Starting revival of debugger system. Work on #41.
This commit is contained in:
parent
c17122e022
commit
d548e7f770
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@ -16,3 +16,6 @@
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[submodule "third_party/beaengine"]
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path = third_party/beaengine
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url = https://github.com/benvanik/beaengine.git
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[submodule "third_party/wslay"]
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path = third_party/wslay
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url = https://github.com/benvanik/wslay.git
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@ -1,13 +0,0 @@
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# Copyright 2013 Ben Vanik. All Rights Reserved.
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{
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'sources': [
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'client.cc',
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'client.h',
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'content_source.cc',
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'content_source.h',
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'debugger.cc',
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'debugger.h',
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'listener.cc',
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'listener.h',
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],
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}
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@ -0,0 +1,26 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/debug/debug_client.h>
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#include <xenia/debug/debug_server.h>
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using namespace xe;
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using namespace xe::debug;
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DebugClient::DebugClient(DebugServer* debug_server) :
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debug_server_(debug_server) {
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debug_server_->AddClient(this);
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}
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DebugClient::~DebugClient() {
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debug_server_->RemoveClient(this);
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}
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@ -0,0 +1,40 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DEBUG_DEBUG_CLIENT_H_
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#define XENIA_DEBUG_DEBUG_CLIENT_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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XEDECLARECLASS2(xe, debug, DebugServer);
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namespace xe {
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namespace debug {
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class DebugClient {
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public:
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DebugClient(DebugServer* debug_server);
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virtual ~DebugClient();
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virtual int Setup() = 0;
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protected:
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DebugServer* debug_server_;
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};
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DEBUG_DEBUG_CLIENT_H_
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@ -0,0 +1,97 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/debug/debug_server.h>
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#include <gflags/gflags.h>
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#include <xenia/emulator.h>
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#include <xenia/debug/debug_client.h>
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#include <xenia/debug/protocol.h>
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#include <xenia/debug/protocols/gdb/gdb_protocol.h>
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#include <xenia/debug/protocols/ws/ws_protocol.h>
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using namespace xe;
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using namespace xe::debug;
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DEFINE_bool(wait_for_debugger, false,
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"Whether to wait for the debugger to attach before launching.");
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DebugServer::DebugServer(Emulator* emulator) :
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emulator_(emulator) {
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//protocols_.push_back(
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// new protocols::gdb::GDBProtocol(this, gdb_port));
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protocols_.push_back(
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new protocols::ws::WSProtocol(this));
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}
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DebugServer::~DebugServer() {
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Shutdown();
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}
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int DebugServer::Startup() {
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// HACK(benvanik): say we are ok even if we have no listener.
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if (!protocols_.size()) {
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return 0;
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}
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// Start listeners.
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// This may launch threads and such.
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for (std::vector<Protocol*>::iterator it = protocols_.begin();
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it != protocols_.end(); ++it) {
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Protocol* protocol = *it;
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if (protocol->Setup()) {
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return 1;
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}
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}
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// If desired, wait until the first client connects.
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if (FLAGS_wait_for_debugger) {
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//XELOGI("Waiting for debugger on port %d...", FLAGS_remote_debug_port);
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//if (listener_->WaitForClient()) {
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// return 1;
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//}
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XELOGI("Debugger attached, continuing...");
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}
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return 0;
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}
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void DebugServer::Shutdown() {
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std::vector<DebugClient*> clients(clients_.begin(), clients_.end());
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clients_.clear();
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for (std::vector<DebugClient*>::iterator it = clients.begin();
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it != clients.end(); ++it) {
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delete *it;
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}
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std::vector<Protocol*> protocols(protocols_.begin(), protocols_.end());
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protocols_.clear();
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for (std::vector<Protocol*>::iterator it = protocols.begin();
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it != protocols.end(); ++it) {
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delete *it;
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}
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}
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void DebugServer::AddClient(DebugClient* debug_client) {
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clients_.push_back(debug_client);
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}
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void DebugServer::RemoveClient(DebugClient* debug_client) {
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for (std::vector<DebugClient*>::iterator it = clients_.begin();
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it != clients_.end(); ++it) {
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if (*it == debug_client) {
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clients_.erase(it);
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return;
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}
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}
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}
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@ -0,0 +1,53 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DEBUG_DEBUG_SERVER_H_
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#define XENIA_DEBUG_DEBUG_SERVER_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <vector>
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XEDECLARECLASS1(xe, Emulator);
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XEDECLARECLASS2(xe, debug, DebugClient);
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XEDECLARECLASS2(xe, debug, Protocol);
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namespace xe {
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namespace debug {
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class DebugServer {
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public:
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DebugServer(Emulator* emulator);
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virtual ~DebugServer();
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int Startup();
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void Shutdown();
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private:
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void AddClient(DebugClient* debug_client);
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void RemoveClient(DebugClient* debug_client);
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friend class DebugClient;
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private:
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Emulator* emulator_;
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std::vector<Protocol*> protocols_;
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std::vector<DebugClient*> clients_;
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};
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DEBUG_DEBUG_SERVER_H_
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@ -7,16 +7,16 @@
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******************************************************************************
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*/
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#include <xenia/dbg/listener.h>
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#include <xenia/debug/protocol.h>
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using namespace xe;
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using namespace xe::dbg;
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using namespace xe::debug;
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Listener::Listener(Debugger* debugger) :
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debugger_(debugger) {
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Protocol::Protocol(DebugServer* debug_server) :
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debug_server_(debug_server) {
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}
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Listener::~Listener() {
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Protocol::~Protocol() {
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}
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@ -7,35 +7,35 @@
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******************************************************************************
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*/
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#ifndef XENIA_DBG_LISTENER_H_
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#define XENIA_DBG_LISTENER_H_
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#ifndef XENIA_DEBUG_PROTOCOL_H_
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#define XENIA_DEBUG_PROTOCOL_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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XEDECLARECLASS2(xe, debug, DebugServer);
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namespace xe {
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namespace dbg {
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namespace debug {
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class Debugger;
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class Listener {
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class Protocol {
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public:
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Listener(Debugger* debugger);
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virtual ~Listener();
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Protocol(DebugServer* debug_server);
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virtual ~Protocol();
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virtual int Setup() = 0;
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virtual int WaitForClient() = 0;
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protected:
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Debugger* debugger_;
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DebugServer* debug_server_;
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};
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} // namespace dbg
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DBG_LISTENER_H_
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#endif // XENIA_DEBUG_PROTOCOL_H_
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/debug/protocols/gdb/gdb_client.h>
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#include <xenia/debug/debug_server.h>
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using namespace xe;
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using namespace xe::debug;
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using namespace xe::debug::protocols::gdb;
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#if 0
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GDBClient::GDBClient(DebugServer* debug_server, int socket_id) :
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DebugClient(debug_server),
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thread_(NULL),
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socket_id_(socket_id) {
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mutex_ = xe_mutex_alloc(1000);
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loop_ = xe_socket_loop_create(socket_id);
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}
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GDBClient::~GDBClient() {
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xe_mutex_t* mutex = mutex_;
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xe_mutex_lock(mutex);
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mutex_ = NULL;
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xe_socket_close(socket_id_);
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socket_id_ = 0;
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xe_socket_loop_destroy(loop_);
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loop_ = NULL;
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xe_mutex_unlock(mutex);
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xe_mutex_free(mutex);
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xe_thread_release(thread_);
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}
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int GDBClient::socket_id() {
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return socket_id_;
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}
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int GDBClient::Setup() {
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// Prep the socket.
