Threadsafe bitmap class
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/bit_map.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/atomic.h"
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#include "xenia/base/math.h"
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namespace xe {
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BitMap::BitMap() = default;
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BitMap::BitMap(size_t size) { Resize(size); }
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BitMap::BitMap(uint32_t* data, size_t size) {
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assert_true(size % 4 == 0);
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data_.resize(size / 4);
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std::memcpy(data_.data(), data, size);
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}
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size_t BitMap::Acquire() {
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for (size_t i = 0; i < data_.size(); i++) {
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uint32_t entry = 0;
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uint32_t new_entry = 0;
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int acquired_idx = -1;
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do {
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entry = data_[i];
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uint8_t index = lzcnt(entry);
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if (index == kDataSizeBits) {
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// None free.
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acquired_idx = -1;
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break;
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}
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// Entry has a free bit. Acquire it.
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uint32_t bit = 1 << (kDataSizeBits - index - 1);
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new_entry = entry & ~bit;
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assert_not_zero(entry & bit);
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acquired_idx = index;
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} while (!atomic_cas(entry, new_entry, &data_[i]));
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if (acquired_idx != -1) {
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// Acquired.
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return (i * kDataSizeBits) + acquired_idx;
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}
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}
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return -1;
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}
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void BitMap::Release(size_t index) {
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auto slot = index / kDataSizeBits;
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index -= slot * kDataSizeBits;
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uint32_t bit = 1 << (kDataSizeBits - index - 1);
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uint32_t entry = 0;
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uint32_t new_entry = 0;
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do {
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entry = data_[slot];
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assert_zero(entry & bit);
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new_entry = entry | bit;
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} while (!atomic_cas(entry, new_entry, &data_[slot]));
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}
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void BitMap::Resize(size_t new_size) {
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auto old_size = data_.size();
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assert_true(new_size % 4 == 0);
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data_.resize(new_size / 4);
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// Initialize new entries.
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if (data_.size() > old_size) {
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for (size_t i = old_size; i < data_.size(); i++) {
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data_[i] = -1;
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}
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}
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}
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void BitMap::Reset() {
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for (size_t i = 0; i < data_.size(); i++) {
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data_[i] = -1;
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}
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}
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} // namespace xe
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@ -0,0 +1,56 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_BIT_MAP_H_
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#define XENIA_BASE_BIT_MAP_H_
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#include <cstdint>
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#include <vector>
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namespace xe {
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// Bit Map: Efficient lookup of free/used entries.
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class BitMap {
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public:
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BitMap();
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// Size is the number of 8-bit entries, must be a multiple of 4.
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BitMap(size_t size);
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// Data does not have to be aligned to a 4-byte boundary, but it is
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// preferable.
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// Size is the number of 8-bit entries, must be a multiple of 4.
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BitMap(uint32_t* data, size_t size);
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// (threadsafe) Acquires an entry and returns its index. Returns -1 if there
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// are no more free entries.
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size_t Acquire();
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// (threadsafe) Releases an entry by an index.
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void Release(size_t index);
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// Resize the bitmap. Size is the number of 8-bit entries, must be a multiple
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// of 4.
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void Resize(size_t new_size);
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// Sets all entries to free.
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void Reset();
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const std::vector<uint32_t> data() const { return data_; }
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std::vector<uint32_t>& data() { return data_; }
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private:
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const static uint32_t kDataSize = 4;
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const static uint32_t kDataSizeBits = kDataSize * 8;
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std::vector<uint32_t> data_;
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};
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} // namespace xe
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#endif // XENIA_BASE_BIT_MAP_H_
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