[DXBC] Both v[#] and v[#][#] operands for HS and GS

This commit is contained in:
Triang3l 2022-05-07 16:17:17 +03:00
parent 5875f6ab31
commit e3425b242e
5 changed files with 145 additions and 150 deletions

View File

@ -2943,10 +2943,10 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
kTransferSRVRegisterHostDepth));
}
a.OpDclInputPSSIV(dxbc::InterpolationMode::kLinearNoPerspective,
dxbc::Dest::V(kInputRegisterPosition, 0b0011),
dxbc::Dest::V1D(kInputRegisterPosition, 0b0011),
dxbc::Name::kPosition);
if (key.dest_msaa_samples != xenos::MsaaSamples::k1X) {
a.OpDclInputPSSGV(dxbc::Dest::V(kInputRegisterSampleIndex, 0b0001),
a.OpDclInputPSSGV(dxbc::Dest::V1D(kInputRegisterSampleIndex, 0b0001),
dxbc::Name::kSampleIndex);
}
if (osgn_parameter_index_sv_target != UINT32_MAX) {
@ -2971,7 +2971,7 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
// Split the destination pixel index into 32bpp tile in r0.z and
// 32bpp-tile-relative pixel index in r0.xy.
// r0.xy = pixel XY as uint
a.OpFToU(dxbc::Dest::R(0, 0b0011), dxbc::Src::V(kInputRegisterPosition));
a.OpFToU(dxbc::Dest::R(0, 0b0011), dxbc::Src::V1D(kInputRegisterPosition));
uint32_t dest_sample_width_log2 =
uint32_t(dest_is_64bpp) +
uint32_t(key.dest_msaa_samples >= xenos::MsaaSamples::k4X);
@ -3057,7 +3057,7 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
// If 64bpp -> 32bpp, also the needed half in r0.w.
dxbc::Src dest_sample(
dxbc::Src::V(kInputRegisterSampleIndex, dxbc::Src::kXXXX));
dxbc::Src::V1D(kInputRegisterSampleIndex, dxbc::Src::kXXXX));
dxbc::Src source_sample(dest_sample);
uint32_t source_tile_pixel_x_reg = 0;
uint32_t source_tile_pixel_y_reg = 0;
@ -3086,7 +3086,7 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
source_sample = dxbc::Src::R(1, dxbc::Src::kZZZZ);
a.OpBFI(dxbc::Dest::R(1, 0b0001), dxbc::Src::LU(31), dxbc::Src::LU(1),
dxbc::Src::R(0, dxbc::Src::kXXXX),
dxbc::Src::V(kInputRegisterSampleIndex, dxbc::Src::kXXXX));
dxbc::Src::V1D(kInputRegisterSampleIndex, dxbc::Src::kXXXX));
source_tile_pixel_x_reg = 1;
} else if (key.dest_msaa_samples == xenos::MsaaSamples::k2X) {
// 32bpp -> 64bpp, 4x -> 2x.
@ -3128,7 +3128,7 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
a.OpIShL(dxbc::Dest::R(1, 0b0001), dxbc::Src::R(0, dxbc::Src::kXXXX),
dxbc::Src::LU(2));
a.OpBFI(dxbc::Dest::R(1, 0b0001), dxbc::Src::LU(1), dxbc::Src::LU(1),
dxbc::Src::V(kInputRegisterSampleIndex, dxbc::Src::kXXXX),
dxbc::Src::V1D(kInputRegisterSampleIndex, dxbc::Src::kXXXX),
dxbc::Src::R(1, dxbc::Src::kXXXX));
source_tile_pixel_x_reg = 1;
// Y is handled by common code.

