[GPU] Rename TextureInfo::size_xx -> TextureInfo::size

This commit is contained in:
Dr. Chat 2018-05-08 10:07:44 -05:00
parent e0cef9dcd6
commit da62e0e044
3 changed files with 108 additions and 124 deletions

View File

@ -122,25 +122,24 @@ bool TextureInfo::PrepareResolve(uint32_t physical_address,
}
void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
size_1d.logical_width = width;
size.logical_width = width;
auto format = format_info();
// width in blocks.
uint32_t block_width =
xe::round_up(size_1d.logical_width, format->block_width) /
format->block_width;
uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
format->block_width;
if (is_tiled) {
// If the texture is tiled, its dimensions must be a multiple of tile
// dimensions (32x32 blocks).
size_1d.block_width = xe::round_up(block_width, 32);
size.block_width = xe::round_up(block_width, 32);
} else {
size_1d.block_width = block_width;
size.block_width = block_width;
}
uint32_t bytes_per_block = format->block_width * format->bits_per_pixel / 8;
uint32_t byte_pitch = size_1d.block_width * bytes_per_block;
uint32_t byte_pitch = size.block_width * bytes_per_block;
uint32_t texel_width;
if (!is_tiled) {
@ -148,42 +147,47 @@ void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
byte_pitch = xe::round_up(byte_pitch, 256);
texel_width = (byte_pitch / bytes_per_block) * format->block_width;
} else {
texel_width = size_2d.block_width * format->block_width;
texel_width = size.block_width * format->block_width;
}
size_1d.input_width = texel_width;
size_1d.input_pitch = byte_pitch;
size.input_width = texel_width;
size.input_pitch = byte_pitch;
input_length = size_1d.input_pitch;
// Set some reasonable defaults for unused fields.
size.logical_height = 1;
size.block_height = format->block_height;
size.input_height = 1;
size.input_face_length = size.input_pitch;
input_length = size.input_pitch;
}
void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
size_2d.logical_width = width;
size_2d.logical_height = height;
size.logical_width = width;
size.logical_height = height;
auto format = format_info();
// w/h in blocks.
uint32_t block_width =
xe::round_up(size_2d.logical_width, format->block_width) /
format->block_width;
uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
format->block_width;
uint32_t block_height =
xe::round_up(size_2d.logical_height, format->block_height) /
xe::round_up(size.logical_height, format->block_height) /
format->block_height;
if (is_tiled) {
// If the texture is tiled, its dimensions must be a multiple of tile
// dimensions (32x32 blocks).
size_2d.block_width = xe::round_up(block_width, 32);
size_2d.block_height = xe::round_up(block_height, 32);
size.block_width = xe::round_up(block_width, 32);
size.block_height = xe::round_up(block_height, 32);
} else {
size_2d.block_width = block_width;
size_2d.block_height = block_height;
size.block_width = block_width;
size.block_height = block_height;
}
uint32_t bytes_per_block =
format->block_width * format->block_height * format->bits_per_pixel / 8;
uint32_t byte_pitch = size_2d.block_width * bytes_per_block;
uint32_t byte_pitch = size.block_width * bytes_per_block;
uint32_t texel_width;
if (!is_tiled) {
@ -191,44 +195,44 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
byte_pitch = xe::round_up(byte_pitch, 256);
texel_width = (byte_pitch / bytes_per_block) * format->block_width;
} else {
texel_width = size_2d.block_width * format->block_width;
texel_width = size.block_width * format->block_width;
}
size_2d.input_width = texel_width;
size_2d.input_height = size_2d.block_height * format->block_height;
size_2d.input_pitch = byte_pitch;
size.input_width = texel_width;
size.input_height = size.block_height * format->block_height;
size.input_pitch = byte_pitch;
input_length = size_2d.input_pitch * size_2d.block_height;
size.input_face_length = size.input_pitch * size.block_height;
input_length = size.input_face_length;
}
void TextureInfo::CalculateTextureSizes3D(uint32_t width, uint32_t height,
uint32_t depth) {
size_3d.logical_width = width;
size_3d.logical_height = height;
size.logical_width = width;
size.logical_height = height;
auto format = format_info();
// w/h in blocks must be a multiple of block size.
uint32_t block_width =
xe::round_up(size_3d.logical_width, format->block_width) /
format->block_width;
uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
format->block_width;
uint32_t block_height =
xe::round_up(size_3d.logical_height, format->block_height) /
xe::round_up(size.logical_height, format->block_height) /
format->block_height;
if (is_tiled) {
// If the texture is tiled, its dimensions must be a multiple of tile
// dimensions (32x32 blocks).
size_3d.block_width = xe::round_up(block_width, 32);
size_3d.block_height = xe::round_up(block_height, 32);
