[APU] Initial version of new XMA decoder
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@ -2,7 +2,7 @@
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******************************************************************************
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Copyright 2023 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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******************************************************************************
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*/
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*/
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@ -14,8 +14,9 @@
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#include <atomic>
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#include <atomic>
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#include <mutex>
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#include <mutex>
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#include <queue>
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#include <queue>
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// #include <vector>
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#include "xenia/base/bit_stream.h"
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#include "xenia/base/ring_buffer.h"
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#include "xenia/memory.h"
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#include "xenia/memory.h"
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#include "xenia/xbox.h"
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#include "xenia/xbox.h"
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@ -76,7 +77,7 @@ struct XMA_CONTEXT_DATA {
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// DWORD 2
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// DWORD 2
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uint32_t input_buffer_read_offset : 26; // XMAGetInputBufferReadOffset
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uint32_t input_buffer_read_offset : 26; // XMAGetInputBufferReadOffset
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uint32_t unk_dword_2 : 6; // ErrorStatus/ErrorSet (?)
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uint32_t error_status : 6; // ErrorStatus/ErrorSet (?)
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// DWORD 3
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// DWORD 3
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uint32_t loop_start : 26; // XMASetLoopData LoopStartOffset
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uint32_t loop_start : 26; // XMASetLoopData LoopStartOffset
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@ -96,7 +97,7 @@ struct XMA_CONTEXT_DATA {
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// DWORD 7
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// DWORD 7
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uint32_t output_buffer_ptr; // physical address
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uint32_t output_buffer_ptr; // physical address
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// DWORD 8
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// DWORD 8
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uint32_t work_buffer_ptr; // PtrOverlapAdd(?)
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uint32_t work_buffer_ptr; // Stores currently processed subframe
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// DWORD 9
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// DWORD 9
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// +0bit, XMAGetOutputBufferReadOffset AKA WriteBufferOffsetRead
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// +0bit, XMAGetOutputBufferReadOffset AKA WriteBufferOffsetRead
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@ -115,10 +116,40 @@ struct XMA_CONTEXT_DATA {
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}
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}
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void Store(void* ptr) {
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void Store(void* ptr) {
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// TODO: Compare current ptr state with this and see which dwords we should
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// write
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xe::copy_and_swap(reinterpret_cast<uint32_t*>(ptr),
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xe::copy_and_swap(reinterpret_cast<uint32_t*>(ptr),
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reinterpret_cast<const uint32_t*>(this),
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reinterpret_cast<const uint32_t*>(this),
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sizeof(XMA_CONTEXT_DATA) / 4);
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sizeof(XMA_CONTEXT_DATA) / 4);
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}
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}
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bool IsInputBufferValid(uint8_t buffer_index) const {
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return buffer_index == 0 ? input_buffer_0_valid : input_buffer_1_valid;
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}
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bool IsCurrentInputBufferValid() const {
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return IsInputBufferValid(current_buffer);
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}
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bool IsAnyInputBufferValid() const {
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return input_buffer_0_valid || input_buffer_1_valid;
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}
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const uint32_t GetInputBufferAddress(uint8_t buffer_index) const {
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return buffer_index == 0 ? input_buffer_0_ptr : input_buffer_1_ptr;
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}
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const uint32_t GetCurrentInputBufferAddress() const {
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return GetInputBufferAddress(current_buffer);
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}
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const uint32_t GetInputBufferPacketCount(uint8_t buffer_index) const {
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return buffer_index == 0 ? input_buffer_0_packet_count
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: input_buffer_1_packet_count;
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}
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const uint32_t GetCurrentInputBufferPacketCount() const {
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return GetInputBufferPacketCount(current_buffer);
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}
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};
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};
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static_assert_size(XMA_CONTEXT_DATA, 64);
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static_assert_size(XMA_CONTEXT_DATA, 64);
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@ -130,11 +161,28 @@ struct Xma2ExtraData {
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static_assert_size(Xma2ExtraData, 34);
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static_assert_size(Xma2ExtraData, 34);
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#pragma pack(pop)
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#pragma pack(pop)
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struct kPacketInfo {
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uint8_t frame_count_;
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uint8_t current_frame_;
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uint32_t current_frame_size_;
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const bool isLastFrameInPacket() const {
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return current_frame_ == frame_count_ - 1;
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}
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};
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static constexpr int kIdToSampleRate[4] = {24000, 32000, 44100, 48000};
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class XmaContext {
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class XmaContext {
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public:
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public:
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static const uint32_t kBytesPerPacket = 2048;
