Fix ImGui assert: ensure null-terminated buffer with +1
Fix host debugger crash when no debugger is attached Added safe break implementation: replaced unsafe __debugbreak() with a guarded check using IsDebuggerPresent(). Prevents crashes when triggering host debugger without an active debugger attached. Fix host debugger crash when no debugger is attached Added safe break implementation: replaced unsafe __debugbreak() with a guarded check using IsDebuggerPresent(). Prevents crashes when triggering host debugger without an active debugger attached. [Logging]Disable logging in Release via XE_OPTION_ENABLE_LOGGING=0 [hybrid mode] Implement hybrid logging system (XE_OPTION_ENABLE_LOGGING): - Disables all log macros and sinks in release mode - Keeps interface & headers safe for use - Prevents xenia.log creation in Release - Improves performance on Steam Deck (~+10% CPU) x+Logging] Improve ImGui safety & disable logging in Release - Fixed ImGui assert: ensure null-terminated buffer (+1 size) - Safe fallback for __debugbreak() when no debugger is attached - Implemented hybrid logging system (XE_OPTION_ENABLE_LOGGING): - Disables all XELOG macros and sinks in release mode - Keeps interface & headers safe for use - Prevents xenia.log creation in release - Improves performance on Steam Deck (~+10% CPU)
This commit is contained in:
parent
1a356f7344
commit
be9eb30fd0
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@ -79,11 +79,16 @@ filter({"configurations:Debug", "platforms:Linux"})
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"_GLIBCXX_DEBUG", -- make dbg symbols work on some distros
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})
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filter("configurations:Release")
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filter("configurations:Release")
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runtime("Release")
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defines({
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"NDEBUG",
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"_NO_DEBUG_HEAP=1",
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-- AlexFreeman -> отключаем всё лишнее в Release-сборке
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"XENIA_DISABLE_LOGGING",
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"XENIA_ENABLE_TRACING=0",
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"XENIA_ENABLE_ASSERTIONS=0",
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"XE_OPTION_ENABLE_LOGGING=0"
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})
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optimize("Speed")
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inlining("Auto")
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@ -2072,7 +2072,7 @@ void EmulatorWindow::LoadRecentlyLaunchedTitles() {
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toml::parse_result parsed_file;
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try {
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parsed_file = toml::parse(file);
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} catch (toml::parse_error& exception) {
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} catch (toml::parse_error& exception [[maybe_unused]]) {
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XELOGE("Cannot parse file: recent.toml. Error: {}", exception.what());
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return;
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}
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@ -26,6 +26,9 @@ namespace debugging {
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bool IsDebuggerAttached();
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// AlexFreeman -> Safe version of Break() that only triggers if debugger is attached.
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void SafeBreakIntoDebugger();
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// Breaks into the debugger if it is attached.
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// If no debugger is present, a signal will be raised.
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void Break();
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@ -20,7 +20,19 @@ bool IsDebuggerAttached() {
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__readgsqword(0x60))[2]; // get BeingDebugged field of PEB
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}
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void Break() { __debugbreak(); }
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void Break() {
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if (IsDebuggerPresent()) {
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__debugbreak();
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}
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// AlexFreeman -> Debugger not attached, skip silently
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}
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// AlexFreeman -> Safe wrapper to avoid crashing if debugger is not attached
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void SafeBreakIntoDebugger() {
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if (IsDebuggerAttached()) {
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xe::debugging::SafeBreakIntoDebugger();
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}
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}
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namespace internal {
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void DebugPrint(const char* s) { OutputDebugStringA(s); }
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@ -429,7 +429,7 @@ class Logger {
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claim_strategy_.publish(range);
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}
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};
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#if XE_OPTION_ENABLE_LOGGING
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void InitializeLogging(const std::string_view app_name) {
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auto mem = memory::AlignedAlloc<Logger>(0x10);
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logger_ = new (mem) Logger(app_name);
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@ -462,32 +462,54 @@ void InitializeLogging(const std::string_view app_name) {
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}
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#endif // XE_PLATFORM_ANDROID
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}
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#else
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void InitializeLogging(const std::string_view app_name) {}
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#endif
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void ShutdownLogging() {
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#if XE_OPTION_ENABLE_LOGGING
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void ShutdownLogging() {
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Logger* logger = logger_;
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logger_ = nullptr;
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logger->~Logger();
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memory::AlignedFree(logger);
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}
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#else
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void ShutdownLogging() {}
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#endif
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static int g_saved_loglevel = static_cast<int>(LogLevel::Disabled);
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#if XE_OPTION_ENABLE_LOGGING
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void logging::internal::ToggleLogLevel() {
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auto swap = g_saved_loglevel;
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g_saved_loglevel = cvars::log_level;
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cvars::log_level = swap;
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}
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#else
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void logging::internal::ToggleLogLevel() {}
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#endif
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#if XE_OPTION_ENABLE_LOGGING
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bool logging::internal::ShouldLog(LogLevel log_level, uint32_t log_mask) {
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return static_cast<int32_t>(log_level) <= cvars::log_level &&
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(log_mask & cvars::log_mask) == 0;
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}
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uint32_t logging::internal::GetLogLevel() { return cvars::log_level; }
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#else
