[D3D12] Create the project and link D3D libraries
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@ -180,6 +180,10 @@ filter("platforms:Windows")
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"comctl32",
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"shcore",
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"shlwapi",
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"d3d12",
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"d3dcompiler",
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"dxgi",
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"dxguid",
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})
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-- Create scratch/ path and dummy flags file if needed.
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@ -219,6 +223,7 @@ solution("xenia")
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platforms({"Linux"})
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elseif os.is("windows") then
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platforms({"Windows"})
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systemversion("10.0.10240.0")
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end
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configurations({"Checked", "Debug", "Release"})
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@ -256,6 +261,7 @@ solution("xenia")
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if os.is("windows") then
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include("src/xenia/apu/xaudio2")
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include("src/xenia/gpu/d3d12")
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include("src/xenia/hid/winkey")
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include("src/xenia/hid/xinput")
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end
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@ -70,6 +70,7 @@ project("xenia-app")
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filter("platforms:Windows")
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links({
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"xenia-apu-xaudio2",
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"xenia-gpu-d3d12",
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"xenia-hid-winkey",
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"xenia-hid-xinput",
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})
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@ -0,0 +1,21 @@
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project_root = "../../../.."
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include(project_root.."/tools/build")
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group("src")
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project("xenia-gpu-d3d12")
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uuid("c057eae4-e7bb-4113-9a69-1fe07b735c49")
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kind("StaticLib")
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language("C++")
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links({
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"xenia-base",
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"xenia-gpu",
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"xxhash",
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})
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defines({
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})
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includedirs({
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project_root.."/third_party/gflags/src",
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})
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local_platform_files()
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files({
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})
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@ -20,6 +20,10 @@ namespace xe {
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namespace hid {
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namespace xinput {
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// TODO(Triang3l): Find why XInputEnable is deprecated on Windows 10.
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#pragma warning(push)
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#pragma warning(disable : 4995)
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XInputInputDriver::XInputInputDriver(xe::ui::Window* window)
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: InputDriver(window) {
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XInputEnable(TRUE);
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@ -27,6 +31,8 @@ XInputInputDriver::XInputInputDriver(xe::ui::Window* window)
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XInputInputDriver::~XInputInputDriver() { XInputEnable(FALSE); }
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#pragma warning(pop)
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X_STATUS XInputInputDriver::Setup() { return X_STATUS_SUCCESS; }
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X_RESULT XInputInputDriver::GetCapabilities(uint32_t user_index, uint32_t flags,
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