[APU, SDL] Refactor sample submission
- Move sample conversion to SDL callback thread - Add early channel down-conversion
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_APU_CONVERSION_H_
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#define XENIA_APU_CONVERSION_H_
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#include <cstdint>
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#include "xenia/base/byte_order.h"
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namespace xe {
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namespace apu {
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namespace conversion {
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inline void sequential_6_BE_to_interleaved_6_LE(float* output,
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const float* input,
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size_t ch_sample_count) {
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for (size_t sample = 0; sample < ch_sample_count; sample++) {
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for (size_t channel = 0; channel < 6; channel++) {
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output[sample * 6 + channel] =
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xe::byte_swap(input[channel * ch_sample_count + sample]);
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}
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}
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}
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inline void sequential_6_BE_to_interleaved_2_LE(float* output,
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const float* input,
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size_t ch_sample_count) {
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// Default 5.1 channel mapping is fl, fr, fc, lf, bl, br
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// https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-default-channel-mapping
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for (size_t sample = 0; sample < ch_sample_count; sample++) {
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// put center on left and right, discard low frequency
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float fl = xe::byte_swap(input[0 * ch_sample_count + sample]);
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float fr = xe::byte_swap(input[1 * ch_sample_count + sample]);
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float fc = xe::byte_swap(input[2 * ch_sample_count + sample]);
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float br = xe::byte_swap(input[4 * ch_sample_count + sample]);
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float bl = xe::byte_swap(input[5 * ch_sample_count + sample]);
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float center_halved = fc * 0.5f;
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output[sample * 2] = (fl + bl + center_halved) * (1.0f / 2.5f);
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output[sample * 2 + 1] = (fr + br + center_halved) * (1.0f / 2.5f);
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}
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}
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} // namespace conversion
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} // namespace apu
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} // namespace xe
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#endif
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@ -10,9 +10,13 @@
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#include "xenia/apu/sdl/sdl_audio_driver.h"
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#include <array>
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#include <cstring>
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#include "xenia/apu/apu_flags.h"
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#include "xenia/apu/conversion.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/profiling.h"
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#include "xenia/helper/sdl/sdl_helper.h"
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namespace xe {
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@ -46,41 +50,37 @@ bool SDLAudioDriver::Initialize() {
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}
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sdl_initialized_ = true;
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SDL_AudioCallback audio_callback = [](void* userdata, Uint8* stream,
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int len) -> void {
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assert_true(len == frame_size_);
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const auto driver = static_cast<SDLAudioDriver*>(userdata);
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std::unique_lock<std::mutex> guard(driver->frames_mutex_);
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if (driver->frames_queued_.empty()) {
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memset(stream, 0, len);
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} else {
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auto buffer = driver->frames_queued_.front();
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driver->frames_queued_.pop();
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if (cvars::mute) {
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memset(stream, 0, len);
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} else {
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memcpy(stream, buffer, len);
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}
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driver->frames_unused_.push(buffer);
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auto ret = driver->semaphore_->Release(1, nullptr);
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assert_true(ret);
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}
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};
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SDL_AudioSpec wanted_spec = {};
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wanted_spec.freq = frame_frequency_;
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wanted_spec.format = AUDIO_F32;
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wanted_spec.channels = frame_channels_;
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wanted_spec.samples = channel_samples_;
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wanted_spec.callback = audio_callback;
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wanted_spec.userdata = this;
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sdl_device_id_ = SDL_OpenAudioDevice(nullptr, 0, &wanted_spec, nullptr, 0);
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SDL_AudioSpec desired_spec = {};
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SDL_AudioSpec obtained_spec;
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desired_spec.freq = frame_frequency_;
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desired_spec.format = AUDIO_F32;
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desired_spec.channels = frame_channels_;
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desired_spec.samples = channel_samples_;
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desired_spec.callback = SDLCallback;
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desired_spec.userdata = this;
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// Allow the hardware to decide between 5.1 and stereo
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int allowed_change = SDL_AUDIO_ALLOW_CHANNELS_CHANGE;
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for (int i = 0; i < 2; i++) {
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sdl_device_id_ = SDL_OpenAudioDevice(nullptr, 0, &desired_spec,
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&obtained_spec, allowed_change);
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if (sdl_device_id_ <= 0) {
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XELOGE("SDL_OpenAudioDevice() failed.");
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return false;
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}
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if (obtained_spec.channels == 2 || obtained_spec.channels == 6) {
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break;
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}
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// If the system is 4 or 7.1, let SDL convert
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allowed_change = 0;
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SDL_CloseAudioDevice(sdl_device_id_);
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sdl_device_id_ = -1;
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}
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if (sdl_device_id_ <= 0) {
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XELOGE("Failed to get a compatible SDL Audio Device.");
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return false;
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}
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sdl_device_channels_ = obtained_spec.channels;
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SDL_PauseAudioDevice(sdl_device_id_, 0);
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return true;
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@ -99,13 +99,7 @@ void SDLAudioDriver::SubmitFrame(uint32_t frame_ptr) {
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}
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}
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// interleave the data
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for (size_t index = 0, o = 0; index < channel_samples_; ++index) {
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for (size_t channel = 0, table = 0; channel < frame_channels_;
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++channel, table += channel_samples_) {
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output_frame[o++] = xe::byte_swap(input_frame[table + index]);
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}
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}
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std::memcpy(output_frame, input_frame, frame_samples_ * sizeof(float));
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{
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std::unique_lock<std::mutex> guard(frames_mutex_);
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@ -133,6 +127,45 @@ void SDLAudioDriver::Shutdown() {
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};
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}
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void SDLAudioDriver::SDLCallback(void* userdata, Uint8* stream, int len) {
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SCOPE_profile_cpu_f("apu");
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if (!userdata || !stream) {
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XELOGE("SDLAudioDriver::sdl_callback called with nullptr.");
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return;
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}
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const auto driver = static_cast<SDLAudioDriver*>(userdata);
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assert_true(len ==
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sizeof(float) * channel_samples_ * driver->sdl_device_channels_);
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std::unique_lock<std::mutex> guard(driver->frames_mutex_);
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if (driver->frames_queued_.empty()) {
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std::memset(stream, 0, len);
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} else {
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auto buffer = driver->frames_queued_.front();
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driver->frames_queued_.pop();
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if (cvars::mute) {
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std::memset(stream, 0, len);
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} else {
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switch (driver->sdl_device_channels_) {
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case 2:
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conversion::sequential_6_BE_to_interleaved_2_LE(
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reinterpret_cast<float*>(stream), buffer, channel_samples_);
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break;
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case 6:
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conversion::sequential_6_BE_to_interleaved_6_LE(
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reinterpret_cast<float*>(stream), buffer, channel_samples_);
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break;
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default:
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assert_unhandled_case(driver->sdl_device_channels_);
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break;
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}
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}
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driver->frames_unused_.push(buffer);
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auto ret = driver->semaphore_->Release(1, nullptr);
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assert_true(ret);
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}
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};
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} // namespace sdl
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} // namespace apu
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} // namespace xe
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@ -32,10 +32,13 @@ class SDLAudioDriver : public AudioDriver {
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void Shutdown();
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protected:
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static void SDLCallback(void* userdata, Uint8* stream, int len);
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xe::threading::Semaphore* semaphore_ = nullptr;
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SDL_AudioDeviceID sdl_device_id_ = -1;
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bool sdl_initialized_ = false;
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uint8_t sdl_device_channels_ = 0;
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static const uint32_t frame_frequency_ = 48000;
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static const uint32_t frame_channels_ = 6;
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