Merge branch 'master' into d3d12
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commit
d8fccb2fa0
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@ -9,6 +9,8 @@
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#include "xenia/kernel/xboxkrnl/xboxkrnl_video.h"
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#include <gflags/gflags.h>
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#include "xenia/base/logging.h"
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#include "xenia/emulator.h"
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#include "xenia/gpu/graphics_system.h"
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@ -20,6 +22,12 @@
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#include "xenia/kernel/xboxkrnl/xboxkrnl_rtl.h"
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#include "xenia/xbox.h"
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DEFINE_int32(kernel_display_gamma_type, 1,
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"Display gamma type: 0 - linear, 1 - sRGB, 2 - TV (BT.709), "
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"3 - power specified via kernel_display_gamma_power.");
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DEFINE_double(kernel_display_gamma_power, 2.22222233,
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"Display gamma to use with kernel_display_gamma_type 3.");
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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@ -37,16 +45,14 @@ namespace xboxkrnl {
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// https://www.microsoft.com/en-za/download/details.aspx?id=5313 -- "Stripped
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// Down Direct3D: Xbox 360 Command Buffer and Resource Management"
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void VdGetCurrentDisplayGamma(lpdword_t type_ptr, lpfloat_t unknown_ptr) {
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/*
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enum class GammaType {
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SRGB = 1,
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Unknown = 2,
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Linear = 3,
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};
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*/
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*type_ptr = 1;
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*unknown_ptr = 2.22222233f; // maybe brightness?
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void VdGetCurrentDisplayGamma(lpdword_t type_ptr, lpfloat_t power_ptr) {
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// 1 - sRGB.
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// 2 - TV (BT.709).
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// 3 - use the power written to *power_ptr.
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// Anything else - linear.
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// Used in D3D SetGammaRamp/SetPWLGamma to adjust the ramp for the display.
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*type_ptr = uint32_t(FLAGS_kernel_display_gamma_type);
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*power_ptr = float(FLAGS_kernel_display_gamma_power);
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}
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DECLARE_XBOXKRNL_EXPORT1(VdGetCurrentDisplayGamma, kVideo, kStub);
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