Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental

This commit is contained in:
Gliniak 2024-05-31 22:43:59 +02:00
commit b3f2ab0e96
38 changed files with 3073 additions and 1908 deletions

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@ -122,7 +122,7 @@ void XmaContext::ConvertFrame(const uint8_t** samples, bool is_two_channel,
auto in = reinterpret_cast<const float*>(samples[j]);
// Raw samples sometimes aren't within [-1, 1]
float scaled_sample = xe::saturate_signed(in[i]) * scale;
float scaled_sample = xe::clamp_float(in[i], -1.0f, 1.0f) * scale;
// Convert the sample and output it in big endian.
auto sample = static_cast<int16_t>(scaled_sample);

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@ -72,20 +72,22 @@ constexpr T round_up(T value, V multiple, bool force_non_zero = true) {
return (value + multiple - 1) / multiple * multiple;
}
// Using the same conventions as in shading languages, returning 0 for NaN.
// std::max is `a < b ? b : a`, thus in case of NaN, the first argument is
// always returned. Also -0 is not < +0, so +0 is also chosen for it.
// For NaN, returns min_value (or, if it's NaN too, max_value).
// If either of the boundaries is zero, and if the value is at that boundary or
// exceeds it, the result will have the sign of that boundary. If both
// boundaries are zero, which sign is selected among the argument signs is not
// explicitly defined.
template <typename T>
constexpr T saturate_unsigned(T value) {
return std::min(static_cast<T>(1.0f), std::max(static_cast<T>(0.0f), value));
T clamp_float(T value, T min_value, T max_value) {
float clamped_to_min = std::isgreater(value, min_value) ? value : min_value;
return std::isless(clamped_to_min, max_value) ? clamped_to_min : max_value;
}
// This diverges from the GPU NaN rules for signed normalized formats (NaN
// should be converted to 0, not to -1), but this expectation is not needed most
// of time, and cannot be met for free (unlike for 0...1 clamping).
// Using the same conventions as in shading languages, returning 0 for NaN.
// 0 is always returned as positive.
template <typename T>
constexpr T saturate_signed(T value) {
return std::min(static_cast<T>(1.0f), std::max(static_cast<T>(-1.0f), value));
T saturate(T value) {
return clamp_float(value, static_cast<T>(0.0f), static_cast<T>(1.0f));
}
// Gets the next power of two value that is greater than or equal to the given
@ -365,12 +367,6 @@ inline uint64_t rotate_right(uint64_t v, uint8_t sh) {
}
#endif // XE_PLATFORM_WIN32
template <typename T>
T clamp(T value, T min_value, T max_value) {
const T t = value < min_value ? min_value : value;
return t > max_value ? max_value : t;
}
#if XE_ARCH_AMD64
// Utilities for SSE values.
template <int N>

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@ -16,12 +16,37 @@
#include <functional>
#include <string>
#include <string_view>
#include <type_traits>
#include "xenia/base/byte_order.h"
namespace xe {
namespace memory {
// For variable declarations (not return values or `this` pointer).
// Not propagated.
#define XE_RESTRICT_VAR __restrict
// Aliasing-safe bit reinterpretation.
// For more complex cases such as non-trivially-copyable types, write copying
// code respecting the requirements for them externally instead of using these
// functions.
template <typename Dst, typename Src>
void Reinterpret(Dst& XE_RESTRICT_VAR dst, const Src& XE_RESTRICT_VAR src) {
static_assert(sizeof(Dst) == sizeof(Src));
static_assert(std::is_trivially_copyable_v<Dst>);
static_assert(std::is_trivially_copyable_v<Src>);
std::memcpy(&dst, &src, sizeof(Dst));
}
template <typename Dst, typename Src>
Dst Reinterpret(const Src& XE_RESTRICT_VAR src) {
Dst dst;
Reinterpret(dst, src);
return dst;
}
#if XE_PLATFORM_ANDROID
void AndroidInitialize();
void AndroidShutdown();

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@ -107,10 +107,11 @@ TEST_CASE("WinSystemClock <-> XSystemClock", "[clock_cast]") {
auto error2 = xsys.time_since_epoch() - wxsys.time_since_epoch();
auto error3 = wsys - wxsys;
REQUIRE(error1 < 10ms);
REQUIRE(error1 > -10ms);
REQUIRE(error2 < 10ms);
REQUIRE(error2 > -10ms);
// In AppVeyor, the difference often can be as large as roughly 16ms.
REQUIRE(error1 < 20ms);
REQUIRE(error1 > -20ms);
REQUIRE(error2 < 20ms);
REQUIRE(error2 > -20ms);
REQUIRE(error3 < duration);
REQUIRE(error3 > -duration);
}

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@ -182,7 +182,7 @@ void DebugWindow::DrawFrame(ImGuiIO& io) {
ImVec2(kSplitterWidth, top_panes_height));
if (ImGui::IsItemActive()) {
function_pane_width += io.MouseDelta.x;
function_pane_width = xe::clamp(function_pane_width, 30.0f, FLT_MAX);
function_pane_width = xe::clamp_float(function_pane_width, 30.0f, FLT_MAX);
}
ImGui::SameLine();
ImGui::BeginChild("##source_pane",
@ -194,7 +194,7 @@ void DebugWindow::DrawFrame(ImGuiIO& io) {
ImVec2(kSplitterWidth, top_panes_height));
if (ImGui::IsItemActive()) {
source_pane_width += io.MouseDelta.x;
source_pane_width = xe::clamp(source_pane_width, 30.0f, FLT_MAX);
source_pane_width = xe::clamp_float(source_pane_width, 30.0f, FLT_MAX);
}
ImGui::SameLine();
ImGui::BeginChild("##registers_pane",
@ -206,7 +206,8 @@ void DebugWindow::DrawFrame(ImGuiIO& io) {
ImVec2(kSplitterWidth, top_panes_height));
if (ImGui::IsItemActive()) {
registers_pane_width += io.MouseDelta.x;
registers_pane_width = xe::clamp(registers_pane_width, 30.0f, FLT_MAX);
registers_pane_width =
xe::clamp_float(registers_pane_width, 30.0f, FLT_MAX);
}
ImGui::SameLine();
ImGui::BeginChild("##right_pane", ImVec2(0, top_panes_height), true);
@ -234,7 +235,7 @@ void DebugWindow::DrawFrame(ImGuiIO& io) {
ImGui::InvisibleButton("##hsplitter0", ImVec2(-1, kSplitterWidth));
if (ImGui::IsItemActive()) {
bottom_panes_height -= io.MouseDelta.y;
bottom_panes_height = xe::clamp(bottom_panes_height, 30.0f, FLT_MAX);
bottom_panes_height = xe::clamp_float(bottom_panes_height, 30.0f, FLT_MAX);
}
ImGui::BeginChild("##log_pane", ImVec2(log_pane_width, bottom_panes_height),
true);
@ -245,7 +246,8 @@ void DebugWindow::DrawFrame(ImGuiIO& io) {
ImVec2(kSplitterWidth, bottom_panes_height));
if (ImGui::IsItemActive()) {
breakpoints_pane_width -= io.MouseDelta.x;
breakpoints_pane_width = xe::clamp(breakpoints_pane_width, 30.0f, FLT_MAX);
breakpoints_pane_width =
xe::clamp_float(breakpoints_pane_width, 30.0f, FLT_MAX);
}
ImGui::SameLine();
ImGui::BeginChild("##breakpoints_pane", ImVec2(0, 0), true);

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@ -455,9 +455,9 @@ void CommandProcessor::HandleSpecialRegisterWrite(uint32_t index,
// Scratch register writeback.
if (index >= XE_GPU_REG_SCRATCH_REG0 && index <= XE_GPU_REG_SCRATCH_REG7) {
uint32_t scratch_reg = index - XE_GPU_REG_SCRATCH_REG0;
if ((1 << scratch_reg) & regs.values[XE_GPU_REG_SCRATCH_UMSK].u32) {
if ((1 << scratch_reg) & regs.values[XE_GPU_REG_SCRATCH_UMSK]) {
// Enabled - write to address.
uint32_t scratch_addr = regs.values[XE_GPU_REG_SCRATCH_ADDR].u32;
uint32_t scratch_addr = regs.values[XE_GPU_REG_SCRATCH_ADDR];
uint32_t mem_addr = scratch_addr + (scratch_reg * 4);
xe::store_and_swap<uint32_t>(memory_->TranslatePhysical(mem_addr), value);
}
@ -467,7 +467,7 @@ void CommandProcessor::HandleSpecialRegisterWrite(uint32_t index,
// This will block the command processor the next time it WAIT_MEM_REGs
// and allow us to synchronize the memory.
case XE_GPU_REG_COHER_STATUS_HOST: {
regs.values[index].u32 |= UINT32_C(0x80000000);
regs.values[index] |= UINT32_C(0x80000000);
} break;
case XE_GPU_REG_DC_LUT_RW_INDEX: {
@ -478,12 +478,12 @@ void CommandProcessor::HandleSpecialRegisterWrite(uint32_t index,
case XE_GPU_REG_DC_LUT_SEQ_COLOR: {
// Should be in the 256-entry table writing mode.
assert_zero(regs[XE_GPU_REG_DC_LUT_RW_MODE].u32 & 0b1);
auto& gamma_ramp_rw_index = regs.Get<reg::DC_LUT_RW_INDEX>();
assert_zero(regs[XE_GPU_REG_DC_LUT_RW_MODE] & 0b1);
auto gamma_ramp_rw_index = regs.Get<reg::DC_LUT_RW_INDEX>();
// DC_LUT_SEQ_COLOR is in the red, green, blue order, but the write
// enable mask is blue, green, red.
bool write_gamma_ramp_component =
(regs[XE_GPU_REG_DC_LUT_WRITE_EN_MASK].u32 &
(regs[XE_GPU_REG_DC_LUT_WRITE_EN_MASK] &
(UINT32_C(1) << (2 - gamma_ramp_rw_component_))) != 0;
if (write_gamma_ramp_component) {
reg::DC_LUT_30_COLOR& gamma_ramp_entry =
@ -505,7 +505,11 @@ void CommandProcessor::HandleSpecialRegisterWrite(uint32_t index,
}
if (++gamma_ramp_rw_component_ >= 3) {
gamma_ramp_rw_component_ = 0;
++gamma_ramp_rw_index.rw_index;
reg::DC_LUT_RW_INDEX new_gamma_ramp_rw_index = gamma_ramp_rw_index;
++new_gamma_ramp_rw_index.rw_index;
WriteRegister(
XE_GPU_REG_DC_LUT_RW_INDEX,
xe::memory::Reinterpret<uint32_t>(new_gamma_ramp_rw_index));
}
if (write_gamma_ramp_component) {
OnGammaRamp256EntryTableValueWritten();
@ -514,14 +518,14 @@ void CommandProcessor::HandleSpecialRegisterWrite(uint32_t index,
case XE_GPU_REG_DC_LUT_PWL_DATA: {
// Should be in the PWL writing mode.
assert_not_zero(regs[XE_GPU_REG_DC_LUT_RW_MODE].u32 & 0b1);
auto& gamma_ramp_rw_index = regs.Get<reg::DC_LUT_RW_INDEX>();
assert_not_zero(regs[XE_GPU_REG_DC_LUT_RW_MODE] & 0b1);
auto gamma_ramp_rw_index = regs.Get<reg::DC_LUT_RW_INDEX>();
// Bit 7 of the index is ignored for PWL.
uint32_t gamma_ramp_rw_index_pwl = gamma_ramp_rw_index.rw_index & 0x7F;
// DC_LUT_PWL_DATA is likely in the red, green, blue order because
// DC_LUT_SEQ_COLOR is, but the write enable mask is blue, green, red.
bool write_gamma_ramp_component =
(regs[XE_GPU_REG_DC_LUT_WRITE_EN_MASK].u32 &
(regs[XE_GPU_REG_DC_LUT_WRITE_EN_MASK] &
(UINT32_C(1) << (2 - gamma_ramp_rw_component_))) != 0;
if (write_gamma_ramp_component) {
reg::DC_LUT_PWL_DATA& gamma_ramp_entry =
@ -534,13 +538,17 @@ void CommandProcessor::HandleSpecialRegisterWrite(uint32_t index,
}
if (++gamma_ramp_rw_component_ >= 3) {
gamma_ramp_rw_component_ = 0;
reg::DC_LUT_RW_INDEX new_gamma_ramp_rw_index = gamma_ramp_rw_index;
// TODO(Triang3l): Should this increase beyond 7 bits for PWL?
// Direct3D 9 explicitly sets rw_index to 0x80 after writing the last
// PWL entry. However, the DC_LUT_RW_INDEX documentation says that for
// PWL, the bit 7 is ignored.
gamma_ramp_rw_index.rw_index =
new_gamma_ramp_rw_index.rw_index =
(gamma_ramp_rw_index.rw_index & ~UINT32_C(0x7F)) |
((gamma_ramp_rw_index_pwl + 1) & 0x7F);
WriteRegister(
XE_GPU_REG_DC_LUT_RW_INDEX,
xe::memory::Reinterpret<uint32_t>(new_gamma_ramp_rw_index));
}
if (write_gamma_ramp_component) {
OnGammaRampPWLValueWritten();
@ -549,10 +557,10 @@ void CommandProcessor::HandleSpecialRegisterWrite(uint32_t index,
case XE_GPU_REG_DC_LUT_30_COLOR: {
// Should be in the 256-entry table writing mode.
assert_zero(regs[XE_GPU_REG_DC_LUT_RW_MODE].u32 & 0b1);
auto& gamma_ramp_rw_index = regs.Get<reg::DC_LUT_RW_INDEX>();
assert_zero(regs[XE_GPU_REG_DC_LUT_RW_MODE] & 0b1);
auto gamma_ramp_rw_index = regs.Get<reg::DC_LUT_RW_INDEX>();
uint32_t gamma_ramp_write_enable_mask =
regs[XE_GPU_REG_DC_LUT_WRITE_EN_MASK].u32 & 0b111;
regs[XE_GPU_REG_DC_LUT_WRITE_EN_MASK] & 0b111;
if (gamma_ramp_write_enable_mask) {
reg::DC_LUT_30_COLOR& gamma_ramp_entry =
gamma_ramp_256_entry_table_[gamma_ramp_rw_index.rw_index];
@ -567,11 +575,16 @@ void CommandProcessor::HandleSpecialRegisterWrite(uint32_t index,
gamma_ramp_entry.color_10_red = gamma_ramp_value.color_10_red;
}
}
++gamma_ramp_rw_index.rw_index;
// TODO(Triang3l): Should this reset the component write index? If this
// increase is assumed to behave like a full DC_LUT_RW_INDEX write, it
// probably should.
// probably should. Currently this also calls WriteRegister for
// DC_LUT_RW_INDEX, which resets gamma_ramp_rw_component_ as well.
gamma_ramp_rw_component_ = 0;
reg::DC_LUT_RW_INDEX new_gamma_ramp_rw_index = gamma_ramp_rw_index;
++new_gamma_ramp_rw_index.rw_index;
WriteRegister(
XE_GPU_REG_DC_LUT_RW_INDEX,
xe::memory::Reinterpret<uint32_t>(new_gamma_ramp_rw_index));
if (gamma_ramp_write_enable_mask) {
OnGammaRamp256EntryTableValueWritten();
}
@ -583,7 +596,7 @@ void CommandProcessor::WriteRegister(uint32_t index, uint32_t value) {
// chrispy: rearrange check order, place set after checks
if (XE_LIKELY(index < RegisterFile::kRegisterCount)) {
register_file_->values[index].u32 = value;
register_file_->values[index] = value;
// quick pre-test
// todo: figure out just how unlikely this is. if very (it ought to be,
@ -708,10 +721,11 @@ void CommandProcessor::MakeCoherent() {
// https://web.archive.org/web/20160711162346/https://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2013/10/R6xx_R7xx_3D.pdf
// https://cgit.freedesktop.org/xorg/driver/xf86-video-radeonhd/tree/src/r6xx_accel.c?id=3f8b6eccd9dba116cc4801e7f80ce21a879c67d2#n454
RegisterFile* regs = register_file_;
auto& status_host = regs->Get<reg::COHER_STATUS_HOST>();
auto base_host = regs->values[XE_GPU_REG_COHER_BASE_HOST].u32;
auto size_host = regs->values[XE_GPU_REG_COHER_SIZE_HOST].u32;
volatile uint32_t* regs_volatile = register_file_->values;
auto status_host = xe::memory::Reinterpret<reg::COHER_STATUS_HOST>(
uint32_t(regs_volatile[XE_GPU_REG_COHER_STATUS_HOST]));
uint32_t base_host = regs_volatile[XE_GPU_REG_COHER_BASE_HOST];
uint32_t size_host = regs_volatile[XE_GPU_REG_COHER_SIZE_HOST];
if (!status_host.status) {
return;
@ -731,7 +745,7 @@ void CommandProcessor::MakeCoherent() {
base_host + size_host, size_host, action);
// Mark coherent.
status_host.status = 0;
regs_volatile[XE_GPU_REG_COHER_STATUS_HOST] = 0;
}
void CommandProcessor::PrepareForWait() { trace_writer_.Flush(); }