View File

@ -655,33 +655,6 @@ enum class OperandType : uint32_t {
kOutputStencilRef = 41,
};
// D3D10_SB_OPERAND_INDEX_DIMENSION
constexpr uint32_t GetOperandIndexDimension(OperandType type,
bool in_dcl = false) {
switch (type) {
case OperandType::kTemp:
case OperandType::kInput:
// FIXME(Triang3l): kInput has a dimensionality of 2 in the control point
// phase of hull shaders, however, currently the translator isn't used to
// emit them - if code where this matters is emitted by Xenia, the actual
// dimensionality will need to be stored in OperandAddress itself.
case OperandType::kOutput:
case OperandType::kLabel:
return 1;
case OperandType::kIndexableTemp:
case OperandType::kInputControlPoint:
return 2;
case OperandType::kSampler:
case OperandType::kResource:
case OperandType::kUnorderedAccessView:
return in_dcl ? 3 : 2;
case OperandType::kConstantBuffer:
return 3;
default:
return 0;
}
}
// D3D10_SB_OPERAND_NUM_COMPONENTS
enum class OperandDimension : uint32_t {
kNoData, // D3D10_SB_OPERAND_0_COMPONENT
@ -766,11 +739,22 @@ struct Index {
struct OperandAddress {
OperandType type_;
uint32_t index_dimension_;
Index index_1d_, index_2d_, index_3d_;
explicit OperandAddress(OperandType type, Index index_1d = Index(),
Index index_2d = Index(), Index index_3d = Index())
explicit OperandAddress(OperandType type)
: type_(type), index_dimension_(0) {}
explicit OperandAddress(OperandType type, Index index_1d)
: type_(type), index_dimension_(1), index_1d_(index_1d) {}
explicit OperandAddress(OperandType type, Index index_1d, Index index_2d)
: type_(type),
index_dimension_(2),
index_1d_(index_1d),
index_2d_(index_2d) {}
explicit OperandAddress(OperandType type, Index index_1d, Index index_2d,
Index index_3d)
: type_(type),
index_dimension_(3),
index_1d_(index_1d),
index_2d_(index_2d),
index_3d_(index_3d) {}
@ -778,44 +762,38 @@ struct OperandAddress {
OperandDimension GetDimension(bool in_dcl = false) const {
return GetOperandDimension(type_, in_dcl);
}
uint32_t GetIndexDimension(bool in_dcl = false) const {
return GetOperandIndexDimension(type_, in_dcl);
}
uint32_t GetOperandTokenTypeAndIndex(bool in_dcl = false) const {
uint32_t index_dimension = GetIndexDimension(in_dcl);
uint32_t operand_token = (uint32_t(type_) << 12) | (index_dimension << 20);
if (index_dimension > 0) {
uint32_t GetOperandTokenTypeAndIndex() const {
uint32_t operand_token = (uint32_t(type_) << 12) | (index_dimension_ << 20);
if (index_dimension_ > 0) {
operand_token |= uint32_t(index_1d_.GetRepresentation()) << 22;
if (index_dimension > 1) {
if (index_dimension_ > 1) {
operand_token |= uint32_t(index_2d_.GetRepresentation()) << 25;
if (index_dimension > 2) {
if (index_dimension_ > 2) {
operand_token |= uint32_t(index_3d_.GetRepresentation()) << 28;
}
}
}
return operand_token;
}
uint32_t GetLength(bool in_dcl = false) const {
uint32_t GetLength() const {
uint32_t length = 0;
uint32_t index_dimension = GetIndexDimension(in_dcl);
if (index_dimension > 0) {
if (index_dimension_ > 0) {
length += index_1d_.GetLength();
if (index_dimension > 1) {
if (index_dimension_ > 1) {
length += index_2d_.GetLength();
if (index_dimension > 2) {
if (index_dimension_ > 2) {
length += index_3d_.GetLength();
}
}
}
return length;
}
void Write(std::vector<uint32_t>& code, bool in_dcl = false) const {
uint32_t index_dimension = GetIndexDimension(in_dcl);
if (index_dimension > 0) {
void Write(std::vector<uint32_t>& code) const {
if (index_dimension_ > 0) {
index_1d_.Write(code);
if (index_dimension > 1) {
if (index_dimension_ > 1) {
index_2d_.Write(code);
if (index_dimension > 2) {
if (index_dimension_ > 2) {
index_3d_.Write(code);
}
}
@ -845,18 +823,28 @@ struct Dest : OperandAddress {
// declarations use read masks instead of swizzle (resource declarations still
// use swizzle when they're vector, however).
