Fixing super class call in gl4 cp.
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@ -81,6 +81,11 @@ void GL4CommandProcessor::ClearCaches() {
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}
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bool GL4CommandProcessor::SetupContext() {
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if (!CommandProcessor::SetupContext()) {
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XELOGE("Unable to initialize base command processor context");
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return false;
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}
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// Circular buffer holding scratch vertex/index data.
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if (!scratch_buffer_.Initialize()) {
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XELOGE("Unable to initialize scratch buffer");
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@ -321,7 +326,7 @@ void GL4CommandProcessor::ShutdownContext() {
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all_shaders_.clear();
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shader_cache_.clear();
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context_.reset();
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CommandProcessor::ShutdownContext();
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}
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void GL4CommandProcessor::MakeCoherent() {
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