size.block_width = xe::round_up(block_width, 32);
size.block_height = xe::round_up(block_height, 32);
} else {
size_3d.block_width = block_width;
size_3d.block_height = block_height;
size.block_width = block_width;
size.block_height = block_height;
}
uint32_t bytes_per_block =
format->block_width * format->block_height * format->bits_per_pixel / 8;
uint32_t byte_pitch = size_3d.block_width * bytes_per_block;
uint32_t byte_pitch = size.block_width * bytes_per_block;
uint32_t texel_width;
if (!is_tiled) {
@ -236,46 +240,45 @@ void TextureInfo::CalculateTextureSizes3D(uint32_t width, uint32_t height,
byte_pitch = xe::round_up(byte_pitch, 256);
texel_width = (byte_pitch / bytes_per_block) * format->block_width;
} else {
texel_width = size_3d.block_width * format->block_width;
texel_width = size.block_width * format->block_width;
}
size_3d.input_width = texel_width;
size_3d.input_height = size_3d.block_height * format->block_height;
size_3d.input_pitch = byte_pitch;
size.input_width = texel_width;
size.input_height = size.block_height * format->block_height;
size.input_pitch = byte_pitch;
size_3d.input_face_length = size_3d.input_pitch * size_3d.block_height;
input_length = size_3d.input_face_length * depth;
size.input_face_length = size.input_pitch * size.block_height;
input_length = size.input_face_length * depth;
}
void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
uint32_t depth) {
assert_true(depth == 6);
size_cube.logical_width = width;
size_cube.logical_height = height;
size.logical_width = width;
size.logical_height = height;
auto format = format_info();
// w/h in blocks must be a multiple of block size.
uint32_t block_width =
xe::round_up(size_cube.logical_width, format->block_width) /
format->block_width;
uint32_t block_width = xe::round_up(size.logical_width, format->block_width) /
format->block_width;
uint32_t block_height =
xe::round_up(size_cube.logical_height, format->block_height) /
xe::round_up(size.logical_height, format->block_height) /
format->block_height;
if (is_tiled) {
// If the texture is tiled, its dimensions must be a multiple of tile
// dimensions (32x32 blocks).
size_cube.block_width = xe::round_up(block_width, 32);
size_cube.block_height = xe::round_up(block_height, 32);
size.block_width = xe::round_up(block_width, 32);
size.block_height = xe::round_up(block_height, 32);
} else {
size_cube.block_width = block_width;
size_cube.block_height = block_height;
size.block_width = block_width;
size.block_height = block_height;
}
uint32_t bytes_per_block =
format->block_width * format->block_height * format->bits_per_pixel / 8;
uint32_t byte_pitch = size_cube.block_width * bytes_per_block;
uint32_t byte_pitch = size.block_width * bytes_per_block;
uint32_t texel_width;
if (!is_tiled) {
@ -283,15 +286,15 @@ void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
byte_pitch = xe::round_up(byte_pitch, 256);
texel_width = (byte_pitch / bytes_per_block) * format->block_width;
} else {
texel_width = size_cube.block_width * format->block_width;
texel_width = size.block_width * format->block_width;
}
size_cube.input_width = texel_width;
size_cube.input_height = size_cube.block_height * format->block_height;
size_cube.input_pitch = byte_pitch;
size.input_width = texel_width;
size.input_height = size.block_height * format->block_height;
size.input_pitch = byte_pitch;
size_cube.input_face_length = size_cube.input_pitch * size_cube.block_height;
input_length = size_cube.input_face_length * 6;
size.input_face_length = size.input_pitch * size.block_height;
input_length = size.input_face_length * 6;
}
static void TextureSwap(Endian endianness, void* dest, const void* src,
@ -433,7 +436,7 @@ uint32_t TextureInfo::GetMipLocation(const TextureInfo& src, uint32_t mip,
break;
}
address_offset += GetMipSize(src, i);
address_offset += GetMipByteSize(src, i);
}
// Now, check if the mip is packed at an offset.
@ -443,7 +446,7 @@ uint32_t TextureInfo::GetMipLocation(const TextureInfo& src, uint32_t mip,
return address_base + address_offset;
}
uint32_t TextureInfo::GetMipSize(const TextureInfo& src, uint32_t mip) {
uint32_t TextureInfo::GetMipByteSize(const TextureInfo& src, uint32_t mip) {
if (mip == 0) {
return src.input_length;
}
@ -547,8 +550,8 @@ bool TextureInfo::GetPackedTileOffset(uint32_t width, uint32_t height,
bool TextureInfo::GetPackedTileOffset(const TextureInfo& texture_info,
uint32_t* out_offset_x,
uint32_t* out_offset_y) {
return GetPackedTileOffset(xe::next_pow2(texture_info.size_2d.logical_width),
xe::next_pow2(texture_info.size_2d.logical_height),
return GetPackedTileOffset(xe::next_pow2(texture_info.size.logical_width),
xe::next_pow2(texture_info.size.logical_height),
texture_info.format_info(), out_offset_x,
out_offset_y);
}