explicit Dest(OperandType type, uint32_t write_mask = 0b1111,
Index index_1d = Index(), Index index_2d = Index(),
Index index_3d = Index())
explicit Dest(OperandType type, uint32_t write_mask)
: OperandAddress(type), write_mask_(write_mask) {}
explicit Dest(OperandType type, uint32_t write_mask, Index index_1d)
: OperandAddress(type, index_1d), write_mask_(write_mask) {}
explicit Dest(OperandType type, uint32_t write_mask, Index index_1d,
Index index_2d)
: OperandAddress(type, index_1d, index_2d), write_mask_(write_mask) {}
explicit Dest(OperandType type, uint32_t write_mask, Index index_1d,
Index index_2d, Index index_3d)
: OperandAddress(type, index_1d, index_2d, index_3d),
write_mask_(write_mask) {}
static Dest R(uint32_t index, uint32_t write_mask = 0b1111) {
return Dest(OperandType::kTemp, write_mask, index);
}
static Dest V(uint32_t index, uint32_t read_mask = 0b1111) {
static Dest V1D(uint32_t index, uint32_t read_mask = 0b1111) {
return Dest(OperandType::kInput, read_mask, index);
}
static Dest V2D(uint32_t index_1d, uint32_t index_2d,
uint32_t read_mask = 0b1111) {
return Dest(OperandType::kInput, read_mask, index_1d, index_2d);
}
static Dest O(Index index, uint32_t write_mask = 0b1111) {
return Dest(OperandType::kOutput, write_mask, index);
}
@ -915,11 +903,14 @@ struct Dest : OperandAddress {
}
}
[[nodiscard]] Dest Mask(uint32_t write_mask) const {
return Dest(type_, write_mask, index_1d_, index_2d_, index_3d_);
Dest new_dest(*this);
new_dest.write_mask_ = write_mask;
return new_dest;
}
[[nodiscard]] Dest MaskMasked(uint32_t write_mask) const {
return Dest(type_, write_mask_ & write_mask, index_1d_, index_2d_,
index_3d_);
Dest new_dest(*this);
new_dest.write_mask_ &= write_mask;
return new_dest;
}
static uint32_t GetMaskSingleComponent(uint32_t write_mask) {
uint32_t component;
@ -934,11 +925,9 @@ struct Dest : OperandAddress {
return GetMaskSingleComponent(GetMask(in_dcl));
}
uint32_t GetLength(bool in_dcl = false) const {
return 1 + OperandAddress::GetLength(in_dcl);
}
uint32_t GetLength() const { return 1 + OperandAddress::GetLength(); }
void Write(std::vector<uint32_t>& code, bool in_dcl = false) const {
uint32_t operand_token = GetOperandTokenTypeAndIndex(in_dcl);
uint32_t operand_token = GetOperandTokenTypeAndIndex();
OperandDimension dimension = GetDimension(in_dcl);
operand_token |= uint32_t(dimension);
if (dimension == OperandDimension::kVector) {
@ -947,7 +936,7 @@ struct Dest : OperandAddress {
(uint32_t(ComponentSelection::kMask) << 2) | (write_mask_ << 4);
}
code.push_back(operand_token);
OperandAddress::Write(code, in_dcl);
OperandAddress::Write(code);
}
};
@ -962,18 +951,21 @@ struct Src : OperandAddress {
// Ignored for 0-component and 1-component operand types.
uint32_t swizzle_;
bool absolute_;
bool negate_;
bool absolute_ = false;
bool negate_ = false;
// Only valid for OperandType::kImmediate32.
