[HID] Enable Keyboard Passthru
Thanks Adrian for figuring out missing XINPUT_KEYSTROKE_VALIDUNICODE flag
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@ -131,10 +131,15 @@ X_RESULT InputSystem::GetKeystroke(uint32_t user_index, uint32_t flags,
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if (result != X_ERROR_DEVICE_NOT_CONNECTED) {
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any_connected = true;
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}
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if (result == X_ERROR_SUCCESS || result == X_ERROR_EMPTY) {
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UpdateUsedSlot(driver.get(), user_index, any_connected);
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return result;
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}
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if (result == X_ERROR_EMPTY) {
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continue;
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}
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}
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UpdateUsedSlot(nullptr, user_index, any_connected);
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return any_connected ? X_ERROR_EMPTY : X_ERROR_DEVICE_NOT_CONNECTED;
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@ -289,7 +289,9 @@ X_RESULT SDLInputDriver::GetKeystroke(uint32_t users, uint32_t flags,
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if (!out_keystroke) {
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return X_ERROR_BAD_ARGUMENTS;
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}
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if ((flags & XINPUT_FLAG_KEYBOARD) != 0) {
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return X_ERROR_INVALID_PARAMETER;
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}
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// The order of this list is also the order in which events are send if
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// multiple buttons change at once.
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static_assert(sizeof(X_INPUT_GAMEPAD::buttons) == 2);
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@ -28,10 +28,25 @@
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DEFINE_int32(keyboard_user_index, 0, "Controller port that keyboard emulates",
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"HID.WinKey");
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DEFINE_int32(keyboard_passthru_user_index, -1,
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"Allows keyboard to be assigned as virtual keyboard to user with "
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"specific index. This also forces keyboard to be assigned to that "
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"slot to be interpreted as controller. Possible values: -1 - "
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"Disabled (Keyboard is in "
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"gamepad mode), [0, 3] - Keyboard is assigned as VK for that user",
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"HID");
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namespace xe {
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namespace hid {
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namespace winkey {
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bool static IsPassThruForUserEnabled(uint32_t user_index) {
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if (cvars::keyboard_passthru_user_index == -1) {
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return false;
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}
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return user_index == cvars::keyboard_passthru_user_index;
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}
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bool __inline IsKeyToggled(uint8_t key) {
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return (GetKeyState(key) & 0x1) == 0x1;
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}
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@ -126,7 +141,8 @@ X_RESULT WinKeyInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags,
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X_RESULT WinKeyInputDriver::GetState(uint32_t user_index,
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X_INPUT_STATE* out_state) {
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if (user_index != cvars::keyboard_user_index) {
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if (!IsPassThruForUserEnabled(user_index) &&
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user_index != cvars::keyboard_user_index) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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@ -241,7 +257,8 @@ X_RESULT WinKeyInputDriver::GetState(uint32_t user_index,
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X_RESULT WinKeyInputDriver::SetState(uint32_t user_index,
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X_INPUT_VIBRATION* vibration) {
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if (user_index != cvars::keyboard_user_index) {
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if (!IsPassThruForUserEnabled(user_index) &&
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user_index != cvars::keyboard_user_index) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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@ -250,7 +267,8 @@ X_RESULT WinKeyInputDriver::SetState(uint32_t user_index,
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X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) {
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if (user_index != cvars::keyboard_user_index) {
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if (!IsPassThruForUserEnabled(user_index) &&
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user_index != cvars::keyboard_user_index) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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@ -278,6 +296,8 @@ X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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}
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bool capital = IsKeyToggled(VK_CAPITAL) || IsKeyDown(VK_SHIFT);
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if (!IsPassThruForUserEnabled(user_index)) {
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for (const KeyBinding& b : key_bindings_) {
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if (b.input_key == evt.virtual_key &&
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((b.lowercase == b.uppercase) || (b.lowercase && !capital) ||
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@ -285,16 +305,39 @@ X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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xinput_virtual_key = b.output_key;
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}
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}
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} else {
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xinput_virtual_key = evt.virtual_key;
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if (capital) {
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keystroke_flags |= 0x0008; // XINPUT_KEYSTROKE_SHIFT
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}
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if (IsKeyToggled(VK_CONTROL)) {
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keystroke_flags |= 0x0010; // XINPUT_KEYSTROKE_CTRL
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}
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if (IsKeyToggled(VK_MENU)) {
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keystroke_flags |= 0x0020; // XINPUT_KEYSTROKE_ALT
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}
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}
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if (xinput_virtual_key != ui::VirtualKey::kNone) {
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if (evt.transition == true) {
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keystroke_flags |= 0x0001; // XINPUT_KEYSTROKE_KEYDOWN
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if (evt.prev_state == evt.transition) {
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keystroke_flags |= 0x0004; // XINPUT_KEYSTROKE_REPEAT
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}
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} else if (evt.transition == false) {
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keystroke_flags |= 0x0002; // XINPUT_KEYSTROKE_KEYUP