View File

@ -259,6 +259,17 @@ struct TextureInfo {
uint32_t mip_levels;
uint32_t input_length;
struct Size {
uint32_t logical_width;
uint32_t logical_height;
uint32_t block_width; // # of horizontal blocks
uint32_t block_height; // # of vertical blocks
uint32_t input_width; // texel pitch
uint32_t input_height; // texel height
uint32_t input_pitch; // byte pitch
uint32_t input_face_length; // byte pitch of face
} size;
const FormatInfo* format_info() const {
return FormatInfo::Get(static_cast<uint32_t>(texture_format));
}
@ -267,34 +278,6 @@ struct TextureInfo {
return format_info()->type == FormatType::kCompressed;
}
union {
struct {
uint32_t logical_width;
uint32_t block_width; // # of horizontal blocks
uint32_t input_width; // texel pitch
uint32_t input_pitch; // byte pitch
} size_1d;
struct {
uint32_t logical_width;
uint32_t logical_height;
uint32_t block_width; // # of horizontal blocks
uint32_t block_height; // # of vertical blocks
uint32_t input_width; // texel pitch
uint32_t input_height; // texel height
uint32_t input_pitch; // byte pitch
} size_2d;
struct {
uint32_t logical_width;
uint32_t logical_height;
uint32_t block_width; // # of horizontal blocks
uint32_t block_height; // # of vertical blocks
uint32_t input_width; // texel pitch
uint32_t input_height; // texel height
uint32_t input_pitch; // byte pitch
uint32_t input_face_length; // byte pitch of face
} size_3d, size_cube;
};
static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch,
TextureInfo* out_info);
@ -315,7 +298,8 @@ struct TextureInfo {
// Get the memory location of a mip. offset_x and offset_y are in blocks.
static uint32_t GetMipLocation(const TextureInfo& src, uint32_t mip,
uint32_t* offset_x, uint32_t* offset_y);
static uint32_t GetMipSize(const TextureInfo& src, uint32_t mip);
static uint32_t GetMipByteSize(const TextureInfo& src, uint32_t mip);
static uint32_t GetMipSizes(const TextureInfo& src, uint32_t mip);
// Get the byte size of a MIP when stored linearly.
static uint32_t GetMipLinearSize(const TextureInfo& src, uint32_t mip);