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@ -1768,7 +1768,7 @@ void D3D12CommandProcessor::WriteRegisterForceinline(uint32_t index,
__m128i is_above_lower = _mm_cmpgt_epi16(to_rangecheck, lower_bounds);
__m128i is_below_upper = _mm_cmplt_epi16(to_rangecheck, upper_bounds);
__m128i is_within_range = _mm_and_si128(is_above_lower, is_below_upper);
register_file_->values[index].u32 = value;
register_file_->values[index] = value;
uint32_t movmask = static_cast<uint32_t>(_mm_movemask_epi8(is_within_range));
@ -2047,7 +2047,7 @@ void D3D12CommandProcessor::WritePossiblySpecialRegistersFromMem(
for (uint32_t index = start_index; index < end; ++index, ++base) {
uint32_t value = xe::load_and_swap<uint32_t>(base);
register_file_->values[index].u32 = value;
register_file_->values[index] = value;
unsigned expr = 0;
@ -2780,8 +2780,8 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
while (xe::bit_scan_forward(vfetch_bits_remaining, &j)) {
vfetch_bits_remaining = xe::clear_lowest_bit(vfetch_bits_remaining);
uint32_t vfetch_index = i * 32 + j;
const auto& vfetch_constant = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2);
xenos::xe_gpu_vertex_fetch_t vfetch_constant =
regs.GetVertexFetch(vfetch_index);
switch (vfetch_constant.type) {
case xenos::FetchConstantType::kVertex:
break;
@ -3554,10 +3554,10 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(
// Blend factor.
float blend_factor[] = {
regs[XE_GPU_REG_RB_BLEND_RED].f32,
regs[XE_GPU_REG_RB_BLEND_GREEN].f32,
regs[XE_GPU_REG_RB_BLEND_BLUE].f32,
regs[XE_GPU_REG_RB_BLEND_ALPHA].f32,
regs.Get<float>(XE_GPU_REG_RB_BLEND_RED),
regs.Get<float>(XE_GPU_REG_RB_BLEND_GREEN),
regs.Get<float>(XE_GPU_REG_RB_BLEND_BLUE),
regs.Get<float>(XE_GPU_REG_RB_BLEND_ALPHA),
};
// std::memcmp instead of != so in case of NaN, every draw won't be
// invalidating it.
@ -3599,7 +3599,7 @@ XE_NOINLINE void D3D12CommandProcessor::UpdateSystemConstantValues_Impl(
auto pa_cl_clip_cntl = regs.Get<reg::PA_CL_CLIP_CNTL>();
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
float rb_alpha_ref = regs[XE_GPU_REG_RB_ALPHA_REF].f32;
auto rb_alpha_ref = regs.Get<float>(XE_GPU_REG_RB_ALPHA_REF);
auto rb_colorcontrol = regs.Get<reg::RB_COLORCONTROL>();
auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
auto rb_stencilrefmask = regs.Get<reg::RB_STENCILREFMASK>();
@ -3753,10 +3753,10 @@ XE_NOINLINE void D3D12CommandProcessor::UpdateSystemConstantValues_Impl(
// Tessellation factor range, plus 1.0 according to the images in
// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
float tessellation_factor_min =
regs[XE_GPU_REG_VGT_HOS_MIN_TESS_LEVEL].f32 + 1.0f;
float tessellation_factor_max =
regs[XE_GPU_REG_VGT_HOS_MAX_TESS_LEVEL].f32 + 1.0f;
auto tessellation_factor_min =
regs.Get<float>(XE_GPU_REG_VGT_HOS_MIN_TESS_LEVEL) + 1.0f;
auto tessellation_factor_max =
regs.Get<float>(XE_GPU_REG_VGT_HOS_MAX_TESS_LEVEL) + 1.0f;
update_dirty_floatmask(system_constants_.tessellation_factor_range_min,
tessellation_factor_min);
@ -3804,12 +3804,12 @@ XE_NOINLINE void D3D12CommandProcessor::UpdateSystemConstantValues_Impl(
&user_clip_plane_index)) {
user_clip_planes_remaining =
xe::clear_lowest_bit(user_clip_planes_remaining);
const float* user_clip_plane =
&regs[XE_GPU_REG_PA_CL_UCP_0_X + user_clip_plane_index * 4].f32;
if (std::memcmp(user_clip_plane_write_ptr, user_clip_plane,
const void* user_clip_plane_regs =
&regs[XE_GPU_REG_PA_CL_UCP_0_X + user_clip_plane_index * 4];
if (std::memcmp(user_clip_plane_write_ptr, user_clip_plane_regs,
4 * sizeof(float))) {
dirty = true;
std::memcpy(user_clip_plane_write_ptr, user_clip_plane,
std::memcpy(user_clip_plane_write_ptr, user_clip_plane_regs,
4 * sizeof(float));
}
user_clip_plane_write_ptr += 4;
@ -3974,9 +3974,8 @@ XE_NOINLINE void D3D12CommandProcessor::UpdateSystemConstantValues_Impl(
color_exp_bias -= 5;
}
}
float color_exp_bias_scale;
*reinterpret_cast<int32_t*>(&color_exp_bias_scale) =
0x3F800000 + (color_exp_bias << 23);
auto color_exp_bias_scale = xe::memory::Reinterpret<float>(
int32_t(0x3F800000 + (color_exp_bias << 23)));
update_dirty_floatmask(system_constants_.color_exp_bias[i],
color_exp_bias_scale);
@ -4028,7 +4027,7 @@ XE_NOINLINE void D3D12CommandProcessor::UpdateSystemConstantValues_Impl(
#endif
uint32_t blend_factors_ops =
regs[reg::RB_BLENDCONTROL::rt_register_indices[i]].u32 & 0x1FFF1FFF;
regs[reg::RB_BLENDCONTROL::rt_register_indices[i]] & 0x1FFF1FFF;
update_dirty_uint32_cmp(system_constants_.edram_rt_blend_factors_ops[i],
blend_factors_ops);
@ -4060,22 +4059,22 @@ XE_NOINLINE void D3D12CommandProcessor::UpdateSystemConstantValues_Impl(
if (primitive_polygonal) {
if (pa_su_sc_mode_cntl.poly_offset_front_enable) {
poly_offset_front_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE);
poly_offset_front_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET);
}
if (pa_su_sc_mode_cntl.poly_offset_back_enable) {
poly_offset_back_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE);
poly_offset_back_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET);
}
} else {
if (pa_su_sc_mode_cntl.poly_offset_para_enable) {
poly_offset_front_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE);
poly_offset_front_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET);
poly_offset_back_scale = poly_offset_front_scale;
poly_offset_back_offset = poly_offset_front_offset;
}
@ -4153,26 +4152,26 @@ XE_NOINLINE void D3D12CommandProcessor::UpdateSystemConstantValues_Impl(
}
}
update_dirty_floatmask(system_constants_.edram_blend_constant[0],
regs[XE_GPU_REG_RB_BLEND_RED].f32);
regs.Get<float>(XE_GPU_REG_RB_BLEND_RED));
system_constants_.edram_blend_constant[0] =
regs[XE_GPU_REG_RB_BLEND_RED].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_RED);
update_dirty_floatmask(system_constants_.edram_blend_constant[1],
regs[XE_GPU_REG_RB_BLEND_GREEN].f32);
regs.Get<float>(XE_GPU_REG_RB_BLEND_GREEN));
system_constants_.edram_blend_constant[1] =
regs[XE_GPU_REG_RB_BLEND_GREEN].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_GREEN);
update_dirty_floatmask(system_constants_.edram_blend_constant[2],
regs[XE_GPU_REG_RB_BLEND_BLUE].f32);
regs.Get<float>(XE_GPU_REG_RB_BLEND_BLUE));
system_constants_.edram_blend_constant[2] =
regs[XE_GPU_REG_RB_BLEND_BLUE].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_BLUE);
update_dirty_floatmask(system_constants_.edram_blend_constant[3],
regs[XE_GPU_REG_RB_BLEND_ALPHA].f32);
regs.Get<float>(XE_GPU_REG_RB_BLEND_ALPHA));
system_constants_.edram_blend_constant[3] =
regs[XE_GPU_REG_RB_BLEND_ALPHA].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_ALPHA);
}
dirty |= ArchFloatMaskSignbit(dirty_float_mask);
@ -4266,10 +4265,10 @@ bool D3D12CommandProcessor::UpdateBindings(const D3D12Shader* vertex_shader,
// These are the constant base addresses/ranges for shaders.
// We have these hardcoded right now cause nothing seems to differ on the Xbox
// 360 (however, OpenGL ES on Adreno 200 on Android has different ranges).
assert_true(regs[XE_GPU_REG_SQ_VS_CONST].u32 == 0x000FF000 ||
regs[XE_GPU_REG_SQ_VS_CONST].u32 == 0x00000000);
assert_true(regs[XE_GPU_REG_SQ_PS_CONST].u32 == 0x000FF100 ||
regs[XE_GPU_REG_SQ_PS_CONST].u32 == 0x00000000);
assert_true(regs[XE_GPU_REG_SQ_VS_CONST] == 0x000FF000 ||
regs[XE_GPU_REG_SQ_VS_CONST] == 0x00000000);
assert_true(regs[XE_GPU_REG_SQ_PS_CONST] == 0x000FF100 ||
regs[XE_GPU_REG_SQ_PS_CONST] == 0x00000000);
// Check if the float constant layout is still the same and get the counts.
const Shader::ConstantRegisterMap& float_constant_map_vertex =
vertex_shader->constant_register_map();
@ -4344,8 +4343,7 @@ bool D3D12CommandProcessor::UpdateBindings(const D3D12Shader* vertex_shader,
xe::clear_lowest_bit(float_constant_map_entry);
std::memcpy(float_constants,
&regs[XE_GPU_REG_SHADER_CONSTANT_000_X + (i << 8) +
(float_constant_index << 2)]
.f32,
(float_constant_index << 2)],
4 * sizeof(float));
float_constants += 4 * sizeof(float);
}
@ -4376,8 +4374,7 @@ bool D3D12CommandProcessor::UpdateBindings(const D3D12Shader* vertex_shader,
xe::clear_lowest_bit(float_constant_map_entry);
std::memcpy(float_constants,
&regs[XE_GPU_REG_SHADER_CONSTANT_256_X + (i << 8) +
(float_constant_index << 2)]
.f32,
(float_constant_index << 2)],
4 * sizeof(float));
float_constants += 4 * sizeof(float);
}
@ -4397,8 +4394,7 @@ bool D3D12CommandProcessor::UpdateBindings(const D3D12Shader* vertex_shader,
return false;
}
xe::smallcpy_const<kBoolLoopConstantsSize>(
bool_loop_constants,
&regs[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031].u32);
bool_loop_constants, &regs[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031]);
cbuffer_binding_bool_loop_.up_to_date = true;
current_graphics_root_up_to_date_ &=
@ -4414,7 +4410,7 @@ bool D3D12CommandProcessor::UpdateBindings(const D3D12Shader* vertex_shader,
return false;
}
xe::smallcpy_const<kFetchConstantsSize>(
fetch_constants, &regs[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0].u32);
fetch_constants, &regs[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0]);
cbuffer_binding_fetch_.up_to_date = true;
current_graphics_root_up_to_date_ &=

View File

@ -679,8 +679,8 @@ void D3D12TextureCache::PrefetchSamplerParameters(
D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
const D3D12Shader::SamplerBinding& binding) const {
const auto& regs = register_file();
const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6);
xenos::xe_gpu_texture_fetch_t fetch =
regs.GetTextureFetch(binding.fetch_constant);
SamplerParameters parameters;
@ -1160,8 +1160,7 @@ ID3D12Resource* D3D12TextureCache::RequestSwapTexture(
D3D12_SHADER_RESOURCE_VIEW_DESC& srv_desc_out,
xenos::TextureFormat& format_out) {
const auto& regs = register_file();
const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
xenos::xe_gpu_texture_fetch_t fetch = regs.GetTextureFetch(0);
TextureKey key;
BindingInfoFromFetchConstant(fetch, key, nullptr);
if (!key.is_valid || key.base_page == 0 ||

View File

@ -15,6 +15,7 @@
#include "xenia/base/assert.h"
#include "xenia/base/cvar.h"
#include "xenia/base/memory.h"
#include "xenia/base/profiling.h"
#include "xenia/gpu/registers.h"
#include "xenia/gpu/ucode.h"
@ -67,7 +68,7 @@ void DrawExtentEstimator::PositionYExportSink::Export(
point_size_ = value[0];
}
if (value_mask & 0b0100) {
vertex_kill_ = *reinterpret_cast<const uint32_t*>(&value[2]);
vertex_kill_ = xe::memory::Reinterpret<uint32_t>(value[2]);
}
}
}
@ -110,7 +111,7 @@ uint32_t DrawExtentEstimator::EstimateVertexMaxY(const Shader& vertex_shader) {
xenos::Endian index_endian = vgt_dma_size.swap_mode;
if (vgt_draw_initiator.source_select == xenos::SourceSelect::kDMA) {
xenos::IndexFormat index_format = vgt_draw_initiator.index_size;
uint32_t index_buffer_base = regs[XE_GPU_REG_VGT_DMA_BASE].u32;
uint32_t index_buffer_base = regs[XE_GPU_REG_VGT_DMA_BASE];
uint32_t index_buffer_read_count =
std::min(uint32_t(vgt_draw_initiator.num_indices),
uint32_t(vgt_dma_size.num_words));
@ -145,10 +146,11 @@ uint32_t DrawExtentEstimator::EstimateVertexMaxY(const Shader& vertex_shader) {
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
float viewport_y_scale = pa_cl_vte_cntl.vport_y_scale_ena
? regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32
? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YSCALE)
: 1.0f;
float viewport_y_offset = pa_cl_vte_cntl.vport_y_offset_ena
? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
float viewport_y_offset =
pa_cl_vte_cntl.vport_y_offset_ena
? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YOFFSET)
: 0.0f;
int32_t point_vertex_min_diameter_float = 0;
@ -156,10 +158,10 @@ uint32_t DrawExtentEstimator::EstimateVertexMaxY(const Shader& vertex_shader) {
float point_constant_radius_y = 0.0f;
if (vgt_draw_initiator.prim_type == xenos::PrimitiveType::kPointList) {
auto pa_su_point_minmax = regs.Get<reg::PA_SU_POINT_MINMAX>();
*reinterpret_cast<float*>(&point_vertex_min_diameter_float) =
float(pa_su_point_minmax.min_size) * (2.0f / 16.0f);
*reinterpret_cast<float*>(&point_vertex_max_diameter_float) =
float(pa_su_point_minmax.max_size) * (2.0f / 16.0f);
point_vertex_min_diameter_float = xe::memory::Reinterpret<int32_t>(
float(pa_su_point_minmax.min_size) * (2.0f / 16.0f));
point_vertex_max_diameter_float = xe::memory::Reinterpret<int32_t>(
float(pa_su_point_minmax.max_size) * (2.0f / 16.0f));
point_constant_radius_y =
float(regs.Get<reg::PA_SU_POINT_SIZE>().height) * (1.0f / 16.0f);
}
@ -224,12 +226,13 @@ uint32_t DrawExtentEstimator::EstimateVertexMaxY(const Shader& vertex_shader) {
// Vertex-specified diameter. Clamped effectively as a signed integer in
// the hardware, -NaN, -Infinity ... -0 to the minimum, +Infinity, +NaN
// to the maximum.
point_radius_y = position_y_export_sink.point_size().value();
*reinterpret_cast<int32_t*>(&point_radius_y) = std::min(
point_radius_y =
0.5f *
xe::memory::Reinterpret<float>(std::min(
point_vertex_max_diameter_float,
std::max(point_vertex_min_diameter_float,
*reinterpret_cast<const int32_t*>(&point_radius_y)));
point_radius_y *= 0.5f;
xe::memory::Reinterpret<int32_t>(
position_y_export_sink.point_size().value()))));
} else {
// Constant radius.
point_radius_y = point_constant_radius_y;
@ -329,7 +332,7 @@ uint32_t DrawExtentEstimator::EstimateMaxY(bool try_to_estimate_vertex_max_y,
float window_y_offset_f = float(window_y_offset);
float yoffset = regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32;
float yoffset = regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YOFFSET);
// First calculate all the integer.0 or integer.5 offsetting exactly at full
// precision.
@ -347,11 +350,10 @@ uint32_t DrawExtentEstimator::EstimateMaxY(bool try_to_estimate_vertex_max_y,
sm3 = yoffset;
}
sm4 = pa_cl_vte_cntl.vport_y_scale_ena
? std::abs(regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32)
? std::abs(regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YSCALE))
: 1.0f;
viewport_bottom = sm1 + sm2 + sm3 + sm4;
// Using floor, or, rather, truncation (because maxing with zero anyway)
// similar to how viewport scissoring behaves on real AMD, Intel and Nvidia
// GPUs on Direct3D 12 (but not WARP), also like in

