[Vulkan] Better handling of device lost events (present fatal error dialog)

This commit is contained in:
DrChat 2017-12-18 14:27:00 -06:00
parent 76b577148d
commit b5d647d540
14 changed files with 154 additions and 65 deletions

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@ -117,7 +117,7 @@ void CommandProcessor::ClearCaches() {}
void CommandProcessor::WorkerThreadMain() {
context_->MakeCurrent();
if (!SetupContext()) {
xe::FatalError("Unable to setup command processor GL state");
xe::FatalError("Unable to setup command processor internal state");
return;
}

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@ -56,18 +56,17 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
assert_null(target_window->context());
target_window_->set_context(provider_->CreateContext(target_window_));
// Setup the GL context the command processor will do all its drawing in.
// Setup the context the command processor will do all its drawing in.
// It's shared with the display context so that we can resolve
// framebuffers
// from it.
// framebuffers from it.
processor_context = provider()->CreateOffscreenContext();
});
if (!processor_context) {
xe::FatalError(
"Unable to initialize GL context. Xenia requires OpenGL 4.5. Ensure "
"you have the latest drivers for your GPU and that it supports "
"OpenGL "
"4.5. See http://xenia.jp/faq/ for more information.");
"Unable to initialize graphics context. Xenia requires OpenGL 4.5 or "
"Vulkan support. Ensure you have the latest drivers for your GPU and "
"that it supports OpenGL or Vulkan. See http://xenia.jp/faq/ for "
"more information.");
return X_STATUS_UNSUCCESSFUL;
}
}
@ -86,6 +85,10 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
target_window->on_painting.AddListener(
[this](xe::ui::UIEvent* e) { Swap(e); });
// Watch for context lost events.
target_window->on_context_lost.AddListener(
[this](xe::ui::UIEvent* e) { Reset(); });
// Let the processor know we want register access callbacks.
memory_->AddVirtualMappedRange(
0x7FC80000, 0xFFFF0000, 0x0000FFFF, this,
@ -123,17 +126,29 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
}
void GraphicsSystem::Shutdown() {
EndTracing();
if (command_processor_) {
EndTracing();
}
vsync_worker_running_ = false;
vsync_worker_thread_->Wait(0, 0, 0, nullptr);
vsync_worker_thread_.reset();
if (command_processor_) {
command_processor_->Shutdown();
// TODO(benvanik): remove mapped range.
command_processor_.reset();
}
command_processor_->Shutdown();
if (vsync_worker_thread_) {
vsync_worker_running_ = false;
vsync_worker_thread_->Wait(0, 0, 0, nullptr);
vsync_worker_thread_.reset();
}
}
// TODO(benvanik): remove mapped range.
void GraphicsSystem::Reset() {
// TODO(DrChat): Reset the system.
XELOGI("Context lost; Reset invoked");
Shutdown();
command_processor_.reset();
xe::FatalError("Graphics device lost (probably due to an internal error)");
}
uint32_t GraphicsSystem::ReadRegisterThunk(void* ppc_context,

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@ -45,6 +45,7 @@ class GraphicsSystem {
kernel::KernelState* kernel_state,
ui::Window* target_window);
virtual void Shutdown();
virtual void Reset();
virtual std::unique_ptr<xe::ui::RawImage> Capture() { return nullptr; }

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@ -314,8 +314,7 @@ TextureCache::Texture* TextureCache::AllocateTexture(
VkResult status = vmaCreateImage(mem_allocator_, &image_info, &vma_reqs,
&image, &alloc, &vma_info);
if (status != VK_SUCCESS) {
// Crap.
assert_always();
// Allocation failed.
return nullptr;
}
@ -332,10 +331,12 @@ TextureCache::Texture* TextureCache::AllocateTexture(
}
bool TextureCache::FreeTexture(Texture* texture) {
if (texture->in_flight_fence &&
vkGetFenceStatus(*device_, texture->in_flight_fence) != VK_SUCCESS) {
// Texture still in flight.
return false;
if (texture->in_flight_fence) {
VkResult status = vkGetFenceStatus(*device_, texture->in_flight_fence);
if (status != VK_SUCCESS && status != VK_ERROR_DEVICE_LOST) {
// Texture still in flight.
return false;
}
}
if (texture->framebuffer) {
@ -1421,7 +1422,6 @@ bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
auto texture = Demand(texture_info, command_buffer, completion_fence);
auto sampler = Demand(sampler_info);
// assert_true(texture != nullptr && sampler != nullptr);
if (texture == nullptr || sampler == nullptr) {
return false;
}

