[App] Fixed RunTitle crash via hotkey
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@ -1662,11 +1662,16 @@ EmulatorWindow::ControllerHotKey EmulatorWindow::ProcessControllerHotkey(
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xe::threading::Sleep(delay);
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break;
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case ButtonFunctions::RunTitle: {
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if (selected_title_index == -1) selected_title_index++;
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if (selected_title_index == -1) {
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selected_title_index++;
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}
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app_context().CallInUIThread([this]() {
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RunTitle(recently_launched_titles_[selected_title_index].path_to_file);
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});
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if (selected_title_index < recently_launched_titles_.size()) {
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app_context().CallInUIThread([this]() {
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RunTitle(
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recently_launched_titles_[selected_title_index].path_to_file);
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});
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}
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} break;
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case ButtonFunctions::ClearMemoryPageState:
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ToggleGPUSetting(gpu_cvar::ClearMemoryPageState);
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@ -1759,8 +1764,9 @@ EmulatorWindow::ControllerHotKey EmulatorWindow::ProcessControllerHotkey(
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if ((button_combination.function == ButtonFunctions::IncTitleSelect ||
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button_combination.function == ButtonFunctions::DecTitleSelect) &&
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recently_launched_titles_.size() > 0) {
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selected_title_index = std::clamp(
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selected_title_index, 0, (int)recently_launched_titles_.size() - 1);
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selected_title_index =
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std::clamp(selected_title_index, 0,
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static_cast<int32_t>(recently_launched_titles_.size() - 1));
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// Must clear dialogs to prevent stacking
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ClearDialogs();
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