View File

@ -9,8 +9,6 @@
#include "xenia/gpu/draw_util.h"
#include <cstring>
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
@ -93,22 +91,21 @@ void GetPreferredFacePolygonOffset(const RegisterFile& regs,
// ones that are rendered (except for shadow volumes).
if (pa_su_sc_mode_cntl.poly_offset_front_enable &&
!pa_su_sc_mode_cntl.cull_front) {
scale = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
offset = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
scale = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE);
offset = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET);
scale = roundToNearestOrderOfMagnitude(scale);
}
if (pa_su_sc_mode_cntl.poly_offset_back_enable &&
!pa_su_sc_mode_cntl.cull_back && !scale && !offset) {
scale = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE].f32;
offset = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET].f32;
scale = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE);
offset = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET);
}
} else {
// Non-triangle primitives use the front offset, but it's toggled via
// poly_offset_para_enable.
if (pa_su_sc_mode_cntl.poly_offset_para_enable) {
scale = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
offset = regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
scale = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE);
offset = regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET);
}
}
scale_out = scale;
@ -143,7 +140,7 @@ bool IsPixelShaderNeededWithRasterization(const Shader& shader,
}
// Check if a color target is actually written.
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK].u32;
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK];
uint32_t rts_remaining = shader.writes_color_targets();
uint32_t rt_index;
while (xe::bit_scan_forward(rts_remaining, &rt_index)) {
@ -306,7 +303,6 @@ void GetHostViewportInfo(GetViewportInfoArgs* XE_RESTRICT args,
// Obtain the original viewport values in a normalized way.
float scale_xy[] = {
pa_cl_vte_cntl.vport_x_scale_ena ? args->PA_CL_VPORT_XSCALE : 1.0f,
pa_cl_vte_cntl.vport_y_scale_ena ? args->PA_CL_VPORT_YSCALE : 1.0f,
};
@ -392,16 +388,11 @@ void GetHostViewportInfo(GetViewportInfoArgs* XE_RESTRICT args,
float offset_axis = offset_base_xy[i] + offset_add_xy[i];
float scale_axis = scale_xy[i];
float scale_axis_abs = std::abs(scale_xy[i]);
float axis_0 = offset_axis - scale_axis_abs;
float axis_1 = offset_axis + scale_axis_abs;
float axis_max_unscaled_float = float(xy_max_unscaled[i]);
// max(0.0f, xy) drops NaN and < 0 - max picks the first argument in the
// !(a < b) case (always for NaN), min as float (axis_max_unscaled_float
// is well below 2^24) to safely drop very large values.
uint32_t axis_0_int =
uint32_t(std::min(axis_max_unscaled_float, std::max(0.0f, axis_0)));
uint32_t axis_1_int =
uint32_t(std::min(axis_max_unscaled_float, std::max(0.0f, axis_1)));
uint32_t axis_0_int = uint32_t(xe::clamp_float(
offset_axis - scale_axis_abs, 0.0f, axis_max_unscaled_float));
uint32_t axis_1_int = uint32_t(xe::clamp_float(
offset_axis + scale_axis_abs, 0.0f, axis_max_unscaled_float));
uint32_t axis_extent_int = axis_1_int - axis_0_int;
viewport_info_out.xy_offset[i] = axis_0_int * axis_resolution_scale;
viewport_info_out.xy_extent[i] = axis_extent_int * axis_resolution_scale;
@ -507,8 +498,8 @@ void GetHostViewportInfo(GetViewportInfoArgs* XE_RESTRICT args,
// extension. But cases when this really matters are yet to be found -
// trying to fix this will result in more correct depth values, but
// incorrect clipping.
z_min = xe::saturate_unsigned(host_clip_offset_z);
z_max = xe::saturate_unsigned(host_clip_offset_z + host_clip_scale_z);
z_min = xe::saturate(host_clip_offset_z);
z_max = xe::saturate(host_clip_offset_z + host_clip_scale_z);
// Direct3D 12 doesn't allow reverse depth range - on some drivers it
// works, on some drivers it doesn't, actually, but it was never
// explicitly allowed by the specification.
@ -730,7 +721,7 @@ uint32_t GetNormalizedColorMask(const RegisterFile& regs,
return 0;
}
uint32_t normalized_color_mask = 0;
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK].u32;
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK];
for (uint32_t i = 0; i < xenos::kMaxColorRenderTargets; ++i) {
// Exclude the render targets not statically written to by the pixel shader.
// If the shader doesn't write to a render target, it shouldn't be written
@ -776,10 +767,16 @@ void AddMemExportRanges(const RegisterFile& regs, const Shader& shader,
? regs.Get<reg::SQ_VS_CONST>().base
: regs.Get<reg::SQ_PS_CONST>().base;
for (uint32_t constant_index : shader.memexport_stream_constants()) {
const auto& stream = regs.Get<xenos::xe_gpu_memexport_stream_t>(
XE_GPU_REG_SHADER_CONSTANT_000_X +
(float_constants_base + constant_index) * 4);
if (!stream.index_count) {
xenos::xe_gpu_memexport_stream_t stream =
regs.GetMemExportStream(float_constants_base + constant_index);
// Safety checks for stream constants potentially not set up if the export
// isn't done on the control flow path taken by the shader (not checking the
// Y component because the index is more likely to be constructed
// arbitrarily).
// The hardware validates the upper bits of eA according to the
// IPR2015-00325 sequencer specification.
if (stream.const_0x1 != 0x1 || stream.const_0x4b0 != 0x4B0 ||
stream.const_0x96 != 0x96 || !stream.index_count) {
continue;
}
const FormatInfo& format_info =
@ -821,7 +818,7 @@ void AddMemExportRanges(const RegisterFile& regs, const Shader& shader,
}
// Add a new range if haven't expanded an existing one.
if (!range_reused) {
ranges_out.emplace_back(stream.base_address, stream_size_bytes);
ranges_out.emplace_back(uint32_t(stream.base_address), stream_size_bytes);
}
}
}
@ -943,8 +940,7 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
// Get the extent of pixels covered by the resolve rectangle, according to the
// top-left rasterization rule.
// D3D9 HACK: Vertices to use are always in vf0, and are written by the CPU.
auto fetch = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
xenos::xe_gpu_vertex_fetch_t fetch = regs.GetVertexFetch(0);
if (fetch.type != xenos::FetchConstantType::kVertex || fetch.size != 3 * 2) {
XELOGE("Unsupported resolve vertex buffer format");
assert_always();
@ -997,10 +993,10 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
GetScissor(regs, scissor, false);
int32_t scissor_right = int32_t(scissor.offset[0] + scissor.extent[0]);
int32_t scissor_bottom = int32_t(scissor.offset[1] + scissor.extent[1]);
x0 = xe::clamp(x0, int32_t(scissor.offset[0]), scissor_right);
y0 = xe::clamp(y0, int32_t(scissor.offset[1]), scissor_bottom);
x1 = xe::clamp(x1, int32_t(scissor.offset[0]), scissor_right);
y1 = xe::clamp(y1, int32_t(scissor.offset[1]), scissor_bottom);
x0 = std::clamp(x0, int32_t(scissor.offset[0]), scissor_right);
y0 = std::clamp(y0, int32_t(scissor.offset[1]), scissor_bottom);
x1 = std::clamp(x1, int32_t(scissor.offset[0]), scissor_right);
y1 = std::clamp(y1, int32_t(scissor.offset[1]), scissor_bottom);
assert_true(x0 <= x1 && y0 <= y1);
@ -1114,7 +1110,7 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
}
// Calculate the destination memory extent.
uint32_t rb_copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE].u32;
uint32_t rb_copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE];
uint32_t copy_dest_base_adjusted = rb_copy_dest_base;
uint32_t copy_dest_extent_start, copy_dest_extent_end;
auto rb_copy_dest_pitch = regs.Get<reg::RB_COPY_DEST_PITCH>();
@ -1284,9 +1280,10 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
info_out.copy_dest_info.copy_dest_swap = false;
}
info_out.rb_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
info_out.rb_color_clear = regs[XE_GPU_REG_RB_COLOR_CLEAR].u32;
info_out.rb_color_clear_lo = regs[XE_GPU_REG_RB_COLOR_CLEAR_LO].u32;
info_out.rb_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR];
info_out.rb_color_clear = regs[XE_GPU_REG_RB_COLOR_CLEAR];
info_out.rb_color_clear_lo = regs[XE_GPU_REG_RB_COLOR_CLEAR_LO];
#if 0
XELOGD(
"Resolve: {},{} <= x,y < {},{}, {} -> {} at 0x{:08X} (potentially "

View File

@ -373,12 +373,12 @@ struct GetViewportInfoArgs {
pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
pa_su_vtx_cntl = regs.Get<reg::PA_SU_VTX_CNTL>();
PA_CL_VPORT_XSCALE = regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32;
PA_CL_VPORT_YSCALE = regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32;
PA_CL_VPORT_ZSCALE = regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32;
PA_CL_VPORT_XOFFSET = regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32;
PA_CL_VPORT_YOFFSET = regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32;
PA_CL_VPORT_ZOFFSET = regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32;
PA_CL_VPORT_XSCALE = regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_XSCALE);
PA_CL_VPORT_YSCALE = regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YSCALE);
PA_CL_VPORT_ZSCALE = regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_ZSCALE);
PA_CL_VPORT_XOFFSET = regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_XOFFSET);
PA_CL_VPORT_YOFFSET = regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YOFFSET);
PA_CL_VPORT_ZOFFSET = regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_ZOFFSET);
pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
depth_format = regs.Get<reg::RB_DEPTH_INFO>().depth_format;
}

View File

@ -17,6 +17,7 @@
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/base/memory.h"
namespace xe {
namespace gpu {
@ -1103,10 +1104,10 @@ struct Src : OperandAddress {
}
static Src LI(int32_t x) { return LI(x, x, x, x); }
static Src LF(float x, float y, float z, float w) {
return LU(*reinterpret_cast<const uint32_t*>(&x),
*reinterpret_cast<const uint32_t*>(&y),
*reinterpret_cast<const uint32_t*>(&z),
*reinterpret_cast<const uint32_t*>(&w));
return LU(xe::memory::Reinterpret<uint32_t>(x),
xe::memory::Reinterpret<uint32_t>(y),
xe::memory::Reinterpret<uint32_t>(z),
xe::memory::Reinterpret<uint32_t>(w));
}
static Src LF(float x) { return LF(x, x, x, x); }
static Src LP(const uint32_t* xyzw) {
@ -1223,12 +1224,10 @@ struct Src : OperandAddress {
bool negate) {
if (is_integer) {
if (absolute) {
*reinterpret_cast<int32_t*>(&value) =
std::abs(*reinterpret_cast<const int32_t*>(&value));
value = uint32_t(std::abs(int32_t(value)));
}
if (negate) {
*reinterpret_cast<int32_t*>(&value) =
-*reinterpret_cast<const int32_t*>(&value);
value = uint32_t(-int32_t(value));
}
} else {
if (absolute) {

View File

@ -258,7 +258,7 @@ uint32_t GraphicsSystem::ReadRegister(uint32_t addr) {
}
assert_true(r < RegisterFile::kRegisterCount);
return register_file()->values[r].u32;
return register_file()->values[r];
}
void GraphicsSystem::WriteRegister(uint32_t addr, uint32_t value) {
@ -276,7 +276,7 @@ void GraphicsSystem::WriteRegister(uint32_t addr, uint32_t value) {
}
assert_true(r < RegisterFile::kRegisterCount);
this->register_file()->values[r].u32 = value;
this->register_file()->values[r] = value;
}
void GraphicsSystem::InitializeRingBuffer(uint32_t ptr, uint32_t size_log2) {

View File

@ -67,7 +67,7 @@ struct PacketAction {
union {
struct {
uint32_t index;
RegisterFile::RegisterValue value;
uint32_t value;
} register_write;
struct {
uint64_t value;
@ -194,7 +194,7 @@ struct PacketAction {
PacketAction action;
action.type = Type::kRegisterWrite;
action.register_write.index = index;
action.register_write.value.u32 = value;
action.register_write.value = value;
return action;
}

View File

@ -706,23 +706,27 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_WAIT_REG_MEM(
uint32_t ref = reader_.ReadAndSwap<uint32_t>();
uint32_t mask = reader_.ReadAndSwap<uint32_t>();
uint32_t wait = reader_.ReadAndSwap<uint32_t>();
bool is_memory = (wait_info & 0x10) != 0;
assert_true(is_memory || poll_reg_addr < RegisterFile::kRegisterCount);
const volatile uint32_t& value_ref =
is_memory ? *reinterpret_cast<uint32_t*>(memory_->TranslatePhysical(
poll_reg_addr & ~uint32_t(0x3)))
: register_file_->values[poll_reg_addr];
bool matched = false;
do {
uint32_t value;
if (wait_info & 0x10) {
// Memory.
auto endianness = static_cast<xenos::Endian>(poll_reg_addr & 0x3);
poll_reg_addr &= ~0x3;
value = xe::load<uint32_t>(memory_->TranslatePhysical(poll_reg_addr));
value = GpuSwap(value, endianness);
trace_writer_.WriteMemoryRead(CpuToGpu(poll_reg_addr), 4);
uint32_t value = value_ref;
if (is_memory) {
trace_writer_.WriteMemoryRead(CpuToGpu(poll_reg_addr & ~uint32_t(0x3)),
sizeof(uint32_t));
value = xenos::GpuSwap(value,
static_cast<xenos::Endian>(poll_reg_addr & 0x3));
} else {
// Register.
assert_true(poll_reg_addr < RegisterFile::kRegisterCount);
value = register_file_->values[poll_reg_addr].u32;
if (poll_reg_addr == XE_GPU_REG_COHER_STATUS_HOST) {
MakeCoherent();
value = register_file_->values[poll_reg_addr].u32;
value = value_ref;
}
}
matched = MatchValueAndRef(value & mask, ref, wait_info);
@ -758,17 +762,17 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_REG_RMW(uint32_t packet,
uint32_t rmw_info = reader_.ReadAndSwap<uint32_t>();
uint32_t and_mask = reader_.ReadAndSwap<uint32_t>();
uint32_t or_mask = reader_.ReadAndSwap<uint32_t>();
uint32_t value = register_file_->values[rmw_info & 0x1FFF].u32;
uint32_t value = register_file_->values[rmw_info & 0x1FFF];
if ((rmw_info >> 31) & 0x1) {
// & reg
value &= register_file_->values[and_mask & 0x1FFF].u32;
value &= register_file_->values[and_mask & 0x1FFF];
} else {
// & imm
value &= and_mask;
}
if ((rmw_info >> 30) & 0x1) {
// | reg
value |= register_file_->values[or_mask & 0x1FFF].u32;
value |= register_file_->values[or_mask & 0x1FFF];
} else {
// | imm
value |= or_mask;
@ -788,7 +792,7 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_REG_TO_MEM(
uint32_t reg_val;
assert_true(reg_addr < RegisterFile::kRegisterCount);
reg_val = register_file_->values[reg_addr].u32;
reg_val = register_file_->values[reg_addr];
auto endianness = static_cast<xenos::Endian>(mem_addr & 0x3);
mem_addr &= ~0x3;
@ -836,7 +840,7 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_COND_WRITE(
} else {
// Register.
assert_true(poll_reg_addr < RegisterFile::kRegisterCount);
value = register_file_->values[poll_reg_addr].u32;
value = register_file_->values[poll_reg_addr];
}
bool matched = MatchValueAndRef(value & mask, ref, wait_info);
@ -858,7 +862,7 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_COND_WRITE(
}
XE_FORCEINLINE
void COMMAND_PROCESSOR::WriteEventInitiator(uint32_t value) XE_RESTRICT {
register_file_->values[XE_GPU_REG_VGT_EVENT_INITIATOR].u32 = value;
register_file_->values[XE_GPU_REG_VGT_EVENT_INITIATOR] = value;
}
bool COMMAND_PROCESSOR::ExecutePacketType3_EVENT_WRITE(
uint32_t packet, uint32_t count) XE_RESTRICT {
@ -898,10 +902,8 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_EVENT_WRITE_SHD(
data_value = GpuSwap(data_value, endianness);
uint8_t* write_destination = memory_->TranslatePhysical(address);
if (address > 0x1FFFFFFF) {
uint32_t writeback_base =
register_file_->values[XE_GPU_REG_WRITEBACK_BASE].u32;
uint32_t writeback_size =
register_file_->values[XE_GPU_REG_WRITEBACK_SIZE].u32;
uint32_t writeback_base = register_file_->values[XE_GPU_REG_WRITEBACK_BASE];
uint32_t writeback_size = register_file_->values[XE_GPU_REG_WRITEBACK_SIZE];
uint32_t writeback_offset = address - writeback_base;
// check whether the guest has written writeback base. if they haven't, skip
// the offset check
@ -967,7 +969,7 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_EVENT_WRITE_ZPD(
if (fake_sample_count >= 0) {
auto* pSampleCounts =
memory_->TranslatePhysical<xe_gpu_depth_sample_counts*>(
register_file_->values[XE_GPU_REG_RB_SAMPLE_COUNT_ADDR].u32);
register_file_->values[XE_GPU_REG_RB_SAMPLE_COUNT_ADDR]);
// 0xFFFFFEED is written to this two locations by D3D only on D3DISSUE_END
// and used to detect a finished query.
bool is_end_via_z_pass = pSampleCounts->ZPass_A == kQueryFinished &&
@ -1003,7 +1005,7 @@ bool COMMAND_PROCESSOR::ExecutePacketType3Draw(
vgt_draw_initiator.value = reader_.ReadAndSwap<uint32_t>();
--count_remaining;
register_file_->values[XE_GPU_REG_VGT_DRAW_INITIATOR].u32 =
register_file_->values[XE_GPU_REG_VGT_DRAW_INITIATOR] =
vgt_draw_initiator.value;
bool draw_succeeded = true;
// TODO(Triang3l): Remove IndexBufferInfo and replace handling of all this
@ -1025,7 +1027,7 @@ bool COMMAND_PROCESSOR::ExecutePacketType3Draw(
}
uint32_t vgt_dma_base = reader_.ReadAndSwap<uint32_t>();
--count_remaining;
register_file_->values[XE_GPU_REG_VGT_DMA_BASE].u32 = vgt_dma_base;
register_file_->values[XE_GPU_REG_VGT_DMA_BASE] = vgt_dma_base;
reg::VGT_DMA_SIZE vgt_dma_size;
assert_not_zero(count_remaining);
if (!count_remaining) {
@ -1034,7 +1036,7 @@ bool COMMAND_PROCESSOR::ExecutePacketType3Draw(
}
vgt_dma_size.value = reader_.ReadAndSwap<uint32_t>();
--count_remaining;
register_file_->values[XE_GPU_REG_VGT_DMA_SIZE].u32 = vgt_dma_size.value;
register_file_->values[XE_GPU_REG_VGT_DMA_SIZE] = vgt_dma_size.value;
uint32_t index_size_bytes =
vgt_draw_initiator.index_size == xenos::IndexFormat::kInt16
@ -1341,10 +1343,10 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_VIZ_QUERY(
// The scan converter writes the internal result back to the register here.
// We just fake it and say it was visible in case it is read back.
if (id < 32) {
register_file_->values[XE_GPU_REG_PA_SC_VIZ_QUERY_STATUS_0].u32 |=
uint32_t(1) << id;
register_file_->values[XE_GPU_REG_PA_SC_VIZ_QUERY_STATUS_0] |= uint32_t(1)
<< id;
} else {
register_file_->values[XE_GPU_REG_PA_SC_VIZ_QUERY_STATUS_1].u32 |=
register_file_->values[XE_GPU_REG_PA_SC_VIZ_QUERY_STATUS_1] |=
uint32_t(1) << (id - 32);
}
}