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static const uint32_t kBytesPerPacket = 2048;
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static const uint32_t kBytesPerPacketHeader = 4;
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static const uint32_t kBytesPerPacketData =
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kBytesPerPacket - kBytesPerPacketHeader;
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static const uint32_t kBitsPerPacket = kBytesPerPacket * 8;
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static const uint32_t kBitsPerPacket = kBytesPerPacket * 8;
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static const uint32_t kBitsPerHeader = 32;
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static const uint32_t kBitsPerPacketHeader = 32;
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static const uint32_t kBitsPerFrameHeader = 15;
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static const uint32_t kBytesPerSample = 2;
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static const uint32_t kBytesPerSample = 2;
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static const uint32_t kSamplesPerFrame = 512;
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static const uint32_t kSamplesPerFrame = 512;
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@ -144,8 +192,11 @@ class XmaContext {
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static const uint32_t kBytesPerSubframeChannel =
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static const uint32_t kBytesPerSubframeChannel =
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kSamplesPerSubframe * kBytesPerSample;
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kSamplesPerSubframe * kBytesPerSample;
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// static const uint32_t kOutputBytesPerBlock = 256;
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static const uint32_t kOutputBytesPerBlock = 256;
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// static const uint32_t kOutputMaxSizeBytes = 31 * kOutputBytesPerBlock;
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static const uint32_t kOutputMaxSizeBytes = 31 * kOutputBytesPerBlock;
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static const uint32_t kLastFrameMarker = 0x7FFF;
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static const uint32_t kMaxFrameSizeinBits = 0x4000 - kBitsPerPacketHeader;
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explicit XmaContext();
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explicit XmaContext();
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~XmaContext();
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~XmaContext();
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@ -171,30 +222,44 @@ class XmaContext {
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private:
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private:
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static void SwapInputBuffer(XMA_CONTEXT_DATA* data);
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static void SwapInputBuffer(XMA_CONTEXT_DATA* data);
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static bool TrySetupNextLoop(XMA_CONTEXT_DATA* data,
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// Convert sampling rate from ID to frequency.
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bool ignore_input_buffer_offset);
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static void NextPacket(XMA_CONTEXT_DATA* data);
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static int GetSampleRate(int id);
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static int GetSampleRate(int id);
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// Get the offset of the next frame. Does not traverse packets.
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static size_t GetNextFrame(uint8_t* block, size_t size, size_t bit_offset);
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// Get the containing packet number of the frame pointed to by the offset.
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// Get the containing packet number of the frame pointed to by the offset.
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static int GetFramePacketNumber(uint8_t* block, size_t size,
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static int16_t GetPacketNumber(size_t size, size_t bit_offset);
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size_t bit_offset);
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// Get the packet number and the index of the frame inside that packet
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const kPacketInfo GetPacketInfo(uint8_t* packet, uint32_t frame_offset);
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static std::tuple<int, int> GetFrameNumber(uint8_t* block, size_t size,
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size_t bit_offset);
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const uint32_t GetAmountOfBitsToRead(const uint32_t remaining_stream_bits,
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// Get the number of frames contained in the packet (including truncated) and
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const uint32_t frame_size);
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// if the last frame is split.
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static std::tuple<int, bool> GetPacketFrameCount(uint8_t* packet);
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const uint8_t* GetNextPacket(XMA_CONTEXT_DATA* data,
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uint32_t next_packet_index,
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uint32_t current_input_packet_count);
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const uint32_t GetNextPacketReadOffset(uint8_t* buffer,
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uint32_t next_packet_index,
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uint32_t current_input_packet_count);
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// Returns currently used buffer
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uint8_t* GetCurrentInputBuffer(XMA_CONTEXT_DATA* data);
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static uint32_t GetCurrentInputBufferSize(XMA_CONTEXT_DATA* data);
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// Convert sample format and swap bytes
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// Convert sample format and swap bytes
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static void ConvertFrame(const uint8_t** samples, bool is_two_channel,
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static void ConvertFrame(const uint8_t** samples, bool is_two_channel,
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uint8_t* output_buffer);
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uint8_t* output_buffer);
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bool ValidFrameOffset(uint8_t* block, size_t size_bytes,
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size_t frame_offset_bits);
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void Decode(XMA_CONTEXT_DATA* data);
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void Decode(XMA_CONTEXT_DATA* data);
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int PrepareDecoder(uint8_t* packet, int sample_rate, bool is_two_channel);
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void Consume(RingBuffer* output_rb, XMA_CONTEXT_DATA* data);
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void UpdateLoopStatus(XMA_CONTEXT_DATA* data);
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int PrepareDecoder(int sample_rate, bool is_two_channel);
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void PreparePacket(const uint32_t frame_size, const uint32_t frame_padding);
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RingBuffer PrepareOutputRingBuffer(XMA_CONTEXT_DATA* data);
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bool DecodePacket(AVCodecContext* av_context, const AVPacket* av_packet,
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AVFrame* av_frame);
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// This method should be used ONLY when we're at the last packet of the stream
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// This method should be used ONLY when we're at the last packet of the stream
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// and we want to find offset in next buffer
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// and we want to find offset in next buffer
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@ -204,39 +269,24 @@ class XmaContext {
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uint32_t id_ = 0;
