");
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}
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CoTaskMemFree(static_cast<void*>(fonts_dir));
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return true;
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#endif
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return false;
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};
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void ImGuiDrawer::InitializeFonts() {
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auto& io = ImGui::GetIO();
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const float font_size = std::max((float)cvars::font_size, 8.f);
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// TODO(gibbed): disable imgui.ini saving for now,
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// imgui assumes paths are char* so we can't throw a good path at it on
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// Windows.
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io.IniFilename = nullptr;
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ImFontConfig font_config;
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font_config.OversampleH = font_config.OversampleV = 2;
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font_config.PixelSnapH = true;
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bool is_font_loaded = LoadCustomFont(io, font_config, font_size);
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if (!is_font_loaded) {
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is_font_loaded = LoadWindowsFont(io, font_config, font_size);
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}
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if (io.Fonts->Fonts.empty()) {
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io.Fonts->AddFontFromMemoryCompressedBase85TTF(
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kProggyTinyCompressedDataBase85, font_size, &font_config,
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io.Fonts->GetGlyphRangesDefault());
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}
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LoadJapaneseFont(io, font_size);
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}
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void ImGuiDrawer::SetupFontTexture() {
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@ -15,6 +15,7 @@
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#include <memory>
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#include <vector>
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#include "third_party/imgui/imgui.h"
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#include "xenia/ui/immediate_drawer.h"
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#include "xenia/ui/presenter.h"
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#include "xenia/ui/window.h"
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@ -55,7 +56,7 @@ class ImGuiDrawer : public WindowInputListener, public UIDrawer {
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}
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void Draw(UIDrawContext& ui_draw_context) override;
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void ClearDialogs();
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ImmediateTexture* GetNotificationIcon(uint8_t user_index) {
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@ -79,6 +80,9 @@ class ImGuiDrawer : public WindowInputListener, public UIDrawer {
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private:
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void Initialize();
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void InitializeFonts();
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bool LoadCustomFont(ImGuiIO& io, ImFontConfig& font_config, float font_size);
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bool LoadWindowsFont(ImGuiIO& io, ImFontConfig& font_config, float font_size);
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bool LoadJapaneseFont(ImGuiIO& io, float font_size);
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void SetupNotificationTextures();
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void SetupFontTexture();
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@ -103,7 +107,8 @@ class ImGuiDrawer : public WindowInputListener, public UIDrawer {
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// All currently-attached dialogs that get drawn.
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std::vector<ImGuiDialog*> dialogs_;
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// All queued notifications. Notification at index 0 is currently presented one.
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// All queued notifications. Notification at index 0 is currently presented
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// one.
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std::vector<ImGuiNotification*> notifications_;
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// Using an index, not an iterator, because after the erasure, the adjustment
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// must be done for the vector element indices that would be in the iterator
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@ -186,14 +186,16 @@ void AchievementNotificationWindow::OnDraw(ImGuiIO& io) {
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: GetDescription().c_str();
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const ImVec2 screen_size = io.DisplaySize;
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const float scale = std::fminf(screen_size.x / default_drawing_resolution.x,
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screen_size.y / default_drawing_resolution.y);
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const float window_scale =
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std::fminf(screen_size.x / default_drawing_resolution.x,
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screen_size.y / default_drawing_resolution.y);
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const float font_scale = default_font_size / io.Fonts->Fonts[0]->FontSize;
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const ImVec2 text_size = io.Fonts->Fonts[0]->CalcTextSizeA(
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io.Fonts->Fonts[0]->FontSize * default_notification_text_scale * scale,
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default_font_size * default_notification_text_scale * window_scale,
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FLT_MAX, -1.0f, longest_notification_text_line.c_str());
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const ImVec2 final_notification_size =
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CalculateNotificationSize(text_size, scale);
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CalculateNotificationSize(text_size, window_scale);
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const ImVec2 notification_position = CalculateNotificationScreenPosition(
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screen_size, final_notification_size, GetPositionId());
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@ -211,7 +213,8 @@ void AchievementNotificationWindow::OnDraw(ImGuiIO& io) {
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ImGui::SetNextWindowPos(notification_position);
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// Set new window style before drawing window
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 30.f * scale);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding,
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default_notification_rounding * window_scale);
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ImGui::PushStyleColor(ImGuiCol_WindowBg,
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default_notification_background_color);
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ImGui::PushStyleColor(ImGuiCol_Separator,
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@ -220,15 +223,16 @@ void AchievementNotificationWindow::OnDraw(ImGuiIO& io) {
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ImGui::Begin("Notification Window", NULL, NOTIFY_TOAST_FLAGS);
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{
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ImGui::SetWindowFontScale(default_notification_text_scale * scale);
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ImGui::SetWindowFontScale(default_notification_text_scale * font_scale *
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window_scale);
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// Set offset to image to prevent it from being right on border.
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ImGui::SetCursorPos(ImVec2(final_notification_size.x * 0.005f,
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final_notification_size.y * 0.05f));
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// Elements of window
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ImGui::Image(reinterpret_cast<ImTextureID>(
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GetDrawer()->GetNotificationIcon(GetUserIndex())),
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ImVec2(default_notification_icon_size.x * scale,
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default_notification_icon_size.y * scale));
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ImVec2(default_notification_icon_size.x * window_scale,
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default_notification_icon_size.y * window_scale));
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ImGui::SameLine();
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if (notification_draw_progress_ > 0.5f) {
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@ -26,6 +26,8 @@ constexpr ImVec2 default_drawing_resolution = ImVec2(1280.f, 720.f);
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constexpr ImVec2 default_notification_icon_size = ImVec2(58.0f, 58.0f);
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constexpr ImVec2 default_notification_margin_size = ImVec2(50.f, 5.f);
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constexpr float default_notification_text_scale = 2.3f;
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constexpr float default_notification_rounding = 30.f;
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constexpr float default_font_size = 12.f;
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constexpr ImVec4 white_color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
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