View File

@ -498,8 +498,8 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
uint32_t index_size_log2 =
guest_index_format == xenos::IndexFormat::kInt16 ? 1 : 2;
// The base should already be aligned, but aligning here too for safety.
guest_index_base = regs[XE_GPU_REG_VGT_DMA_BASE].u32 &
~uint32_t((1 << index_size_log2) - 1);
guest_index_base =
regs[XE_GPU_REG_VGT_DMA_BASE] & ~uint32_t((1 << index_size_log2) - 1);
guest_index_buffer_needed_bytes = guest_draw_vertex_count
<< index_size_log2;
if (guest_index_base > SharedMemory::kBufferSize ||
@ -652,8 +652,8 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
uint32_t index_size_log2 =
guest_index_format == xenos::IndexFormat::kInt16 ? 1 : 2;
// The base should already be aligned, but aligning here too for safety.
guest_index_base = regs[XE_GPU_REG_VGT_DMA_BASE].u32 &
~uint32_t((1 << index_size_log2) - 1);
guest_index_base =
regs[XE_GPU_REG_VGT_DMA_BASE] & ~uint32_t((1 << index_size_log2) - 1);
guest_index_buffer_needed_bytes = guest_draw_vertex_count
<< index_size_log2;
if (guest_index_base > SharedMemory::kBufferSize ||

View File

@ -12,8 +12,12 @@
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include "xenia/base/assert.h"
#include "xenia/base/memory.h"
#include "xenia/gpu/registers.h"
#include "xenia/gpu/xenos.h"
namespace xe {
namespace gpu {
@ -34,39 +38,53 @@ class RegisterFile {
static const RegisterInfo* GetRegisterInfo(uint32_t index);
static bool IsValidRegister(uint32_t index);
static constexpr size_t kRegisterCount = 0x5003;
union RegisterValue {
uint32_t u32;
float f32;
};
RegisterValue values[kRegisterCount];
uint32_t values[kRegisterCount];
const uint32_t& operator[](uint32_t reg) const { return values[reg]; }
uint32_t& operator[](uint32_t reg) { return values[reg]; }
const RegisterValue& operator[](uint32_t reg) const { return values[reg]; }
RegisterValue& operator[](uint32_t reg) { return values[reg]; }
const RegisterValue& operator[](Register reg) const { return values[reg]; }
RegisterValue& operator[](Register reg) { return values[reg]; }
template <typename T>
const T& Get(uint32_t reg) const {
return *reinterpret_cast<const T*>(&values[reg]);
T Get(uint32_t reg) const {
return xe::memory::Reinterpret<T>(values[reg]);
}
template <typename T>
T& Get(uint32_t reg) {
return *reinterpret_cast<T*>(&values[reg]);
T Get(Register reg) const {
return Get<T>(static_cast<uint32_t>(reg));
}
template <typename T>
const T& Get(Register reg) const {
return *reinterpret_cast<const T*>(&values[reg]);
T Get() const {
return Get<T>(T::register_index);
}
template <typename T>
T& Get(Register reg) {
return *reinterpret_cast<T*>(&values[reg]);
xenos::xe_gpu_vertex_fetch_t GetVertexFetch(uint32_t index) const {
assert_true(index < 96);
xenos::xe_gpu_vertex_fetch_t fetch;
std::memcpy(&fetch,
&values[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
(sizeof(fetch) / sizeof(uint32_t)) * index],
sizeof(fetch));
return fetch;
}
template <typename T>
const T& Get() const {
return *reinterpret_cast<const T*>(&values[T::register_index]);
xenos::xe_gpu_texture_fetch_t GetTextureFetch(uint32_t index) const {
assert_true(index < 32);
xenos::xe_gpu_texture_fetch_t fetch;
std::memcpy(&fetch,
&values[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
(sizeof(fetch) / sizeof(uint32_t)) * index],
sizeof(fetch));
return fetch;
}
template <typename T>
T& Get() {
return *reinterpret_cast<T*>(&values[T::register_index]);
xenos::xe_gpu_memexport_stream_t GetMemExportStream(
uint32_t float_constant_index) const {
assert_true(float_constant_index < 512);
xenos::xe_gpu_memexport_stream_t stream;
std::memcpy(
&stream,
&values[XE_GPU_REG_SHADER_CONSTANT_000_X + 4 * float_constant_index],
sizeof(stream));
return stream;
}
};

View File

@ -21,10 +21,7 @@ void ShaderInterpreter::Execute() {
state_.Reset();
const uint32_t* bool_constants =
&register_file_[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031].u32;
const xenos::LoopConstant* loop_constants =
reinterpret_cast<const xenos::LoopConstant*>(
&register_file_[XE_GPU_REG_SHADER_CONSTANT_LOOP_00].u32);
&register_file_[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031];
bool exec_ended = false;
uint32_t cf_index_next = 1;
@ -133,8 +130,8 @@ void ShaderInterpreter::Execute() {
cf_index_next = cf_loop_start.address();
continue;
}
xenos::LoopConstant loop_constant =
loop_constants[cf_loop_start.loop_id()];
auto loop_constant = register_file_.Get<xenos::LoopConstant>(
XE_GPU_REG_SHADER_CONSTANT_LOOP_00 + cf_loop_start.loop_id());
state_.loop_constants[state_.loop_stack_depth] = loop_constant;
uint32_t& loop_iterator_ref =
state_.loop_iterators[state_.loop_stack_depth];
@ -163,8 +160,11 @@ void ShaderInterpreter::Execute() {
&cf_instr);
xenos::LoopConstant loop_constant =
state_.loop_constants[state_.loop_stack_depth - 1];
assert_true(loop_constant.value ==
loop_constants[cf_loop_end.loop_id()].value);
assert_zero(
std::memcmp(&loop_constant,
&register_file_[XE_GPU_REG_SHADER_CONSTANT_LOOP_00 +
cf_loop_end.loop_id()],
sizeof(loop_constant)));
uint32_t loop_iterator =
++state_.loop_iterators[state_.loop_stack_depth - 1];
if (loop_iterator < loop_constant.count &&
@ -250,28 +250,31 @@ void ShaderInterpreter::Execute() {
}
}
const float* ShaderInterpreter::GetFloatConstant(
const std::array<float, 4> ShaderInterpreter::GetFloatConstant(
uint32_t address, bool is_relative, bool relative_address_is_a0) const {
static const float zero[4] = {};
int32_t index = int32_t(address);
if (is_relative) {
index += relative_address_is_a0 ? state_.address_register
: state_.GetLoopAddress();
}
if (index < 0) {
return zero;
return std::array<float, 4>();
}
auto base_and_size_minus_1 = register_file_.Get<reg::SQ_VS_CONST>(
shader_type_ == xenos::ShaderType::kVertex ? XE_GPU_REG_SQ_VS_CONST
: XE_GPU_REG_SQ_PS_CONST);
if (uint32_t(index) > base_and_size_minus_1.size) {
return zero;
return std::array<float, 4>();
}
index += base_and_size_minus_1.base;
if (index >= 512) {
return zero;
return std::array<float, 4>();
}
return &register_file_[XE_GPU_REG_SHADER_CONSTANT_000_X + 4 * index].f32;
std::array<float, 4> value;
std::memcpy(value.data(),
&register_file_[XE_GPU_REG_SHADER_CONSTANT_000_X + 4 * index],
sizeof(float) * 4);
return value;
}
void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
@ -290,6 +293,7 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
const float* vector_src_ptr;
uint32_t vector_src_register = instr.src_reg(1 + i);
bool vector_src_absolute = false;
std::array<float, 4> vector_src_float_constant;
if (instr.src_is_temp(1 + i)) {
vector_src_ptr = GetTempRegister(
ucode::AluInstruction::src_temp_reg(vector_src_register),
@ -297,9 +301,10 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
vector_src_absolute = ucode::AluInstruction::is_src_temp_value_absolute(
vector_src_register);
} else {
vector_src_ptr = GetFloatConstant(
vector_src_float_constant = GetFloatConstant(
vector_src_register, instr.src_const_is_addressed(1 + i),
instr.is_const_address_register_relative());
vector_src_ptr = vector_src_float_constant.data();
}
uint32_t vector_src_absolute_mask =
~(uint32_t(vector_src_absolute) << 31);
@ -334,14 +339,16 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
} break;
case ucode::AluVectorOpcode::kMax: {
for (uint32_t i = 0; i < 4; ++i) {
vector_result[i] = vector_operands[0][i] >= vector_operands[1][i]
vector_result[i] =
std::isgreaterequal(vector_operands[0][i], vector_operands[1][i])
? vector_operands[0][i]
: vector_operands[1][i];
}
} break;
case ucode::AluVectorOpcode::kMin: {
for (uint32_t i = 0; i < 4; ++i) {
vector_result[i] = vector_operands[0][i] < vector_operands[1][i]
vector_result[i] =
std::isless(vector_operands[0][i], vector_operands[1][i])
? vector_operands[0][i]
: vector_operands[1][i];
}
@ -354,14 +361,14 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
} break;
case ucode::AluVectorOpcode::kSgt: {
for (uint32_t i = 0; i < 4; ++i) {
vector_result[i] =
float(vector_operands[0][i] > vector_operands[1][i]);
vector_result[i] = float(
std::isgreater(vector_operands[0][i], vector_operands[1][i]));
}
} break;
case ucode::AluVectorOpcode::kSge: {
for (uint32_t i = 0; i < 4; ++i) {
vector_result[i] =
float(vector_operands[0][i] >= vector_operands[1][i]);
vector_result[i] = float(std::isgreaterequal(vector_operands[0][i],
vector_operands[1][i]));
}
} break;
case ucode::AluVectorOpcode::kSne: {
@ -407,14 +414,14 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
} break;
case ucode::AluVectorOpcode::kCndGe: {
for (uint32_t i = 0; i < 4; ++i) {
vector_result[i] = vector_operands[0][i] >= 0.0f
vector_result[i] = std::isgreaterequal(vector_operands[0][i], 0.0f)
? vector_operands[1][i]
: vector_operands[2][i];
}
} break;
case ucode::AluVectorOpcode::kCndGt: {
for (uint32_t i = 0; i < 4; ++i) {
vector_result[i] = vector_operands[0][i] > 0.0f
vector_result[i] = std::isgreater(vector_operands[0][i], 0.0f)
? vector_operands[1][i]
: vector_operands[2][i];
}
@ -466,32 +473,38 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
float x_abs = std::abs(x), y_abs = std::abs(y), z_abs = std::abs(z);
// Result is T coordinate, S coordinate, 2 * major axis, face ID.
if (z_abs >= x_abs && z_abs >= y_abs) {
bool z_negative = std::isless(z, 0.0f);
vector_result[0] = -y;
vector_result[1] = z < 0.0f ? -x : x;
vector_result[1] = z_negative ? -x : x;
vector_result[2] = z;
vector_result[3] = z < 0.0f ? 5.0f : 4.0f;
vector_result[3] = z_negative ? 5.0f : 4.0f;
} else if (y_abs >= x_abs) {
vector_result[0] = y < 0.0f ? -z : z;
bool y_negative = std::isless(y, 0.0f);
vector_result[0] = y_negative ? -z : z;
vector_result[1] = x;
vector_result[2] = y;
vector_result[3] = y < 0.0f ? 3.0f : 2.0f;
vector_result[3] = y_negative ? 3.0f : 2.0f;
} else {
bool x_negative = std::isless(x, 0.0f);
vector_result[0] = -y;
vector_result[1] = x < 0.0f ? z : -z;
vector_result[1] = x_negative ? z : -z;
vector_result[2] = x;
vector_result[3] = x < 0.0f ? 1.0f : 0.0f;
vector_result[3] = x_negative ? 1.0f : 0.0f;
}
vector_result[2] *= 2.0f;
} break;
case ucode::AluVectorOpcode::kMax4: {
if (vector_operands[0][0] >= vector_operands[0][1] &&
vector_operands[0][0] >= vector_operands[0][2] &&
vector_operands[0][0] >= vector_operands[0][3]) {
if (std::isgreaterequal(vector_operands[0][0], vector_operands[0][1]) &&
std::isgreaterequal(vector_operands[0][0], vector_operands[0][2]) &&
std::isgreaterequal(vector_operands[0][0], vector_operands[0][3])) {
vector_result[0] = vector_operands[0][0];
} else if (vector_operands[0][1] >= vector_operands[0][2] &&
vector_operands[0][1] >= vector_operands[0][3]) {
} else if (std::isgreaterequal(vector_operands[0][1],
vector_operands[0][2]) &&
std::isgreaterequal(vector_operands[0][1],
vector_operands[0][3])) {
vector_result[0] = vector_operands[0][1];
} else if (vector_operands[0][2] >= vector_operands[0][3]) {
} else if (std::isgreaterequal(vector_operands[0][2],
vector_operands[0][3])) {
vector_result[0] = vector_operands[0][2];
} else {
vector_result[0] = vector_operands[0][3];
@ -517,19 +530,19 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
replicate_vector_result_x = true;
} break;
case ucode::AluVectorOpcode::kSetpGtPush: {
state_.predicate =
vector_operands[0][3] == 0.0f && vector_operands[1][3] > 0.0f;
vector_result[0] =
(vector_operands[0][0] == 0.0f && vector_operands[1][0] > 0.0f)
state_.predicate = vector_operands[0][3] == 0.0f &&
std::isgreater(vector_operands[1][3], 0.0f);
vector_result[0] = (vector_operands[0][0] == 0.0f &&
std::isgreater(vector_operands[1][0], 0.0f))
? 0.0f
: vector_operands[0][0] + 1.0f;
replicate_vector_result_x = true;
} break;
case ucode::AluVectorOpcode::kSetpGePush: {
state_.predicate =
vector_operands[0][3] == 0.0f && vector_operands[1][3] >= 0.0f;
vector_result[0] =
(vector_operands[0][0] == 0.0f && vector_operands[1][0] >= 0.0f)
state_.predicate = vector_operands[0][3] == 0.0f &&
std::isgreaterequal(vector_operands[1][3], 0.0f);
vector_result[0] = (vector_operands[0][0] == 0.0f &&
std::isgreaterequal(vector_operands[1][0], 0.0f))
? 0.0f
: vector_operands[0][0] + 1.0f;
replicate_vector_result_x = true;
@ -545,19 +558,19 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
replicate_vector_result_x = true;
} break;
case ucode::AluVectorOpcode::kKillGt: {
vector_result[0] =
float(vector_operands[0][0] > vector_operands[1][0] ||
vector_operands[0][1] > vector_operands[1][1] ||
vector_operands[0][2] > vector_operands[1][2] ||
vector_operands[0][3] > vector_operands[1][3]);
vector_result[0] = float(
std::isgreater(vector_operands[0][0], vector_operands[1][0]) ||
std::isgreater(vector_operands[0][1], vector_operands[1][1]) ||
std::isgreater(vector_operands[0][2], vector_operands[1][2]) ||
std::isgreater(vector_operands[0][3], vector_operands[1][3]));
replicate_vector_result_x = true;
} break;
case ucode::AluVectorOpcode::kKillGe: {
vector_result[0] =
float(vector_operands[0][0] >= vector_operands[1][0] ||
vector_operands[0][1] >= vector_operands[1][1] ||
vector_operands[0][2] >= vector_operands[1][2] ||
vector_operands[0][3] >= vector_operands[1][3]);
vector_result[0] = float(
std::isgreaterequal(vector_operands[0][0], vector_operands[1][0]) ||
std::isgreaterequal(vector_operands[0][1], vector_operands[1][1]) ||
std::isgreaterequal(vector_operands[0][2], vector_operands[1][2]) ||
std::isgreaterequal(vector_operands[0][3], vector_operands[1][3]));
replicate_vector_result_x = true;
} break;
case ucode::AluVectorOpcode::kKillNe: {
@ -578,12 +591,11 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
vector_result[3] = vector_operands[1][3];
} break;
case ucode::AluVectorOpcode::kMaxA: {
// std::max is `a < b ? b : a`, thus in case of NaN, the first argument
// (-256.0f) is always the result.
state_.address_register = int32_t(std::floor(
std::min(255.0f, std::max(-256.0f, vector_operands[0][3])) + 0.5f));
xe::clamp_float(vector_operands[0][3], -256.0f, 255.0f) + 0.5f));
for (uint32_t i = 0; i < 4; ++i) {
vector_result[i] = vector_operands[0][i] >= vector_operands[1][i]
vector_result[i] =
std::isgreaterequal(vector_operands[0][i], vector_operands[1][i])
? vector_operands[0][i]
: vector_operands[1][i];
}
@ -611,6 +623,7 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
// r#/c#.w or r#/c#.wx.
const float* scalar_src_ptr;
uint32_t scalar_src_register = instr.src_reg(3);
std::array<float, 4> scalar_src_float_constant;
if (instr.src_is_temp(3)) {
scalar_src_ptr = GetTempRegister(
ucode::AluInstruction::src_temp_reg(scalar_src_register),
@ -618,9 +631,10 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
scalar_src_absolute = ucode::AluInstruction::is_src_temp_value_absolute(
scalar_src_register);
} else {
scalar_src_ptr = GetFloatConstant(
scalar_src_float_constant = GetFloatConstant(
scalar_src_register, instr.src_const_is_addressed(3),
instr.is_const_address_register_relative());
scalar_src_ptr = scalar_src_float_constant.data();
}
uint32_t scalar_src_swizzle = instr.src_swizzle(3);
scalar_operand_component_count =
@ -688,7 +702,8 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
case ucode::AluScalarOpcode::kMulsPrev2: {
if (state_.previous_scalar == -FLT_MAX ||
!std::isfinite(state_.previous_scalar) ||
!std::isfinite(scalar_operands[1]) || scalar_operands[1] <= 0.0f) {
!std::isfinite(scalar_operands[1]) ||
std::islessequal(scalar_operands[1], 0.0f)) {
state_.previous_scalar = -FLT_MAX;
} else {
// Direct3D 9 behavior (0 or denormal * anything = +0).
@ -699,12 +714,14 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
}
} break;
case ucode::AluScalarOpcode::kMaxs: {
state_.previous_scalar = scalar_operands[0] >= scalar_operands[1]
state_.previous_scalar =
std::isgreaterequal(scalar_operands[0], scalar_operands[1])
? scalar_operands[0]
: scalar_operands[1];
} break;
case ucode::AluScalarOpcode::kMins: {
state_.previous_scalar = scalar_operands[0] >= scalar_operands[1]
state_.previous_scalar =
std::isless(scalar_operands[0], scalar_operands[1])
? scalar_operands[0]
: scalar_operands[1];
} break;
@ -712,10 +729,11 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
state_.previous_scalar = float(scalar_operands[0] == 0.0f);
} break;
case ucode::AluScalarOpcode::kSgts: {
state_.previous_scalar = float(scalar_operands[0] > 0.0f);
state_.previous_scalar = float(std::isgreater(scalar_operands[0], 0.0f));
} break;
case ucode::AluScalarOpcode::kSges: {
state_.previous_scalar = float(scalar_operands[0] >= 0.0f);
state_.previous_scalar =
float(std::isgreaterequal(scalar_operands[0], 0.0f));
} break;
case ucode::AluScalarOpcode::kSnes: {
state_.previous_scalar = float(scalar_operands[0] != 0.0f);
@ -781,20 +799,18 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
state_.previous_scalar = 1.0f / std::sqrt(scalar_operands[0]);
} break;
case ucode::AluScalarOpcode::kMaxAs: {
// std::max is `a < b ? b : a`, thus in case of NaN, the first argument
// (-256.0f) is always the result.
state_.address_register = int32_t(std::floor(
std::min(255.0f, std::max(-256.0f, scalar_operands[0])) + 0.5f));
state_.previous_scalar = scalar_operands[0] >= scalar_operands[1]
xe::clamp_float(scalar_operands[0], -256.0f, 255.0f) + 0.5f));
state_.previous_scalar =
std::isgreaterequal(scalar_operands[0], scalar_operands[1])
? scalar_operands[0]
: scalar_operands[1];
} break;
case ucode::AluScalarOpcode::kMaxAsf: {
// std::max is `a < b ? b : a`, thus in case of NaN, the first argument
// (-256.0f) is always the result.
state_.address_register = int32_t(
std::floor(std::min(255.0f, std::max(-256.0f, scalar_operands[0]))));
state_.previous_scalar = scalar_operands[0] >= scalar_operands[1]
std::floor(xe::clamp_float(scalar_operands[0], -256.0f, 255.0f)));
state_.previous_scalar =
std::isgreaterequal(scalar_operands[0], scalar_operands[1])
? scalar_operands[0]
: scalar_operands[1];
} break;
@ -815,11 +831,11 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
state_.previous_scalar = float(!state_.predicate);
} break;
case ucode::AluScalarOpcode::kSetpGt: {
state_.predicate = scalar_operands[0] > 0.0f;
state_.predicate = std::isgreater(scalar_operands[0], 0.0f);
state_.previous_scalar = float(!state_.predicate);
} break;
case ucode::AluScalarOpcode::kSetpGe: {
state_.predicate = scalar_operands[0] >= 0.0f;
state_.predicate = std::isgreaterequal(scalar_operands[0], 0.0f);
state_.previous_scalar = float(!state_.predicate);
} break;
case ucode::AluScalarOpcode::kSetpInv: {
@ -831,7 +847,7 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
} break;
case ucode::AluScalarOpcode::kSetpPop: {
float new_counter = scalar_operands[0] - 1.0f;
state_.predicate = new_counter <= 0.0f;
state_.predicate = std::islessequal(new_counter, 0.0f);
state_.previous_scalar = state_.predicate ? 0.0f : new_counter;
} break;
case ucode::AluScalarOpcode::kSetpClr: {
@ -848,10 +864,11 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
state_.previous_scalar = float(scalar_operands[0] == 0.0f);
} break;
case ucode::AluScalarOpcode::kKillsGt: {
state_.previous_scalar = float(scalar_operands[0] > 0.0f);
state_.previous_scalar = float(std::isgreater(scalar_operands[0], 0.0f));
} break;
case ucode::AluScalarOpcode::kKillsGe: {
state_.previous_scalar = float(scalar_operands[0] >= 0.0f);
state_.previous_scalar =
float(std::isgreaterequal(scalar_operands[0], 0.0f));
} break;
case ucode::AluScalarOpcode::kKillsNe: {
state_.previous_scalar = float(scalar_operands[0] != 0.0f);
@ -877,11 +894,11 @@ void ShaderInterpreter::ExecuteAluInstruction(ucode::AluInstruction instr) {
if (instr.vector_clamp()) {
for (uint32_t i = 0; i < 4; ++i) {
vector_result[i] = xe::saturate_unsigned(vector_result[i]);
vector_result[i] = xe::saturate(vector_result[i]);
}
}
float scalar_result = instr.scalar_clamp()
? xe::saturate_unsigned(state_.previous_scalar)
? xe::saturate(state_.previous_scalar)
: state_.previous_scalar;
uint32_t scalar_result_write_mask = instr.GetScalarOpResultWriteMask();
@ -977,10 +994,8 @@ void ShaderInterpreter::ExecuteVertexFetchInstruction(
state_.vfetch_full_last = instr;
}
xenos::xe_gpu_vertex_fetch_t fetch_constant =
*reinterpret_cast<const xenos::xe_gpu_vertex_fetch_t*>(
&register_file_[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
state_.vfetch_full_last.fetch_constant_index()]);
xenos::xe_gpu_vertex_fetch_t fetch_constant = register_file_.GetVertexFetch(
state_.vfetch_full_last.fetch_constant_index());
if (!instr.is_mini_fetch()) {
// Get the part of the address that depends on vfetch_full data.

