Fix TracePlayer::PlayTraceOnThread not signifying it's done with the trace if a break is pending.
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@ -156,6 +156,7 @@ void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
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pending_packet = nullptr;
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pending_packet = nullptr;
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}
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}
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if (pending_break) {
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if (pending_break) {
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playing_trace_ = false;
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return;
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return;
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}
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}
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break;
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break;
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