uint32_t immediate_[4];
explicit Src(OperandType type, uint32_t swizzle = kXYZW,
Index index_1d = Index(), Index index_2d = Index(),
Index index_3d = Index())
: OperandAddress(type, index_1d, index_2d, index_3d),
swizzle_(swizzle),
absolute_(false),
negate_(false) {}
explicit Src(OperandType type, uint32_t swizzle)
: OperandAddress(type), swizzle_(swizzle) {}
explicit Src(OperandType type, uint32_t swizzle, Index index_1d)
: OperandAddress(type, index_1d), swizzle_(swizzle) {}
explicit Src(OperandType type, uint32_t swizzle, Index index_1d,
Index index_2d)
: OperandAddress(type, index_1d, index_2d), swizzle_(swizzle) {}
explicit Src(OperandType type, uint32_t swizzle, Index index_1d,
Index index_2d, Index index_3d)
: OperandAddress(type, index_1d, index_2d, index_3d), swizzle_(swizzle) {}
// For creating instances for use in declarations.
struct DclT {};
@ -982,9 +974,12 @@ struct Src : OperandAddress {
static Src R(uint32_t index, uint32_t swizzle = kXYZW) {
return Src(OperandType::kTemp, swizzle, index);
}
static Src V(Index index, uint32_t swizzle = kXYZW) {
static Src V1D(Index index, uint32_t swizzle = kXYZW) {
return Src(OperandType::kInput, swizzle, index);
}
static Src V2D(Index index_1d, Index index_2d, uint32_t swizzle = kXYZW) {
return Src(OperandType::kInput, swizzle, index_1d, index_2d);
}
static Src X(uint32_t index_1d, Index index_2d, uint32_t swizzle = kXYZW) {
return Src(OperandType::kIndexableTemp, swizzle, index_1d, index_2d);
}
@ -1108,15 +1103,14 @@ struct Src : OperandAddress {
return new_src;
}
uint32_t GetLength(uint32_t mask, bool force_vector = false,
bool in_dcl = false) const {
uint32_t GetLength(uint32_t mask, bool force_vector = false) const {
bool is_vector =
force_vector ||
(mask != 0b0000 && Dest::GetMaskSingleComponent(mask) == UINT32_MAX);
if (type_ == OperandType::kImmediate32) {
return is_vector ? 5 : 2;
}
return ((absolute_ || negate_) ? 2 : 1) + OperandAddress::GetLength(in_dcl);
return ((absolute_ || negate_) ? 2 : 1) + OperandAddress::GetLength();
}
static constexpr uint32_t GetModifiedImmediate(uint32_t value,
bool is_integer, bool absolute,
@ -1147,7 +1141,7 @@ struct Src : OperandAddress {
}
void Write(std::vector<uint32_t>& code, bool is_integer, uint32_t mask,
bool force_vector = false, bool in_dcl = false) const {
uint32_t operand_token = GetOperandTokenTypeAndIndex(in_dcl);
uint32_t operand_token = GetOperandTokenTypeAndIndex();
uint32_t mask_single_component = Dest::GetMaskSingleComponent(mask);
uint32_t select_component =
mask_single_component != UINT32_MAX ? mask_single_component : 0;
@ -1220,7 +1214,7 @@ struct Src : OperandAddress {
code.push_back(uint32_t(ExtendedOperandType::kModifier) |
(uint32_t(modifier) << 6));
}
OperandAddress::Write(code, in_dcl);
OperandAddress::Write(code);
}
}
};
@ -1915,7 +1909,7 @@ class Assembler {
}
void OpDclResource(ResourceDimension dimension, uint32_t return_type_token,
const Src& operand, uint32_t space = 0) {
uint32_t operands_length = operand.GetLength(0b1111, false, true);
uint32_t operands_length = operand.GetLength(0b1111, false);
code_.reserve(code_.size() + 3 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclResource, 2 + operands_length) |
(uint32_t(dimension) << 11));
@ -1929,7 +1923,7 @@ class Assembler {
ConstantBufferAccessPattern access_pattern =
ConstantBufferAccessPattern::kImmediateIndexed,
uint32_t space = 0) {
uint32_t operands_length = operand.GetLength(0b1111, false, true);
uint32_t operands_length = operand.GetLength(0b1111, false);
code_.reserve(code_.size() + 3 + operands_length);