View File

@ -11,6 +11,7 @@
#define XENIA_GPU_SHADER_INTERPRETER_H_
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
@ -117,8 +118,8 @@ class ShaderInterpreter {
float* GetTempRegister(uint32_t address, bool is_relative) {
return temp_registers_[GetTempRegisterIndex(address, is_relative)];
}
const float* GetFloatConstant(uint32_t address, bool is_relative,
bool relative_address_is_a0) const;
const std::array<float, 4> GetFloatConstant(
uint32_t address, bool is_relative, bool relative_address_is_a0) const;
void ExecuteAluInstruction(ucode::AluInstruction instr);
void StoreFetchResult(uint32_t dest, bool is_dest_relative, uint32_t swizzle,

View File

@ -13,6 +13,8 @@
#include <utility>
#include <vector>
#include "xenia/base/assert.h"
namespace xe {
namespace gpu {
@ -101,5 +103,195 @@ spv::Id SpirvBuilder::createTriBuiltinCall(spv::Id result_type,
return result;
}
SpirvBuilder::IfBuilder::IfBuilder(spv::Id condition, unsigned int control,
SpirvBuilder& builder,
unsigned int thenWeight,
unsigned int elseWeight)
: builder(builder),
condition(condition),
control(control),
thenWeight(thenWeight),
elseWeight(elseWeight),
function(builder.getBuildPoint()->getParent()) {
// Make the blocks, but only put the then-block into the function, the
// else-block and merge-block will be added later, in order, after earlier
// code is emitted.
thenBlock = new spv::Block(builder.getUniqueId(), function);
elseBlock = nullptr;
mergeBlock = new spv::Block(builder.getUniqueId(), function);
// Save the current block, so that we can add in the flow control split when
// makeEndIf is called.
headerBlock = builder.getBuildPoint();
spv::Id headerBlockId = headerBlock->getId();
thenPhiParent = headerBlockId;
elsePhiParent = headerBlockId;
function.addBlock(thenBlock);
builder.setBuildPoint(thenBlock);
}
void SpirvBuilder::IfBuilder::makeBeginElse(bool branchToMerge) {
#ifndef NDEBUG
assert_true(currentBranch == Branch::kThen);
#endif
if (branchToMerge) {
// Close out the "then" by having it jump to the mergeBlock.
thenPhiParent = builder.getBuildPoint()->getId();
builder.createBranch(mergeBlock);
}
// Make the first else block and add it to the function.
elseBlock = new spv::Block(builder.getUniqueId(), function);
function.addBlock(elseBlock);
// Start building the else block.
builder.setBuildPoint(elseBlock);
#ifndef NDEBUG
currentBranch = Branch::kElse;
#endif
}
void SpirvBuilder::IfBuilder::makeEndIf(bool branchToMerge) {
#ifndef NDEBUG
assert_true(currentBranch == Branch::kThen || currentBranch == Branch::kElse);
#endif
if (branchToMerge) {
// Jump to the merge block.
(elseBlock ? elsePhiParent : thenPhiParent) =
builder.getBuildPoint()->getId();
builder.createBranch(mergeBlock);
}
// Go back to the headerBlock and make the flow control split.
builder.setBuildPoint(headerBlock);
builder.createSelectionMerge(mergeBlock, control);
{
spv::Block* falseBlock = elseBlock ? elseBlock : mergeBlock;
std::unique_ptr<spv::Instruction> branch =
std::make_unique<spv::Instruction>(spv::OpBranchConditional);
branch->addIdOperand(condition);
branch->addIdOperand(thenBlock->getId());
branch->addIdOperand(falseBlock->getId());
if (thenWeight || elseWeight) {
branch->addImmediateOperand(thenWeight);
branch->addImmediateOperand(elseWeight);
}
builder.getBuildPoint()->addInstruction(std::move(branch));
thenBlock->addPredecessor(builder.getBuildPoint());
falseBlock->addPredecessor(builder.getBuildPoint());
}
// Add the merge block to the function.
function.addBlock(mergeBlock);
builder.setBuildPoint(mergeBlock);
#ifndef NDEBUG
currentBranch = Branch::kMerge;
#endif
}
spv::Id SpirvBuilder::IfBuilder::createMergePhi(spv::Id then_variable,
spv::Id else_variable) const {
assert_true(builder.getBuildPoint() == mergeBlock);
return builder.createQuadOp(spv::OpPhi, builder.getTypeId(then_variable),
then_variable, getThenPhiParent(), else_variable,
getElsePhiParent());
}
SpirvBuilder::SwitchBuilder::SwitchBuilder(spv::Id selector,
unsigned int selection_control,
SpirvBuilder& builder)
: builder_(builder),
selector_(selector),
selection_control_(selection_control),
function_(builder.getBuildPoint()->getParent()),
header_block_(builder.getBuildPoint()),
default_phi_parent_(builder.getBuildPoint()->getId()) {
merge_block_ = new spv::Block(builder_.getUniqueId(), function_);
}
void SpirvBuilder::SwitchBuilder::makeBeginDefault() {
assert_null(default_block_);
endSegment();
default_block_ = new spv::Block(builder_.getUniqueId(), function_);
function_.addBlock(default_block_);
default_block_->addPredecessor(header_block_);
builder_.setBuildPoint(default_block_);
current_branch_ = Branch::kDefault;
}
void SpirvBuilder::SwitchBuilder::makeBeginCase(unsigned int literal) {
endSegment();
auto case_block = new spv::Block(builder_.getUniqueId(), function_);
function_.addBlock(case_block);
cases_.emplace_back(literal, case_block->getId());
case_block->addPredecessor(header_block_);
builder_.setBuildPoint(case_block);
current_branch_ = Branch::kCase;
}
void SpirvBuilder::SwitchBuilder::addCurrentCaseLiteral(unsigned int literal) {
assert_true(current_branch_ == Branch::kCase);
cases_.emplace_back(literal, cases_.back().second);
}
void SpirvBuilder::SwitchBuilder::makeEndSwitch() {
endSegment();
builder_.setBuildPoint(header_block_);
builder_.createSelectionMerge(merge_block_, selection_control_);
std::unique_ptr<spv::Instruction> switch_instruction =
std::make_unique<spv::Instruction>(spv::OpSwitch);
switch_instruction->addIdOperand(selector_);
if (default_block_) {
switch_instruction->addIdOperand(default_block_->getId());
} else {
switch_instruction->addIdOperand(merge_block_->getId());
merge_block_->addPredecessor(header_block_);
}
for (const std::pair<unsigned int, spv::Id>& case_pair : cases_) {
switch_instruction->addImmediateOperand(case_pair.first);
switch_instruction->addIdOperand(case_pair.second);
}
builder_.getBuildPoint()->addInstruction(std::move(switch_instruction));
function_.addBlock(merge_block_);
builder_.setBuildPoint(merge_block_);
current_branch_ = Branch::kMerge;
}
void SpirvBuilder::SwitchBuilder::endSegment() {
assert_true(current_branch_ == Branch::kSelection ||
current_branch_ == Branch::kDefault ||
current_branch_ == Branch::kCase);
if (current_branch_ == Branch::kSelection) {
return;
}
if (!builder_.getBuildPoint()->isTerminated()) {
builder_.createBranch(merge_block_);
if (current_branch_ == Branch::kDefault) {
default_phi_parent_ = builder_.getBuildPoint()->getId();
}
}
current_branch_ = Branch::kSelection;
}
} // namespace gpu
} // namespace xe

