Skeleton code for more kernel calls.
This commit is contained in:
parent
6c4af5aa70
commit
e93908dd72
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@ -5,5 +5,7 @@
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'xboxkrnl_hal.cc',
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'xboxkrnl_hal.cc',
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'xboxkrnl_memory.cc',
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'xboxkrnl_memory.cc',
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'xboxkrnl_module.cc',
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'xboxkrnl_module.cc',
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'xboxkrnl_rtl.cc',
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'xboxkrnl_threading.cc',
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],
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],
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}
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}
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_H_
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#define XENIA_KERNEL_MODULES_XBOXKRNL_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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// NT_STATUS (STATUS_*)
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// http://msdn.microsoft.com/en-us/library/cc704588.aspx
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// Adding as needed.
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#define X_STAUTS_SUCCESS ((uint32_t)0x00000000L)
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#define X_STATUS_UNSUCCESSFUL ((uint32_t)0xC0000001L)
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#define X_STATUS_NOT_IMPLEMENTED ((uint32_t)0xC0000002L)
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#define X_STATUS_ACCESS_VIOLATION ((uint32_t)0xC0000005L)
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#define X_STATUS_INVALID_HANDLE ((uint32_t)0xC0000008L)
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#define X_STATUS_INVALID_PARAMETER ((uint32_t)0xC000000DL)
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#define X_STATUS_NO_MEMORY ((uint32_t)0xC0000017L)
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#define X_STATUS_ALREADY_COMMITTED ((uint32_t)0xC0000021L)
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#define X_STATUS_ACCESS_DENIED ((uint32_t)0xC0000022L)
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#define X_STATUS_BUFFER_TOO_SMALL ((uint32_t)0xC0000023L)
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#define X_STATUS_OBJECT_TYPE_MISMATCH ((uint32_t)0xC0000024L)
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#define X_STATUS_INVALID_PAGE_PROTECTION ((uint32_t)0xC0000045L)
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// MEM_*, used by NtAllocateVirtualMemory
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#define X_MEM_COMMIT 0x00001000
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#define X_MEM_RESERVE 0x00002000
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#define X_MEM_DECOMMIT 0x00004000
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#define X_MEM_RELEASE 0x00008000
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#define X_MEM_FREE 0x00010000
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#define X_MEM_PRIVATE 0x00020000
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#define X_MEM_RESET 0x00080000
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#define X_MEM_TOP_DOWN 0x00100000
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#define X_MEM_NOZERO 0x00800000
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#define X_MEM_LARGE_PAGES 0x20000000
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#define X_MEM_HEAP 0x40000000
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#define X_MEM_16MB_PAGES 0x80000000 // from Valve SDK
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// PAGE_*, used by NtAllocateVirtualMemory
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#define X_PAGE_NOACCESS 0x00000001
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#define X_PAGE_READONLY 0x00000002
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#define X_PAGE_READWRITE 0x00000004
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#define X_PAGE_WRITECOPY 0x00000008
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// *_EXECUTE_* bits omitted, as user code can't mark pages as executable.
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#define X_PAGE_GUARD 0x00000100
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#define X_PAGE_NOCACHE 0x00000200
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#define X_PAGE_WRITECOMBINE 0x00000400
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// (?), used by KeGetCurrentProcessType
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#define X_PROCTYPE_IDLE 0
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#define X_PROCTYPE_USER 1
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#define X_PROCTYPE_SYSTEM 2
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_MODULES_XBOXKRNL_H_
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#include "kernel/modules/xboxkrnl/xboxkrnl_hal.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_hal.h"
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#include "kernel/shim_utils.h"
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#include "kernel/shim_utils.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl.h"
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using namespace xe;
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using namespace xe;
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#include "kernel/modules/xboxkrnl/xboxkrnl_memory.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_memory.h"
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#include "kernel/shim_utils.h"
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#include "kernel/shim_utils.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl.h"
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using namespace xe;
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using namespace xe;
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@ -34,11 +35,9 @@ void NtAllocateVirtualMemory_shim(
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uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr);
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uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr);
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uint32_t region_size_ptr = SHIM_GET_ARG_32(1);
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uint32_t region_size_ptr = SHIM_GET_ARG_32(1);
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uint32_t region_size_value = SHIM_MEM_32(region_size_ptr);
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uint32_t region_size_value = SHIM_MEM_32(region_size_ptr);
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// MEM_COMMIT | MEM_PHYSICAL | MEM_RESERVE | MEM_RESET | MEM_TOP_DOWN
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// X_MEM_*
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uint32_t allocation_type = SHIM_GET_ARG_32(2);
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uint32_t allocation_type = SHIM_GET_ARG_32(2);
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// PAGE_NOACCESS | PAGE_READONLY | PAGE_READWRITE | PAGE_EXECUTE |
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// X_PAGE_*
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// PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_GUARD | PAGE_NOCACHE |
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// PAGE_WRITECOMBINE
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uint32_t protect_bits = SHIM_GET_ARG_32(3);
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uint32_t protect_bits = SHIM_GET_ARG_32(3);
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uint32_t unknown = SHIM_GET_ARG_32(4);
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uint32_t unknown = SHIM_GET_ARG_32(4);
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// TODO(benvanik): alloc memory
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// TODO(benvanik): alloc memory
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// Possible return codes:
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// Possible return codes:
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// STATUS_ACCESS_DENIED
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// X_STATUS_UNSUCCESSFUL
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// STATUS_ALREADY_COMMITTED
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// X_STATUS_INVALID_PAGE_PROTECTION
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// STATUS_COMMITMENT_LIMIT
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// X_STATUS_ACCESS_DENIED
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// STATUS_CONFLICTING_ADDRESSES
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// X_STATUS_ALREADY_COMMITTED
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// STATUS_INSUFFICIENT_RESOURCES
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// X_STATUS_INVALID_HANDLE
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// STATUS_INVALID_HANDLE