code_.push_back(
OpcodeToken(Opcode::kDclConstantBuffer, 2 + operands_length) |
@ -1941,7 +1935,7 @@ class Assembler {
void OpDclSampler(const Src& operand,
SamplerMode mode = SamplerMode::kDefault,
uint32_t space = 0) {
uint32_t operands_length = operand.GetLength(0b1111, false, true);
uint32_t operands_length = operand.GetLength(0b1111, false);
code_.reserve(code_.size() + 2 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclSampler, 1 + operands_length) |
(uint32_t(mode) << 11));
@ -1949,14 +1943,14 @@ class Assembler {
code_.push_back(space);
}
void OpDclInput(const Dest& operand) {
uint32_t operands_length = operand.GetLength(true);
uint32_t operands_length = operand.GetLength();
code_.reserve(code_.size() + 1 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclInput, operands_length));
operand.Write(code_, true);
++stat_.dcl_count;
}
void OpDclInputSGV(const Dest& operand, Name name) {
uint32_t operands_length = operand.GetLength(true);
uint32_t operands_length = operand.GetLength();
code_.reserve(code_.size() + 2 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclInputSGV, 1 + operands_length));
operand.Write(code_, true);
@ -1964,7 +1958,7 @@ class Assembler {
++stat_.dcl_count;
}
void OpDclInputPS(InterpolationMode interpolation_mode, const Dest& operand) {
uint32_t operands_length = operand.GetLength(true);
uint32_t operands_length = operand.GetLength();
code_.reserve(code_.size() + 1 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclInputPS, operands_length) |
(uint32_t(interpolation_mode) << 11));
@ -1972,7 +1966,7 @@ class Assembler {
++stat_.dcl_count;
}
void OpDclInputPSSGV(const Dest& operand, Name name) {
uint32_t operands_length = operand.GetLength(true);
uint32_t operands_length = operand.GetLength();
code_.reserve(code_.size() + 2 + operands_length);
// Constant interpolation mode is set in FXC output at least for
// SV_IsFrontFace, despite the comment in d3d12TokenizedProgramFormat.hpp
@ -1985,7 +1979,7 @@ class Assembler {
}
void OpDclInputPSSIV(InterpolationMode interpolation_mode,
const Dest& operand, Name name) {
uint32_t operands_length = operand.GetLength(true);
uint32_t operands_length = operand.GetLength();
code_.reserve(code_.size() + 2 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclInputPSSIV, 1 + operands_length) |
(uint32_t(interpolation_mode) << 11));
@ -1994,14 +1988,14 @@ class Assembler {
++stat_.dcl_count;
}
void OpDclOutput(const Dest& operand) {
uint32_t operands_length = operand.GetLength(true);
uint32_t operands_length = operand.GetLength();
code_.reserve(code_.size() + 1 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclOutput, operands_length));
operand.Write(code_, true);
++stat_.dcl_count;
}
void OpDclOutputSIV(const Dest& operand, Name name) {
uint32_t operands_length = operand.GetLength(true);
uint32_t operands_length = operand.GetLength();
code_.reserve(code_.size() + 2 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclOutputSIV, 1 + operands_length));
operand.Write(code_, true);
@ -2124,7 +2118,7 @@ class Assembler {
void OpDclUnorderedAccessViewTyped(ResourceDimension dimension,
uint32_t flags, uint32_t return_type_token,
const Src& operand, uint32_t space = 0) {
uint32_t operands_length = operand.GetLength(0b1111, false, true);
uint32_t operands_length = operand.GetLength(0b1111, false);
code_.reserve(code_.size() + 3 + operands_length);
code_.push_back(
OpcodeToken(Opcode::kDclUnorderedAccessViewTyped, 2 + operands_length) |
@ -2137,7 +2131,7 @@ class Assembler {
// kUAVFlagRasterizerOrderedAccess.