View File

@ -10,7 +10,13 @@
#ifndef XENIA_GPU_SPIRV_BUILDER_H_
#define XENIA_GPU_SPIRV_BUILDER_H_
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "third_party/glslang/SPIRV/SpvBuilder.h"
#include "xenia/base/assert.h"
namespace xe {
namespace gpu {
@ -42,6 +48,104 @@ class SpirvBuilder : public spv::Builder {
spv::Id createTriBuiltinCall(spv::Id result_type, spv::Id builtins,
int entry_point, spv::Id operand1,
spv::Id operand2, spv::Id operand3);
// Helper to use for building nested control flow with if-then-else with
// additions over SpvBuilder::If.
class IfBuilder {
public:
IfBuilder(spv::Id condition, unsigned int control, SpirvBuilder& builder,
unsigned int thenWeight = 0, unsigned int elseWeight = 0);
~IfBuilder() {
#ifndef NDEBUG
assert_true(currentBranch == Branch::kMerge);
#endif
}
void makeBeginElse(bool branchToMerge = true);
void makeEndIf(bool branchToMerge = true);
// If there's no then/else block that branches to the merge block, the phi
// parent is the header block - this simplifies then-only usage.
spv::Id getThenPhiParent() const { return thenPhiParent; }
spv::Id getElsePhiParent() const { return elsePhiParent; }
spv::Id createMergePhi(spv::Id then_variable, spv::Id else_variable) const;
private:
enum class Branch {
kThen,
kElse,
kMerge,
};
IfBuilder(const IfBuilder& ifBuilder) = delete;
IfBuilder& operator=(const IfBuilder& ifBuilder) = delete;
SpirvBuilder& builder;
spv::Id condition;
unsigned int control;
unsigned int thenWeight;
unsigned int elseWeight;
spv::Function& function;
spv::Block* headerBlock;
spv::Block* thenBlock;
spv::Block* elseBlock;
spv::Block* mergeBlock;
spv::Id thenPhiParent;
spv::Id elsePhiParent;
#ifndef NDEBUG
Branch currentBranch = Branch::kThen;
#endif
};
// Simpler and more flexible (such as multiple cases pointing to the same
// block) compared to makeSwitch.
class SwitchBuilder {
public:
SwitchBuilder(spv::Id selector, unsigned int selection_control,
SpirvBuilder& builder);
~SwitchBuilder() { assert_true(current_branch_ == Branch::kMerge); }
void makeBeginDefault();
void makeBeginCase(unsigned int literal);
void addCurrentCaseLiteral(unsigned int literal);
void makeEndSwitch();
// If there's no default block that branches to the merge block, the phi
// parent is the header block - this simplifies case-only usage.
spv::Id getDefaultPhiParent() const { return default_phi_parent_; }
private:
enum class Branch {
kSelection,
kDefault,
kCase,
kMerge,
};
void endSegment();
SpirvBuilder& builder_;
spv::Id selector_;
unsigned int selection_control_;
spv::Function& function_;
spv::Block* header_block_;
spv::Block* merge_block_;
spv::Block* default_block_ = nullptr;
std::vector<std::pair<unsigned int, spv::Id>> cases_;
spv::Id default_phi_parent_;
Branch current_branch_ = Branch::kSelection;
};
};
} // namespace gpu

View File

@ -30,30 +30,35 @@ namespace gpu {
SpirvShaderTranslator::Features::Features(bool all)
: spirv_version(all ? spv::Spv_1_5 : spv::Spv_1_0),
max_storage_buffer_range(all ? UINT32_MAX : (128 * 1024 * 1024)),
full_draw_index_uint32(all),
vertex_pipeline_stores_and_atomics(all),
fragment_stores_and_atomics(all),
clip_distance(all),
cull_distance(all),
demote_to_helper_invocation(all),
fragment_shader_sample_interlock(all),
full_draw_index_uint32(all),
image_view_format_swizzle(all),
signed_zero_inf_nan_preserve_float32(all),
denorm_flush_to_zero_float32(all),
rounding_mode_rte_float32(all) {}
rounding_mode_rte_float32(all),
fragment_shader_sample_interlock(all),
demote_to_helper_invocation(all) {}
SpirvShaderTranslator::Features::Features(
const ui::vulkan::VulkanProvider::DeviceInfo& device_info)
: max_storage_buffer_range(device_info.maxStorageBufferRange),
full_draw_index_uint32(device_info.fullDrawIndexUint32),
vertex_pipeline_stores_and_atomics(
device_info.vertexPipelineStoresAndAtomics),
fragment_stores_and_atomics(device_info.fragmentStoresAndAtomics),
clip_distance(device_info.shaderClipDistance),
cull_distance(device_info.shaderCullDistance),
demote_to_helper_invocation(device_info.shaderDemoteToHelperInvocation),
fragment_shader_sample_interlock(
device_info.fragmentShaderSampleInterlock),
full_draw_index_uint32(device_info.fullDrawIndexUint32),
image_view_format_swizzle(device_info.imageViewFormatSwizzle),
signed_zero_inf_nan_preserve_float32(
device_info.shaderSignedZeroInfNanPreserveFloat32),
denorm_flush_to_zero_float32(device_info.shaderDenormFlushToZeroFloat32),
rounding_mode_rte_float32(device_info.shaderRoundingModeRTEFloat32) {
rounding_mode_rte_float32(device_info.shaderRoundingModeRTEFloat32),
fragment_shader_sample_interlock(
device_info.fragmentShaderSampleInterlock),
demote_to_helper_invocation(device_info.shaderDemoteToHelperInvocation) {
if (device_info.apiVersion >= VK_MAKE_API_VERSION(0, 1, 2, 0)) {
spirv_version = spv::Spv_1_5;
} else if (device_info.ext_1_2_VK_KHR_spirv_1_4) {
@ -117,6 +122,14 @@ void SpirvShaderTranslator::Reset() {
main_interface_.clear();
var_main_registers_ = spv::NoResult;
var_main_memexport_address_ = spv::NoResult;
for (size_t memexport_eM_index = 0;
memexport_eM_index < xe::countof(var_main_memexport_data_);
++memexport_eM_index) {
var_main_memexport_data_[memexport_eM_index] = spv::NoResult;
}
var_main_memexport_data_written_ = spv::NoResult;
main_memexport_allowed_ = spv::NoResult;
var_main_point_size_edge_flag_kill_vertex_ = spv::NoResult;
var_main_kill_pixel_ = spv::NoResult;
var_main_fsi_color_written_ = spv::NoResult;
@ -310,6 +323,8 @@ void SpirvShaderTranslator::StartTranslation() {
main_interface_.push_back(uniform_system_constants_);
}
bool memexport_used = IsMemoryExportUsed();
if (!is_depth_only_fragment_shader_) {
// Common uniform buffer - float constants.
uint32_t float_constant_count =
@ -420,9 +435,10 @@ void SpirvShaderTranslator::StartTranslation() {
builder_->addMemberName(type_shared_memory, 0, "shared_memory");
builder_->addMemberDecoration(type_shared_memory, 0,
spv::DecorationRestrict);
// TODO(Triang3l): Make writable when memexport is implemented.
if (!memexport_used) {
builder_->addMemberDecoration(type_shared_memory, 0,
spv::DecorationNonWritable);
}
builder_->addMemberDecoration(type_shared_memory, 0, spv::DecorationOffset,
0);
builder_->addDecoration(type_shared_memory,
@ -509,6 +525,24 @@ void SpirvShaderTranslator::StartTranslation() {
builder_->createVariable(spv::NoPrecision, spv::StorageClassFunction,
type_register_array, "xe_var_registers");
}
if (memexport_used) {
var_main_memexport_address_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float4_,
"xe_var_memexport_address", const_float4_0_);
uint8_t memexport_eM_remaining = current_shader().memexport_eM_written();
uint32_t memexport_eM_index;
while (
xe::bit_scan_forward(memexport_eM_remaining, &memexport_eM_index)) {
memexport_eM_remaining &= ~(uint8_t(1) << memexport_eM_index);
var_main_memexport_data_[memexport_eM_index] = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float4_,
fmt::format("xe_var_memexport_data_{}", memexport_eM_index).c_str(),
const_float4_0_);
}
var_main_memexport_data_written_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_uint_,
"xe_var_memexport_data_written", const_uint_0_);
}
}
// Write the execution model-specific prologue with access to variables in the
@ -647,6 +681,10 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
builder_->setBuildPoint(main_loop_merge_);
}
// Write data for the last memexport.
ExportToMemory(
current_shader().memexport_eM_potentially_written_before_end());
if (is_vertex_shader()) {
CompleteVertexOrTessEvalShaderInMain();
} else if (is_pixel_shader()) {
@ -1077,6 +1115,34 @@ void SpirvShaderTranslator::ProcessJumpInstruction(
builder_->createBranch(main_loop_continue_);
}
void SpirvShaderTranslator::ProcessAllocInstruction(
const ParsedAllocInstruction& instr, uint8_t export_eM) {
bool start_memexport = instr.type == ucode::AllocType::kMemory &&
current_shader().memexport_eM_written();
if (export_eM || start_memexport) {
CloseExecConditionals();
}
if (export_eM) {
ExportToMemory(export_eM);
// Reset which eM# elements have been written.
builder_->createStore(const_uint_0_, var_main_memexport_data_written_);
// Break dependencies from the previous memexport.
uint8_t export_eM_remaining = export_eM;
uint32_t eM_index;
while (xe::bit_scan_forward(export_eM_remaining, &eM_index)) {
export_eM_remaining &= ~(uint8_t(1) << eM_index);
builder_->createStore(const_float4_0_,
var_main_memexport_data_[eM_index]);
}
}
if (start_memexport) {
// Initialize eA to an invalid address.
builder_->createStore(const_float4_0_, var_main_memexport_address_);
}
}
spv::Id SpirvShaderTranslator::SpirvSmearScalarResultOrConstant(
spv::Id scalar, spv::Id vector_type) {
bool is_constant = builder_->isConstant(scalar);
@ -1205,6 +1271,8 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderBeforeMain() {
}
void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
Modification shader_modification = GetSpirvShaderModification();
// The edge flag isn't used for any purpose by the translator.
if (current_shader().writes_point_size_edge_flag_kill_vertex() & 0b101) {
id_vector_temp_.clear();
@ -1244,11 +1312,40 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
}
}
Modification shader_modification = GetSpirvShaderModification();
// TODO(Triang3l): For HostVertexShaderType::kRectangeListAsTriangleStrip,
// start the vertex loop, and load the index there.
// Check if memory export should be allowed for this host vertex of the guest
// primitive to make sure export is done only once for each guest vertex.
if (IsMemoryExportUsed()) {
spv::Id memexport_allowed_for_host_vertex_of_guest_primitive =
spv::NoResult;
if (shader_modification.vertex.host_vertex_shader_type ==
Shader::HostVertexShaderType::kPointListAsTriangleStrip) {
// Only for one host vertex for the point.
memexport_allowed_for_host_vertex_of_guest_primitive =
builder_->createBinOp(
spv::OpIEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_,
builder_->createUnaryOp(
spv::OpBitcast, type_uint_,
builder_->createLoad(input_vertex_index_,
spv::NoPrecision)),
builder_->makeUintConstant(3)),
const_uint_0_);
}
if (memexport_allowed_for_host_vertex_of_guest_primitive != spv::NoResult) {
main_memexport_allowed_ =
main_memexport_allowed_ != spv::NoResult
? builder_->createBinOp(
spv::OpLogicalAnd, type_bool_, main_memexport_allowed_,
memexport_allowed_for_host_vertex_of_guest_primitive)
: memexport_allowed_for_host_vertex_of_guest_primitive;
}
}
// Load the vertex index or the tessellation parameters.
if (register_count()) {
// TODO(Triang3l): Barycentric coordinates and patch index.
@ -1272,15 +1369,10 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
builder_->makeUintConstant(static_cast<unsigned int>(
kSysFlag_ComputeOrPrimitiveVertexIndexLoad))),
const_uint_0_);
spv::Block& block_load_vertex_index_pre = *builder_->getBuildPoint();
spv::Block& block_load_vertex_index_start = builder_->makeNewBlock();
spv::Block& block_load_vertex_index_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_load_vertex_index_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(load_vertex_index,
&block_load_vertex_index_start,
&block_load_vertex_index_merge);
builder_->setBuildPoint(&block_load_vertex_index_start);
SpirvBuilder::IfBuilder load_vertex_index_if(
load_vertex_index, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id loaded_vertex_index;
{
// Check if the index is 32-bit.
spv::Id vertex_index_is_32bit = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
@ -1308,7 +1400,7 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
// Load the 32 bits containing the whole vertex index or two 16-bit
// vertex indices.
// TODO(Triang3l): Bounds checking.
spv::Id loaded_vertex_index =
loaded_vertex_index =
LoadUint32FromSharedMemory(builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createBinOp(spv::OpShiftRightLogical, type_uint_,
@ -1336,25 +1428,11 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
uniform_system_constants_,
id_vector_temp_),
spv::NoPrecision));
// Get the actual build point for phi.
spv::Block& block_load_vertex_index_end = *builder_->getBuildPoint();
builder_->createBranch(&block_load_vertex_index_merge);
// Select between the loaded index and the original index from Vulkan.
builder_->setBuildPoint(&block_load_vertex_index_merge);
{
std::unique_ptr<spv::Instruction> loaded_vertex_index_phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_uint_, spv::OpPhi);
loaded_vertex_index_phi_op->addIdOperand(loaded_vertex_index);
loaded_vertex_index_phi_op->addIdOperand(
block_load_vertex_index_end.getId());
loaded_vertex_index_phi_op->addIdOperand(vertex_index);
loaded_vertex_index_phi_op->addIdOperand(
block_load_vertex_index_pre.getId());
vertex_index = loaded_vertex_index_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(loaded_vertex_index_phi_op));
}
load_vertex_index_if.makeEndIf();
// Select between the loaded index and the original index from Vulkan.
vertex_index = load_vertex_index_if.createMergePhi(loaded_vertex_index,
vertex_index);
} else {
// TODO(Triang3l): Close line loop primitive.
// Load the unswapped index as uint for swapping, or for indirect
@ -1368,21 +1446,17 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
builder_->makeUintConstant(
static_cast<unsigned int>(kSysFlag_VertexIndexLoad))),
const_uint_0_);
spv::Block& block_load_vertex_index_pre = *builder_->getBuildPoint();
spv::Block& block_load_vertex_index_start = builder_->makeNewBlock();
spv::Block& block_load_vertex_index_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_load_vertex_index_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(load_vertex_index,
&block_load_vertex_index_start,
&block_load_vertex_index_merge);
builder_->setBuildPoint(&block_load_vertex_index_start);
SpirvBuilder::IfBuilder load_vertex_index_if(
load_vertex_index, spv::SelectionControlDontFlattenMask,
*builder_);
spv::Id loaded_vertex_index;
{
// Load the 32-bit index.
// TODO(Triang3l): Bounds checking.
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(kSystemConstantVertexIndexLoadAddress));
spv::Id loaded_vertex_index =
id_vector_temp_.push_back(builder_->makeIntConstant(
kSystemConstantVertexIndexLoadAddress));
loaded_vertex_index =
LoadUint32FromSharedMemory(builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createBinOp(
@ -1396,25 +1470,11 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
spv::NoPrecision),
builder_->makeUintConstant(2)),
vertex_index)));
// Get the actual build point for phi.
spv::Block& block_load_vertex_index_end = *builder_->getBuildPoint();
builder_->createBranch(&block_load_vertex_index_merge);
// Select between the loaded index and the original index from Vulkan.
builder_->setBuildPoint(&block_load_vertex_index_merge);
{
std::unique_ptr<spv::Instruction> loaded_vertex_index_phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_uint_, spv::OpPhi);
loaded_vertex_index_phi_op->addIdOperand(loaded_vertex_index);
loaded_vertex_index_phi_op->addIdOperand(
block_load_vertex_index_end.getId());
loaded_vertex_index_phi_op->addIdOperand(vertex_index);
loaded_vertex_index_phi_op->addIdOperand(
block_load_vertex_index_pre.getId());
vertex_index = loaded_vertex_index_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(loaded_vertex_index_phi_op));
}
load_vertex_index_if.makeEndIf();
// Select between the loaded index and the original index from Vulkan.
vertex_index = load_vertex_index_if.createMergePhi(
loaded_vertex_index, vertex_index);
}
// Endian-swap the index.
id_vector_temp_.clear();
@ -1864,6 +1924,13 @@ void SpirvShaderTranslator::StartFragmentShaderBeforeMain() {
}
void SpirvShaderTranslator::StartFragmentShaderInMain() {
// TODO(Triang3l): Allow memory export with resolution scaling only for the
// center host pixel, with sample shading (for depth format conversion) only
// for the bottom-right sample (unlike in Direct3D, the sample mask input
// doesn't include covered samples of the primitive that correspond to other
// invocations, so use the sample that's the most friendly to the half-pixel
// offset).
// Set up pixel killing from within the translated shader without affecting
// the control flow (unlike with OpKill), similarly to how pixel killing works
// on the Xenos, and also keeping a single critical section exit and return
@ -2497,6 +2564,26 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
var_main_fsi_color_written_);
}
} break;
case InstructionStorageTarget::kExportAddress: {
// spv::NoResult if memory export usage is unsupported or invalid.
target_pointer = var_main_memexport_address_;
} break;
case InstructionStorageTarget::kExportData: {
// spv::NoResult if memory export usage is unsupported or invalid.
target_pointer = var_main_memexport_data_[result.storage_index];
if (target_pointer != spv::NoResult) {
// Mark that the eM# has been written to and needs to be exported.
assert_true(var_main_memexport_data_written_ != spv::NoResult);
builder_->createStore(
builder_->createBinOp(
spv::OpBitwiseOr, type_uint_,
builder_->createLoad(var_main_memexport_data_written_,
spv::NoPrecision),
builder_->makeUintConstant(uint32_t(1)
<< result.storage_index)),
var_main_memexport_data_written_);
}
} break;
default:
// TODO(Triang3l): All storage targets.
break;
@ -2808,16 +2895,11 @@ spv::Id SpirvShaderTranslator::EndianSwap32Uint(spv::Id value, spv::Id endian) {
static_cast<unsigned int>(xenos::Endian::k8in32)));
spv::Id is_8in16_or_8in32 =
builder_->createBinOp(spv::OpLogicalOr, type_bool_, is_8in16, is_8in32);
spv::Block& block_pre_8in16 = *builder_->getBuildPoint();
assert_false(block_pre_8in16.isTerminated());
spv::Block& block_8in16 = builder_->makeNewBlock();
spv::Block& block_8in16_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_8in16_merge,
spv::SelectionControlMaskNone);
builder_->createConditionalBranch(is_8in16_or_8in32, &block_8in16,
&block_8in16_merge);
builder_->setBuildPoint(&block_8in16);
spv::Id swapped_8in16 = builder_->createBinOp(
SpirvBuilder::IfBuilder if_8in16(is_8in16_or_8in32,
spv::SelectionControlMaskNone, *builder_);
spv::Id swapped_8in16;
{
swapped_8in16 = builder_->createBinOp(
spv::OpBitwiseOr, type,
builder_->createBinOp(
spv::OpBitwiseAnd, type,
@ -2829,19 +2911,9 @@ spv::Id SpirvShaderTranslator::EndianSwap32Uint(spv::Id value, spv::Id endian) {
builder_->createBinOp(spv::OpBitwiseAnd, type, value,
const_uint_00ff00ff_typed),
const_uint_8_typed));
builder_->createBranch(&block_8in16_merge);
builder_->setBuildPoint(&block_8in16_merge);
{
std::unique_ptr<spv::Instruction> phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(), type,
spv::OpPhi);
phi_op->addIdOperand(swapped_8in16);
phi_op->addIdOperand(block_8in16.getId());
phi_op->addIdOperand(value);
phi_op->addIdOperand(block_pre_8in16.getId());
value = phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(phi_op));
}
if_8in16.makeEndIf();
value = if_8in16.createMergePhi(swapped_8in16, value);
// 16-in-32 or another half of 8-in-32 (doing 16-in-32 swap).
spv::Id is_16in32 = builder_->createBinOp(
@ -2850,46 +2922,75 @@ spv::Id SpirvShaderTranslator::EndianSwap32Uint(spv::Id value, spv::Id endian) {
static_cast<unsigned int>(xenos::Endian::k16in32)));
spv::Id is_8in32_or_16in32 =
builder_->createBinOp(spv::OpLogicalOr, type_bool_, is_8in32, is_16in32);
spv::Block& block_pre_16in32 = *builder_->getBuildPoint();
spv::Block& block_16in32 = builder_->makeNewBlock();
spv::Block& block_16in32_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_16in32_merge,
spv::SelectionControlMaskNone);
builder_->createConditionalBranch(is_8in32_or_16in32, &block_16in32,
&block_16in32_merge);
builder_->setBuildPoint(&block_16in32);
spv::Id swapped_16in32 = builder_->createQuadOp(
SpirvBuilder::IfBuilder if_16in32(is_8in32_or_16in32,
spv::SelectionControlMaskNone, *builder_);
spv::Id swapped_16in32;
{
swapped_16in32 = builder_->createQuadOp(
spv::OpBitFieldInsert, type,
builder_->createBinOp(spv::OpShiftRightLogical, type, value,
const_uint_16_typed),
value, builder_->makeIntConstant(16), builder_->makeIntConstant(16));
builder_->createBranch(&block_16in32_merge);
builder_->setBuildPoint(&block_16in32_merge);
{
std::unique_ptr<spv::Instruction> phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(), type,
spv::OpPhi);
phi_op->addIdOperand(swapped_16in32);
phi_op->addIdOperand(block_16in32.getId());
phi_op->addIdOperand(value);
phi_op->addIdOperand(block_pre_16in32.getId());
value = phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(phi_op));
}
if_16in32.makeEndIf();
value = if_16in32.createMergePhi(swapped_16in32, value);
return value;
}
spv::Id SpirvShaderTranslator::EndianSwap128Uint4(spv::Id value,
spv::Id endian) {
// Change 8-in-64 and 8-in-128 to 8-in-32, and then swap within 32 bits.
spv::Id is_8in64 = builder_->createBinOp(
spv::OpIEqual, type_bool_, endian,
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian128::k8in64)));
uint_vector_temp_.clear();
uint_vector_temp_.push_back(1);
uint_vector_temp_.push_back(0);
uint_vector_temp_.push_back(3);
uint_vector_temp_.push_back(2);
value = builder_->createTriOp(
spv::OpSelect, type_uint4_, is_8in64,
builder_->createRvalueSwizzle(spv::NoPrecision, type_uint4_, value,
uint_vector_temp_),
value);
spv::Id is_8in128 = builder_->createBinOp(
spv::OpIEqual, type_bool_, endian,
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian128::k8in128)));
uint_vector_temp_.clear();
uint_vector_temp_.push_back(3);
uint_vector_temp_.push_back(2);
uint_vector_temp_.push_back(1);
uint_vector_temp_.push_back(0);
value = builder_->createTriOp(
spv::OpSelect, type_uint4_, is_8in128,
builder_->createRvalueSwizzle(spv::NoPrecision, type_uint4_, value,
uint_vector_temp_),
value);
endian = builder_->createTriOp(
spv::OpSelect, type_uint_,
builder_->createBinOp(spv::OpLogicalOr, type_bool_, is_8in64, is_8in128),
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian128::k8in32)),
endian);
return EndianSwap32Uint(value, endian);
}
spv::Id SpirvShaderTranslator::LoadUint32FromSharedMemory(
spv::Id address_dwords_int) {
spv::Block& head_block = *builder_->getBuildPoint();
assert_false(head_block.isTerminated());
spv::StorageClass storage_class = features_.spirv_version >= spv::Spv_1_3
? spv::StorageClassStorageBuffer
: spv::StorageClassUniform;
uint32_t buffer_count_log2 = GetSharedMemoryStorageBufferCountLog2();
if (!buffer_count_log2) {
uint32_t binding_count_log2 = GetSharedMemoryStorageBufferCountLog2();
if (!binding_count_log2) {
// Single binding - load directly.
id_vector_temp_.clear();
// The only SSBO struct member.
@ -2903,8 +3004,10 @@ spv::Id SpirvShaderTranslator::LoadUint32FromSharedMemory(
// The memory is split into multiple bindings - check which binding to load
// from. 29 is log2(512 MB), but addressing in dwords (4 B). Not indexing the
// array with the variable itself because it needs VK_EXT_descriptor_indexing.
uint32_t binding_address_bits = (29 - 2) - buffer_count_log2;
// array with the variable itself because it needs non-uniform storage buffer
// indexing.
uint32_t binding_address_bits = (29 - 2) - binding_count_log2;
spv::Id binding_index = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_,
builder_->createUnaryOp(spv::OpBitcast, type_uint_, address_dwords_int),
@ -2913,51 +3016,119 @@ spv::Id SpirvShaderTranslator::LoadUint32FromSharedMemory(
spv::OpBitwiseAnd, type_int_, address_dwords_int,
builder_->makeIntConstant(
int((uint32_t(1) << binding_address_bits) - 1)));
uint32_t buffer_count = 1 << buffer_count_log2;
spv::Block* switch_case_blocks[512 / 128];
for (uint32_t i = 0; i < buffer_count; ++i) {
switch_case_blocks[i] = &builder_->makeNewBlock();
}
spv::Block& switch_merge_block = builder_->makeNewBlock();
spv::Id value_phi_result = builder_->getUniqueId();
std::unique_ptr<spv::Instruction> value_phi_op =
std::make_unique<spv::Instruction>(value_phi_result, type_uint_,
spv::OpPhi);
builder_->createSelectionMerge(&switch_merge_block,
spv::SelectionControlDontFlattenMask);
{
std::unique_ptr<spv::Instruction> switch_op =
std::make_unique<spv::Instruction>(spv::OpSwitch);
switch_op->addIdOperand(binding_index);
// Highest binding index is the default case.
switch_op->addIdOperand(switch_case_blocks[buffer_count - 1]->getId());
switch_case_blocks[buffer_count - 1]->addPredecessor(&head_block);
for (uint32_t i = 0; i < buffer_count - 1; ++i) {
switch_op->addImmediateOperand(int(i));
switch_op->addIdOperand(switch_case_blocks[i]->getId());
switch_case_blocks[i]->addPredecessor(&head_block);
}
builder_->getBuildPoint()->addInstruction(std::move(switch_op));
}
for (uint32_t i = 0; i < buffer_count; ++i) {
builder_->setBuildPoint(switch_case_blocks[i]);
auto value_phi_op = std::make_unique<spv::Instruction>(
builder_->getUniqueId(), type_uint_, spv::OpPhi);
// Zero if out of bounds.
value_phi_op->addIdOperand(const_uint_0_);
value_phi_op->addIdOperand(builder_->getBuildPoint()->getId());
SpirvBuilder::SwitchBuilder binding_switch(
binding_index, spv::SelectionControlDontFlattenMask, *builder_);
uint32_t binding_count = uint32_t(1) << binding_count_log2;
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(int(i)));
id_vector_temp_.push_back(spv::NoResult);
// The only SSBO struct member.
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(binding_address);
for (uint32_t i = 0; i < binding_count; ++i) {
binding_switch.makeBeginCase(i);
id_vector_temp_[0] = builder_->makeIntConstant(int(i));
value_phi_op->addIdOperand(builder_->createLoad(
builder_->createAccessChain(storage_class, buffers_shared_memory_,
id_vector_temp_),
spv::NoPrecision));
value_phi_op->addIdOperand(switch_case_blocks[i]->getId());
builder_->createBranch(&switch_merge_block);
value_phi_op->addIdOperand(builder_->getBuildPoint()->getId());
}
builder_->setBuildPoint(&switch_merge_block);
binding_switch.makeEndSwitch();
spv::Id value_phi_result = value_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(value_phi_op));
return value_phi_result;
}
void SpirvShaderTranslator::StoreUint32ToSharedMemory(
spv::Id value, spv::Id address_dwords_int, spv::Id replace_mask) {
spv::StorageClass storage_class = features_.spirv_version >= spv::Spv_1_3
? spv::StorageClassStorageBuffer
: spv::StorageClassUniform;
spv::Id keep_mask = spv::NoResult;
if (replace_mask != spv::NoResult) {
keep_mask = builder_->createUnaryOp(spv::OpNot, type_uint_, replace_mask);
value = builder_->createBinOp(spv::OpBitwiseAnd, type_uint_, value,
replace_mask);
}
auto store = [&](spv::Id pointer) {
if (replace_mask != spv::NoResult) {
// Don't touch the other bits in the buffer, just modify the needed bits
// in the most up to date uint32 at the address.
spv::Id const_scope_device = builder_->makeUintConstant(
static_cast<unsigned int>(spv::ScopeDevice));
spv::Id const_semantics_relaxed = const_uint_0_;
builder_->createQuadOp(spv::OpAtomicAnd, type_uint_, pointer,
const_scope_device, const_semantics_relaxed,
keep_mask);
builder_->createQuadOp(spv::OpAtomicOr, type_uint_, pointer,
const_scope_device, const_semantics_relaxed,
value);
} else {
builder_->createStore(value, pointer);
}
};
uint32_t binding_count_log2 = GetSharedMemoryStorageBufferCountLog2();
if (!binding_count_log2) {
// Single binding - store directly.
id_vector_temp_.clear();
// The only SSBO struct member.
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(address_dwords_int);
store(builder_->createAccessChain(storage_class, buffers_shared_memory_,
id_vector_temp_));
return;
}
// The memory is split into multiple bindings - check which binding to store
// to. 29 is log2(512 MB), but addressing in dwords (4 B). Not indexing the
// array with the variable itself because it needs non-uniform storage buffer
// indexing.
uint32_t binding_address_bits = (29 - 2) - binding_count_log2;
spv::Id binding_index = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_,
builder_->createUnaryOp(spv::OpBitcast, type_uint_, address_dwords_int),
builder_->makeUintConstant(binding_address_bits));
spv::Id binding_address = builder_->createBinOp(
spv::OpBitwiseAnd, type_int_, address_dwords_int,
builder_->makeIntConstant(
int((uint32_t(1) << binding_address_bits) - 1)));
SpirvBuilder::SwitchBuilder binding_switch(
binding_index, spv::SelectionControlDontFlattenMask, *builder_);
uint32_t binding_count = uint32_t(1) << binding_count_log2;
id_vector_temp_.clear();
id_vector_temp_.push_back(spv::NoResult);
// The only SSBO struct member.
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(binding_address);
for (uint32_t i = 0; i < binding_count; ++i) {
binding_switch.makeBeginCase(i);
id_vector_temp_[0] = builder_->makeIntConstant(int(i));
store(builder_->createAccessChain(storage_class, buffers_shared_memory_,
id_vector_temp_));
}
binding_switch.makeEndSwitch();
}
spv::Id SpirvShaderTranslator::PWLGammaToLinear(spv::Id gamma,
bool gamma_pre_saturated) {
spv::Id value_type = builder_->getTypeId(gamma);

