Actually hooking up the audio functions...
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@ -40,6 +40,7 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) :
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"xboxkrnl.exe", xboxkrnl_export_table, XECOUNT(xboxkrnl_export_table));
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// Register all exported functions.
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RegisterAudioExports(export_resolver_, kernel_state);
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RegisterDebugExports(export_resolver_, kernel_state);
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RegisterHalExports(export_resolver_, kernel_state);
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RegisterIoExports(export_resolver_, kernel_state);
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