[GPU] MIPs > 16 pixels are stored in their own individual tiles

This commit is contained in:
Dr. Chat 2018-05-03 12:01:50 -05:00
parent 1f157f35f4
commit c9d4cfe6d0
2 changed files with 9 additions and 2 deletions

View File

@ -337,6 +337,11 @@ uint32_t TextureInfo::GetMipLocation(const TextureInfo& src, uint32_t mip,
return src.guest_address;
}
// One tile is 32x32 blocks
const uint32_t tile_size = src.format_info()->block_width *
src.format_info()->block_height * 32 * 32 *
src.format_info()->bits_per_pixel / 8;
// Walk forward to find the address of the mip
// If the texture is <= 16 pixels w/h, the mips are packed with the base
// texture. Otherwise, they're stored beginning from mip_address.
@ -348,13 +353,13 @@ uint32_t TextureInfo::GetMipLocation(const TextureInfo& src, uint32_t mip,
for (uint32_t i = 1; i < mip; i++) {
uint32_t logical_width = std::max((src.width + 1) >> mip, 1u);
uint32_t logical_height = std::max((src.height + 1) >> mip, 1u);
if (std::min(logical_width, logical_height) <= 16) {
if (std::min(logical_width, logical_height) < 16) {
// We've reached the point where the mips are packed into a single tile.
// TODO(DrChat): Figure out how to calculate the packed tile offset.
continue;
}
address_offset += src.input_length >> (i * 2);
address_offset += std::max(src.input_length >> (i * 2), tile_size);
}
return address_base + address_offset;

View File

@ -314,6 +314,8 @@ struct TextureInfo {
static uint32_t GetMaxMipLevels(uint32_t width, uint32_t height,
uint32_t depth);
// Get the memory location of a mip. offset_x and offset_y are in blocks.
static uint32_t GetMipLocation(const TextureInfo& src, uint32_t mip,
uint32_t* offset_x, uint32_t* offset_y);
static bool GetPackedTileOffset(uint32_t width, uint32_t height,