View File

@ -323,17 +323,28 @@ class SpirvShaderTranslator : public ShaderTranslator {
explicit Features(
const ui::vulkan::VulkanProvider::DeviceInfo& device_info);
explicit Features(bool all = false);
unsigned int spirv_version;
uint32_t max_storage_buffer_range;
bool full_draw_index_uint32;
bool vertex_pipeline_stores_and_atomics;
bool fragment_stores_and_atomics;
bool clip_distance;
bool cull_distance;
bool demote_to_helper_invocation;
bool fragment_shader_sample_interlock;
bool full_draw_index_uint32;
bool image_view_format_swizzle;
bool signed_zero_inf_nan_preserve_float32;
bool denorm_flush_to_zero_float32;
bool rounding_mode_rte_float32;
bool fragment_shader_sample_interlock;
bool demote_to_helper_invocation;
};
SpirvShaderTranslator(const Features& features,
@ -424,6 +435,8 @@ class SpirvShaderTranslator : public ShaderTranslator {
void ProcessLoopEndInstruction(
const ParsedLoopEndInstruction& instr) override;
void ProcessJumpInstruction(const ParsedJumpInstruction& instr) override;
void ProcessAllocInstruction(const ParsedAllocInstruction& instr,
uint8_t export_eM) override;
void ProcessVertexFetchInstruction(
const ParsedVertexFetchInstruction& instr) override;
@ -470,6 +483,11 @@ class SpirvShaderTranslator : public ShaderTranslator {
Shader::IsHostVertexShaderTypeDomain(
GetSpirvShaderModification().vertex.host_vertex_shader_type);
}
bool IsSpirvComputeShader() const {
return is_vertex_shader() &&
GetSpirvShaderModification().vertex.host_vertex_shader_type ==
Shader::HostVertexShaderType::kMemExportCompute;
}
bool IsExecutionModeEarlyFragmentTests() const {
return is_pixel_shader() &&
@ -567,24 +585,48 @@ class SpirvShaderTranslator : public ShaderTranslator {
spv::Id ZeroIfAnyOperandIsZero(spv::Id value, spv::Id operand_0_abs,
spv::Id operand_1_abs);
// Conditionally discard the current fragment. Changes the build point.
void KillPixel(spv::Id condition);
void KillPixel(spv::Id condition,
uint8_t memexport_eM_potentially_written_before);
// Return type is a xe::bit_count(result.GetUsedResultComponents())-component
// float vector or a single float, depending on whether it's a reduction
// instruction (check getTypeId of the result), or returns spv::NoResult if
// nothing to store.
spv::Id ProcessVectorAluOperation(const ParsedAluInstruction& instr,
bool& predicate_written);
spv::Id ProcessVectorAluOperation(
const ParsedAluInstruction& instr,
uint8_t memexport_eM_potentially_written_before, bool& predicate_written);
// Returns a float value to write to the previous scalar register and to the
// destination. If the return value is ps itself (in the retain_prev case),
// returns spv::NoResult (handled as a special case, so if it's retain_prev,
// but don't need to write to anywhere, no OpLoad(ps) will be done).
spv::Id ProcessScalarAluOperation(const ParsedAluInstruction& instr,
bool& predicate_written);
spv::Id ProcessScalarAluOperation(
const ParsedAluInstruction& instr,
uint8_t memexport_eM_potentially_written_before, bool& predicate_written);
// Perform endian swap of a uint scalar or vector.
spv::Id EndianSwap32Uint(spv::Id value, spv::Id endian);
// Perform endian swap of a uint4 vector.
spv::Id EndianSwap128Uint4(spv::Id value, spv::Id endian);
spv::Id LoadUint32FromSharedMemory(spv::Id address_dwords_int);
// If `replace_mask` is provided, the bits specified in the mask will be
// replaced with those from the value via OpAtomicAnd/Or.
// Bits of `value` not in `replace_mask` will be ignored.
void StoreUint32ToSharedMemory(spv::Id value, spv::Id address_dwords_int,
spv::Id replace_mask = spv::NoResult);
bool IsMemoryExportSupported() const {
if (is_pixel_shader()) {
return features_.fragment_stores_and_atomics;
}
return features_.vertex_pipeline_stores_and_atomics ||
IsSpirvComputeShader();
}
bool IsMemoryExportUsed() const {
return current_shader().memexport_eM_written() && IsMemoryExportSupported();
}
void ExportToMemory(uint8_t export_eM);
// The source may be a floating-point scalar or a vector.
spv::Id PWLGammaToLinear(spv::Id gamma, bool gamma_pre_saturated);
@ -605,7 +647,7 @@ class SpirvShaderTranslator : public ShaderTranslator {
void SampleTexture(spv::Builder::TextureParameters& texture_parameters,
spv::ImageOperandsMask image_operands_mask,
spv::Id image_unsigned, spv::Id image_signed,
spv::Id sampler, spv::Id is_all_signed,
spv::Id sampler, spv::Id is_any_unsigned,
spv::Id is_any_signed, spv::Id& result_unsigned_out,
spv::Id& result_signed_out,
spv::Id lerp_factor = spv::NoResult,
@ -872,6 +914,21 @@ class SpirvShaderTranslator : public ShaderTranslator {
spv::Id var_main_tfetch_gradients_v_;
// float4[register_count()].
spv::Id var_main_registers_;
// Memory export variables are created only when needed.
// float4.
spv::Id var_main_memexport_address_;
// Each is float4.
spv::Id var_main_memexport_data_[ucode::kMaxMemExportElementCount];
// Bit field of which eM# elements have been written so far by the invocation
// since the last memory write - uint.
spv::Id var_main_memexport_data_written_;
// If memory export is disabled in certain invocations or (if emulating some
// primitive types without a geometry shader) at specific guest vertex loop
// iterations because the translated shader is executed multiple times for the
// same guest vertex or pixel, this contains whether memory export is allowed
// in the current execution of the translated code.
// bool.
spv::Id main_memexport_allowed_;
// VS only - float3 (special exports).
spv::Id var_main_point_size_edge_flag_kill_vertex_;
// PS, only when needed - bool.