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@ -537,8 +537,6 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
submit_info.pSignalSemaphores = nullptr;
status = vkQueueSubmit(queue_, 1, &submit_info, current_batch_fence_);
CheckResult(status, "vkQueueSubmit");
if (device_->is_renderdoc_attached() && capturing_) {
device_->EndRenderDocFrameCapture();
capturing_ = false;

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@ -260,8 +260,15 @@ void VulkanGraphicsSystem::Swap(xe::ui::UIEvent* e) {
if (!command_processor_) {
return;
}
// Check for pending swap.
auto& swap_state = command_processor_->swap_state();
if (display_context_->WasLost()) {
// We're crashing. Cheese it.
swap_state.pending = false;
return;
}
{
std::lock_guard<std::mutex> lock(swap_state.mutex);
if (!swap_state.pending) {

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@ -271,7 +271,11 @@ void Blitter::BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
// Acquire and update a descriptor set for this image.
auto set = descriptor_pool_->AcquireEntry(descriptor_set_layout_);
assert_not_null(set);
if (!set) {
assert_always();
descriptor_pool_->CancelBatch();
return;
}
VkWriteDescriptorSet write;
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;

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@ -50,7 +50,9 @@ class BaseFencedPool {
while (pending_batch_list_head_) {
auto batch = pending_batch_list_head_;
assert_not_null(batch->fence);
if (vkGetFenceStatus(device_, batch->fence) == VK_SUCCESS) {
VkResult status = vkGetFenceStatus(device_, batch->fence);
if (status == VK_SUCCESS || status == VK_ERROR_DEVICE_LOST) {
// Batch has completed. Reclaim.
pending_batch_list_head_ = batch->next;
if (batch == pending_batch_list_tail_) {

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@ -37,11 +37,12 @@ VulkanContext::VulkanContext(VulkanProvider* provider, Window* target_window)
: GraphicsContext(provider, target_window) {}
VulkanContext::~VulkanContext() {
VkResult status;
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
{
std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
vkQueueWaitIdle(device->primary_queue());
status = vkQueueWaitIdle(device->primary_queue());
}
immediate_drawer_.reset();
swap_chain_.reset();
@ -132,6 +133,8 @@ void VulkanContext::BeginSwap() {
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
VkResult status;
// If we have a window see if it's been resized since we last swapped.
// If it has been, we'll need to reinitialize the swap chain before we
// start touching it.
@ -143,13 +146,17 @@ void VulkanContext::BeginSwap() {
}
}
// Acquire the next image and set it up for use.
swap_chain_->Begin();
if (!context_lost_) {
// Acquire the next image and set it up for use.
status = swap_chain_->Begin();
if (status == VK_ERROR_DEVICE_LOST) {
context_lost_ = true;
}
}
// TODO(benvanik): use a fence instead? May not be possible with target image.
std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
auto err = vkQueueWaitIdle(device->primary_queue());
CheckResult(err, "vkQueueWaitIdle");
status = vkQueueWaitIdle(device->primary_queue());
}
void VulkanContext::EndSwap() {
@ -157,15 +164,21 @@ void VulkanContext::EndSwap() {
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
// Notify the presentation engine the image is ready.
// The contents must be in a coherent state.
swap_chain_->End();
VkResult status;
if (!context_lost_) {
// Notify the presentation engine the image is ready.
// The contents must be in a coherent state.
status = swap_chain_->End();
if (status == VK_ERROR_DEVICE_LOST) {
context_lost_ = true;
}
}
// Wait until the queue is idle.
// TODO(benvanik): is this required?
std::lock_guard<std::mutex> queue_lock(device->primary_queue_mutex());
auto err = vkQueueWaitIdle(device->primary_queue());
CheckResult(err, "vkQueueWaitIdle");
status = vkQueueWaitIdle(device->primary_queue());
}
std::unique_ptr<RawImage> VulkanContext::Capture() {

