TextureInfo: Store the texture format, not a pointer to texture format info.
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59f9a19d30
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@ -714,8 +714,7 @@ bool TextureCache::UploadTexture1D(GLuint texture,
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const auto host_address =
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memory_->TranslatePhysical(texture_info.guest_address);
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const auto& config =
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texture_configs[uint32_t(texture_info.format_info->format)];
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const auto& config = texture_configs[uint32_t(texture_info.texture_format)];
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if (config.format == GL_INVALID_ENUM) {
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assert_always("Unhandled texture format");
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return false;
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@ -771,7 +770,7 @@ bool TextureCache::UploadTexture2D(GLuint texture,
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memory_->TranslatePhysical(texture_info.guest_address);
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const auto& config =
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texture_configs[uint32_t(texture_info.format_info->format)];
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texture_configs[uint32_t(texture_info.format_info()->format)];
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if (config.format == GL_INVALID_ENUM) {
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assert_always("Unhandled texture format");
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return false;
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@ -788,9 +787,9 @@ bool TextureCache::UploadTexture2D(GLuint texture,
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uint32_t offset_x, offset_y;
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if (texture_info.has_packed_mips &&
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TextureInfo::GetPackedTileOffset(texture_info, &offset_x, &offset_y)) {
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uint32_t bytes_per_block = texture_info.format_info->block_width *
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texture_info.format_info->block_height *
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texture_info.format_info->bits_per_pixel / 8;
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uint32_t bytes_per_block = texture_info.format_info()->block_width *
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texture_info.format_info()->block_height *
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texture_info.format_info()->bits_per_pixel / 8;
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const uint8_t* src = host_address;
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// TODO(gibbed): this needs checking
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src += offset_y * texture_info.size_2d.input_pitch;
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@ -833,9 +832,9 @@ bool TextureCache::UploadTexture2D(GLuint texture,
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// TODO(benvanik): optimize this inner loop (or work by tiles).
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const uint8_t* src = host_address;
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uint8_t* dest = reinterpret_cast<uint8_t*>(allocation.host_ptr);
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uint32_t bytes_per_block = texture_info.format_info->block_width *
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texture_info.format_info->block_height *
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texture_info.format_info->bits_per_pixel / 8;
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uint32_t bytes_per_block = texture_info.format_info()->block_width *
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texture_info.format_info()->block_height *
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texture_info.format_info()->bits_per_pixel / 8;
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// Tiled textures can be packed; get the offset into the packed texture.
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uint32_t offset_x;
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@ -849,8 +848,9 @@ bool TextureCache::UploadTexture2D(GLuint texture,
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texture_info.size_2d.logical_height);
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y++, output_base_offset += texture_info.size_2d.output_pitch) {
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auto input_base_offset = TextureInfo::TiledOffset2DOuter(
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offset_y + y, (texture_info.size_2d.input_width /
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texture_info.format_info->block_width),
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offset_y + y,
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(texture_info.size_2d.input_width /
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texture_info.format_info()->block_width),
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bpp);
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for (uint32_t x = 0, output_offset = output_base_offset;
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x < texture_info.size_2d.block_width;
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@ -899,7 +899,7 @@ bool TextureCache::UploadTextureCube(GLuint texture,
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memory_->TranslatePhysical(texture_info.guest_address);
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const auto& config =
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texture_configs[uint32_t(texture_info.format_info->format)];
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texture_configs[uint32_t(texture_info.format_info()->format)];
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if (config.format == GL_INVALID_ENUM) {
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assert_always("Unhandled texture format");
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return false;
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@ -937,9 +937,9 @@ bool TextureCache::UploadTextureCube(GLuint texture,
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// TODO(benvanik): optimize this inner loop (or work by tiles).
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const uint8_t* src = host_address;
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uint8_t* dest = reinterpret_cast<uint8_t*>(allocation.host_ptr);
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uint32_t bytes_per_block = texture_info.format_info->block_width *
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texture_info.format_info->block_height *
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texture_info.format_info->bits_per_pixel / 8;
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uint32_t bytes_per_block = texture_info.format_info()->block_width *
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texture_info.format_info()->block_height *
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texture_info.format_info()->bits_per_pixel / 8;
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// Tiled textures can be packed; get the offset into the packed texture.