void OpDclUnorderedAccessViewRaw(uint32_t flags, const Src& operand,
uint32_t space = 0) {
uint32_t operands_length = operand.GetLength(0b1111, false, true);
uint32_t operands_length = operand.GetLength(0b1111, false);
code_.reserve(code_.size() + 2 + operands_length);
code_.push_back(
OpcodeToken(Opcode::kDclUnorderedAccessViewRaw, 1 + operands_length) |
@ -2146,7 +2140,7 @@ class Assembler {
code_.push_back(space);
}
void OpDclResourceRaw(const Src& operand, uint32_t space = 0) {
uint32_t operands_length = operand.GetLength(0b1111, false, true);
uint32_t operands_length = operand.GetLength(0b1111, false);
code_.reserve(code_.size() + 2 + operands_length);
code_.push_back(OpcodeToken(Opcode::kDclResourceRaw, 1 + operands_length));
operand.Write(code_, true, 0b1111, false, true);

View File

@ -326,15 +326,16 @@ void DxbcShaderTranslator::StartVertexShader_LoadVertexIndex() {
// Check if the closing vertex of a non-indexed line loop is being processed.
a_.OpINE(
index_dest,
dxbc::Src::V(uint32_t(InOutRegister::kVSInVertexIndex), dxbc::Src::kXXXX),
dxbc::Src::V1D(uint32_t(InOutRegister::kVSInVertexIndex),
dxbc::Src::kXXXX),
LoadSystemConstant(SystemConstants::Index::kLineLoopClosingIndex,
offsetof(SystemConstants, line_loop_closing_index),
dxbc::Src::kXXXX));
// Zero the index if processing the closing vertex of a line loop, or do
// nothing (replace 0 with 0) if not needed.
a_.OpAnd(
index_dest,
dxbc::Src::V(uint32_t(InOutRegister::kVSInVertexIndex), dxbc::Src::kXXXX),
a_.OpAnd(index_dest,
dxbc::Src::V1D(uint32_t(InOutRegister::kVSInVertexIndex),
dxbc::Src::kXXXX),
index_src);
{
@ -590,7 +591,7 @@ void DxbcShaderTranslator::StartPixelShader() {
// system_temp_depth_stencil_ before any return statement is possibly
// reached.
assert_true(system_temp_depth_stencil_ != UINT32_MAX);
dxbc::Src in_position_z(dxbc::Src::V(
dxbc::Src in_position_z(dxbc::Src::V1D(
uint32_t(InOutRegister::kPSInPosition), dxbc::Src::kZZZZ));
in_position_used_ |= 0b0100;
a_.OpDerivRTXCoarse(dxbc::Dest::R(system_temp_depth_stencil_, 0b0001),
@ -633,14 +634,14 @@ void DxbcShaderTranslator::StartPixelShader() {
// At center.
a_.OpMov(uses_register_dynamic_addressing ? dxbc::Dest::X(0, i)
: dxbc::Dest::R(i),
dxbc::Src::V(uint32_t(InOutRegister::kPSInInterpolators) + i));
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInInterpolators) + i));
a_.OpElse();
// At centroid. Not really important that 2x MSAA is emulated using
// ForcedSampleCount 4 - what matters is that the sample position will
// be within the primitive, and the value will not be extrapolated.
a_.OpEvalCentroid(
dxbc::Dest::R(centroid_register),
dxbc::Src::V(uint32_t(InOutRegister::kPSInInterpolators) + i));
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInInterpolators) + i));
if (uses_register_dynamic_addressing) {
a_.OpMov(dxbc::Dest::X(0, i), dxbc::Src::R(centroid_register));
}
@ -677,7 +678,7 @@ void DxbcShaderTranslator::StartPixelShader() {
// have correct derivative magnitude and LODs.
in_position_used_ |= 0b0011;
a_.OpRoundNI(dxbc::Dest::R(param_gen_temp, 0b0011),
dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition)));
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInPosition)));
uint32_t resolution_scaled_axes =
uint32_t(draw_resolution_scale_x_ > 1) |
(uint32_t(draw_resolution_scale_y_ > 1) << 1);
@ -701,9 +702,9 @@ void DxbcShaderTranslator::StartPixelShader() {
// Negate modifier flips the sign bit even for 0 - set it to minus for
// backfaces.
