[Emulator] Removed legacy title re-launching code
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@ -642,14 +642,7 @@ void EmulatorApp::EmulatorThread() {
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// Now, we're going to use this thread to drive events related to emulation.
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while (!emulator_thread_quit_requested_.load(std::memory_order_relaxed)) {
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xe::threading::Wait(emulator_thread_event_.get(), false);
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while (true) {
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emulator_->WaitUntilExit();
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if (emulator_->TitleRequested()) {
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emulator_->LaunchNextTitle();
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} else {
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break;
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}
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}
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emulator_->WaitUntilExit();
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}
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}
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@ -905,20 +905,6 @@ bool Emulator::RestoreFromFile(const std::filesystem::path& path) {
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return true;
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}
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bool Emulator::TitleRequested() {
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auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
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return xam->loader_data().launch_data_present;
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}
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void Emulator::LaunchNextTitle() {
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auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
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auto next_title = xam->loader_data().launch_path;
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// Swap disk doesn't require reloading
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// This function should be purged?
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CompleteLaunch("", next_title);
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}
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const std::filesystem::path Emulator::GetNewDiscPath(
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std::string window_message) {
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std::filesystem::path path = "";
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@ -248,8 +248,6 @@ class Emulator {
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bool RestoreFromFile(const std::filesystem::path& path);
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// The game can request another title to be loaded.
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bool TitleRequested();
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void LaunchNextTitle();
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const std::filesystem::path GetNewDiscPath(std::string window_message = "");
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void WaitUntilExit();
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