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uint32_t id_ = 0;
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uint32_t guest_ptr_ = 0;
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uint32_t guest_ptr_ = 0;
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xe_mutex lock_;
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xe_mutex lock_;
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volatile bool is_allocated_ = false;
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volatile bool is_allocated_ = false;
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volatile bool is_enabled_ = false;
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volatile bool is_enabled_ = false;
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// bool is_dirty_ = true;
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// ffmpeg structures
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// ffmpeg structures
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AVPacket* av_packet_ = nullptr;
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AVPacket* av_packet_ = nullptr;
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AVCodec* av_codec_ = nullptr;
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AVCodec* av_codec_ = nullptr;
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AVCodecContext* av_context_ = nullptr;
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AVCodecContext* av_context_ = nullptr;
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AVFrame* av_frame_ = nullptr;
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AVFrame* av_frame_ = nullptr;
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// uint32_t decoded_consumed_samples_ = 0; // TODO do this dynamically
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// int decoded_idx_ = -1;
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// bool partial_frame_saved_ = false;
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std::array<uint8_t, kBytesPerPacketData * 2> input_buffer_;
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// bool partial_frame_size_known_ = false;
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// size_t partial_frame_total_size_bits_ = 0;
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// size_t partial_frame_start_offset_bits_ = 0;
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// size_t partial_frame_offset_bits_ = 0; // blah internal don't use this
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// std::vector<uint8_t> partial_frame_buffer_;
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uint32_t packets_skip_ = 0;
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bool is_stream_done_ = false;
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// bool split_frame_pending_ = false;
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uint32_t split_frame_len_ = 0;
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uint32_t split_frame_len_partial_ = 0;
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uint8_t split_frame_padding_start_ = 0;
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// first byte contains bit offset information
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// first byte contains bit offset information
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std::array<uint8_t, 1 + 4096> xma_frame_;
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std::array<uint8_t, 1 + 4096> xma_frame_;
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// uint8_t* current_frame_ = nullptr;
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// conversion buffer for 2 channel frame
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std::array<uint8_t, kBytesPerFrameChannel * 2> raw_frame_;
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std::array<uint8_t, kBytesPerFrameChannel * 2> raw_frame_;
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// std::vector<uint8_t> current_frame_ = std::vector<uint8_t>(0);
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int32_t remaining_subframe_blocks_in_output_buffer_ = 0;
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uint8_t current_frame_remaining_subframes_ = 0;
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};
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};
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} // namespace apu
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} // namespace apu
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******************************************************************************
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Copyright 2023 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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******************************************************************************
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*/
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*/
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static const uint32_t kMaxFrameLength = 0x7FFF;
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static const uint32_t kMaxFrameLength = 0x7FFF;
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// Get number of frames that /begin/ in this packet.
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// Get number of frames that /begin/ in this packet. This is valid only for XMA2
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uint32_t GetPacketFrameCount(uint8_t* packet) {
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// packets
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return (uint8_t)(packet[0] >> 2);
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const uint8_t GetPacketFrameCount(const uint8_t* packet) {
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return packet[0] >> 2;
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}
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}
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const uint8_t GetPacketMetadata(const uint8_t* packet) {
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return packet[2] & 0x7;
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}
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const bool IsPacketXma2Type(const uint8_t* packet) {
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return GetPacketMetadata(packet) == 1;
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}
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const uint8_t GetPacketSkipCount(const uint8_t* packet) { return packet[3]; }
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// Get the first frame offset in bits
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// Get the first frame offset in bits
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uint32_t GetPacketFrameOffset(uint8_t* packet) {
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uint32_t GetPacketFrameOffset(const uint8_t* packet) {
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uint32_t val = (uint16_t)(((packet[0] & 0x3) << 13) | (packet[1] << 5) |
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uint32_t val = (uint16_t)(((packet[0] & 0x3) << 13) | (packet[1] << 5) |
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(packet[2] >> 3));
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(packet[2] >> 3));
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// if (val > kBitsPerPacket - kBitsPerHeader) {
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// // There is no data in this packet
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// return -1;
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// } else {
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return val + 32;
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return val + 32;
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// }
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}
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}
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uint32_t GetPacketMetadata(uint8_t* packet) {
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return (uint8_t)(packet[2] & 0x7);
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}
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uint32_t GetPacketSkipCount(uint8_t* packet) { return (uint8_t)(packet[3]); }
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} // namespace xma
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} // namespace xma
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} // namespace apu
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} // namespace apu
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} // namespace xe
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} // namespace xe
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