[Kernel] CreateContent: create headers.bin file with the content info
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@ -112,7 +112,8 @@ std::vector<XCONTENT_DATA> ContentManager::ListContent(uint32_t device_id,
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auto* header = (vfs::StfsHeader*)map->data();
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content_data.content_type =
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static_cast<uint32_t>(header->metadata.content_type);
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content_data.display_name = header->metadata.display_name[0];
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content_data.display_name =
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header->metadata.get_display_name(XLanguage::kEnglish);
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// TODO: select localized display name
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// some games may expect different ones depending on language setting.
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map->Close();
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@ -184,6 +185,23 @@ X_RESULT ContentManager::CreateContent(std::string root_name,
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return X_ERROR_FUNCTION_FAILED; // Failed to create directory?
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}
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// Create .headers.bin file
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auto headers_path = package_path + ContentManager::kStfsHeadersExtension;
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auto* file = xe::filesystem::OpenFile(headers_path, "wb");
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if (!file) {
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return X_ERROR_FUNCTION_FAILED; // failed to create headers file :(
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}
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// Set headers using data from XCONTENT_DATA
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vfs::StfsHeader* header = new vfs::StfsHeader();
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// TODO: set title_id, title_name & publisher from XDBF info
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header->metadata.content_type = (xe::vfs::XContentType)data.content_type;
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header->metadata.set_display_name(data.display_name, XLanguage::kEnglish);
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// TODO: set display name locale that's currently in use
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fwrite(header, sizeof(vfs::StfsHeader), 1, file);
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fclose(file);
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delete header;
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if (!package->Mount(root_name)) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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