[Base/Core] Work on config/cvars. Properly escape string values when saving config.
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@ -1,6 +1,7 @@
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#include "cvar.h"
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namespace cvar {
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cxxopts::Options options("xenia", "Xbox 360 Emulator");
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std::map<std::string, ICommandVar*>* CmdVars;
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std::map<std::string, IConfigVar*>* ConfigVars;
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@ -53,4 +54,121 @@ void ParseLaunchArguments(int argc, char** argv) {
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}
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}
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namespace toml {
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std::string EscapeBasicString(const std::string& str) {
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std::string result;
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for (auto c : str) {
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if (c == '\b') {
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result += "\\b";
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} else if (c == '\t') {
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result += "\\t";
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} else if (c == '\n') {
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result += "\\n";
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} else if (c == '\f') {
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result += "\\f";
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} else if (c == '\r') {
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result += "\\r";
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} else if (c == '"') {
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result += "\\\"";
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} else if (c == '\\') {
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result += "\\\\";
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} else if (static_cast<uint32_t>(c) < 0x20 ||
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static_cast<uint32_t>(c) == 0x7F) {
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auto v = static_cast<uint32_t>(c);
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int w;
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if (v <= 0xFFFF) {
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result += "\\u";
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w = 4;
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} else {
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result += "\\U";
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w = 8;
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}
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std::stringstream ss;
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ss << std::hex << std::setw(w) << std::setfill('0') << v;
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result += ss.str();
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} else {
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result += c;
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}
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}
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return result;
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}
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std::string EscapeMultilineBasicString(const std::string& str) {
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const std::string three_escaped_quotes("\\\"\\\"\\\"");
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std::string result;
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char lc = '\0';
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int quote_run = 0;
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for (char c : str) {
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if (c == '\b') {
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result += "\\b";
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} else if (c == '\t' || c == '\n') {
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result += c;
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} else if (c == '\f') {
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result += "\\f";
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} else if (c == '\r') {
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// Silently drop \r.
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// result += c;
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} else if (c == '"') {
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result += '"';
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if (lc == '"') {
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++quote_run;
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if (quote_run >= 3) {
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result.resize(result.size() - 3);
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result += three_escaped_quotes;
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quote_run = 0;
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}
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}
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} else if (c == '\\') {
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result += "\\\\";
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} else if (static_cast<uint32_t>(c) < 0x20 ||
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static_cast<uint32_t>(c) == 0x7F) {
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auto v = static_cast<uint32_t>(c);
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int w;
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if (v <= 0xFFFF) {
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result += "\\u";
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w = 4;
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} else {
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result += "\\U";
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w = 8;
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}
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std::stringstream ss;
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ss << std::hex << std::setw(w) << std::setfill('0') << v;
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result += ss.str();
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} else {
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result += c;
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}
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lc = c;
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}
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return result;
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}
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std::string EscapeString(const std::string& val) {
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const char multiline_chars[] = "\r\n";
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const char escape_chars[] =
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"\0\b\v\f"
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"\x01\x02\x03\x04\x05\x06\x07\x0E\x0F"
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"\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1A\x1B\x1C\x1D\x1E\x1F"
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"'"
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"\x7F";
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if (val.find_first_of("\r\n") == std::string::npos) {
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// single line
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if (val.find_first_of(multiline_chars) == std::string::npos) {
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return "'" + val + "'";
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} else {
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return "\"" + toml::EscapeBasicString(val) + "\"";
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}
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} else {
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// multi line
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if (val.find_first_of(escape_chars) == std::string::npos &&
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val.find("'''") == std::string::npos) {
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return "'''\n" + val + "'''";
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} else {
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return "\"\"\"\n" + toml::EscapeMultilineBasicString(val) + "\"\"\"";
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}
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}
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}
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} // namespace toml
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} // namespace cvar
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@ -7,6 +7,10 @@
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#include "xenia/base/string_util.h"
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namespace cvar {
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namespace toml {
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std::string EscapeString(const std::string& str);
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}
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class ICommandVar {
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public:
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virtual ~ICommandVar() = default;
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@ -148,7 +152,7 @@ inline std::string CommandVar<bool>::ToString(bool val) {
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}
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template <>
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inline std::string CommandVar<std::string>::ToString(std::string val) {
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return "\"" + val + "\"";
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return toml::EscapeString(val);
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}
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template <class T>
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@ -203,52 +207,52 @@ inline void AddCommandVar(ICommandVar* cv) {
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void ParseLaunchArguments(int argc, char** argv);
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template <typename T>
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T* define_configvar(const char* name, T* defaultValue, const char* description,
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T* define_configvar(const char* name, T* default_value, const char* description,
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const char* category, bool is_transient) {
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IConfigVar* cfgVar =
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new ConfigVar<T>(name, defaultValue, description, category, is_transient);
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IConfigVar* cfgVar = new ConfigVar<T>(name, default_value, description,
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category, is_transient);
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AddConfigVar(cfgVar);
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return defaultValue;
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return default_value;
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}
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template <typename T>
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T* define_cmdvar(const char* name, T* defaultValue, const char* description) {
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ICommandVar* cmdVar = new CommandVar<T>(name, defaultValue, description);
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T* define_cmdvar(const char* name, T* default_value, const char* description) {
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ICommandVar* cmdVar = new CommandVar<T>(name, default_value, description);
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AddCommandVar(cmdVar);
