Update Options.mediawiki
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@ -97,7 +97,7 @@ Leave this option blank for auto-selection.
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==== Resolution scaling ====
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==== Resolution scaling ====
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This is a hack, and as such, '''bugs should be expected'''.
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This is a hack, and as such, '''bugs should be expected'''.
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Horizontal scale:
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Horizontal scale (X):
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{|
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{|
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! <code>draw_resolution_scale_x</code> =
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! <code>draw_resolution_scale_x</code> =
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@ -125,7 +125,7 @@ Horizontal scale:
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| <code>7</code>
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| <code>7</code>
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Vertical scale:
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Vertical scale (Y):
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{|
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{|
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! <code>draw_resolution_scale_y</code> =
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! <code>draw_resolution_scale_y</code> =
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@ -233,6 +233,7 @@ Allow texture and vertex fetch constants with invalid type - generally unsafe be
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| Keyboard
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| Keyboard
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| <code>winkey</code>
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| <code>winkey</code>
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*When using SDL: If your game controller is not mapped correctly, [https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt download gamecontrollerdb.txt] and place it in the folder next to your Xenia executable.
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*When using SDL: If your game controller is not mapped correctly, [https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt download gamecontrollerdb.txt] and place it in the folder next to your Xenia executable.
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== Hacks ==
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== Hacks ==
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@ -247,6 +248,7 @@ Allow texture and vertex fetch constants with invalid type - generally unsafe be
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| False (hack, needed for certain games)
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| False (hack, needed for certain games)
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| <code>false</code>
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| <code>false</code>
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* Certain games require this to set be set to false to work around crashes. This includes, but isn't limited to:
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* Certain games require this to set be set to false to work around crashes. This includes, but isn't limited to:
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** https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Arequires_protect_zero_false
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** https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Arequires_protect_zero_false
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@ -277,6 +279,8 @@ Allow texture and vertex fetch constants with invalid type - generally unsafe be
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== Video ==
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== Video ==
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=== Vsync interval ===
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=== Vsync interval ===
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If a game speeds up when vsync is disabled this will also affect game speed.
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{|
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{|
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! <code>vsync_interval</code> =
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! <code>vsync_interval</code> =
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! <code>#</code> (frametime in milliseconds)
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! <code>#</code> (frametime in milliseconds)
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@ -288,6 +292,62 @@ Allow texture and vertex fetch constants with invalid type - generally unsafe be
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| <code>8</code>
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| <code>8</code>
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=== Internal display resolution ===
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This is the same as changing the resolution on a real Xbox 360, and as such '''DOES NOT WORK WITH ALL GAMES!'''
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{|
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! <code>internal_display_resolution</code>
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! <code>#</code>
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| 640x576
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| <code>1</code>
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| 720x480
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| <code>2</code>
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| 720x476
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| <code>3</code>
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| 800x600
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| <code>4</code>
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| 848x480
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| <code>5</code>
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| 1024x768
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| <code>6</code>
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| 1152x864
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| <code>7</code>
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| 1280x720 ''(default)''
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| <code>8</code>
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| 1280x768
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| <code>9</code>
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| 1280x960
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| <code>10</code>
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| 1280x1024
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| <code>11</code>
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| 1360x768
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| <code>12</code>
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| 1440x900
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| <code>13</code>
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| 1680x1050
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| <code>14</code>
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| 1920x540
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| <code>15</code>
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| 1920x1080 '''!ONCE AGAIN, THIS IS NOT GUARANTEED TO WORK!'''
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| <code>16</code>
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=== avpack (video mode) ===
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=== avpack (video mode) ===
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{|
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{|
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! <code>avpack</code> =
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! <code>avpack</code> =
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@ -321,13 +381,28 @@ Allow texture and vertex fetch constants with invalid type - generally unsafe be
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| <code>0</code>
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| <code>0</code>
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== Audio ==
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== Hacks ==
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=== Max queued frames ===
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=== Max queued frames ===
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Allows changing max buffered audio frames to reduce audio delay.
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Allows changing max buffered audio frames to reduce audio delay.
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{|
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! <code>max_queued_frames</code> =
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! <code>max_queued_frames</code> =
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! <code>#</code>
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! <code>#</code> ''(16 minimum)''
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| Default
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| Default
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| <code>64</code>
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| <code>64</code>
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=== Clear GPU cache ===
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* Certain games require this to set be set to true to work around visual bugs. This includes, but isn't limited to:
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** https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Acpu-unimplemented-instruction
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! <code>d3d12_clear_memory_page_state</code> =
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! <code>bool</code>
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| Default
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| <code>false</code>
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| Worsens performance, but can help reduce visual anomalies like polygon explosions or corrupted textures.
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| <code>true</code>
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