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uint32_t offset_x;
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uint32_t offset_y;
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@ -951,8 +951,9 @@ bool TextureCache::UploadTextureCube(GLuint texture,
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y < texture_info.size_cube.block_height;
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y++, output_base_offset += texture_info.size_cube.output_pitch) {
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auto input_base_offset = TextureInfo::TiledOffset2DOuter(
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offset_y + y, (texture_info.size_cube.input_width /
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texture_info.format_info->block_width),
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offset_y + y,
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(texture_info.size_cube.input_width /
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texture_info.format_info()->block_width),
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bpp);
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for (uint32_t x = 0, output_offset = output_base_offset;
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x < texture_info.size_cube.block_width;
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@ -132,14 +132,14 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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info.depth = fetch.size_stack.depth;
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break;
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}
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info.format_info = FormatInfo::Get(fetch.format);
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info.texture_format = static_cast<TextureFormat>(fetch.format);
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info.endianness = static_cast<Endian>(fetch.endianness);
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info.is_tiled = fetch.tiled;
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info.has_packed_mips = fetch.packed_mips;
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info.input_length = 0; // Populated below.
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info.output_length = 0;
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if (info.format_info->format == TextureFormat::kUnknown) {
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if (info.format_info()->format == TextureFormat::kUnknown) {
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assert_true("Unsupported texture format");
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return false;
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}
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@ -154,13 +154,13 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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fetch.size_2d.height + 1);
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// DEBUG: Make sure our calculated pitch is equal to the fetch pitch.
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uint32_t bytes_per_block = info.format_info->block_width *
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info.format_info->block_height *
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info.format_info->bits_per_pixel / 8;
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uint32_t bytes_per_block = info.format_info()->block_width *
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info.format_info()->block_height *
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info.format_info()->bits_per_pixel / 8;
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assert_true(info.size_2d.input_pitch ==
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(bytes_per_block * fetch.pitch << 5) /
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info.format_info->block_width);
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info.format_info()->block_width);
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} break;
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case Dimension::k3D: {
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// TODO(benvanik): calculate size.
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@ -186,14 +186,14 @@ bool TextureInfo::PrepareResolve(uint32_t physical_address,
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info.dimension = Dimension::k2D;
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info.width = width - 1;
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info.height = height - 1;
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info.format_info = FormatInfo::Get(static_cast<uint32_t>(texture_format));
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info.texture_format = texture_format;
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info.endianness = endian;
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info.is_tiled = true;
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info.has_packed_mips = false;
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info.input_length = 0;
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info.output_length = 0;
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if (info.format_info->format == TextureFormat::kUnknown) {
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if (info.format_info()->format == TextureFormat::kUnknown) {
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assert_true("Unsupported texture format");
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return false;
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}
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@ -206,15 +206,16 @@ void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
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// ?
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size_1d.logical_width = width;
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auto format = format_info();
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uint32_t block_width =
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xe::round_up(size_1d.logical_width, format_info->block_width) /
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format_info->block_width;
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xe::round_up(size_1d.logical_width, format->block_width) /
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format->block_width;
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uint32_t tile_width = xe::round_up(block_width, 32) / 32;
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size_1d.block_width = tile_width * 32;
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uint32_t bytes_per_block =
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format_info->block_width * format_info->bits_per_pixel / 8;
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uint32_t bytes_per_block = format->block_width * format->bits_per_pixel / 8;
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uint32_t byte_pitch = tile_width * 32 * bytes_per_block;
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if (!is_tiled) {
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@ -222,12 +223,12 @@ void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
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byte_pitch = xe::round_up(byte_pitch, 256);
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}
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size_1d.input_width = tile_width * 32 * format_info->block_width;
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size_1d.input_width = tile_width * 32 * format->block_width;
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size_1d.input_pitch = byte_pitch;
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input_length = size_1d.input_pitch;
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// TODO(DrChat): Remove this, leave it up to the backend.
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size_1d.output_width = block_width * format_info->block_width;
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size_1d.output_width = block_width * format->block_width;
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size_1d.output_pitch = block_width * bytes_per_block;
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output_length = size_1d.output_pitch;
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}
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@ -240,13 +241,15 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
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// images and create GL textures. Changes here will impact that code.
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// TODO(benvanik): generic texture copying utility.
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auto format = format_info();
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// w/h in blocks.
