[App] Add support for Discord rich presence.
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@ -40,6 +40,12 @@
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[submodule "third_party/volk"]
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path = third_party/volk
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url = https://github.com/zeux/volk.git
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[submodule "third_party/discord-rpc"]
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path = third_party/discord-rpc
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url = https://github.com/discordapp/discord-rpc
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[submodule "third_party/rapidjson"]
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path = third_party/rapidjson
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url = https://github.com/Tencent/rapidjson.git
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[submodule "third_party/aes_128"]
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path = third_party/aes_128
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url = https://github.com/openluopworld/aes_128.git
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@ -232,6 +232,7 @@ solution("xenia")
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-- Include third party files first so they don't have to deal with gflags.
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include("third_party/aes_128.lua")
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include("third_party/capstone.lua")
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include("third_party/discord-rpc.lua")
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include("third_party/gflags.lua")
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include("third_party/glew.lua")
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include("third_party/glslang-spirv.lua")
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@ -246,6 +247,7 @@ solution("xenia")
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include("src/xenia")
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include("src/xenia/app")
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include("src/xenia/app/discord")
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include("src/xenia/apu")
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include("src/xenia/apu/nop")
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include("src/xenia/base")
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@ -0,0 +1,56 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "discord_presence.h"
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#include "third_party/discord-rpc/include/discord_rpc.h"
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#include "xenia/base/string.h"
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namespace xe {
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namespace discord {
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void HandleDiscordReady(const DiscordUser* request) {}
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void HandleDiscordError(int errorCode, const char* message) {}
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void HandleDiscordJoinGame(const char* joinSecret) {}
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void HandleDiscordJoinRequest(const DiscordUser* request) {}
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void HandleDiscordSpectateGame(const char* spectateSecret) {}
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void DiscordPresence::InitializeDiscord() {
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DiscordEventHandlers handlers = {};
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handlers.ready = &HandleDiscordReady;
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handlers.errored = &HandleDiscordError;
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handlers.joinGame = &HandleDiscordJoinGame;
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handlers.joinRequest = &HandleDiscordJoinRequest;
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handlers.spectateGame = &HandleDiscordSpectateGame;
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Discord_Initialize("606840046649081857", &handlers, 0, "");
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}
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void DiscordPresence::NotPlaying() {
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DiscordRichPresence discordPresence = {};
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discordPresence.state = "Idle";
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discordPresence.details = "Standby";
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discordPresence.largeImageKey = "default";
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discordPresence.instance = 1;
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Discord_UpdatePresence(&discordPresence);
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}
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void DiscordPresence::PlayingTitle(std::wstring game_title) {
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auto discord_game_title = xe::to_string(game_title);
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DiscordRichPresence discordPresence = {};
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discordPresence.state = "In Game";
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discordPresence.details = discord_game_title.c_str();
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discordPresence.smallImageKey = "default";
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discordPresence.largeImageKey = "defaultgame";
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discordPresence.instance = 1;
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Discord_UpdatePresence(&discordPresence);
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}
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void DiscordPresence::ShutdownDiscord() { Discord_Shutdown(); }
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} // namespace discord
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} // namespace xe
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@ -0,0 +1,29 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DISCORD_DISCORD_PRESENCE_H_
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#define XENIA_DISCORD_DISCORD_PRESENCE_H_
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#include <string>
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namespace xe {
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namespace discord {
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class DiscordPresence {
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public:
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static void InitializeDiscord();
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static void NotPlaying();
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static void PlayingTitle(std::wstring game_title);
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static void ShutdownDiscord();
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};
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} // namespace discord
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} // namespace xe
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#endif // XENIA_DISCORD_DISCORD_PRESENCE_H_
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@ -0,0 +1,20 @@
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project_root = "../../../.."
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include(project_root.."/tools/build")
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group("src")
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project("xenia-app-discord")
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uuid("d14c0885-22d2-40de-ab28-7b234ef2b949")
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kind("StaticLib")
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language("C++")
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links({
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"discord-rpc"
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})
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defines({
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})
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includedirs({
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project_root.."/third_party/discord-rpc/src"
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})
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files({
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"discord_presence.cc",
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"discord_presence.h"
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})
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@ -7,12 +7,15 @@
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******************************************************************************
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*/
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#include <gflags/gflags.h>
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#include "xenia/app/emulator_window.h"
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// Autogenerated by `xb premake`.
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#include "build/version.h"
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#include "third_party/imgui/imgui.h"
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#include "xenia/app/discord/discord_presence.h"
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#include "xenia/base/clock.h"
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#include "xenia/base/debugging.h"
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#include "xenia/base/logging.h"
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@ -26,6 +29,8 @@
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_drawer.h"
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DEFINE_bool(discord, false, "Enable Discord rich presence");
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namespace xe {
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namespace app {
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@ -80,6 +85,11 @@ bool EmulatorWindow::Initialize() {
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return false;
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}
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if (FLAGS_discord) {
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discord::DiscordPresence::InitializeDiscord();
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discord::DiscordPresence::NotPlaying();
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}
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UpdateTitle();
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window_->on_closed.AddListener([this](UIEvent* e) { loop_->Quit(); });
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@ -334,6 +344,9 @@ void EmulatorWindow::FileOpen() {
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void EmulatorWindow::FileClose() {
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if (emulator_->is_title_open()) {
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emulator_->TerminateTitle();
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if (FLAGS_discord) {
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discord::DiscordPresence::NotPlaying();
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}
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}
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}
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@ -431,6 +444,9 @@ void EmulatorWindow::UpdateTitle() {
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auto game_title = emulator()->game_title();
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title += xe::format_string(L" | [%.8X] %s", emulator()->title_id(),
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game_title.c_str());
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if (FLAGS_discord) {
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discord::DiscordPresence::PlayingTitle(game_title);
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}
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}
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auto graphics_system = emulator()->graphics_system();
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@ -10,6 +10,7 @@ project("xenia-app")
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links({
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"aes_128",
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"capstone",
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"discord-rpc",
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"gflags",
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"glew",
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"glslang-spirv",
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"snappy",
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"spirv-tools",
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"volk",
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"xenia-app-discord",
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"xenia-apu",
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"xenia-apu-nop",
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"xenia-base",
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@ -0,0 +1 @@
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Subproject commit ba9fe00c4de1d680cdc56605d9c0d2b4cf8e7a07
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@ -0,0 +1,37 @@
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group("third_party")
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project("discord-rpc")
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uuid("012f6131-efc0-4abd-852d-a33640732d4c")
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kind("StaticLib")
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language("C++")
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links({
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})
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defines({
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"_LIB",
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})
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includedirs({
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"discord-rpc/include",
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"rapidjson/include"
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})
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files({
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"discord-rpc/src/connection.h",
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"discord-rpc/src/discord_rpc.cpp",
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"discord-rpc/src/msg_queue.h",
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"discord-rpc/src/rpc_connection.cpp",
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"discord-rpc/src/rpc_connection.h",
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"discord-rpc/src/serialization.cpp",
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"discord-rpc/src/serialization.h"
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})
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filter("platforms:Linux")
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files({
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"discord-rpc/src/connection_unix.cpp",
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"discord-rpc/src/discord_register_linux.cpp"
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})
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filter("platforms:Mac")
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files({
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"discord-rpc/src/discord_register_osx.m"
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})
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filter("platforms:Windows")
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files({
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"discord-rpc/src/connection_win.cpp",
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"discord-rpc/src/discord_register_win.cpp"
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})
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@ -0,0 +1 @@
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Subproject commit af223d44f4e8d3772cb1ac0ce8bc2a132b51717f
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