[SPIR-V] Fix the build.
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c64916be94
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d512d4127f
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@ -1263,7 +1263,10 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
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assert_unhandled_case(vertex_components);
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}
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spv::Id vertex = 0;
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auto vertex_ptr = vertex_binding_map_[instr.operands[1].storage_index]
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[instr.attributes.offset];
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assert_not_zero(vertex_ptr);
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spv::Id vertex = b.createLoad(vertex_ptr);
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switch (instr.attributes.data_format) {
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case VertexFormat::k_8_8_8_8:
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case VertexFormat::k_2_10_10_10:
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@ -1277,13 +1280,9 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
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case VertexFormat::k_32_FLOAT:
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case VertexFormat::k_32_32_FLOAT:
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case VertexFormat::k_32_32_32_FLOAT:
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case VertexFormat::k_32_32_32_32_FLOAT:
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case VertexFormat::k_32_32_32_32_FLOAT: {
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// These are handled, for now.
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auto vertex_ptr = vertex_binding_map_[instr.operands[1].storage_index]
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[instr.attributes.offset];
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assert_not_zero(vertex_ptr);
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vertex = b.createLoad(vertex_ptr);
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break;
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} break;
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case VertexFormat::k_10_11_11: {
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// This needs to be converted.
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