[D3D12] Add xenia-ui-window-d3d12-demo
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <string>
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#include <vector>
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#include "xenia/base/main.h"
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#include "xenia/ui/d3d12/d3d12_provider.h"
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#include "xenia/ui/window.h"
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namespace xe {
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namespace ui {
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int window_demo_main(const std::vector<std::string>& args);
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std::unique_ptr<GraphicsProvider> CreateDemoGraphicsProvider(Window* window) {
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return xe::ui::d3d12::D3D12Provider::Create(window);
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}
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} // namespace ui
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} // namespace xe
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DEFINE_ENTRY_POINT("xenia-ui-window-d3d12-demo", xe::ui::window_demo_main, "");
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@ -14,3 +14,24 @@ project("xenia-ui-d3d12")
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files({
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files({
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"shaders/bin/*.h",
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"shaders/bin/*.h",
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})
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})
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group("demos")
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project("xenia-ui-window-d3d12-demo")
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uuid("3b9686a7-0f04-4e17-8b00-aeb78ae1107c")
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kind("WindowedApp")
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language("C++")
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links({
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"fmt",
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"imgui",
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"xenia-base",
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"xenia-ui",
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"xenia-ui-d3d12",
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})
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files({
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"../window_demo.cc",
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"d3d12_window_demo.cc",
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project_root.."/src/xenia/base/main_"..platform_suffix..".cc",
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})
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resincludedirs({
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project_root,
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})
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