Fixing button repeat in trace viewer.
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6ae46e1084
commit
e80c149492
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@ -859,11 +859,13 @@ void DrawControllerUI(xe::ui::MainWindow* window, TracePlayer& player,
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ImGui::SetTooltip("Reset to first frame");
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}
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ImGui::SameLine();
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ImGui::PushButtonRepeat(true);
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if (ImGui::Button(">>", ImVec2(0, 0))) {
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if (target_frame + 1 < player.frame_count()) {
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++target_frame;
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}
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}
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ImGui::PopButtonRepeat();
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Next frame (hold for continuous)");
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}
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@ -913,6 +915,7 @@ void DrawCommandListUI(xe::ui::MainWindow* window, TracePlayer& player,
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ImGui::SetTooltip("Reset to before any frame commands");
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}
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ImGui::SameLine();
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ImGui::PushButtonRepeat(true);
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if (ImGui::Button("prev", ImVec2(0, 0))) {
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if (target_command >= 0) {
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--target_command;
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@ -930,6 +933,7 @@ void DrawCommandListUI(xe::ui::MainWindow* window, TracePlayer& player,
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Move to the next command (hold)");
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}
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ImGui::PopButtonRepeat();
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ImGui::SameLine();
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if (ImGui::Button("end")) {
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target_command = command_count - 1;
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