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return defaultValue;
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return default_value;
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}
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#define DEFINE_double(name, defaultValue, description, category) \
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DEFINE_CVar(name, defaultValue, description, category, false, double)
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#define DEFINE_double(name, default_value, description, category) \
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DEFINE_CVar(name, default_value, description, category, false, double)
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#define DEFINE_int32(name, defaultValue, description, category) \
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DEFINE_CVar(name, defaultValue, description, category, false, int32_t)
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#define DEFINE_int32(name, default_value, description, category) \
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DEFINE_CVar(name, default_value, description, category, false, int32_t)
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#define DEFINE_uint64(name, defaultValue, description, category) \
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DEFINE_CVar(name, defaultValue, description, category, false, uint64_t)
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#define DEFINE_uint64(name, default_value, description, category) \
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DEFINE_CVar(name, default_value, description, category, false, uint64_t)
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#define DEFINE_string(name, defaultValue, description, category) \
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DEFINE_CVar(name, defaultValue, description, category, false, std::string)
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#define DEFINE_string(name, default_value, description, category) \
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DEFINE_CVar(name, default_value, description, category, false, std::string)
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#define DEFINE_transient_string(name, defaultValue, description, category) \
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DEFINE_CVar(name, defaultValue, description, category, true, std::string)
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#define DEFINE_transient_string(name, default_value, description, category) \
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DEFINE_CVar(name, default_value, description, category, true, std::string)
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#define DEFINE_bool(name, defaultValue, description, category) \
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DEFINE_CVar(name, defaultValue, description, category, false, bool)
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#define DEFINE_bool(name, default_value, description, category) \
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DEFINE_CVar(name, default_value, description, category, false, bool)
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#define DEFINE_CVar(name, defaultValue, description, category, is_transient, \
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type) \
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namespace cvars { \
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type name = defaultValue; \
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} \
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namespace cv { \
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static auto cv_##name = cvar::define_configvar( \
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#name, &cvars::name, description, category, is_transient); \
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#define DEFINE_CVar(name, default_value, description, category, is_transient, \
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type) \
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namespace cvars { \
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type name = default_value; \
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} \
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namespace cv { \
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static auto cv_##name = cvar::define_configvar( \
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#name, &cvars::name, description, category, is_transient); \
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}
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// CmdVars can only be strings for now, we don't need any others
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#define CmdVar(name, defaultValue, description) \
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#define CmdVar(name, default_value, description) \
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namespace cvars { \
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std::string name = defaultValue; \
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std::string name = default_value; \
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} \
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namespace cv { \
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static auto cv_##name = \
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@ -43,10 +43,10 @@ std::shared_ptr<cpptoml::table> ParseConfig(const std::wstring& config_path) {
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void ReadConfig(const std::wstring& file_path) {
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const auto config = ParseConfig(file_path);
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for (auto& it : *cvar::ConfigVars) {
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auto configVar = static_cast<cvar::IConfigVar*>(it.second);
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auto configKey = configVar->category() + "." + configVar->name();
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if (config->contains_qualified(configKey)) {
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configVar->LoadConfigValue(config->get_qualified(configKey));
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auto config_var = static_cast<cvar::IConfigVar*>(it.second);
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auto config_key = config_var->category() + "." + config_var->name();
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if (config->contains_qualified(config_key)) {
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config_var->LoadConfigValue(config->get_qualified(config_key));
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}
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}
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XELOGI("Loaded config: %S", file_path.c_str());
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@ -55,10 +55,10 @@ void ReadConfig(const std::wstring& file_path) {
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void ReadGameConfig(std::wstring file_path) {
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const auto config = ParseConfig(file_path);
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for (auto& it : *cvar::ConfigVars) {
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auto configVar = static_cast<cvar::IConfigVar*>(it.second);
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auto configKey = configVar->category() + "." + configVar->name();
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if (config->contains_qualified(configKey)) {
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configVar->LoadGameConfigValue(config->get_qualified(configKey));
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auto config_var = static_cast<cvar::IConfigVar*>(it.second);
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auto config_key = config_var->category() + "." + config_var->name();
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if (config->contains_qualified(config_key)) {
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config_var->LoadGameConfigValue(config->get_qualified(config_key));
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}
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}
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XELOGI("Loaded game config: %S", file_path.c_str());
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@ -71,22 +71,36 @@ void SaveConfig() {
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// we use our own write logic because cpptoml doesn't
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// allow us to specify comments :(
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std::ostringstream output;
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std::string lastCategory;
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for (auto configVar : vars) {
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if (configVar->is_transient()) {
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std::string last_category;
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for (auto config_var : vars) {
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if (config_var->is_transient()) {
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continue;
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}
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if (lastCategory != configVar->category()) {
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if (!lastCategory.empty()) {
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if (last_category != config_var->category()) {
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if (!last_category.empty()) {
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output << std::endl;
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}
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lastCategory = configVar->category();
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output << xe::format_string("[%s]\n", lastCategory.c_str());
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last_category = config_var->category();
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output << xe::format_string("[%s]\n", last_category.c_str());
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}
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output << std::left << std::setw(40) << std::setfill(' ')
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<< xe::format_string("%s = %s", configVar->name().c_str(),
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configVar->config_value().c_str());
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output << xe::format_string("\t# %s\n", configVar->description().c_str());
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auto value = config_var->config_value();
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if (value.find('\n') == std::string::npos) {
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output << std::left << std::setw(40) << std::setfill(' ')
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<< xe::format_string("%s = %s", config_var->name().c_str(),
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config_var->config_value().c_str());
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} else {
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auto lines = xe::split_string(value, "\n");
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auto first_it = lines.cbegin();
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output << xe::format_string("%s = %s\n", config_var->name().c_str(),
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*first_it);
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auto last_it = std::prev(lines.cend());
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for (auto it = std::next(first_it); it != last_it; ++it) {
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output << *it << "\n";
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}
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output << std::left << std::setw(40) << std::setfill(' ') << *last_it;
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}
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output << xe::format_string("\t# %s\n", config_var->description().c_str());
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}
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if (xe::filesystem::PathExists(config_path)) {
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