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xe_socket_set_keepalive(socket_id_, true);
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xe_socket_set_nodelay(socket_id_, true);
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thread_ = xe_thread_create("Debugger Client", StartCallback, this);
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return xe_thread_start(thread_);
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}
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void GDBClient::StartCallback(void* param) {
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GDBClient* client = reinterpret_cast<GDBClient*>(param);
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client->EventThread();
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}
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namespace {
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int64_t WsClientSendCallback(wslay_event_context_ptr ctx,
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const uint8_t* data, size_t len, int flags,
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void* user_data) {
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GDBClient* client = reinterpret_cast<GDBClient*>(user_data);
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int error_code = 0;
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int64_t r;
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while ((r = xe_socket_send(client->socket_id(), data, len, 0,
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&error_code)) == -1 && error_code == EINTR);
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if (r == -1) {
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if (error_code == EAGAIN || error_code == EWOULDBLOCK) {
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wslay_event_set_error(ctx, GDBLAY_ERR_WOULDBLOCK);
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} else {
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wslay_event_set_error(ctx, GDBLAY_ERR_CALLBACK_FAILURE);
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}
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}
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return r;
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}
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int64_t WsClientRecvCallback(wslay_event_context_ptr ctx,
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uint8_t* data, size_t len, int flags,
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void* user_data) {
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GDBClient* client = reinterpret_cast<GDBClient*>(user_data);
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int error_code = 0;
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int64_t r;
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while ((r = xe_socket_recv(client->socket_id(), data, len, 0,
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&error_code)) == -1 && error_code == EINTR);
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if (r == -1) {
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if (error_code == EAGAIN || error_code == EWOULDBLOCK) {
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wslay_event_set_error(ctx, GDBLAY_ERR_WOULDBLOCK);
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} else {
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wslay_event_set_error(ctx, GDBLAY_ERR_CALLBACK_FAILURE);
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}
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} else if (r == 0) {
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wslay_event_set_error(ctx, GDBLAY_ERR_CALLBACK_FAILURE);
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r = -1;
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}
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return r;
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}
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void GDBClientOnMsgCallback(wslay_event_context_ptr ctx,
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const struct wslay_event_on_msg_recv_arg* arg,
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void* user_data) {
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if (wslay_is_ctrl_frame(arg->opcode)) {
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// Ignore control frames.
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return;
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}
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GDBClient* client = reinterpret_cast<GDBClient*>(user_data);
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switch (arg->opcode) {
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case GDBLAY_TEXT_FRAME:
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XELOGW("Text frame ignored; use binary messages");
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break;
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case GDBLAY_BINARY_FRAME:
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client->OnMessage(arg->msg, arg->msg_length);
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break;
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default:
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// Unknown opcode - some frame stuff?
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break;
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}
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}
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std::string EncodeBase64(const uint8_t* input, size_t length) {
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static const char b64[] =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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std::string result;
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size_t remaining = length;
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size_t n = 0;
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while (remaining) {
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result.push_back(b64[input[n] >> 2]);
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result.push_back(b64[((input[n] & 0x03) << 4) |
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((input[n + 1] & 0xf0) >> 4)]);
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remaining--;
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if (remaining) {
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result.push_back(b64[((input[n + 1] & 0x0f) << 2) |
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((input[n + 2] & 0xc0) >> 6)]);
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remaining--;
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} else {
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result.push_back('=');
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}
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if (remaining) {
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result.push_back(b64[input[n + 2] & 0x3f]);
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remaining--;
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} else {
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result.push_back('=');
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}
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n += 3;
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}
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return result;
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}
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}
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int GDBClient::PerformHandshake() {
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std::string headers;
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uint8_t buffer[4096];
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int error_code = 0;
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int64_t r;
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while (true) {
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while ((r = xe_socket_recv(socket_id_, buffer, sizeof(buffer), 0,
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&error_code)) == -1 && error_code == EINTR);
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if (r == -1) {
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if (error_code == EWOULDBLOCK || error_code == EAGAIN) {
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if (!headers.size()) {
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// Nothing read yet - spin.
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continue;
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}
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break;
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} else {
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XELOGE("HTTP header read failure");
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return 1;
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}
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} else if (r == 0) {
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// EOF.
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XELOGE("HTTP header EOF");
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return 2;
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} else {
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headers.append(buffer, buffer + r);
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if (headers.size() > 8192) {
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XELOGE("HTTP headers exceeded max buffer size");
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return 3;
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}
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}
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}
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if (headers.find("\r\n\r\n") == std::string::npos) {
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XELOGE("Incomplete HTTP headers: %s", headers.c_str());
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return 1;
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}
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// Parse the headers to verify its a websocket request.
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std::string::size_type keyhdstart;
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if (headers.find("Upgrade: websocket\r\n") == std::string::npos ||
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headers.find("Connection: Upgrade\r\n") == std::string::npos ||
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(keyhdstart = headers.find("Sec-WebSocket-Key: ")) ==
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std::string::npos) {
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XELOGW("HTTP connection does not contain websocket headers");
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return 2;
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}
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keyhdstart += 19;
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std::string::size_type keyhdend = headers.find("\r\n", keyhdstart);
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std::string client_key = headers.substr(keyhdstart, keyhdend - keyhdstart);
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std::string accept_key = client_key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
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uint8_t accept_sha[20];
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SHA1((uint8_t*)accept_key.c_str(), accept_key.size(), accept_sha);
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accept_key = EncodeBase64(accept_sha, sizeof(accept_sha));
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// Write the response to upgrade the connection.