in_front_face_used_ = true;
a_.OpMovC(
dxbc::Dest::R(param_gen_temp, 0b0001),
dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
a_.OpMovC(dxbc::Dest::R(param_gen_temp, 0b0001),
dxbc::Src::V1D(
uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::kXXXX),
dxbc::Src::R(param_gen_temp, dxbc::Src::kXXXX),
-dxbc::Src::R(param_gen_temp, dxbc::Src::kXXXX));
@ -713,7 +714,7 @@ void DxbcShaderTranslator::StartPixelShader() {
// Saturate to avoid negative point coordinates if the center of the pixel
// is not covered, and extrapolation is done.
a_.OpMov(dxbc::Dest::R(param_gen_temp, 0b1100),
dxbc::Src::V(uint32_t(InOutRegister::kPSInPointParameters),
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInPointParameters),
0b0100 << 4),
true);
// Primitive type.
@ -3499,7 +3500,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
if (register_count()) {
// Unswapped vertex index input (only X component).
ao_.OpDclInputSGV(
dxbc::Dest::V(uint32_t(InOutRegister::kVSInVertexIndex), 0b0001),
dxbc::Dest::V1D(uint32_t(InOutRegister::kVSInVertexIndex), 0b0001),
dxbc::Name::kVertexID);
}
}
@ -3537,13 +3538,13 @@ void DxbcShaderTranslator::WriteShaderCode() {
for (uint32_t i = 0; i < interpolator_count; ++i) {
ao_.OpDclInputPS(
dxbc::InterpolationMode::kLinear,
dxbc::Dest::V(uint32_t(InOutRegister::kPSInInterpolators) + i));
dxbc::Dest::V1D(uint32_t(InOutRegister::kPSInInterpolators) + i));
}
if (register_count()) {
// Point parameters input (only coordinates, not size, needed).
ao_.OpDclInputPS(
dxbc::InterpolationMode::kLinear,
dxbc::Dest::V(uint32_t(InOutRegister::kPSInPointParameters),
dxbc::Dest::V1D(uint32_t(InOutRegister::kPSInPointParameters),
0b0011));
}
}
@ -3560,7 +3561,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
(is_writing_float24_depth && !shader_writes_depth)
? dxbc::InterpolationMode::kLinearNoPerspectiveSample
: dxbc::InterpolationMode::kLinearNoPerspective,
dxbc::Dest::V(uint32_t(InOutRegister::kPSInPosition),
dxbc::Dest::V1D(uint32_t(InOutRegister::kPSInPosition),
in_position_used_),
dxbc::Name::kPosition);
}
@ -3575,7 +3576,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
if (front_face_and_sample_index_mask) {
// Is front face, sample index.
ao_.OpDclInputPSSGV(
dxbc::Dest::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Dest::V1D(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
front_face_and_sample_index_mask),
dxbc::Name::kIsFrontFace);
}

View File

@ -139,7 +139,7 @@ void DxbcShaderTranslator::ExportToMemory() {
in_position_used_ |= resolution_scaled_axes;
a_.OpFToU(
dxbc::Dest::R(control_temp, resolution_scaled_axes << 1),
dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition), 0b0100 << 2));
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInPosition), 0b0100 << 2));
dxbc::Dest resolution_scaling_temp_dest(
dxbc::Dest::R(control_temp, 0b1000));
dxbc::Src resolution_scaling_temp_src(
@ -201,7 +201,7 @@ void DxbcShaderTranslator::ExportToMemory() {
a_.OpIEq(
dxbc::Dest::R(control_temp,
inner_condition_provided ? 0b0010 : 0b0001),
dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::kYYYY),
dxbc::Src::R(control_temp, dxbc::Src::kYYYY));
if (inner_condition_provided) {

View File

@ -172,7 +172,7 @@ void DxbcShaderTranslator::StartPixelShader_LoadROVParameters() {
// system_temp_rov_params_.y = Y host pixel position as uint
in_position_used_ |= 0b0011;
a_.OpFToU(dxbc::Dest::R(system_temp_rov_params_, 0b0011),
dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition)));
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInPosition)));
// Convert the position from pixels to samples.