View File

@ -38,11 +38,16 @@ class VulkanContext : public GraphicsContext {
bool MakeCurrent() override;
void ClearCurrent() override;
bool WasLost() override { return context_lost_; }
void BeginSwap() override;
void EndSwap() override;
std::unique_ptr<RawImage> Capture() override;
protected:
bool context_lost_ = false;
private:
friend class VulkanProvider;

View File

@ -388,14 +388,18 @@ void VulkanSwapChain::Shutdown() {
}
}
bool VulkanSwapChain::Begin() {
VkResult VulkanSwapChain::Begin() {
wait_and_signal_semaphores_.clear();
VkResult status;
// Get the index of the next available swapchain image.
auto err =
status =
vkAcquireNextImageKHR(*device_, handle, 0, image_available_semaphore_,
nullptr, &current_buffer_index_);
CheckResult(err, "vkAcquireNextImageKHR");
if (status != VK_SUCCESS) {
return status;
}
// Wait for the acquire semaphore to be signaled so that the following
// operations know they can start modifying the image.
@ -414,10 +418,12 @@ bool VulkanSwapChain::Begin() {
wait_submit_info.pSignalSemaphores = &image_usage_semaphore_;
{
std::lock_guard<std::mutex> queue_lock(device_->primary_queue_mutex());
err =
status =
vkQueueSubmit(device_->primary_queue(), 1, &wait_submit_info, nullptr);
}
CheckResult(err, "vkQueueSubmit");
if (status != VK_SUCCESS) {
return status;
}
// Reset all command buffers.
vkResetCommandBuffer(render_cmd_buffer_, 0);
@ -441,13 +447,19 @@ bool VulkanSwapChain::Begin() {
begin_info.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT |
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
begin_info.pInheritanceInfo = &inherit_info;
err = vkBeginCommandBuffer(render_cmd_buffer_, &begin_info);
CheckResult(err, "vkBeginCommandBuffer");
status = vkBeginCommandBuffer(render_cmd_buffer_, &begin_info);
CheckResult(status, "vkBeginCommandBuffer");
if (status != VK_SUCCESS) {
return status;
}
// Start recording the copy command buffer as well.
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
err = vkBeginCommandBuffer(copy_cmd_buffer_, &begin_info);
CheckResult(err, "vkBeginCommandBuffer");
status = vkBeginCommandBuffer(copy_cmd_buffer_, &begin_info);
CheckResult(status, "vkBeginCommandBuffer");
if (status != VK_SUCCESS) {
return status;
}
// First: Issue a command to clear the render target.
VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
@ -466,27 +478,42 @@ bool VulkanSwapChain::Begin() {
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1,
&clear_range);
return true;
return VK_SUCCESS;
}
bool VulkanSwapChain::End() {
VkResult VulkanSwapChain::End() {
auto& current_buffer = buffers_[current_buffer_index_];
VkResult status;
auto err = vkEndCommandBuffer(render_cmd_buffer_);
CheckResult(err, "vkEndCommandBuffer");
status = vkEndCommandBuffer(render_cmd_buffer_);
CheckResult(status, "vkEndCommandBuffer");
if (status != VK_SUCCESS) {
return status;
}
err = vkEndCommandBuffer(copy_cmd_buffer_);
CheckResult(err, "vkEndCommandBuffer");
status = vkEndCommandBuffer(copy_cmd_buffer_);
CheckResult(status, "vkEndCommandBuffer");
if (status != VK_SUCCESS) {
return status;
}
// Build primary command buffer.
vkResetCommandBuffer(cmd_buffer_, 0);
status = vkResetCommandBuffer(cmd_buffer_, 0);
CheckResult(status, "vkResetCommandBuffer");
if (status != VK_SUCCESS) {
return status;
}
VkCommandBufferBeginInfo begin_info;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = nullptr;
begin_info.flags = 0;
begin_info.pInheritanceInfo = nullptr;
