Stub for avatar stuff to make it immediately bail.
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36dc6dd864
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@ -162,6 +162,7 @@
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<ClCompile Include="src\xenia\kernel\user_profile.cc" />
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<ClCompile Include="src\xenia\kernel\user_profile.cc" />
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<ClCompile Include="src\xenia\kernel\util\shim_utils.cc" />
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<ClCompile Include="src\xenia\kernel\util\shim_utils.cc" />
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<ClCompile Include="src\xenia\kernel\util\xex2.cc" />
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<ClCompile Include="src\xenia\kernel\util\xex2.cc" />
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<ClCompile Include="src\xenia\kernel\xam_avatar.cc" />
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<ClCompile Include="src\xenia\kernel\xam_content.cc" />
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<ClCompile Include="src\xenia\kernel\xam_content.cc" />
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<ClCompile Include="src\xenia\kernel\xam_info.cc" />
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<ClCompile Include="src\xenia\kernel\xam_info.cc" />
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<ClCompile Include="src\xenia\kernel\xam_input.cc" />
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<ClCompile Include="src\xenia\kernel\xam_input.cc" />
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@ -721,6 +721,9 @@
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<ClCompile Include="src\xenia\kernel\xboxkrnl_crypt.cc">
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<ClCompile Include="src\xenia\kernel\xboxkrnl_crypt.cc">
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<Filter>src\xenia\kernel</Filter>
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<Filter>src\xenia\kernel</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\xenia\kernel\xam_avatar.cc">
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<Filter>src\xenia\kernel</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\xenia\emulator.h">
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<ClInclude Include="src\xenia\emulator.h">
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@ -0,0 +1,41 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xam_private.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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dword_result_t XamAvatarInitialize(
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dword_t unk1, // 1, 4, etc
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dword_t unk2, // 0 or 1
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dword_t processor_number, // for thread creation?
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lpdword_t function_ptrs, // 20b, 5 pointers
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lpunknown_t unk5, // ptr in data segment
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dword_t unk6 // flags - 0x00300000, 0x30, etc
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) {
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// Negative to fail. Game should immediately call XamAvatarShutdown.
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return -1;
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}
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DECLARE_XAM_EXPORT(XamAvatarInitialize, ExportTag::kStub);
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void XamAvatarShutdown() {
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// No-op.
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}
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DECLARE_XAM_EXPORT(XamAvatarShutdown, ExportTag::kStub);
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} // namespace kernel
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} // namespace xe
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void xe::kernel::xam::RegisterAvatarExports(
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xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {}
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@ -21,6 +21,7 @@ XamModule::XamModule(Emulator* emulator, KernelState* kernel_state)
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RegisterExportTable(export_resolver_);
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RegisterExportTable(export_resolver_);
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// Register all exported functions.
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// Register all exported functions.
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xam::RegisterAvatarExports(export_resolver_, kernel_state_);
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xam::RegisterContentExports(export_resolver_, kernel_state_);
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xam::RegisterContentExports(export_resolver_, kernel_state_);
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xam::RegisterInfoExports(export_resolver_, kernel_state_);
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xam::RegisterInfoExports(export_resolver_, kernel_state_);
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xam::RegisterInputExports(export_resolver_, kernel_state_);
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xam::RegisterInputExports(export_resolver_, kernel_state_);
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@ -22,6 +22,8 @@ xe::cpu::Export* RegisterExport_xam(xe::cpu::Export* export);
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namespace xam {
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namespace xam {
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// Registration functions, one per file.
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// Registration functions, one per file.
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void RegisterAvatarExports(xe::cpu::ExportResolver* export_resolver,
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KernelState* kernel_state);
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void RegisterContentExports(xe::cpu::ExportResolver* export_resolver,
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void RegisterContentExports(xe::cpu::ExportResolver* export_resolver,
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KernelState* kernel_state);
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KernelState* kernel_state);
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void RegisterInfoExports(xe::cpu::ExportResolver* export_resolver,
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void RegisterInfoExports(xe::cpu::ExportResolver* export_resolver,
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