Starting to clean up thread state.
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147a70b9c1
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da630cc159
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@ -197,9 +197,9 @@ class TestRunner {
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// Simulate a thread.
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uint32_t stack_size = 64 * 1024;
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uint32_t stack_address = START_ADDRESS - stack_size;
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uint32_t thread_state_address = stack_address - 0x1000;
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uint32_t pcr_address = stack_address - 0x1000;
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thread_state.reset(new ThreadState(processor.get(), 0x100, stack_address,
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stack_size, thread_state_address));
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stack_size, pcr_address));
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return true;
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}
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@ -28,14 +28,14 @@ thread_local ThreadState* thread_state_ = nullptr;
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ThreadState::ThreadState(Processor* processor, uint32_t thread_id,
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uint32_t stack_address, uint32_t stack_size,
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uint32_t thread_state_address)
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uint32_t pcr_address)
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: processor_(processor),
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memory_(processor->memory()),
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thread_id_(thread_id),
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name_(""),
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backend_data_(0),
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stack_size_(stack_size),
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thread_state_address_(thread_state_address) {
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pcr_address_(pcr_address) {
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if (thread_id_ == UINT_MAX) {
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// System thread. Assign the system thread ID with a high bit
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// set so people know what's up.
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@ -87,7 +87,7 @@ ThreadState::ThreadState(Processor* processor, uint32_t thread_id,
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// Set initial registers.
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context_->r[1] = stack_position;
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context_->r[13] = thread_state_address_;
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context_->r[13] = pcr_address_;
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// Pad out stack a bit, as some games seem to overwrite the caller by about
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// 16 to 32b.
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@ -22,7 +22,7 @@ class Processor;
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class ThreadState {
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public:
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ThreadState(Processor* processor, uint32_t thread_id, uint32_t stack_address,
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uint32_t stack_size, uint32_t thread_state_address);
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uint32_t stack_size, uint32_t pcr_address);
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~ThreadState();
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Processor* processor() const { return processor_; }
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@ -33,7 +33,7 @@ class ThreadState {
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void* backend_data() const { return backend_data_; }
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uint32_t stack_address() const { return stack_address_; }
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uint32_t stack_size() const { return stack_size_; }
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uint32_t thread_state_address() const { return thread_state_address_; }
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uint32_t pcr_address() const { return pcr_address_; }
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xe::cpu::frontend::PPCContext* context() const { return context_; }
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bool Suspend() { return Suspend(~0); }
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@ -53,7 +53,7 @@ class ThreadState {
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uint32_t stack_address_;
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bool stack_allocated_;
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uint32_t stack_size_;
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uint32_t thread_state_address_;
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uint32_t pcr_address_;
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// NOTE: must be 64b aligned for SSE ops.
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xe::cpu::frontend::PPCContext* context_;
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@ -34,6 +34,7 @@ XThread::XThread(KernelState* kernel_state, uint32_t stack_size,
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: XObject(kernel_state, kTypeThread),
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thread_id_(++next_xthread_id),
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thread_handle_(0),
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pcr_address_(0),
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thread_state_address_(0),
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thread_state_(0),
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event_(NULL),
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@ -76,7 +77,7 @@ XThread::~XThread() {
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}
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kernel_state()->memory()->SystemHeapFree(scratch_address_);
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kernel_state()->memory()->SystemHeapFree(tls_address_);
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kernel_state()->memory()->SystemHeapFree(thread_state_address_);
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kernel_state()->memory()->SystemHeapFree(pcr_address_);
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if (thread_handle_) {
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// TODO(benvanik): platform kill
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@ -137,7 +138,8 @@ X_STATUS XThread::Create() {
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// 0x160: last error
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// So, at offset 0x100 we have a 4b pointer to offset 200, then have the
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// structure.
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thread_state_address_ = memory()->SystemHeapAlloc(0xAB0);
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pcr_address_ = memory()->SystemHeapAlloc(0x2D8 + 0xAB0);
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thread_state_address_ = pcr_address_ + 0x2D8;
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if (!thread_state_address_) {
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XELOGW("Unable to allocate thread state block");
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return X_STATUS_NO_MEMORY;
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@ -167,6 +169,23 @@ X_STATUS XThread::Create() {
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// TODO(benvanik): is this correct?
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memory()->Copy(tls_address_, header->tls_info.raw_data_address, tls_size);
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// Allocate processor thread state.
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// This is thread safe.