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std::string response =
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"HTTP/1.1 101 Switching Protocols\r\n"
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"Upgrade: websocket\r\n"
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"Connection: Upgrade\r\n"
|
||||
"Sec-WebSocket-Accept: " + accept_key + "\r\n"
|
||||
"\r\n";
|
||||
size_t write_offset = 0;
|
||||
size_t write_length = response.size();
|
||||
while (true) {
|
||||
while ((r = xe_socket_send(socket_id_,
|
||||
(uint8_t*)response.c_str() + write_offset,
|
||||
write_length, 0, &error_code)) == -1 &&
|
||||
error_code == EINTR);
|
||||
if (r == -1) {
|
||||
if (error_code == EAGAIN || error_code == EWOULDBLOCK) {
|
||||
break;
|
||||
} else {
|
||||
XELOGE("HTTP response write failure");
|
||||
return 4;
|
||||
}
|
||||
} else {
|
||||
write_offset += r;
|
||||
write_length -= r;
|
||||
if (!write_length) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void GDBClient::EventThread() {
|
||||
// Enable non-blocking IO on the socket.
|
||||
xe_socket_set_nonblock(socket_id_, true);
|
||||
|
||||
// First run the HTTP handshake.
|
||||
// This will fail if the connection is not for websockets.
|
||||
if (PerformHandshake()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Prep callbacks.
|
||||
struct wslay_event_callbacks callbacks = {
|
||||
(wslay_event_recv_callback)WsClientRecvCallback,
|
||||
(wslay_event_send_callback)WsClientSendCallback,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
GDBClientOnMsgCallback,
|
||||
};
|
||||
|
||||
// Prep the websocket server context.
|
||||
wslay_event_context_ptr ctx;
|
||||
wslay_event_context_server_init(&ctx, &callbacks, this);
|
||||
|
||||
// Loop forever.
|
||||
while (wslay_event_want_read(ctx) || wslay_event_want_write(ctx)) {
|
||||
// Wait on the event.
|
||||
if (xe_socket_loop_poll(loop_,
|
||||
!!wslay_event_want_read(ctx),
|
||||
!!wslay_event_want_write(ctx))) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Handle any self-generated events to queue messages.
|
||||
if (xe_socket_loop_check_queued_write(loop_)) {
|
||||
xe_mutex_lock(mutex_);
|
||||
for (std::vector<struct wslay_event_msg>::iterator it =
|
||||
pending_messages_.begin(); it != pending_messages_.end(); it++) {
|
||||
struct wslay_event_msg* msg = &*it;
|
||||
wslay_event_queue_msg(ctx, msg);
|
||||
}
|
||||
pending_messages_.clear();
|
||||
xe_mutex_unlock(mutex_);
|
||||
}
|
||||
|
||||
// Handle websocket messages.
|
||||
if ((xe_socket_loop_check_socket_recv(loop_) && wslay_event_recv(ctx)) ||
|
||||
(xe_socket_loop_check_socket_send(loop_) && wslay_event_send(ctx))) {
|
||||
// Error handling the event.
|
||||
XELOGE("Error handling WebSocket data");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
wslay_event_context_free(ctx);
|
||||
}
|
||||
|
||||
void GDBClient::Write(uint8_t** buffers, size_t* lengths, size_t count) {
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
size_t combined_length;
|
||||
uint8_t* combined_buffer;
|
||||
if (count == 1) {
|
||||
// Single buffer, just copy.
|
||||
combined_length = lengths[0];
|
||||
combined_buffer = (uint8_t*)xe_malloc(lengths[0]);
|
||||
XEIGNORE(xe_copy_memory(combined_buffer, combined_length,
|
||||
buffers[0], lengths[0]));
|
||||
} else {
|
||||
// Multiple buffers, merge.
|
||||
combined_length = 0;
|
||||
for (size_t n = 0; n < count; n++) {
|
||||
combined_length += lengths[n];
|
||||
}
|
||||
combined_buffer = (uint8_t*)xe_malloc(combined_length);
|
||||
for (size_t n = 0, offset = 0; n < count; n++) {
|
||||
XEIGNORE(xe_copy_memory(
|
||||
combined_buffer + offset, combined_length - offset,
|
||||
buffers[n], lengths[n]));
|
||||
offset += lengths[n];
|
||||
}
|
||||
}
|
||||
|
||||
struct wslay_event_msg msg = {
|
||||
GDBLAY_BINARY_FRAME,
|
||||
combined_buffer,
|
||||
combined_length,
|
||||
};
|
||||
|
||||
xe_mutex_lock(mutex_);
|
||||
pending_messages_.push_back(msg);
|
||||
bool needs_signal = pending_messages_.size() == 1;
|
||||
xe_mutex_unlock(mutex_);
|
||||
|
||||
if (needs_signal) {
|
||||
// Notify the poll().
|
||||
xe_socket_loop_set_queued_write(loop_);
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,58 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_
|
||||
#define XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_
|
||||
|
||||
#include <xenia/common.h>
|
||||
#include <xenia/core.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <xenia/debug/debug_client.h>
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace debug {
|
||||
namespace protocols {
|
||||
namespace gdb {
|
||||
|
||||
|
||||
class GDBClient : public DebugClient {
|
||||
public:
|
||||
GDBClient(DebugServer* debug_server, int socket_id);
|
||||
virtual ~GDBClient();
|
||||
|
||||
socket_t socket_id();
|
||||
|
||||
virtual int Setup();
|
||||
|
||||
void Write(uint8_t** buffers, size_t* lengths, size_t count);
|
||||
|
||||
private:
|
||||
static void StartCallback(void* param);
|
||||
|
||||
int PerformHandshake();
|
||||
void EventThread();
|
||||
|
||||
xe_thread_ref thread_;
|
||||
|
||||
socket_t socket_id_;
|
||||
xe_socket_loop_t* loop_;
|
||||
xe_mutex_t* mutex_;
|
||||
};
|
||||
|
||||
|
||||
} // namespace gdb
|
||||
} // namespace protocols
|
||||
} // namespace debug
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_
|
|
@ -0,0 +1,88 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <xenia/debug/protocols/gdb/gdb_protocol.h>
|
||||
|
||||
#include <xenia/debug/protocols/gdb/gdb_client.h>
|
||||
|
||||
#include <gflags/gflags.h>
|
||||
|
||||
|
||||
DEFINE_int32(gdb_debug_port, 6201,
|
||||
"Remote debugging port for GDB TCP connections.");
|
||||
|
||||
|
||||
using namespace xe;
|
||||
using namespace xe::debug;
|
||||
using namespace xe::debug::protocols::gdb;
|
||||
|
||||
|
||||
GDBProtocol::GDBProtocol(DebugServer* debug_server) :
|
||||
Protocol(debug_server) {
|
||||
port_ = FLAGS_gdb_debug_port;
|
||||
}
|
||||
|
||||
GDBProtocol::~GDBProtocol() {
|
||||
if (socket_id_) {
|
||||
xe_socket_close(socket_id_);
|
||||
}
|
||||
}
|
||||
|
||||
int GDBProtocol::Setup() {
|
||||
if (port_ == 0 || port_ == -1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
xe_socket_init();
|
||||
|
||||
socket_id_ = xe_socket_create_tcp();
|
||||
if (socket_id_ == XE_INVALID_SOCKET) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
xe_socket_set_keepalive(socket_id_, true);
|
||||
xe_socket_set_reuseaddr(socket_id_, true);
|
||||
xe_socket_set_nodelay(socket_id_, true);
|
||||
|
||||
if (xe_socket_bind(socket_id_, port_)) {
|
||||
XELOGE("Could not bind listen socket: %d", errno);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (xe_socket_listen(socket_id_)) {
|
||||
xe_socket_close(socket_id_);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GDBProtocol::WaitForClient() {
|
||||
if (!socket_id_) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Accept the first connection we get.
|
||||
xe_socket_connection_t client_info;
|
||||
if (xe_socket_accept(socket_id_, &client_info)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
XELOGI("GDB debugger connected from %s", client_info.addr);
|
||||
|
||||
// Create the client object.
|
||||
// Note that the client will delete itself when done.
|
||||
GDBClient* client = new GDBClient(debug_server_, client_info.socket);
|
||||
if (client->Setup()) {
|
||||
// Client failed to setup - abort.
