Stub for avatar stuff to make it immediately bail.

This commit is contained in:
Ben Vanik 2015-06-03 18:29:44 -07:00
parent 36dc6dd864
commit b8d1d3cf35
5 changed files with 48 additions and 0 deletions

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@ -162,6 +162,7 @@
<ClCompile Include="src\xenia\kernel\user_profile.cc" /> <ClCompile Include="src\xenia\kernel\user_profile.cc" />
<ClCompile Include="src\xenia\kernel\util\shim_utils.cc" /> <ClCompile Include="src\xenia\kernel\util\shim_utils.cc" />
<ClCompile Include="src\xenia\kernel\util\xex2.cc" /> <ClCompile Include="src\xenia\kernel\util\xex2.cc" />
<ClCompile Include="src\xenia\kernel\xam_avatar.cc" />
<ClCompile Include="src\xenia\kernel\xam_content.cc" /> <ClCompile Include="src\xenia\kernel\xam_content.cc" />
<ClCompile Include="src\xenia\kernel\xam_info.cc" /> <ClCompile Include="src\xenia\kernel\xam_info.cc" />
<ClCompile Include="src\xenia\kernel\xam_input.cc" /> <ClCompile Include="src\xenia\kernel\xam_input.cc" />

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@ -721,6 +721,9 @@
<ClCompile Include="src\xenia\kernel\xboxkrnl_crypt.cc"> <ClCompile Include="src\xenia\kernel\xboxkrnl_crypt.cc">
<Filter>src\xenia\kernel</Filter> <Filter>src\xenia\kernel</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\xenia\kernel\xam_avatar.cc">
<Filter>src\xenia\kernel</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\xenia\emulator.h"> <ClInclude Include="src\xenia\emulator.h">

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@ -0,0 +1,41 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xam_private.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
dword_result_t XamAvatarInitialize(
dword_t unk1, // 1, 4, etc
dword_t unk2, // 0 or 1
dword_t processor_number, // for thread creation?
lpdword_t function_ptrs, // 20b, 5 pointers
lpunknown_t unk5, // ptr in data segment
dword_t unk6 // flags - 0x00300000, 0x30, etc
) {
// Negative to fail. Game should immediately call XamAvatarShutdown.
return -1;
}
DECLARE_XAM_EXPORT(XamAvatarInitialize, ExportTag::kStub);
void XamAvatarShutdown() {
// No-op.
}
DECLARE_XAM_EXPORT(XamAvatarShutdown, ExportTag::kStub);
} // namespace kernel
} // namespace xe
void xe::kernel::xam::RegisterAvatarExports(
xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {}

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@ -21,6 +21,7 @@ XamModule::XamModule(Emulator* emulator, KernelState* kernel_state)
RegisterExportTable(export_resolver_); RegisterExportTable(export_resolver_);
// Register all exported functions. // Register all exported functions.
xam::RegisterAvatarExports(export_resolver_, kernel_state_);
xam::RegisterContentExports(export_resolver_, kernel_state_); xam::RegisterContentExports(export_resolver_, kernel_state_);
xam::RegisterInfoExports(export_resolver_, kernel_state_); xam::RegisterInfoExports(export_resolver_, kernel_state_);
xam::RegisterInputExports(export_resolver_, kernel_state_); xam::RegisterInputExports(export_resolver_, kernel_state_);

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@ -22,6 +22,8 @@ xe::cpu::Export* RegisterExport_xam(xe::cpu::Export* export);
namespace xam { namespace xam {
// Registration functions, one per file. // Registration functions, one per file.
void RegisterAvatarExports(xe::cpu::ExportResolver* export_resolver,
KernelState* kernel_state);
void RegisterContentExports(xe::cpu::ExportResolver* export_resolver, void RegisterContentExports(xe::cpu::ExportResolver* export_resolver,
KernelState* kernel_state); KernelState* kernel_state);
void RegisterInfoExports(xe::cpu::ExportResolver* export_resolver, void RegisterInfoExports(xe::cpu::ExportResolver* export_resolver,