Tweaking audio params.
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133cbedad8
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dccdc00735
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@ -84,7 +84,7 @@ void XAudio2AudioSystem::Initialize() {
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waveformat.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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waveformat.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
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waveformat.Format.nChannels = 6;
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waveformat.Format.nSamplesPerSec = 44100;
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waveformat.Format.nSamplesPerSec = 48000;
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waveformat.Format.wBitsPerSample = 32;
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waveformat.Format.nBlockAlign = (waveformat.Format.nChannels * waveformat.Format.wBitsPerSample) / 8; // 4
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waveformat.Format.nAvgBytesPerSec = waveformat.Format.nSamplesPerSec * waveformat.Format.nBlockAlign; // 44100 * 4
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@ -95,7 +95,8 @@ void XAudio2AudioSystem::Initialize() {
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SPEAKER_LOW_FREQUENCY |
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SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
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hr = audio_->CreateSourceVoice(
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&pcm_voice_, (WAVEFORMATEX*)&waveformat, 0, XAUDIO2_DEFAULT_FREQ_RATIO,
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&pcm_voice_, (WAVEFORMATEX*)&waveformat,
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XAUDIO2_VOICE_NOPITCH | XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO,
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voice_callback_);
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if (FAILED(hr)) {
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XELOGE("CreateSourceVoice failed with %.8X", hr);
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@ -112,7 +113,7 @@ void XAudio2AudioSystem::Pump() {
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XAUDIO2_VOICE_STATE state;
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pcm_voice_->GetState(&state);
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auto n = state.BuffersQueued;
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if (n > 30) {
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if (n > 60) {
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// A lot of buffers are queued up, and until we use them block.
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ResetEvent(wait_handle_);
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}
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