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uint32_t block_width =
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xe::round_up(size_2d.logical_width, format_info->block_width) /
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format_info->block_width;
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xe::round_up(size_2d.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_height =
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xe::round_up(size_2d.logical_height, format_info->block_height) /
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format_info->block_height;
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xe::round_up(size_2d.logical_height, format->block_height) /
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format->block_height;
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// Tiles are 32x32 blocks. The pitch of all textures must a multiple of tile
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// dimensions.
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@ -254,9 +257,8 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
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size_2d.block_width = tile_width * 32;
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size_2d.block_height = block_height;
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uint32_t bytes_per_block = format_info->block_width *
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format_info->block_height *
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format_info->bits_per_pixel / 8;
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uint32_t bytes_per_block =
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format->block_width * format->block_height * format->bits_per_pixel / 8;
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uint32_t byte_pitch = size_2d.block_width * bytes_per_block;
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if (!is_tiled) {
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@ -264,15 +266,15 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
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byte_pitch = xe::round_up(byte_pitch, 256);
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}
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size_2d.input_width = size_2d.block_width * format_info->block_width;
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size_2d.input_height = size_2d.block_height * format_info->block_height;
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size_2d.input_width = size_2d.block_width * format->block_width;
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size_2d.input_height = size_2d.block_height * format->block_height;
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size_2d.input_pitch = byte_pitch;
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input_length = size_2d.input_pitch * size_2d.block_height;
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// TODO(DrChat): Remove this, leave it up to the backend.
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size_2d.output_width = block_width * format_info->block_width;
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size_2d.output_height = block_height * format_info->block_height;
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size_2d.output_width = block_width * format->block_width;
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size_2d.output_height = block_height * format->block_height;
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size_2d.output_pitch = block_width * bytes_per_block;
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output_length = size_2d.output_pitch * block_height;
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@ -284,13 +286,15 @@ void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
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size_cube.logical_width = width;
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size_cube.logical_height = height;
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auto format = format_info();
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// w/h in blocks must be a multiple of block size.
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uint32_t block_width =
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xe::round_up(size_cube.logical_width, format_info->block_width) /
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format_info->block_width;
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xe::round_up(size_cube.logical_width, format->block_width) /
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format->block_width;
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uint32_t block_height =
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xe::round_up(size_cube.logical_height, format_info->block_height) /
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format_info->block_height;
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xe::round_up(size_cube.logical_height, format->block_height) /
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format->block_height;
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// Tiles are 32x32 blocks. All textures must be multiples of tile dimensions.
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uint32_t tile_width = xe::round_up(block_width, 32) / 32;
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@ -298,25 +302,24 @@ void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
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size_cube.block_width = tile_width * 32;
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size_cube.block_height = tile_height * 32;
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uint32_t bytes_per_block = format_info->block_width *
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format_info->block_height *
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format_info->bits_per_pixel / 8;
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uint32_t bytes_per_block =
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format->block_width * format->block_height * format->bits_per_pixel / 8;
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uint32_t byte_pitch = size_cube.block_width * bytes_per_block;
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if (!is_tiled) {
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// Each row must be a multiple of 256 in linear textures.
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byte_pitch = xe::round_up(byte_pitch, 256);
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}
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size_cube.input_width = size_cube.block_width * format_info->block_width;
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size_cube.input_height = size_cube.block_height * format_info->block_height;
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size_cube.input_width = size_cube.block_width * format->block_width;
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size_cube.input_height = size_cube.block_height * format->block_height;
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size_cube.input_pitch = byte_pitch;
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size_cube.input_face_length = size_cube.input_pitch * size_cube.block_height;
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input_length = size_cube.input_face_length * 6;
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// TODO(DrChat): Remove this, leave it up to the backend.
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size_cube.output_width = block_width * format_info->block_width;
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size_cube.output_height = block_height * format_info->block_height;
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size_cube.output_width = block_width * format->block_width;
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size_cube.output_height = block_height * format->block_height;
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size_cube.output_pitch = block_width * bytes_per_block;
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size_cube.output_face_length = size_cube.output_pitch * block_height;
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@ -375,8 +378,8 @@ bool TextureInfo::GetPackedTileOffset(const TextureInfo& texture_info,
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*out_offset_x = 16;
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*out_offset_y = 0;
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}
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*out_offset_x /= texture_info.format_info->block_width;
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*out_offset_y /= texture_info.format_info->block_height;
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*out_offset_x /= texture_info.format_info()->block_width;
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*out_offset_y /= texture_info.format_info()->block_height;
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return true;
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}
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@ -88,6 +88,38 @@ enum class TextureFormat : uint32_t {
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kUnknown = 0xFFFFFFFFu,
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};
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inline TextureFormat GetBaseFormat(TextureFormat texture_format) {
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// These formats are used for resampling textures / gamma control.
