Point size output from VS.
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55fe3aca05
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@ -425,6 +425,8 @@ const char* D3D11VertexShader::Translate(xe_gpu_program_cntl_t* program_cntl) {
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" float4 o[%d] : XE_O;\n",
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MAX_INTERPOLATORS);
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}
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output->append(
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" float4 oPointSize : PSIZE;\n");
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output->append(
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"};\n");
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@ -684,7 +686,7 @@ void AppendDestRegName(
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ctx.output->append("o.oPos");
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break;
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case 63:
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ctx.output->append("o.point_size");
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ctx.output->append("o.oPointSize");
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break;
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default:
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// Varying.
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