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}
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if (evt.prev_state == evt.transition) {
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keystroke_flags |= 0x0004; // XINPUT_KEYSTROKE_REPEAT
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if (IsPassThruForUserEnabled(user_index)) {
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WCHAR buf;
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if (ToUnicode(uint8_t(xinput_virtual_key), 0, key_map_, &buf, 1, 0) ==
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1) {
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keystroke_flags |= 0x1000; // XINPUT_KEYSTROKE_VALIDUNICODE
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unicode = buf;
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}
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}
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result = X_ERROR_SUCCESS;
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@ -303,7 +346,7 @@ X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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out_keystroke->virtual_key = uint16_t(xinput_virtual_key);
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out_keystroke->unicode = unicode;
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out_keystroke->flags = keystroke_flags;
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out_keystroke->user_index = 0;
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out_keystroke->user_index = user_index;
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out_keystroke->hid_code = hid_code;
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// X_ERROR_EMPTY if no new keys
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@ -72,7 +72,7 @@ class WinKeyInputDriver final : public InputDriver {
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xe::global_critical_region global_critical_region_;
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std::queue<KeyEvent> key_events_;
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std::vector<KeyBinding> key_bindings_;
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uint8_t key_map_[256];
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uint32_t packet_number_ = 1;
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};
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@ -200,6 +200,9 @@ X_RESULT XInputInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
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// flags is reserved on desktop.
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DWORD result;
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if ((flags & XINPUT_FLAG_KEYBOARD) != 0) {
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return X_ERROR_INVALID_PARAMETER;
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}
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// XInputGetKeystroke on Windows has a bug where it will return
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// ERROR_SUCCESS (0) even if the device is not connected:
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// https://stackoverflow.com/questions/23669238/xinputgetkeystroke-returning-error-success-while-controller-is-unplugged
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@ -25,12 +25,6 @@ using xe::hid::X_INPUT_KEYSTROKE;
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using xe::hid::X_INPUT_STATE;
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using xe::hid::X_INPUT_VIBRATION;
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constexpr uint32_t XINPUT_FLAG_GAMEPAD = 0x01;
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constexpr uint32_t XINPUT_FLAG_KEYBOARD = 0x02;
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constexpr uint32_t XINPUT_FLAG_MIC = 0x20; // Based on "karaoke" titles
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constexpr uint32_t XINPUT_FLAG_ANYDEVICE = 0xFF;
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constexpr uint32_t XINPUT_FLAG_ANY_USER = 1 << 30;
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dword_result_t XAutomationpUnbindController_entry(dword_t user_index) {
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if (user_index > 4) {
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return 0;
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@ -73,11 +67,6 @@ dword_result_t XamInputGetCapabilitiesEx_entry(
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// should trap
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}
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if ((flags & XINPUT_FLAG_ANYDEVICE) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
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// Ignore any query for other types of devices.
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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uint32_t actual_user_index = user_index;
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if ((actual_user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
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// Always pin user to 0.
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@ -111,11 +100,6 @@ dword_result_t XamInputGetState_entry(dword_t user_index, dword_t flags,
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// Games call this with a NULL state ptr, probably as a query.
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if ((flags & XINPUT_FLAG_ANYDEVICE) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
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// Ignore any query for other types of devices.
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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uint32_t actual_user_index = user_index;
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// chrispy: change this, logic is not right
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if ((actual_user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
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@ -164,11 +148,6 @@ dword_result_t XamInputGetKeystroke_entry(
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return X_ERROR_BAD_ARGUMENTS;
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}
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if ((flags & XINPUT_FLAG_ANYDEVICE) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
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// Ignore any query for other types of devices.
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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uint32_t actual_user_index = user_index;
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if ((actual_user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
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// Always pin user to 0.
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@ -189,11 +168,6 @@ dword_result_t XamInputGetKeystrokeEx_entry(
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return X_ERROR_BAD_ARGUMENTS;
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}
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if ((flags & XINPUT_FLAG_ANYDEVICE) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
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// Ignore any query for other types of devices.
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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uint32_t user_index = *user_index_ptr;
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auto input_system = kernel_state()->emulator()->input_system();
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auto lock = input_system->lock();
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@ -539,6 +539,12 @@ enum class XDeploymentType : uint32_t {
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kUnknown = 0xFF,
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};
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constexpr uint32_t XINPUT_FLAG_GAMEPAD = 0x01;
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constexpr uint32_t XINPUT_FLAG_KEYBOARD = 0x02;
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constexpr uint32_t XINPUT_FLAG_MIC = 0x20; // Based on "karaoke" titles
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constexpr uint32_t XINPUT_FLAG_ANYDEVICE = 0xFF;
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constexpr uint32_t XINPUT_FLAG_ANY_USER = 1 << 30;
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} // namespace xe
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// clang-format on
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