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switch (texture_format) {
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case TextureFormat::k_16_EXPAND:
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return TextureFormat::k_16;
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case TextureFormat::k_16_16_EXPAND:
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return TextureFormat::k_16_16;
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case TextureFormat::k_16_16_16_16_EXPAND:
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return TextureFormat::k_16_16_16_16;
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case TextureFormat::k_8_8_8_8_AS_16_16_16_16:
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return TextureFormat::k_8_8_8_8;
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case TextureFormat::k_DXT1_AS_16_16_16_16:
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return TextureFormat::k_DXT1;
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case TextureFormat::k_DXT2_3_AS_16_16_16_16:
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return TextureFormat::k_DXT2_3;
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case TextureFormat::k_DXT4_5_AS_16_16_16_16:
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return TextureFormat::k_DXT4_5;
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case TextureFormat::k_2_10_10_10_AS_16_16_16_16:
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return TextureFormat::k_2_10_10_10;
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case TextureFormat::k_10_11_11_AS_16_16_16_16:
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return TextureFormat::k_10_11_11;
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case TextureFormat::k_11_11_10_AS_16_16_16_16:
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return TextureFormat::k_11_11_10;
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case TextureFormat::k_DXT3A_AS_1_1_1_1:
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return TextureFormat::k_DXT3A;
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default:
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break;
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}
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return texture_format;
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}
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inline size_t GetTexelSize(TextureFormat format) {
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switch (format) {
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case TextureFormat::k_1_5_5_5:
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@ -215,19 +247,23 @@ struct FormatInfo {
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struct TextureInfo {
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uint32_t guest_address;
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TextureFormat texture_format;
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Dimension dimension;
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uint32_t width;
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uint32_t height;
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uint32_t depth;
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const FormatInfo* format_info;
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Endian endianness;
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bool is_tiled;
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bool has_packed_mips;
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uint32_t input_length;
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uint32_t output_length;
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const FormatInfo* format_info() const {
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return FormatInfo::Get(static_cast<uint32_t>(texture_format));
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}
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bool is_compressed() const {
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return format_info->type == FormatType::kCompressed;
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return format_info()->type == FormatType::kCompressed;
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}
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union {
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@ -334,8 +334,8 @@ TextureCache::Texture* TextureCache::AllocateTexture(
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return nullptr;
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}
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assert_not_null(texture_info.format_info);
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auto& config = texture_configs[int(texture_info.format_info->format)];
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assert_not_null(texture_info.format_info());
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auto& config = texture_configs[int(texture_info.format_info()->format)];
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VkFormat format = config.host_format != VK_FORMAT_UNDEFINED
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? config.host_format
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: VK_FORMAT_R8G8B8A8_UNORM;
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@ -517,6 +517,18 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
// Though we didn't find an exact match, that doesn't mean we're out of the
|
||||
// woods yet. This texture could either be a portion of another texture or
|
||||
// vice versa. Copy any overlapping textures into this texture.
|
||||
// TODO: Byte count -> pixel count (on x and y axes)
|
||||
VkOffset2D offset;
|
||||
auto collide_tex = LookupAddress(
|
||||
texture_info.guest_address, texture_info.width + 1,
|
||||
texture_info.height + 1, texture_info.format_info()->format, &offset);
|
||||
if (collide_tex != nullptr) {
|
||||
// assert_always();
|
||||
}
|
||||
|
||||
trace_writer_->WriteMemoryRead(texture_info.guest_address,
|
||||
texture_info.input_length);
|
||||
|
||||
|
@ -555,16 +567,6 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
|
|||
"0x%.8X - 0x%.8X", texture_info.guest_address,
|
||||
texture_info.guest_address + texture_info.output_length));
|
||||
|
||||
// Though we didn't find an exact match, that doesn't mean we're out of the
|
||||
// woods yet. This texture could either be a portion of another texture or
|
||||
// vice versa. Copy any overlapping textures into this texture.