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_
|
||||
#define XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_
|
||||
|
||||
#include <xenia/common.h>
|
||||
#include <xenia/core.h>
|
||||
|
||||
#include <xenia/debug/protocol.h>
|
||||
|
||||
|
||||
XEDECLARECLASS2(xe, debug, DebugServer);
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace debug {
|
||||
namespace protocols {
|
||||
namespace gdb {
|
||||
|
||||
|
||||
class GDBProtocol : public Protocol {
|
||||
public:
|
||||
GDBProtocol(DebugServer* debug_server);
|
||||
virtual ~GDBProtocol();
|
||||
|
||||
virtual int Setup();
|
||||
virtual int WaitForClient();
|
||||
|
||||
protected:
|
||||
uint32_t port_;
|
||||
|
||||
socket_t socket_id_;
|
||||
};
|
||||
|
||||
|
||||
} // namespace gdb
|
||||
} // namespace protocols
|
||||
} // namespace debug
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_
|
|
@ -0,0 +1,9 @@
|
|||
# Copyright 2013 Ben Vanik. All Rights Reserved.
|
||||
{
|
||||
'sources': [
|
||||
'gdb_client.cc',
|
||||
'gdb_client.h',
|
||||
'gdb_protocol.cc',
|
||||
'gdb_protocol.h',
|
||||
],
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
# Copyright 2013 Ben Vanik. All Rights Reserved.
|
||||
{
|
||||
'includes': [
|
||||
'gdb/sources.gypi',
|
||||
'ws/sources.gypi',
|
||||
],
|
||||
}
|
|
@ -0,0 +1,235 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <xenia/debug/protocols/ws/simple_sha1.h>
|
||||
|
||||
#if XE_PLATFORM(WIN32)
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <arpa/inet.h>
|
||||
#endif // WIN32
|
||||
|
||||
|
||||
using namespace xe;
|
||||
using namespace xe::debug::protocols::ws;
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
|
||||
// http://git.kernel.org/?p=git/git.git;a=blob;f=block-sha1/sha1.c
|
||||
|
||||
/*
|
||||
* SHA1 routine optimized to do word accesses rather than byte accesses,
|
||||
* and to avoid unnecessary copies into the context array.
|
||||
*
|
||||
* This was initially based on the Mozilla SHA1 implementation, although
|
||||
* none of the original Mozilla code remains.
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
size_t size;
|
||||
uint32_t H[5];
|
||||
uint32_t W[16];
|
||||
} SHA_CTX;
|
||||
|
||||
#define SHA_ROT(X,l,r) (((X) << (l)) | ((X) >> (r)))
|
||||
#define SHA_ROL(X,n) SHA_ROT(X,n,32-(n))
|
||||
#define SHA_ROR(X,n) SHA_ROT(X,32-(n),n)
|
||||
|
||||
#define setW(x, val) (*(volatile unsigned int *)&W(x) = (val))
|
||||
|
||||
#define get_be32(p) ntohl(*(unsigned int *)(p))
|
||||
#define put_be32(p, v) do { *(unsigned int *)(p) = htonl(v); } while (0)
|
||||
|
||||
#define W(x) (array[(x)&15])
|
||||
|
||||
#define SHA_SRC(t) get_be32((unsigned char *) block + (t)*4)
|
||||
#define SHA_MIX(t) SHA_ROL(W((t)+13) ^ W((t)+8) ^ W((t)+2) ^ W(t), 1);
|
||||
|
||||
#define SHA_ROUND(t, input, fn, constant, A, B, C, D, E) do { \
|
||||
unsigned int TEMP = input(t); setW(t, TEMP); \
|
||||
E += TEMP + SHA_ROL(A,5) + (fn) + (constant); \
|
||||
B = SHA_ROR(B, 2); } while (0)
|
||||
|
||||
#define T_0_15(t, A, B, C, D, E) SHA_ROUND(t, SHA_SRC, (((C^D)&B)^D) , 0x5a827999, A, B, C, D, E )
|
||||
#define T_16_19(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (((C^D)&B)^D) , 0x5a827999, A, B, C, D, E )
|
||||
#define T_20_39(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (B^C^D) , 0x6ed9eba1, A, B, C, D, E )
|
||||
#define T_40_59(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, ((B&C)+(D&(B^C))) , 0x8f1bbcdc, A, B, C, D, E )
|
||||
#define T_60_79(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (B^C^D) , 0xca62c1d6, A, B, C, D, E )
|
||||
|
||||
static void SHA1_Block(SHA_CTX *ctx, const void *block) {
|
||||
uint32_t A = ctx->H[0];
|
||||
uint32_t B = ctx->H[1];
|
||||
uint32_t C = ctx->H[2];
|
||||
uint32_t D = ctx->H[3];
|
||||
uint32_t E = ctx->H[4];
|
||||
|
||||
uint32_t array[16];
|
||||
|
||||
/* Round 1 - iterations 0-16 take their input from 'block' */
|
||||
T_0_15( 0, A, B, C, D, E);
|
||||
T_0_15( 1, E, A, B, C, D);
|
||||
T_0_15( 2, D, E, A, B, C);
|
||||
T_0_15( 3, C, D, E, A, B);
|
||||
T_0_15( 4, B, C, D, E, A);
|
||||
T_0_15( 5, A, B, C, D, E);
|
||||
T_0_15( 6, E, A, B, C, D);
|
||||
T_0_15( 7, D, E, A, B, C);
|
||||
T_0_15( 8, C, D, E, A, B);
|
||||
T_0_15( 9, B, C, D, E, A);
|
||||
T_0_15(10, A, B, C, D, E);
|
||||
T_0_15(11, E, A, B, C, D);
|
||||
T_0_15(12, D, E, A, B, C);
|
||||
T_0_15(13, C, D, E, A, B);
|
||||
T_0_15(14, B, C, D, E, A);
|
||||
T_0_15(15, A, B, C, D, E);
|
||||
|
||||
/* Round 1 - tail. Input from 512-bit mixing array */
|
||||
T_16_19(16, E, A, B, C, D);
|
||||
T_16_19(17, D, E, A, B, C);
|
||||
T_16_19(18, C, D, E, A, B);
|
||||
T_16_19(19, B, C, D, E, A);
|
||||
|
||||
/* Round 2 */
|
||||
T_20_39(20, A, B, C, D, E);
|
||||
T_20_39(21, E, A, B, C, D);
|
||||
T_20_39(22, D, E, A, B, C);
|
||||
T_20_39(23, C, D, E, A, B);
|
||||
T_20_39(24, B, C, D, E, A);
|
||||
T_20_39(25, A, B, C, D, E);
|
||||
T_20_39(26, E, A, B, C, D);
|
||||
T_20_39(27, D, E, A, B, C);