vkBeginCommandBuffer(cmd_buffer_, &begin_info);
status = vkBeginCommandBuffer(cmd_buffer_, &begin_info);
CheckResult(status, "vkBeginCommandBuffer");
if (status != VK_SUCCESS) {
return status;
}
// Transition the image to a format we can copy to.
VkImageMemoryBarrier pre_image_copy_barrier;
@ -580,9 +607,13 @@ bool VulkanSwapChain::End() {
current_buffer.image_layout = post_image_memory_barrier.newLayout;
vkEndCommandBuffer(cmd_buffer_);
VkPipelineStageFlags wait_dst_stage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
status = vkEndCommandBuffer(cmd_buffer_);
CheckResult(status, "vkEndCommandBuffer");
if (status != VK_SUCCESS) {
return status;
}
VkPipelineStageFlags wait_dst_stage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
std::vector<VkSemaphore> semaphores;
for (size_t i = 0; i < wait_and_signal_semaphores_.size(); i++) {
semaphores.push_back(wait_and_signal_semaphores_[i]);
@ -603,10 +634,13 @@ bool VulkanSwapChain::End() {
render_submit_info.pSignalSemaphores = semaphores.data();
{
std::lock_guard<std::mutex> queue_lock(device_->primary_queue_mutex());
err = vkQueueSubmit(device_->primary_queue(), 1, &render_submit_info,
nullptr);
status = vkQueueSubmit(device_->primary_queue(), 1, &render_submit_info,
nullptr);
}
if (status != VK_SUCCESS) {
return status;
}
CheckResult(err, "vkQueueSubmit");
// Queue the present of our current image.
const VkSwapchainKHR swap_chains[] = {handle};
@ -622,27 +656,30 @@ bool VulkanSwapChain::End() {
present_info.pResults = nullptr;
{
std::lock_guard<std::mutex> queue_lock(device_->primary_queue_mutex());
err = vkQueuePresentKHR(device_->primary_queue(), &present_info);
status = vkQueuePresentKHR(device_->primary_queue(), &present_info);
}
switch (err) {
switch (status) {
case VK_SUCCESS:
break;
case VK_SUBOPTIMAL_KHR:
// We are not rendering at the right size - but the presentation engine
// will scale the output for us.
status = VK_SUCCESS;
break;
case VK_ERROR_OUT_OF_DATE_KHR:
// Lost presentation ability; need to recreate the swapchain.
// TODO(benvanik): recreate swapchain.
assert_always("Swapchain recreation not implemented");
break;
case VK_ERROR_DEVICE_LOST:
// Fatal. Device lost.
break;
default:
XELOGE("Failed to queue present: %s", to_string(err));
XELOGE("Failed to queue present: %s", to_string(status));
assert_always("Unexpected queue present failure");
return false;
}
return true;
return status;
}
} // namespace vulkan

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@ -57,9 +57,9 @@ class VulkanSwapChain {
void WaitAndSignalSemaphore(VkSemaphore sem);
// Begins the swap operation, preparing state for rendering.
bool Begin();
VkResult Begin();
// Ends the swap operation, finalizing rendering and presenting the results.
bool End();
VkResult End();
private:
struct Buffer {

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@ -198,6 +198,11 @@ void Window::OnPaint(UIEvent* e) {
ImGui::NewFrame();
context_->BeginSwap();
if (context_->WasLost()) {
on_context_lost(e);
return;
}
ForEachListener([e](auto listener) { listener->OnPainting(e); });
on_painting(e);
ForEachListener([e](auto listener) { listener->OnPaint(e); });

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@ -117,6 +117,8 @@ class Window {
Delegate<UIEvent*> on_painting;
Delegate<UIEvent*> on_paint;
Delegate<UIEvent*> on_painted;
Delegate<UIEvent*> on_context_lost;
Delegate<FileDropEvent*> on_file_drop;
Delegate<KeyEvent*> on_key_down;