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// X_STATUS_INVALID_PAGE_PROTECTION
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// STATUS_INVALID_PAGE_PROTECTION
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// X_STATUS_NO_MEMORY
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// STATUS_NO_MEMORY
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SHIM_SET_RETURN(X_STATUS_UNSUCCESSFUL);
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// STATUS_OBJECT_TYPE_MISMATCH
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// STATUS_PROCESS_IS_TERMINATING
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SHIM_SET_RETURN(0xC0000017);
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}
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}
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void NtFreeVirtualMemory_shim(
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void NtFreeVirtualMemory_shim(
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uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr);
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uint32_t base_addr_value = SHIM_MEM_32(base_addr_ptr);
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uint32_t region_size_ptr = SHIM_GET_ARG_32(1);
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uint32_t region_size_ptr = SHIM_GET_ARG_32(1);
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uint32_t region_size_value = SHIM_MEM_32(region_size_ptr);
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uint32_t region_size_value = SHIM_MEM_32(region_size_ptr);
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// MEM_DECOMMIT | MEM_RELEASE
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// X_MEM_DECOMMIT | X_MEM_RELEASE
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uint32_t free_type = SHIM_GET_ARG_32(2);
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uint32_t free_type = SHIM_GET_ARG_32(2);
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uint32_t unknown = SHIM_GET_ARG_32(3);
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uint32_t unknown = SHIM_GET_ARG_32(3);
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// TODO(benvanik): free memory
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// TODO(benvanik): free memory
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// Possible return codes:
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// Possible return codes:
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// STATUS_ACCESS_DENIED
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// X_STATUS_UNSUCCESSFUL
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// STATUS_INVALID_HANDLE
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// X_STATUS_ACCESS_DENIED
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// STATUS_OBJECT_TYPE_MISMATCH
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// X_STATUS_INVALID_HANDLE
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SHIM_SET_RETURN(0xFFFFFFFF);
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SHIM_SET_RETURN(X_STATUS_UNSUCCESSFUL);
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}
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}
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#include "kernel/modules/xboxkrnl/kernel_state.h"
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#include "kernel/modules/xboxkrnl/kernel_state.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_hal.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_hal.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_memory.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_memory.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_rtl.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_threading.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_table.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl_table.h"
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// Register all exported functions.
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// Register all exported functions.
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RegisterHalExports(resolver.get(), kernel_state.get());
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RegisterHalExports(resolver.get(), kernel_state.get());
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RegisterMemoryExports(resolver.get(), kernel_state.get());
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RegisterMemoryExports(resolver.get(), kernel_state.get());
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RegisterRtlExports(resolver.get(), kernel_state.get());
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RegisterThreadingExports(resolver.get(), kernel_state.get());
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// TODO(benvanik): alloc heap memory somewhere in user space
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// TODO(benvanik): alloc heap memory somewhere in user space
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// TODO(benvanik): tools for reading/writing to heap memory
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// TODO(benvanik): tools for reading/writing to heap memory
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "kernel/modules/xboxkrnl/xboxkrnl_rtl.h"
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#include "kernel/shim_utils.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl.h"
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::xboxkrnl;
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namespace {
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}
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void xe::kernel::xboxkrnl::RegisterRtlExports(
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ExportResolver* export_resolver, KernelState* state) {
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#define SHIM_SET_MAPPING(ordinal, shim, impl) \
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export_resolver->SetFunctionMapping("xboxkrnl.exe", ordinal, \
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state, (xe_kernel_export_shim_fn)shim, (xe_kernel_export_impl_fn)impl)
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#undef SET_MAPPING
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}
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_RTL_H_
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#define XENIA_KERNEL_MODULES_XBOXKRNL_RTL_H_
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#include "kernel/modules/xboxkrnl/kernel_state.h"
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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void RegisterRtlExports(ExportResolver* export_resolver, KernelState* state);
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_MODULES_XBOXKRNL_RTL_H_
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "kernel/modules/xboxkrnl/xboxkrnl_threading.h"
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#include "kernel/shim_utils.h"
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#include "kernel/modules/xboxkrnl/xboxkrnl.h"
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::xboxkrnl;
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namespace {
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void KeGetCurrentProcessType_shim(
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xe_ppc_state_t* ppc_state, KernelState* state) {
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// DWORD
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XELOGD(
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XT("KeGetCurrentProcessType()"));
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SHIM_SET_RETURN(X_PROCTYPE_USER);
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}
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}
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void xe::kernel::xboxkrnl::RegisterThreadingExports(
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ExportResolver* export_resolver, KernelState* state) {
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#define SHIM_SET_MAPPING(ordinal, shim, impl) \
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export_resolver->SetFunctionMapping("xboxkrnl.exe", ordinal, \
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state, (xe_kernel_export_shim_fn)shim, (xe_kernel_export_impl_fn)impl)
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SHIM_SET_MAPPING(0x00000066, KeGetCurrentProcessType_shim, NULL);
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#undef SET_MAPPING
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}
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_MODULES_XBOXKRNL_THREADING_H_
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#define XENIA_KERNEL_MODULES_XBOXKRNL_THREADING_H_
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#include "kernel/modules/xboxkrnl/kernel_state.h"
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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void RegisterThreadingExports(ExportResolver* export_resolver,
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KernelState* state);
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_MODULES_XBOXKRNL_THREADING_H_
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