View File

@ -809,14 +809,14 @@ TextureCache::Texture* TextureCache::LookupAddress(uint32_t guest_address,
if (guest_address >= texture_info.guest_address &&
guest_address <
texture_info.guest_address + texture_info.input_length &&
texture_info.size_2d.input_width >= width &&
texture_info.size_2d.input_height >= height && out_offset) {
texture_info.size.input_width >= width &&
texture_info.size.input_height >= height && out_offset) {
auto offset_bytes = guest_address - texture_info.guest_address;
if (texture_info.dimension == Dimension::k2D) {
out_offset->x = 0;
out_offset->y = offset_bytes / texture_info.size_2d.input_pitch;
if (offset_bytes % texture_info.size_2d.input_pitch != 0) {
out_offset->y = offset_bytes / texture_info.size.input_pitch;
if (offset_bytes % texture_info.size.input_pitch != 0) {
// TODO: offset_x
}
}
@ -826,8 +826,8 @@ TextureCache::Texture* TextureCache::LookupAddress(uint32_t guest_address,
if (texture_info.guest_address == guest_address &&
texture_info.dimension == Dimension::k2D &&
texture_info.size_2d.input_width == width &&
texture_info.size_2d.input_height == height) {
texture_info.size.input_width == width &&
texture_info.size.input_height == height) {
if (out_offset) {
out_offset->x = 0;
out_offset->y = 0;
@ -905,13 +905,12 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
void* host_address = memory_->TranslatePhysical(address);
// Pitch of the source texture in blocks.
uint32_t block_width = mip == 0
? src.size_2d.block_width
: xe::next_pow2(src.size_2d.block_width) >> mip;
uint32_t logical_width = src.size_2d.logical_width >> mip;
uint32_t logical_height = src.size_2d.logical_height >> mip;
uint32_t input_width = src.size_2d.input_width >> mip;
uint32_t input_height = src.size_2d.input_height >> mip;
uint32_t block_width = mip == 0 ? src.size.block_width
: xe::next_pow2(src.size.block_width) >> mip;
uint32_t logical_width = src.size.logical_width >> mip;
uint32_t logical_height = src.size.logical_height >> mip;
uint32_t input_width = src.size.input_width >> mip;
uint32_t input_height = src.size.input_height >> mip;
// All dimensions must be a multiple of block w/h
logical_width = xe::round_up(logical_width, src.format_info()->block_width);
@ -931,7 +930,7 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
src_mem += offset_y * src_pitch;
src_mem += offset_x * bytes_per_block;
for (uint32_t y = 0; y < src.size_2d.logical_height; y++) {
for (uint32_t y = 0; y < src.size.logical_height; y++) {
TextureSwap(src.endianness, dest + y * dst_pitch, src_mem + y * src_pitch,
dst_pitch);
}
@ -962,13 +961,12 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
void* host_address = memory_->TranslatePhysical(address);
// Pitch of the source texture in blocks.
uint32_t block_width = mip == 0
? src.size_2d.block_width
: xe::next_pow2(src.size_2d.block_width) >> mip;
uint32_t logical_width = src.size_2d.logical_width >> mip;
uint32_t logical_height = src.size_2d.logical_height >> mip;
uint32_t input_width = src.size_2d.input_width >> mip;
uint32_t input_height = src.size_2d.input_height >> mip;
uint32_t block_width = mip == 0 ? src.size.block_width
: xe::next_pow2(src.size.block_width) >> mip;
uint32_t logical_width = src.size.logical_width >> mip;
uint32_t logical_height = src.size.logical_height >> mip;
uint32_t input_width = src.size.input_width >> mip;
uint32_t input_height = src.size.input_height >> mip;
if (!src.is_tiled) {
// Fast path copy entire image.
@ -980,16 +978,16 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
TextureInfo::ConvertTiled(
dest, src_mem, src.endianness, src.format_info(), offset_x, offset_y,
block_width, logical_width, logical_height, input_width);
src_mem += src.size_cube.input_face_length;
dest += src.size_cube.input_face_length;
src_mem += src.size.input_face_length;
dest += src.size.input_face_length;
}
}
copy_region->bufferRowLength = src.size_cube.input_width;
copy_region->bufferImageHeight = src.size_cube.input_height;
copy_region->bufferRowLength = src.size.input_width;
copy_region->bufferImageHeight = src.size.input_height;
copy_region->imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, mip, 0, 6};
copy_region->imageExtent = {src.size_cube.logical_width,
src.size_cube.logical_height, 1};
copy_region->imageExtent = {src.size.logical_width, src.size.logical_height,
1};
return false;
}
@ -1158,15 +1156,14 @@ bool TextureCache::ComputeTextureStorage(size_t* output_length,
assert_always();
} break;
case Dimension::k2D: {
*output_length = src.size_2d.input_width * src.size_2d.input_height * 2;
*output_length = src.size.input_width * src.size.input_height * 2;
return true;
}
case Dimension::k3D: {
assert_always();
} break;
case Dimension::kCube: {
*output_length =
src.size_cube.input_width * src.size_cube.input_height * 2 * 6;
*output_length = src.size.input_width * src.size.input_height * 2 * 6;
return true;
}
}