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thread_state_ = new ThreadState(kernel_state()->processor(), thread_id_, 0,
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creation_params_.stack_size, pcr_address_);
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XELOGI("XThread%04X (%X) Stack: %.8X-%.8X", handle(),
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thread_state_->thread_id(), thread_state_->stack_address(),
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thread_state_->stack_address() + thread_state_->stack_size());
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uint8_t* pcr = memory()->TranslateVirtual(pcr_address_);
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xe::store_and_swap<uint32_t>(pcr + 0x000, tls_address_);
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xe::store_and_swap<uint32_t>(pcr + 0x030, pcr_address_);
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xe::store_and_swap<uint32_t>(pcr + 0x070, thread_state_->stack_address() +
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thread_state_->stack_size());
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xe::store_and_swap<uint32_t>(pcr + 0x074, thread_state_->stack_address());
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xe::store_and_swap<uint32_t>(pcr + 0x100, thread_state_address_);
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xe::store_and_swap<uint32_t>(pcr + 0x150, 0); // DPC active bool?
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// Setup the thread state block (last error/etc).
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uint8_t* p = memory()->TranslateVirtual(thread_state_address_);
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xe::store_and_swap<uint32_t>(p + 0x000, 6);
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@ -180,6 +199,9 @@ X_STATUS XThread::Create() {
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xe::store_and_swap<uint32_t>(p + 0x04C, thread_state_address_ + 0x018);
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xe::store_and_swap<uint16_t>(p + 0x054, 0x102);
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xe::store_and_swap<uint16_t>(p + 0x056, 1);
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xe::store_and_swap<uint32_t>(
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p + 0x05C, thread_state_->stack_address() + thread_state_->stack_size());
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xe::store_and_swap<uint32_t>(p + 0x060, thread_state_->stack_address());
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xe::store_and_swap<uint32_t>(p + 0x068, tls_address_);
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xe::store_and_swap<uint8_t>(p + 0x06C, 0);
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xe::store_and_swap<uint32_t>(p + 0x074, thread_state_address_ + 0x074);
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@ -192,7 +214,8 @@ X_STATUS XThread::Create() {
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// A88 = APC
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// 18 = timer
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xe::store_and_swap<uint32_t>(p + 0x09C, 0xFDFFD7FF);
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xe::store_and_swap<uint32_t>(p + 0x100, thread_state_address_);
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xe::store_and_swap<uint32_t>(
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p + 0x0D0, thread_state_->stack_address() + thread_state_->stack_size());
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FILETIME t;
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GetSystemTimeAsFileTime(&t);
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xe::store_and_swap<uint64_t>(
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@ -200,29 +223,13 @@ X_STATUS XThread::Create() {
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xe::store_and_swap<uint32_t>(p + 0x144, thread_state_address_ + 0x144);
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xe::store_and_swap<uint32_t>(p + 0x148, thread_state_address_ + 0x144);
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xe::store_and_swap<uint32_t>(p + 0x14C, thread_id_);
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// TODO(benvanik): figure out why RtlGetLastError changes on this:
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// xe::store_and_swap<uint32_t>(p + 0x150, creation_params_.start_address);
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xe::store_and_swap<uint32_t>(p + 0x150, creation_params_.start_address);
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xe::store_and_swap<uint32_t>(p + 0x154, thread_state_address_ + 0x154);
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xe::store_and_swap<uint32_t>(p + 0x158, thread_state_address_ + 0x154);
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xe::store_and_swap<uint32_t>(p + 0x160, 0); // last error
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xe::store_and_swap<uint32_t>(p + 0x16C, creation_params_.creation_flags);
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xe::store_and_swap<uint32_t>(p + 0x17C, 1);
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// Allocate processor thread state.
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// This is thread safe.
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thread_state_ =
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new ThreadState(kernel_state()->processor(), thread_id_, 0,
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creation_params_.stack_size, thread_state_address_);
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XELOGI("XThread%04X (%X) Stack: %.8X-%.8X", handle(),
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thread_state_->thread_id(), thread_state_->stack_address(),
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thread_state_->stack_address() + thread_state_->stack_size());
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xe::store_and_swap<uint32_t>(
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p + 0x05C, thread_state_->stack_address() + thread_state_->stack_size());
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xe::store_and_swap<uint32_t>(p + 0x060, thread_state_->stack_address());
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xe::store_and_swap<uint32_t>(
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p + 0x0D0, thread_state_->stack_address() + thread_state_->stack_size());
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SetNativePointer(thread_state_address_);
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X_STATUS return_code = PlatformCreate();
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@ -35,6 +35,7 @@ class XThread : public XObject {
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static uint32_t GetCurrentThreadHandle();
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static uint32_t GetCurrentThreadId(const uint8_t* thread_state_block);
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uint32_t pcr_ptr() const { return pcr_address_; }
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uint32_t thread_state_ptr() const { return thread_state_address_; }
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cpu::ThreadState* thread_state() const { return thread_state_; }
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uint32_t thread_id() const { return thread_id_; }
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@ -89,6 +90,7 @@ class XThread : public XObject {
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uint32_t scratch_address_;
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uint32_t scratch_size_;
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uint32_t tls_address_;
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uint32_t pcr_address_;
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uint32_t thread_state_address_;
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cpu::ThreadState* thread_state_;
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