Fixing win32 build. Silly VC.
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@ -528,7 +528,12 @@ template <typename SEQ, typename T>
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struct SingleSequence : public Sequence<SingleSequence<SEQ, T>, T> {
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typedef Sequence<SingleSequence<SEQ, T>, T> BASE;
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typedef T EmitArgType;
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// TODO(benvanik): find a way to do this cross-compiler.
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#if XE_COMPILER_MSVC
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static uint32_t head_key() { return T::key; }
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#else
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static constexpr uint32_t head_key() { return T::key; }
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#endif // XE_COMPILER_MSVC
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static void Emit(X64Emitter& e, const typename BASE::EmitArgs& _) {
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SEQ::Emit(e, _.i1);
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}
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@ -144,13 +144,13 @@ XE_CPU: 32BIT | 64BIT | BIGENDIAN | LITTLEENDIAN
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#if XE_COMPILER_MSVC
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// Disable warning C4068: unknown pragma
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#pragma warning(disable : 4068)
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#endif // MSVC
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#endif // XE_COMPILER_MSVC
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#if XE_COMPILER_MSVC
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#include <intrin.h>
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#else
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#include <x86intrin.h>
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#endif // MSVC
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#endif // XE_COMPILER_MSVC
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namespace poly {
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@ -160,7 +160,7 @@ const size_t max_path = _MAX_PATH;
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#else
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const char path_separator = '/';
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const size_t max_path = 1024; // PATH_MAX
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#endif // WIN32
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#endif // XE_LIKE_WIN32
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} // namespace poly
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