Fixing GetTickCount.

There's likely a better way to do this (on demand), but this works for now.
This commit is contained in:
Ben Vanik 2015-02-01 09:05:35 -08:00
parent 3454d1bdf5
commit cfcd6118c2
3 changed files with 28 additions and 6 deletions

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@ -24,7 +24,8 @@ namespace xe {
namespace kernel {
XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
: XKernelModule(kernel_state, "xe:\\xboxkrnl.exe") {
: XKernelModule(kernel_state, "xe:\\xboxkrnl.exe"),
timestamp_timer_(nullptr) {
// Build the export table used for resolution.
#include "xenia/kernel/util/export_table_pre.inc"
static KernelExport xboxkrnl_export_table[] = {
@ -72,11 +73,13 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
// 0x00000000, 0x06, 0x00, 0x00, 0x00, 0x00000000, 0x0000, 0x0000
// Games seem to check if bit 26 (0x20) is set, which at least for xbox1
// was whether an HDD was present. Not sure what the other flags are.
//
// aomega08 says the value is 0x02000817, bit 27: debug mode on.
// When that is set, though, allocs crash in weird ways.
uint32_t pXboxHardwareInfo = (uint32_t)memory_->HeapAlloc(0, 16, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::XboxHardwareInfo, pXboxHardwareInfo);
poly::store_and_swap<uint32_t>(mem + pXboxHardwareInfo + 0,
0x00000000); // flags
poly::store_and_swap<uint32_t>(mem + pXboxHardwareInfo + 0, 0); // flags
poly::store_and_swap<uint8_t>(mem + pXboxHardwareInfo + 4,
0x06); // cpu count
// Remaining 11b are zeroes?
@ -120,18 +123,34 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
poly::store_and_swap<uint16_t>(mem + pXboxKrnlVersion + 0, 2);
poly::store_and_swap<uint16_t>(mem + pXboxKrnlVersion + 2, 0xFFFF);
poly::store_and_swap<uint16_t>(mem + pXboxKrnlVersion + 4, 0xFFFF);
poly::store_and_swap<uint16_t>(mem + pXboxKrnlVersion + 6, 0xFFFF);
poly::store_and_swap<uint8_t>(mem + pXboxKrnlVersion + 6, 0x80);
poly::store_and_swap<uint8_t>(mem + pXboxKrnlVersion + 7, 0x00);
// KeTimeStampBundle (ad)
// This must be updated during execution, at 1ms intevals.
// We setup a system timer here to do that.
uint32_t pKeTimeStampBundle = (uint32_t)memory_->HeapAlloc(0, 24, 0);
export_resolver_->SetVariableMapping(
"xboxkrnl.exe", ordinals::KeTimeStampBundle, pKeTimeStampBundle);
poly::store_and_swap<uint64_t>(mem + pKeTimeStampBundle + 0, 0);
poly::store_and_swap<uint64_t>(mem + pKeTimeStampBundle + 8, 0);
poly::store_and_swap<uint32_t>(mem + pKeTimeStampBundle + 12, 0);
poly::store_and_swap<uint32_t>(mem + pKeTimeStampBundle + 16, GetTickCount());
poly::store_and_swap<uint32_t>(mem + pKeTimeStampBundle + 20, 0);
CreateTimerQueueTimer(&timestamp_timer_, nullptr,
[](PVOID param, BOOLEAN timer_or_wait_fired) {
auto timestamp_bundle =
reinterpret_cast<uint8_t*>(param);
poly::store_and_swap<uint32_t>(timestamp_bundle + 16,
GetTickCount());
},
mem + pKeTimeStampBundle, 0,
1, // 1ms
WT_EXECUTEINTIMERTHREAD);
}
XboxkrnlModule::~XboxkrnlModule() {}
XboxkrnlModule::~XboxkrnlModule() {
DeleteTimerQueueTimer(nullptr, timestamp_timer_, nullptr);
}
int XboxkrnlModule::LaunchModule(const char* path) {
// Create and register the module. We keep it local to this function and

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@ -31,6 +31,7 @@ class XboxkrnlModule : public XKernelModule {
int LaunchModule(const char* path);
private:
HANDLE timestamp_timer_;
};
} // namespace kernel

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@ -277,6 +277,8 @@ SHIM_CALL KeQueryPerformanceFrequency_shim(PPCContext* ppc_state,
// XELOGD(
// "KeQueryPerformanceFrequency()");
// TODO(benvanik): return fixed 50000000?
uint64_t result = 0;
LARGE_INTEGER frequency;
if (QueryPerformanceFrequency(&frequency)) {