|
||||
T_20_39(28, C, D, E, A, B);
|
||||
T_20_39(29, B, C, D, E, A);
|
||||
T_20_39(30, A, B, C, D, E);
|
||||
T_20_39(31, E, A, B, C, D);
|
||||
T_20_39(32, D, E, A, B, C);
|
||||
T_20_39(33, C, D, E, A, B);
|
||||
T_20_39(34, B, C, D, E, A);
|
||||
T_20_39(35, A, B, C, D, E);
|
||||
T_20_39(36, E, A, B, C, D);
|
||||
T_20_39(37, D, E, A, B, C);
|
||||
T_20_39(38, C, D, E, A, B);
|
||||
T_20_39(39, B, C, D, E, A);
|
||||
|
||||
/* Round 3 */
|
||||
T_40_59(40, A, B, C, D, E);
|
||||
T_40_59(41, E, A, B, C, D);
|
||||
T_40_59(42, D, E, A, B, C);
|
||||
T_40_59(43, C, D, E, A, B);
|
||||
T_40_59(44, B, C, D, E, A);
|
||||
T_40_59(45, A, B, C, D, E);
|
||||
T_40_59(46, E, A, B, C, D);
|
||||
T_40_59(47, D, E, A, B, C);
|
||||
T_40_59(48, C, D, E, A, B);
|
||||
T_40_59(49, B, C, D, E, A);
|
||||
T_40_59(50, A, B, C, D, E);
|
||||
T_40_59(51, E, A, B, C, D);
|
||||
T_40_59(52, D, E, A, B, C);
|
||||
T_40_59(53, C, D, E, A, B);
|
||||
T_40_59(54, B, C, D, E, A);
|
||||
T_40_59(55, A, B, C, D, E);
|
||||
T_40_59(56, E, A, B, C, D);
|
||||
T_40_59(57, D, E, A, B, C);
|
||||
T_40_59(58, C, D, E, A, B);
|
||||
T_40_59(59, B, C, D, E, A);
|
||||
|
||||
/* Round 4 */
|
||||
T_60_79(60, A, B, C, D, E);
|
||||
T_60_79(61, E, A, B, C, D);
|
||||
T_60_79(62, D, E, A, B, C);
|
||||
T_60_79(63, C, D, E, A, B);
|
||||
T_60_79(64, B, C, D, E, A);
|
||||
T_60_79(65, A, B, C, D, E);
|
||||
T_60_79(66, E, A, B, C, D);
|
||||
T_60_79(67, D, E, A, B, C);
|
||||
T_60_79(68, C, D, E, A, B);
|
||||
T_60_79(69, B, C, D, E, A);
|
||||
T_60_79(70, A, B, C, D, E);
|
||||
T_60_79(71, E, A, B, C, D);
|
||||
T_60_79(72, D, E, A, B, C);
|
||||
T_60_79(73, C, D, E, A, B);
|
||||
T_60_79(74, B, C, D, E, A);
|
||||
T_60_79(75, A, B, C, D, E);
|
||||
T_60_79(76, E, A, B, C, D);
|
||||
T_60_79(77, D, E, A, B, C);
|
||||
T_60_79(78, C, D, E, A, B);
|
||||
T_60_79(79, B, C, D, E, A);
|
||||
|
||||
ctx->H[0] += A;
|
||||
ctx->H[1] += B;
|
||||
ctx->H[2] += C;
|
||||
ctx->H[3] += D;
|
||||
ctx->H[4] += E;
|
||||
}
|
||||
|
||||
void SHA1_Update(SHA_CTX *ctx, const void *data, unsigned long len)
|
||||
{
|
||||
uint32_t lenW = ctx->size & 63;
|
||||
ctx->size += len;
|
||||
|
||||
if (lenW) {
|
||||
uint32_t left = 64 - lenW;
|
||||
if (len < left) {
|
||||
left = len;
|
||||
}
|
||||
memcpy(lenW + (char *)ctx->W, data, left);
|
||||
lenW = (lenW + left) & 63;
|
||||
len -= left;
|
||||
data = ((const char *)data + left);
|
||||
if (lenW) {
|
||||
return;
|
||||
}
|
||||
SHA1_Block(ctx, ctx->W);
|
||||
}
|
||||
while (len >= 64) {
|
||||
SHA1_Block(ctx, data);
|
||||
data = ((const char *)data + 64);
|
||||
len -= 64;
|
||||
}
|
||||
if (len) {
|
||||
memcpy(ctx->W, data, len);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void xe::debug::protocols::ws::SHA1(
|
||||
const uint8_t* data, size_t length, uint8_t out_hash[20]) {
|
||||
static const uint8_t pad[64] = { 0x80 };
|
||||
|
||||
SHA_CTX ctx = {
|
||||
0,
|
||||
{
|
||||
0x67452301,
|
||||
0xefcdab89,
|
||||
0x98badcfe,
|
||||
0x10325476,
|
||||
0xc3d2e1f0,
|
||||
},
|
||||
{ 0 }
|
||||
};
|
||||
|
||||
SHA1_Update(&ctx, data, (unsigned long)length);
|
||||
|
||||
uint32_t padlen[2] = {
|
||||
htonl((uint32_t)(ctx.size >> 29)),
|
||||
htonl((uint32_t)(ctx.size << 3)),
|
||||
};
|
||||
|
||||
size_t i = ctx.size & 63;
|
||||
SHA1_Update(&ctx, pad, 1 + (63 & (55 - i)));
|
||||
SHA1_Update(&ctx, padlen, 8);
|
||||
|
||||
for (size_t n = 0; n < 5; n++) {
|
||||
put_be32(out_hash + n * 4, ctx.H[n]);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license = see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_
|
||||
#define XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_
|
||||
|
||||
#include <xenia/common.h>
|
||||
#include <xenia/core.h>
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace debug {
|
||||
namespace protocols {
|
||||
namespace ws {
|
||||
|
||||
|
||||
// This is a (likely) slow SHA1 designed for use on small values such as
|
||||
// Websocket security keys. If we need something more complex it'd be best
|
||||
// to use a real library.
|
||||
void SHA1(const uint8_t* data, size_t length, uint8_t out_hash[20]);
|
||||
|
||||
|
||||
} // namespace ws
|
||||
} // namespace protocols
|
||||
} // namespace debug
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_
|
|
@ -0,0 +1,11 @@
|
|||
# Copyright 2013 Ben Vanik. All Rights Reserved.
|
||||
{
|
||||
'sources': [
|
||||
'simple_sha1.cc',
|
||||
'simple_sha1.h',
|
||||
'ws_client.cc',
|
||||
'ws_client.h',
|
||||
'ws_protocol.cc',
|
||||
'ws_protocol.h',
|
||||
],
|
||||
}
|
|
@ -7,10 +7,10 @@
|
|||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <xenia/dbg/ws_client.h>
|
||||
#include <xenia/debug/protocols/ws/ws_client.h>
|
||||
|
||||
#include <xenia/dbg/debugger.h>
|
||||
#include <xenia/dbg/simple_sha1.h>
|
||||
#include <xenia/debug/debug_server.h>
|
||||
#include <xenia/debug/protocols/ws/simple_sha1.h>
|
||||
|
||||
#if XE_PLATFORM(WIN32)
|
||||
// Required for wslay.