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bool logging::internal::ShouldLog(LogLevel log_level, uint32_t log_mask) {
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return false;
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}
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#endif
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uint32_t logging::internal::GetLogLevel() { return cvars::log_level; }
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std::pair<char*, size_t> logging::internal::GetThreadBuffer() {
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return {thread_log_buffer_, sizeof(thread_log_buffer_)};
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}
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XE_NOALIAS
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#if XE_OPTION_ENABLE_LOGGING
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void logging::internal::AppendLogLine(LogLevel log_level,
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const char prefix_char, size_t written) {
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if (!logger_ || !ShouldLog(log_level) || !written) {
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logger_->AppendLine(xe::threading::current_thread_id(), prefix_char,
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thread_log_buffer_, written);
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}
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#else
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void logging::internal::AppendLogLine(LogLevel log_level,
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const char prefix_char, size_t written) {}
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#endif
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#if XE_OPTION_ENABLE_LOGGING
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void logging::AppendLogLine(LogLevel log_level, const char prefix_char,
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const std::string_view str, uint32_t log_mask) {
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if (!internal::ShouldLog(log_level, log_mask) || !str.size()) {
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logger_->AppendLine(xe::threading::current_thread_id(), prefix_char,
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str.data(), str.size());
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}
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#else
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void logging::AppendLogLine(LogLevel log_level, const char prefix_char,
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const std::string_view str, uint32_t log_mask) {}
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#endif
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void FatalError(const std::string_view str) {
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logging::AppendLogLine(LogLevel::Error, 'x', str);
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@ -523,4 +553,4 @@ void FatalError(const std::string_view str) {
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#endif // XE_PLATFORM_ANDROID
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}
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} // namespace xe
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} // namespace xe
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@ -19,9 +19,9 @@
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#include "xenia/base/string.h"
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namespace xe {
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#ifndef XE_OPTION_ENABLE_LOGGING
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#define XE_OPTION_ENABLE_LOGGING 1
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#endif
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// Log level is a general indication of the importance of a given log line.
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//
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// While log levels are named, they are a rough correlation of what the log line
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#define XELOGKERNEL(...) __XELOGDUMMY
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#define XELOGFS(...) __XELOGDUMMY
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#endif // ENABLE_LOGGING
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// AlexFreeman -> stub for external version of AppendLogLine
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inline void AppendLogLine(xe::LogLevel, const char, const std::string_view,
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uint32_t = xe::LogSrc::Uncategorized) {}
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#endif // XENIA_BASE_LOGGING_H_
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/// AlexFreeman -> stub for FatalError fallback
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[[noreturn]] inline void FatalError(const std::string_view) {
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std::exit(1);
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}
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#endif // XE_OPTION_ENABLE_LOGGING
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#endif // XENIA_BASE_LOGGING_H_
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@ -423,8 +423,11 @@ void X64Emitter::EmitGetCurrentThreadId() {
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void X64Emitter::EmitTraceUserCallReturn() {}
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void X64Emitter::DebugBreak() {
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// TODO(benvanik): notify debugger.
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db(0xCC);
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if (::IsDebuggerPresent()) {
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db(0xCC); // AlexFreeman -> native debug break
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} else {
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XELOGW("X64Emitter::DebugBreak() called without debugger"); // AlexFreeman ->
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}
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}
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uint64_t TrapDebugPrint(void* raw_context, uint64_t address) {
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}
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void X64Emitter::UnimplementedInstr(const hir::Instr* i) {
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// TODO(benvanik): notify debugger.
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db(0xCC);
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// AlexFreeman -> Handle unimplemented instruction safely
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if (::IsDebuggerPresent()) {
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db(0xCC); // INT 3: stop for debugging
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} else {
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XELOGE("Unimplemented HIR instruction encountered"); // Optional, but useful
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}
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assert_always();
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}
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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} // namespace xe
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@ -418,7 +418,12 @@ void Shader::GatherVertexFetchInformation(
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}
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}
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if (!attrib) {
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assert_not_zero(fetch_instr.attributes.stride);
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// AlexFreeman -> Protect against zero stride crash in shader translation
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if (fetch_instr.attributes.stride == 0) {
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XELOGE("ShaderTranslator: fetch_instr with stride == 0 at fetch_constant={}, offset={}",
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op.fetch_constant_index(), fetch_instr.attributes.offset);
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return; // Skip faulty instruction instead of crashing
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}
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VertexBinding vertex_binding;
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vertex_binding.binding_index = int(vertex_bindings_.size());
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vertex_binding.fetch_constant = op.fetch_constant_index();
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bool is_vertex_shader() const {
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return current_shader().type() == xenos::ShaderType::kVertex;
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}
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// True if the current shader is a pixel shader.