// system_temp_rov_params_.x = X sample 0 position
// system_temp_rov_params_.y = Y sample 0 position
@ -605,8 +605,8 @@ void DxbcShaderTranslator::ROV_DepthStencilTest() {
ROV_DepthTo24Bit(system_temp_depth_stencil_, 0, system_temp_depth_stencil_,
0, temp, 0);
} else {
dxbc::Src in_position_z(
dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition), dxbc::Src::kZZZZ));
dxbc::Src in_position_z(dxbc::Src::V1D(
uint32_t(InOutRegister::kPSInPosition), dxbc::Src::kZZZZ));
// Get the derivatives of the screen-space (but not clamped to the viewport
// depth bounds yet - this happens after the pixel shader in Direct3D 11+;
// also linear within the triangle - thus constant derivatives along the
@ -645,8 +645,8 @@ void DxbcShaderTranslator::ROV_DepthStencilTest() {
a_.OpMax(temp_z_dest, z_ddx_src.Abs(), z_ddy_src.Abs());
// Calculate the depth bias for the needed faceness.
in_front_face_used_ = true;
a_.OpIf(true,
dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
a_.OpIf(true, dxbc::Src::V1D(
uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::kXXXX));
// temp.x if early = ddx(z)
// temp.y if early = ddy(z)
@ -949,7 +949,7 @@ void DxbcShaderTranslator::ROV_DepthStencilTest() {
{
// Check the current face to get the reference and apply the read mask.
in_front_face_used_ = true;
a_.OpIf(true, dxbc::Src::V(
a_.OpIf(true, dxbc::Src::V1D(
uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::kXXXX));
for (uint32_t j = 0; j < 2; ++j) {
@ -1012,7 +1012,7 @@ void DxbcShaderTranslator::ROV_DepthStencilTest() {
in_front_face_used_ = true;
a_.OpMovC(
sample_temp_z_dest,
dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::kXXXX),
LoadSystemConstant(
SystemConstants::Index::kEdramStencil,
@ -1090,9 +1090,9 @@ void DxbcShaderTranslator::ROV_DepthStencilTest() {
// Replace.
a_.OpCase(dxbc::Src::LU(uint32_t(xenos::StencilOp::kReplace)));
in_front_face_used_ = true;
a_.OpMovC(
sample_temp_y_dest,
dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
a_.OpMovC(sample_temp_y_dest,
dxbc::Src::V1D(
uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::kXXXX),
LoadSystemConstant(
SystemConstants::Index::kEdramStencil,
@ -1155,7 +1155,7 @@ void DxbcShaderTranslator::ROV_DepthStencilTest() {
in_front_face_used_ = true;
a_.OpMovC(
sample_temp_z_dest,
dxbc::Src::V(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInFrontFaceAndSampleIndex),
dxbc::Src::kXXXX),
LoadSystemConstant(
SystemConstants::Index::kEdramStencil,
@ -1924,9 +1924,9 @@ void DxbcShaderTranslator::CompletePixelShader_DSV_DepthTo24Bit() {
// assumption of it being clamped while working with the bit representation.
temp = PushSystemTemp();
in_position_used_ |= 0b0100;
a_.OpMul(
dxbc::Dest::R(temp, 0b0001),
dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition), dxbc::Src::kZZZZ),
a_.OpMul(dxbc::Dest::R(temp, 0b0001),
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInPosition),
dxbc::Src::kZZZZ),
dxbc::Src::LF(2.0f), true);
}
@ -2068,7 +2068,7 @@ void DxbcShaderTranslator::CompletePixelShader_AlphaToMask() {
// temp.x = alpha to coverage offset as float 0.0...3.0.
in_position_used_ |= 0b0011;
a_.OpFToU(dxbc::Dest::R(temp, 0b0011),
dxbc::Src::V(uint32_t(InOutRegister::kPSInPosition)));
dxbc::Src::V1D(uint32_t(InOutRegister::kPSInPosition)));
a_.OpAnd(dxbc::Dest::R(temp, 0b0010), dxbc::Src::R(temp, dxbc::Src::kYYYY),
dxbc::Src::LU(1));
a_.OpBFI(temp_x_dest, dxbc::Src::LU(1), dxbc::Src::LU(1), temp_x_src,