|
||||
|
@ -21,11 +21,12 @@ typedef SSIZE_T ssize_t;
|
|||
|
||||
|
||||
using namespace xe;
|
||||
using namespace xe::dbg;
|
||||
using namespace xe::debug;
|
||||
using namespace xe::debug::protocols::ws;
|
||||
|
||||
|
||||
WsClient::WsClient(Debugger* debugger, int socket_id) :
|
||||
Client(debugger),
|
||||
WSClient::WSClient(DebugServer* debug_server, int socket_id) :
|
||||
DebugClient(debug_server),
|
||||
thread_(NULL),
|
||||
socket_id_(socket_id) {
|
||||
mutex_ = xe_mutex_alloc(1000);
|
||||
|
@ -33,7 +34,7 @@ WsClient::WsClient(Debugger* debugger, int socket_id) :
|
|||
loop_ = xe_socket_loop_create(socket_id);
|
||||
}
|
||||
|
||||
WsClient::~WsClient() {
|
||||
WSClient::~WSClient() {
|
||||
xe_mutex_t* mutex = mutex_;
|
||||
xe_mutex_lock(mutex);
|
||||
|
||||
|
@ -51,30 +52,30 @@ WsClient::~WsClient() {
|
|||
xe_thread_release(thread_);
|
||||
}
|
||||
|
||||
int WsClient::socket_id() {
|
||||
int WSClient::socket_id() {
|
||||
return socket_id_;
|
||||
}
|
||||
|
||||
int WsClient::Setup() {
|
||||
int WSClient::Setup() {
|
||||
// Prep the socket.
|
||||
xe_socket_set_keepalive(socket_id_, true);
|
||||
xe_socket_set_nodelay(socket_id_, true);
|
||||
|
||||
thread_ = xe_thread_create("Debugger Client", StartCallback, this);
|
||||
thread_ = xe_thread_create("WS Debugger Client", StartCallback, this);
|
||||
return xe_thread_start(thread_);
|
||||
}
|
||||
|
||||
void WsClient::StartCallback(void* param) {
|
||||
WsClient* client = reinterpret_cast<WsClient*>(param);
|
||||
void WSClient::StartCallback(void* param) {
|
||||
WSClient* client = reinterpret_cast<WSClient*>(param);
|
||||
client->EventThread();
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
int64_t WsClientSendCallback(wslay_event_context_ptr ctx,
|
||||
int64_t WSClientSendCallback(wslay_event_context_ptr ctx,
|
||||
const uint8_t* data, size_t len, int flags,
|
||||
void* user_data) {
|
||||
WsClient* client = reinterpret_cast<WsClient*>(user_data);
|
||||
WSClient* client = reinterpret_cast<WSClient*>(user_data);
|
||||
|
||||
int error_code = 0;
|
||||
int64_t r;
|
||||
|
@ -90,10 +91,10 @@ int64_t WsClientSendCallback(wslay_event_context_ptr ctx,
|
|||
return r;
|
||||
}
|
||||
|
||||
int64_t WsClientRecvCallback(wslay_event_context_ptr ctx,
|
||||
int64_t WSClientRecvCallback(wslay_event_context_ptr ctx,
|
||||
uint8_t* data, size_t len, int flags,
|
||||
void* user_data) {
|
||||
WsClient* client = reinterpret_cast<WsClient*>(user_data);
|
||||
WSClient* client = reinterpret_cast<WSClient*>(user_data);
|
||||
|
||||
int error_code = 0;
|
||||
int64_t r;
|
||||
|
@ -112,7 +113,7 @@ int64_t WsClientRecvCallback(wslay_event_context_ptr ctx,
|
|||
return r;
|
||||
}
|
||||
|
||||
void WsClientOnMsgCallback(wslay_event_context_ptr ctx,
|
||||
void WSClientOnMsgCallback(wslay_event_context_ptr ctx,
|
||||
const struct wslay_event_on_msg_recv_arg* arg,
|
||||
void* user_data) {
|
||||
if (wslay_is_ctrl_frame(arg->opcode)) {
|
||||
|
@ -120,13 +121,13 @@ void WsClientOnMsgCallback(wslay_event_context_ptr ctx,
|
|||
return;
|
||||
}
|
||||
|
||||
WsClient* client = reinterpret_cast<WsClient*>(user_data);
|
||||
WSClient* client = reinterpret_cast<WSClient*>(user_data);
|
||||
switch (arg->opcode) {
|
||||
case WSLAY_TEXT_FRAME:
|
||||
XELOGW("Text frame ignored; use binary messages");
|
||||
break;
|
||||
case WSLAY_BINARY_FRAME:
|
||||
client->OnMessage(arg->msg, arg->msg_length);
|
||||
//client->OnMessage(arg->msg, arg->msg_length);
|
||||
break;
|
||||
default:
|
||||
// Unknown opcode - some frame stuff?
|
||||
|
@ -165,7 +166,7 @@ std::string EncodeBase64(const uint8_t* input, size_t length) {
|
|||
|
||||
}
|
||||
|
||||
int WsClient::PerformHandshake() {
|
||||
int WSClient::PerformHandshake() {
|
||||
std::string headers;
|
||||
uint8_t buffer[4096];
|
||||
int error_code = 0;
|
||||
|
@ -252,7 +253,7 @@ int WsClient::PerformHandshake() {
|
|||
return 0;
|
||||
}
|
||||
|
||||
void WsClient::EventThread() {
|
||||
void WSClient::EventThread() {
|
||||
// Enable non-blocking IO on the socket.
|
||||
xe_socket_set_nonblock(socket_id_, true);
|
||||
|
||||
|
@ -264,13 +265,13 @@ void WsClient::EventThread() {
|
|||
|
||||
// Prep callbacks.
|
||||
struct wslay_event_callbacks callbacks = {
|
||||
(wslay_event_recv_callback)WsClientRecvCallback,
|
||||
(wslay_event_send_callback)WsClientSendCallback,
|
||||
(wslay_event_recv_callback)WSClientRecvCallback,
|
||||
(wslay_event_send_callback)WSClientSendCallback,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
WsClientOnMsgCallback,
|
||||
WSClientOnMsgCallback,
|
||||
};
|
||||
|
||||
// Prep the websocket server context.
