[Kernel] Fix return of XamUserGetDeviceContext.
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@ -28,15 +28,13 @@ using xe::hid::X_INPUT_VIBRATION;
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constexpr uint32_t XINPUT_FLAG_GAMEPAD = 0x01;
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constexpr uint32_t XINPUT_FLAG_ANY_USER = 1 << 30;
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dword_result_t XamResetInactivity(dword_t unk) {
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// Result ignored.
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return 0;
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void XamResetInactivity() {
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// Do we need to do anything?
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}
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DECLARE_XAM_EXPORT(XamResetInactivity, ExportTag::kInput | ExportTag::kStub);
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dword_result_t XamEnableInactivityProcessing(dword_t zero, dword_t unk) {
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// Expects 0.
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return 0;
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dword_result_t XamEnableInactivityProcessing(dword_t unk, dword_t enable) {
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return X_ERROR_SUCCESS;
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}
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DECLARE_XAM_EXPORT(XamEnableInactivityProcessing,
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ExportTag::kInput | ExportTag::kStub);
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@ -186,16 +184,16 @@ dword_result_t XamInputGetKeystrokeEx(lpdword_t user_index_ptr, dword_t flags,
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DECLARE_XAM_EXPORT(XamInputGetKeystrokeEx,
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ExportTag::kInput | ExportTag::kImplemented);
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dword_result_t XamUserGetDeviceContext(dword_t user_index, dword_t unk,
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lpdword_t out_ptr) {
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X_HRESULT_result_t XamUserGetDeviceContext(dword_t user_index, dword_t unk,
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lpdword_t out_ptr) {
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// Games check the result - usually with some masking.
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// If this function fails they assume zero, so let's fail AND
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// set zero just to be safe.
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*out_ptr = 0;
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if (!user_index || (user_index & 0xFF) == 0xFF) {
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return 0;
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return X_E_SUCCESS;
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} else {
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return -1;
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return X_E_DEVICE_NOT_CONNECTED;
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}
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}
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DECLARE_XAM_EXPORT(XamUserGetDeviceContext,
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