|
||||
// TODO: Byte count -> pixel count (on x and y axes)
|
||||
/*
|
||||
for (auto it = textures_.begin(); it != textures_.end(); ++it) {
|
||||
// TODO(DrChat)
|
||||
}
|
||||
*/
|
||||
|
||||
// Okay. Now that the texture is uploaded from system memory, put a writewatch
|
||||
// on it to tell us if it's been modified from the guest.
|
||||
texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
|
||||
|
@ -915,9 +917,9 @@ void TextureCache::ConvertTexture2D(uint8_t* dest, const TextureInfo& src) {
|
|||
uint32_t offset_x, offset_y;
|
||||
if (src.has_packed_mips &&
|
||||
TextureInfo::GetPackedTileOffset(src, &offset_x, &offset_y)) {
|
||||
uint32_t bytes_per_block = src.format_info->block_width *
|
||||
src.format_info->block_height *
|
||||
src.format_info->bits_per_pixel / 8;
|
||||
uint32_t bytes_per_block = src.format_info()->block_width *
|
||||
src.format_info()->block_height *
|
||||
src.format_info()->bits_per_pixel / 8;
|
||||
|
||||
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
|
||||
src_mem += offset_y * src.size_2d.input_pitch;
|
||||
|
@ -955,9 +957,9 @@ void TextureCache::ConvertTexture2D(uint8_t* dest, const TextureInfo& src) {
|
|||
|
||||
// TODO(benvanik): optimize this inner loop (or work by tiles).
|
||||
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
|
||||
uint32_t bytes_per_block = src.format_info->block_width *
|
||||
src.format_info->block_height *
|
||||
src.format_info->bits_per_pixel / 8;
|
||||
uint32_t bytes_per_block = src.format_info()->block_width *
|
||||
src.format_info()->block_height *
|
||||
src.format_info()->bits_per_pixel / 8;
|
||||
|
||||
// Tiled textures can be packed; get the offset into the packed texture.
|
||||
uint32_t offset_x;
|
||||
|
@ -970,7 +972,7 @@ void TextureCache::ConvertTexture2D(uint8_t* dest, const TextureInfo& src) {
|
|||
y++, output_base_offset += src.size_2d.output_pitch) {
|
||||
auto input_base_offset = TextureInfo::TiledOffset2DOuter(
|
||||
offset_y + y,
|
||||
(src.size_2d.input_width / src.format_info->block_width), bpp);
|
||||
(src.size_2d.input_width / src.format_info()->block_width), bpp);
|
||||
for (uint32_t x = 0, output_offset = output_base_offset;
|
||||
x < src.size_2d.block_width; x++, output_offset += bytes_per_block) {
|
||||
auto input_offset =
|
||||
|
@ -1008,9 +1010,9 @@ void TextureCache::ConvertTextureCube(uint8_t* dest, const TextureInfo& src) {
|
|||
} else {
|
||||
// TODO(benvanik): optimize this inner loop (or work by tiles).
|
||||
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
|
||||
uint32_t bytes_per_block = src.format_info->block_width *
|
||||
src.format_info->block_height *
|
||||
src.format_info->bits_per_pixel / 8;
|
||||
uint32_t bytes_per_block = src.format_info()->block_width *
|
||||
src.format_info()->block_height *
|
||||
src.format_info()->bits_per_pixel / 8;
|
||||
// Tiled textures can be packed; get the offset into the packed texture.
|
||||
uint32_t offset_x;
|
||||
uint32_t offset_y;
|
||||
|
@ -1023,7 +1025,7 @@ void TextureCache::ConvertTextureCube(uint8_t* dest, const TextureInfo& src) {
|
|||
y++, output_base_offset += src.size_cube.output_pitch) {
|
||||
auto input_base_offset = TextureInfo::TiledOffset2DOuter(
|
||||
offset_y + y,
|
||||
(src.size_cube.input_width / src.format_info->block_width), bpp);
|
||||
(src.size_cube.input_width / src.format_info()->block_width), bpp);
|
||||
for (uint32_t x = 0, output_offset = output_base_offset;
|
||||
x < src.size_cube.block_width;
|
||||
x++, output_offset += bytes_per_block) {
|
||||
|
|
Loading…
Reference in New Issue