|
||||
|
@ -310,7 +311,7 @@ void WsClient::EventThread() {
|
|||
wslay_event_context_free(ctx);
|
||||
}
|
||||
|
||||
void WsClient::Write(uint8_t** buffers, size_t* lengths, size_t count) {
|
||||
void WSClient::Write(uint8_t** buffers, size_t* lengths, size_t count) {
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
|
@ -7,34 +7,36 @@
|
|||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_DBG_WS_CLIENT_H_
|
||||
#define XENIA_DBG_WS_CLIENT_H_
|
||||
#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
|
||||
#define XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
|
||||
|
||||
#include <xenia/common.h>
|
||||
#include <xenia/core.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <xenia/dbg/client.h>
|
||||
#include <xenia/debug/debug_client.h>
|
||||
|
||||
|
||||
struct wslay_event_msg;
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace dbg {
|
||||
namespace debug {
|
||||
namespace protocols {
|
||||
namespace ws {
|
||||
|
||||
|
||||
class WsClient : public Client {
|
||||
class WSClient : public DebugClient {
|
||||
public:
|
||||
WsClient(Debugger* debugger, int socket_id);
|
||||
virtual ~WsClient();
|
||||
WSClient(DebugServer* debug_server, int socket_id);
|
||||
virtual ~WSClient();
|
||||
|
||||
socket_t socket_id();
|
||||
|
||||
virtual int Setup();
|
||||
|
||||
virtual void Write(uint8_t** buffers, size_t* lengths, size_t count);
|
||||
void Write(uint8_t** buffers, size_t* lengths, size_t count);
|
||||
|
||||
private:
|
||||
static void StartCallback(void* param);
|
||||
|
@ -51,8 +53,10 @@ private:
|
|||
};
|
||||
|
||||
|
||||
} // namespace dbg
|
||||
} // namespace ws
|
||||
} // namespace protocols
|
||||
} // namespace debug
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_DBG_WS_CLIENT_H_
|
||||
#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
|
|
@ -7,28 +7,38 @@
|
|||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <xenia/dbg/ws_listener.h>
|
||||
#include <xenia/debug/protocols/ws/ws_protocol.h>
|
||||
|
||||
#include <xenia/dbg/ws_client.h>
|
||||
#include <xenia/debug/protocols/ws/ws_client.h>
|
||||
|
||||
#include <gflags/gflags.h>
|
||||
|
||||
|
||||
using namespace xe;
|
||||
using namespace xe::dbg;
|
||||
using namespace xe::debug;
|
||||
using namespace xe::debug::protocols::ws;
|
||||
|
||||
|
||||
WsListener::WsListener(Debugger* debugger, uint32_t port) :
|
||||
Listener(debugger),
|
||||
port_(port) {
|
||||
DEFINE_int32(ws_debug_port, 6200,
|
||||
"Remote debugging port for ws:// connections.");
|
||||
|
||||
|
||||
WSProtocol::WSProtocol(DebugServer* debug_server) :
|
||||
Protocol(debug_server) {
|
||||
port_ = FLAGS_ws_debug_port;
|
||||
}
|
||||
|
||||
WsListener::~WsListener() {
|
||||
WSProtocol::~WSProtocol() {
|
||||
if (socket_id_) {
|
||||
xe_socket_close(socket_id_);
|
||||
}
|
||||
}
|
||||
|
||||
int WsListener::Setup() {
|
||||
int WSProtocol::Setup() {
|
||||
if (port_ == 0 || port_ == -1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
xe_socket_init();
|
||||
|
||||
socket_id_ = xe_socket_create_tcp();
|
||||
|
@ -53,18 +63,22 @@ int WsListener::Setup() {
|
|||
return 0;
|
||||
}
|
||||
|
||||
int WsListener::WaitForClient() {
|
||||
int WSProtocol::WaitForClient() {
|
||||
if (!socket_id_) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Accept the first connection we get.
|
||||
xe_socket_connection_t client_info;
|
||||
if (xe_socket_accept(socket_id_, &client_info)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
XELOGI("Debugger connected from %s", client_info.addr);
|
||||
XELOGI("WS debugger connected from %s", client_info.addr);
|
||||
|
||||
// Create the client object.
|
||||
// Note that the client will delete itself when done.
|
||||
WsClient* client = new WsClient(debugger_, client_info.socket);
|
||||
WSClient* client = new WSClient(debug_server_, client_info.socket);
|
||||
if (client->Setup()) {
|
||||
// Client failed to setup - abort.
|
||||
return 1;
|
|
@ -7,26 +7,28 @@
|
|||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_DBG_WS_LISTENER_H_
|
||||
#define XENIA_DBG_WS_LISTENER_H_
|
||||
#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_
|
||||
#define XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_
|
||||
|
||||
#include <xenia/common.h>
|
||||
#include <xenia/core.h>
|
||||
|
||||
#include <xenia/dbg/listener.h>
|
||||
#include <xenia/debug/protocol.h>
|
||||
|
||||
|
||||
XEDECLARECLASS2(xe, debug, DebugServer);
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace dbg {
|
||||
namespace debug {
|
||||
namespace protocols {
|
||||
namespace ws {
|
||||
|
||||
|
||||
class Debugger;
|
||||
|
||||
|
||||
class WsListener : public Listener {
|
||||
class WSProtocol : public Protocol {
|
||||
public:
|
||||
WsListener(Debugger* debugger, uint32_t port);
|
||||
virtual ~WsListener();
|
||||
WSProtocol(DebugServer* debug_server);
|
||||
virtual ~WSProtocol();
|
||||
|
||||
virtual int Setup();
|
||||
virtual int WaitForClient();
|
||||
|
@ -38,8 +40,10 @@ protected:
|
|||
};
|
||||
|
||||
|
||||
} // namespace dbg
|
||||
} // namespace ws
|
||||
} // namespace protocols
|
||||
} // namespace debug
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_DBG_WS_LISTENER_H_
|
||||
#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_
|
|
@ -0,0 +1,15 @@
|
|||
# Copyright 2013 Ben Vanik. All Rights Reserved.
|
||||
{
|
||||
'sources': [
|
||||
'debug_client.cc',
|
||||
'debug_client.h',
|
||||
'debug_server.cc',
|
||||
'debug_server.h',
|
||||
'protocol.cc',
|
||||
'protocol.h',
|
||||
],
|
||||
|
||||
'includes': [
|
||||
'protocols/sources.gypi',
|
||||
],
|
||||
}
|
|
@ -12,7 +12,7 @@
|
|||
#include <xenia/apu/apu.h>
|
||||
#include <xenia/cpu/cpu.h>
|
||||
#include <xenia/cpu/xenon_memory.h>
|
||||
#include <xenia/dbg/debugger.h>
|
||||
#include <xenia/debug/debug_server.h>
|
||||
#include <xenia/gpu/gpu.h>
|
||||
#include <xenia/hid/hid.h>
|
||||
#include <xenia/kernel/kernel.h>
|
||||
|
@ -23,7 +23,7 @@
|
|||
using namespace xe;
|
||||
using namespace xe::apu;
|
||||
using namespace xe::cpu;
|
||||
using namespace xe::dbg;
|
||||
using namespace xe::debug;
|
||||
using namespace xe::gpu;
|
||||
using namespace xe::hid;
|
||||
using namespace xe::kernel;
|
||||
|
@ -34,7 +34,7 @@ using namespace xe::kernel::xboxkrnl::fs;
|
|||
|
||||
Emulator::Emulator(const xechar_t* command_line) :
|
||||
memory_(0),
|
||||
debugger_(0),
|
||||
debug_server_(0),
|
||||
processor_(0),
|
||||
audio_system_(0), graphics_system_(0), input_system_(0),
|
||||
export_resolver_(0), file_system_(0),
|
||||
|
@ -45,6 +45,11 @@ Emulator::Emulator(const xechar_t* command_line) :
|
|||
Emulator::~Emulator() {
|
||||
// Note that we delete things in the reverse order they were initialized.