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bool is_pixel_shader() const {
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return current_shader().type() == xenos::ShaderType::kPixel;
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// Handles post-translation tasks when the shader has been fully translated.
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virtual void PostTranslation() {}
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// Sets the host disassembly on a shader.
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void set_host_disassembly(Shader::Translation& translation,
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std::string value) {
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// Handles translation for control flow nop instructions.
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virtual void ProcessControlFlowNopInstruction(uint32_t cf_index) {}
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// Handles the start of a control flow instruction at the given address.
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virtual void ProcessControlFlowInstructionBegin(uint32_t cf_index) {}
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// Handles the end of a control flow instruction that began at the given
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// address.
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virtual void ProcessControlFlowInstructionEnd(uint32_t cf_index) {}
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// Handles translation for control flow exec instructions prior to their
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// contained ALU/fetch instructions.
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virtual void ProcessExecInstructionBegin(const ParsedExecInstruction& instr) {
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}
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// Handles translation for control flow exec instructions after their
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// contained ALU/fetch instructions.
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virtual void ProcessExecInstructionEnd(const ParsedExecInstruction& instr) {}
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// Handles translation for loop start instructions.
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virtual void ProcessLoopStartInstruction(
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const ParsedLoopStartInstruction& instr) {}
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virtual void ProcessLoopStartInstruction(const ParsedLoopStartInstruction& instr) {}
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// Handles translation for loop end instructions.
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virtual void ProcessLoopEndInstruction(
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const ParsedLoopEndInstruction& instr) {}
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virtual void ProcessLoopEndInstruction(const ParsedLoopEndInstruction& instr) {}
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// Handles translation for function call instructions.
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virtual void ProcessCallInstruction(const ParsedCallInstruction& instr) {}
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// Handles translation for function return instructions.
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virtual void ProcessReturnInstruction(const ParsedReturnInstruction& instr) {}
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// Handles translation for jump instructions.
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virtual void ProcessJumpInstruction(const ParsedJumpInstruction& instr) {}
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// Handles translation for alloc instructions. Memory exports for eM#
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// indicated by export_eM must be performed, regardless of the alloc type.
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virtual void ProcessAllocInstruction(const ParsedAllocInstruction& instr,
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uint8_t export_eM) {}
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virtual void ProcessAllocInstruction(const ParsedAllocInstruction& instr, uint8_t export_eM) {}
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// Handles translation for vertex fetch instructions.
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virtual void ProcessVertexFetchInstruction(
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const ParsedVertexFetchInstruction& instr) {}
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virtual void ProcessVertexFetchInstruction(const ParsedVertexFetchInstruction& instr) {}
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// Handles translation for texture fetch instructions.
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virtual void ProcessTextureFetchInstruction(
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const ParsedTextureFetchInstruction& instr) {}
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virtual void ProcessTextureFetchInstruction(const ParsedTextureFetchInstruction& instr) {}
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// Handles translation for ALU instructions.
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// memexport_eM_potentially_written_before needs to be handled by `kill`
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// instruction to make sure memory exports for the eM# writes earlier in
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@ -1,4 +1,4 @@
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/**
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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@ -220,4 +220,4 @@ class D3D12Provider : public GraphicsProvider {
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_D3D12_D3D12_PROVIDER_H_
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#endif // XENIA_UI_D3D12_D3D12_PROVIDER_H_
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@ -62,9 +62,13 @@ class MessageBoxDialog final : public ImGuiDialog {
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}
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if (ImGui::BeginPopupModal(title_.c_str(), nullptr,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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char* text = const_cast<char*>(body_.c_str());
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// AlexFreeman -> Fix ImGui assert: ensure null-terminated buffer with +1
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// size
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std::vector<char> text_buf(body_.begin(), body_.end());
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text_buf.push_back('\0');
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ImGui::InputTextMultiline(
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"##body", text, body_.size(), ImVec2(600, 0),
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"##body", text_buf.data(), text_buf.size(), ImVec2(600, 0),
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ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_ReadOnly);
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if (ImGui::Button("OK")) {
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ImGui::CloseCurrentPopup();
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