|
||||
|
||||
// Disconnect all debug clients first.
|
||||
if (debug_server_) {
|
||||
debug_server_->Shutdown();
|
||||
}
|
||||
|
||||
delete xam_;
|
||||
delete xboxkrnl_;
|
||||
|
||||
|
@ -55,7 +60,7 @@ Emulator::~Emulator() {
|
|||
delete audio_system_;
|
||||
delete processor_;
|
||||
|
||||
delete debugger_;
|
||||
delete debug_server_;
|
||||
|
||||
delete export_resolver_;
|
||||
}
|
||||
|
@ -74,8 +79,8 @@ X_STATUS Emulator::Setup() {
|
|||
XEEXPECTNOTNULL(export_resolver_);
|
||||
|
||||
// Create the debugger.
|
||||
debugger_ = new Debugger(this);
|
||||
XEEXPECTNOTNULL(debugger_);
|
||||
debug_server_ = new DebugServer(this);
|
||||
XEEXPECTNOTNULL(debug_server_);
|
||||
|
||||
// Initialize the CPU.
|
||||
processor_ = new Processor(this);
|
||||
|
@ -115,7 +120,7 @@ X_STATUS Emulator::Setup() {
|
|||
|
||||
// Prepare the debugger.
|
||||
// This may pause waiting for connections.
|
||||
result = debugger_->Startup();
|
||||
result = debug_server_->Startup();
|
||||
XEEXPECTZERO(result);
|
||||
|
||||
return result;
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
XEDECLARECLASS1(xe, ExportResolver);
|
||||
XEDECLARECLASS2(xe, apu, AudioSystem);
|
||||
XEDECLARECLASS2(xe, cpu, Processor);
|
||||
XEDECLARECLASS2(xe, dbg, Debugger);
|
||||
XEDECLARECLASS2(xe, debug, DebugServer);
|
||||
XEDECLARECLASS2(xe, gpu, GraphicsSystem);
|
||||
XEDECLARECLASS2(xe, hid, InputSystem);
|
||||
XEDECLARECLASS3(xe, kernel, xam, XamModule);
|
||||
|
@ -37,7 +37,7 @@ public:
|
|||
const xechar_t* command_line() const { return command_line_; }
|
||||
Memory* memory() const { return memory_; }
|
||||
|
||||
dbg::Debugger* debugger() const { return debugger_; }
|
||||
debug::DebugServer* debug_server() const { return debug_server_; }
|
||||
|
||||
cpu::Processor* processor() const { return processor_; }
|
||||
apu::AudioSystem* audio_system() const { return audio_system_; }
|
||||
|
@ -57,7 +57,7 @@ private:
|
|||
xechar_t command_line_[XE_MAX_PATH];
|
||||
Memory* memory_;
|
||||
|
||||
dbg::Debugger* debugger_;
|
||||
debug::DebugServer* debug_server_;
|
||||
|
||||
cpu::Processor* processor_;
|
||||
apu::AudioSystem* audio_system_;
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
'apu/sources.gypi',
|
||||
'core/sources.gypi',
|
||||
'cpu/sources.gypi',
|
||||
'dbg/sources.gypi',
|
||||
'debug/sources.gypi',
|
||||
'gpu/sources.gypi',
|
||||
'hid/sources.gypi',
|
||||
'kernel/sources.gypi',
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Subproject commit b3571f1ed27093e910ab8675d0c8333e5a2818ea
|
|
@ -0,0 +1,59 @@
|
|||
# Copyright 2013 Ben Vanik. All Rights Reserved.
|
||||
{
|
||||
'targets': [
|
||||
{
|
||||
'target_name': 'wslay',
|
||||
'type': '<(library)',
|
||||
|
||||
'direct_dependent_settings': {
|
||||
'include_dirs': [
|
||||
'wslay/lib/includes/',
|
||||
],
|
||||
|
||||
'defines': [
|
||||
'WSLAY_VERSION=1',
|
||||
],
|
||||
|
||||
# libraries: ws2_32 on windows
|
||||
},
|
||||
|
||||
'defines': [
|
||||
'WSLAY_VERSION="1"',
|
||||
],
|
||||
|
||||
'conditions': [
|
||||
['OS != "win"', {
|
||||
'defines': [
|
||||
'HAVE_ARPA_INET_H=1',
|
||||
'HAVE_NETINET_IN_H=1',
|
||||
],
|
||||
}],
|
||||
['OS == "win"', {
|
||||
'defines': [
|
||||
'HAVE_WINSOCK2_H=1',
|
||||
'ssize_t=long long',
|
||||
],
|
||||
}],
|
||||
],
|
||||
|
||||
'include_dirs': [
|
||||
'wslay/lib/',
|
||||
'wslay/lib/includes/',
|
||||
],
|
||||
|
||||
'sources': [
|
||||
'wslay/lib/includes/wslay/wslay.h',
|
||||
'wslay/lib/wslay_event.c',
|
||||
'wslay/lib/wslay_event.h',
|
||||
'wslay/lib/wslay_frame.c',
|
||||
'wslay/lib/wslay_frame.h',
|
||||
'wslay/lib/wslay_net.c',
|
||||
'wslay/lib/wslay_net.h',
|
||||
'wslay/lib/wslay_queue.c',
|
||||
'wslay/lib/wslay_queue.h',
|
||||
'wslay/lib/wslay_stack.c',
|
||||
'wslay/lib/wslay_stack.h',
|
||||
],
|
||||
}
|
||||
]
|
||||
}
|
|
@ -6,6 +6,7 @@
|
|||
'third_party/beaengine.gypi',
|
||||
'third_party/gflags.gypi',
|
||||
'third_party/sparsehash.gypi',
|
||||
'third_party/wslay.gypi',
|
||||
],
|
||||
|
||||
'default_configuration': 'release',
|
||||
|
@ -248,12 +249,14 @@
|
|||
'asmjit',
|
||||
'beaengine',
|
||||
'gflags',
|
||||
'wslay',
|
||||
'alloy',
|
||||
],
|
||||
'export_dependent_settings': [
|
||||
'asmjit',
|
||||
'beaengine',
|
||||
'gflags',
|
||||
'wslay',
|
||||
'alloy',
|
||||
],
|
||||
|
||||
|
|
Loading…
Reference in New Issue