View File

@ -39,16 +39,14 @@ spv::Id SpirvShaderTranslator::ZeroIfAnyOperandIsZero(spv::Id value,
const_float_vectors_0_[num_components - 1], value);
}
void SpirvShaderTranslator::KillPixel(spv::Id condition) {
// Same calls as in spv::Builder::If.
spv::Function& function = builder_->getBuildPoint()->getParent();
spv::Block* kill_block = new spv::Block(builder_->getUniqueId(), function);
spv::Block* merge_block = new spv::Block(builder_->getUniqueId(), function);
spv::Block& header_block = *builder_->getBuildPoint();
function.addBlock(kill_block);
builder_->setBuildPoint(kill_block);
// Kill without influencing the control flow in the translated shader.
void SpirvShaderTranslator::KillPixel(
spv::Id condition, uint8_t memexport_eM_potentially_written_before) {
SpirvBuilder::IfBuilder kill_if(condition, spv::SelectionControlMaskNone,
*builder_);
{
// Perform outstanding memory exports before the invocation becomes inactive
// and storage writes are disabled.
ExportToMemory(memexport_eM_potentially_written_before);
if (var_main_kill_pixel_ != spv::NoResult) {
builder_->createStore(builder_->makeBoolConstant(true),
var_main_kill_pixel_);
@ -56,14 +54,8 @@ void SpirvShaderTranslator::KillPixel(spv::Id condition) {
if (features_.demote_to_helper_invocation) {
builder_->createNoResultOp(spv::OpDemoteToHelperInvocationEXT);
}
builder_->createBranch(merge_block);
builder_->setBuildPoint(&header_block);
builder_->createSelectionMerge(merge_block, spv::SelectionControlMaskNone);
builder_->createConditionalBranch(condition, kill_block, merge_block);
function.addBlock(merge_block);
builder_->setBuildPoint(merge_block);
}
kill_if.makeEndIf();
}
void SpirvShaderTranslator::ProcessAluInstruction(
@ -89,12 +81,12 @@ void SpirvShaderTranslator::ProcessAluInstruction(
// Whether the instruction has changed the predicate, and it needs to be
// checked again later.
bool predicate_written_vector = false;
spv::Id vector_result =
ProcessVectorAluOperation(instr, predicate_written_vector);
spv::Id vector_result = ProcessVectorAluOperation(
instr, memexport_eM_potentially_written_before, predicate_written_vector);
bool predicate_written_scalar = false;
spv::Id scalar_result =
ProcessScalarAluOperation(instr, predicate_written_scalar);
spv::Id scalar_result = ProcessScalarAluOperation(
instr, memexport_eM_potentially_written_before, predicate_written_scalar);
if (scalar_result != spv::NoResult) {
EnsureBuildPointAvailable();
builder_->createStore(scalar_result, var_main_previous_scalar_);
@ -118,7 +110,8 @@ void SpirvShaderTranslator::ProcessAluInstruction(
}
spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
const ParsedAluInstruction& instr, bool& predicate_written) {
const ParsedAluInstruction& instr,
uint8_t memexport_eM_potentially_written_before, bool& predicate_written) {
predicate_written = false;
uint32_t used_result_components =
@ -564,7 +557,7 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
spv::Id ma_z_result[4] = {}, ma_yx_result[4] = {};
// Check if the major axis is Z (abs(z) >= abs(x) && abs(z) >= abs(y)).
spv::Builder::If ma_z_if(
SpirvBuilder::IfBuilder ma_z_if(
builder_->createBinOp(
spv::OpLogicalAnd, type_bool_,
builder_->createBinOp(spv::OpFOrdGreaterThanEqual, type_bool_,
@ -596,14 +589,13 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
}
}
}
spv::Block& ma_z_end_block = *builder_->getBuildPoint();
ma_z_if.makeBeginElse();
{
spv::Id ma_y_result[4] = {}, ma_x_result[4] = {};
// The major axis is not Z - create an inner conditional to check if the
// major axis is Y (abs(y) >= abs(x)).
spv::Builder::If ma_y_if(
SpirvBuilder::IfBuilder ma_y_if(
builder_->createBinOp(spv::OpFOrdGreaterThanEqual, type_bool_,
operand_abs[1], operand_abs[0]),
spv::SelectionControlMaskNone, *builder_);
@ -629,7 +621,6 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
}
}
}
spv::Block& ma_y_end_block = *builder_->getBuildPoint();
ma_y_if.makeBeginElse();
{
// The major axis is X.
@ -654,7 +645,6 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
}
}
}
spv::Block& ma_x_end_block = *builder_->getBuildPoint();
ma_y_if.makeEndIf();
// The major axis is Y or X - choose the options of the result from Y
@ -663,18 +653,10 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
if (!(used_result_components & (1 << i))) {
continue;
}
std::unique_ptr<spv::Instruction> phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float_, spv::OpPhi);
phi_op->addIdOperand(ma_y_result[i]);
phi_op->addIdOperand(ma_y_end_block.getId());
phi_op->addIdOperand(ma_x_result[i]);
phi_op->addIdOperand(ma_x_end_block.getId());
ma_yx_result[i] = phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(phi_op));
ma_yx_result[i] =
ma_y_if.createMergePhi(ma_y_result[i], ma_x_result[i]);
}
}
spv::Block& ma_yx_end_block = *builder_->getBuildPoint();
ma_z_if.makeEndIf();
// Choose the result options from Z and YX cases.
@ -683,15 +665,8 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
if (!(used_result_components & (1 << i))) {
continue;
}
std::unique_ptr<spv::Instruction> phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float_, spv::OpPhi);
phi_op->addIdOperand(ma_z_result[i]);
phi_op->addIdOperand(ma_z_end_block.getId());
phi_op->addIdOperand(ma_yx_result[i]);
phi_op->addIdOperand(ma_yx_end_block.getId());
id_vector_temp_.push_back(phi_op->getResultId());
builder_->getBuildPoint()->addInstruction(std::move(phi_op));
id_vector_temp_.push_back(
ma_z_if.createMergePhi(ma_z_result[i], ma_yx_result[i]));
}
assert_true(id_vector_temp_.size() == used_result_component_count);
if (used_result_components & 0b0100) {
@ -799,14 +774,16 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
case ucode::AluVectorOpcode::kKillGt:
case ucode::AluVectorOpcode::kKillGe:
case ucode::AluVectorOpcode::kKillNe: {
KillPixel(builder_->createUnaryOp(
KillPixel(
builder_->createUnaryOp(
spv::OpAny, type_bool_,
builder_->createBinOp(
spv::Op(kOps[size_t(instr.vector_opcode)]), type_bool4_,
GetOperandComponents(operand_storage[0], instr.vector_operands[0],
0b1111),
GetOperandComponents(operand_storage[1], instr.vector_operands[1],
0b1111))));
GetOperandComponents(operand_storage[0],
instr.vector_operands[0], 0b1111),
GetOperandComponents(operand_storage[1],
instr.vector_operands[1], 0b1111))),
memexport_eM_potentially_written_before);
return const_float_0_;
}
@ -892,7 +869,8 @@ spv::Id SpirvShaderTranslator::ProcessVectorAluOperation(
}
spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
const ParsedAluInstruction& instr, bool& predicate_written) {
const ParsedAluInstruction& instr,
uint8_t memexport_eM_potentially_written_before, bool& predicate_written) {
predicate_written = false;
spv::Id operand_storage[2] = {};
@ -1044,10 +1022,9 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
spv::OpLogicalAnd, type_bool_, condition,
builder_->createBinOp(spv::OpFOrdGreaterThan, type_bool_, b,
const_float_0_));
spv::Block& pre_multiply_if_block = *builder_->getBuildPoint();
SpirvBuilder::IfBuilder multiply_if(
condition, spv::SelectionControlMaskNone, *builder_);
spv::Id product;
spv::Builder::If multiply_if(condition, spv::SelectionControlMaskNone,
*builder_);
{
// Multiplication case.
spv::Id a = instr.scalar_operands[0].GetComponent(0) !=
@ -1061,21 +1038,9 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
product = ZeroIfAnyOperandIsZero(
product, GetAbsoluteOperand(a, instr.scalar_operands[0]), ps_abs);
}
spv::Block& multiply_end_block = *builder_->getBuildPoint();
multiply_if.makeEndIf();
// Merge - choose between the product and -FLT_MAX.
{
std::unique_ptr<spv::Instruction> phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float_, spv::OpPhi);
phi_op->addIdOperand(product);
phi_op->addIdOperand(multiply_end_block.getId());
phi_op->addIdOperand(const_float_max_neg);
phi_op->addIdOperand(pre_multiply_if_block.getId());
spv::Id phi_result = phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(phi_op));
return phi_result;
}
return multiply_if.createMergePhi(product, const_float_max_neg);
}
case ucode::AluScalarOpcode::kMaxs:
@ -1301,11 +1266,12 @@ spv::Id SpirvShaderTranslator::ProcessScalarAluOperation(
case ucode::AluScalarOpcode::kKillsOne: {
KillPixel(builder_->createBinOp(
spv::Op(kOps[size_t(instr.scalar_opcode)]), type_bool_,
GetOperandComponents(operand_storage[0], instr.scalar_operands[0],
0b0001),
GetOperandComponents(operand_storage[0],
instr.scalar_operands[0], 0b0001),
instr.scalar_opcode == ucode::AluScalarOpcode::kKillsOne
? const_float_1_
: const_float_0_));
: const_float_0_),
memexport_eM_potentially_written_before);
return const_float_0_;
}

View File

@ -1145,31 +1145,18 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
z_coordinate_ref = builder_->createNoContractionBinOp(
spv::OpFAdd, type_float_, z_coordinate_ref, z_offset);
}
spv::Block& block_dimension_head = *builder_->getBuildPoint();
spv::Block& block_dimension_merge = builder_->makeNewBlock();
spv::Block& block_dimension_3d = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_dimension_merge,
spv::SelectionControlDontFlattenMask);
assert_true(data_is_3d != spv::NoResult);
builder_->createConditionalBranch(data_is_3d, &block_dimension_3d,
&block_dimension_merge);
builder_->setBuildPoint(&block_dimension_3d);
assert_true(z_size != spv::NoResult);
spv::Id z_3d = builder_->createNoContractionBinOp(
spv::OpFDiv, type_float_, z_coordinate_ref, z_size);
builder_->createBranch(&block_dimension_merge);
builder_->setBuildPoint(&block_dimension_merge);
SpirvBuilder::IfBuilder if_data_is_3d(
data_is_3d, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id z_3d;
{
std::unique_ptr<spv::Instruction> z_phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float_, spv::OpPhi);
z_phi_op->addIdOperand(z_3d);
z_phi_op->addIdOperand(block_dimension_3d.getId());
z_phi_op->addIdOperand(z_coordinate_ref);
z_phi_op->addIdOperand(block_dimension_head.getId());
z_coordinate_ref = z_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(z_phi_op));
assert_true(z_size != spv::NoResult);
z_3d = builder_->createNoContractionBinOp(spv::OpFDiv, type_float_,
z_coordinate_ref, z_size);
}
if_data_is_3d.makeEndIf();
z_coordinate_ref =
if_data_is_3d.createMergePhi(z_3d, z_coordinate_ref);
} else {
// Denormalize the Z coordinate for a stacked texture, and apply the
// offset.
@ -1394,63 +1381,39 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
// OpSampledImage must be in the same block as where its result is used.
if (instr.dimension == xenos::FetchOpDimension::k3DOrStacked) {
// Check if the texture is 3D or stacked.
spv::Block& block_dimension_head = *builder_->getBuildPoint();
spv::Block& block_dimension_3d_start = builder_->makeNewBlock();
spv::Block& block_dimension_stacked_start = builder_->makeNewBlock();
spv::Block& block_dimension_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_dimension_merge,
spv::SelectionControlDontFlattenMask);
assert_true(data_is_3d != spv::NoResult);
builder_->createConditionalBranch(data_is_3d,
&block_dimension_3d_start,
&block_dimension_stacked_start);
SpirvBuilder::IfBuilder if_data_is_3d(
data_is_3d, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id lod_3d;
{
// 3D.
builder_->setBuildPoint(&block_dimension_3d_start);
id_vector_temp_.clear();
for (uint32_t i = 0; i < 3; ++i) {
id_vector_temp_.push_back(coordinates[i]);
}
texture_parameters.coords =
builder_->createCompositeConstruct(type_float3_, id_vector_temp_);
spv::Id lod_3d = QueryTextureLod(texture_parameters,
image_3d_unsigned, image_3d_signed,
sampler, swizzled_signs_all_signed);
// Get the actual build point for phi.
spv::Block& block_dimension_3d_end = *builder_->getBuildPoint();
builder_->createBranch(&block_dimension_merge);
texture_parameters.coords = builder_->createCompositeConstruct(
type_float3_, id_vector_temp_);
lod_3d = QueryTextureLod(texture_parameters, image_3d_unsigned,
image_3d_signed, sampler,
swizzled_signs_all_signed);
}
if_data_is_3d.makeBeginElse();
spv::Id lod_stacked;
{
// 2D stacked.
builder_->setBuildPoint(&block_dimension_stacked_start);
id_vector_temp_.clear();
for (uint32_t i = 0; i < 2; ++i) {
id_vector_temp_.push_back(coordinates[i]);
}
texture_parameters.coords =
builder_->createCompositeConstruct(type_float2_, id_vector_temp_);
spv::Id lod_stacked = QueryTextureLod(
texture_parameters, image_2d_array_or_cube_unsigned,
image_2d_array_or_cube_signed, sampler,
swizzled_signs_all_signed);
// Get the actual build point for phi.
spv::Block& block_dimension_stacked_end = *builder_->getBuildPoint();
builder_->createBranch(&block_dimension_merge);
// Choose between the 3D and the stacked result based on the actual
// data dimensionality.
builder_->setBuildPoint(&block_dimension_merge);
{
std::unique_ptr<spv::Instruction> dimension_phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float_, spv::OpPhi);
dimension_phi_op->addIdOperand(lod_3d);
dimension_phi_op->addIdOperand(block_dimension_3d_end.getId());
dimension_phi_op->addIdOperand(lod_stacked);
dimension_phi_op->addIdOperand(block_dimension_stacked_end.getId());
result[0] = dimension_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(dimension_phi_op));
texture_parameters.coords = builder_->createCompositeConstruct(
type_float2_, id_vector_temp_);
lod_stacked = QueryTextureLod(texture_parameters,
image_2d_array_or_cube_unsigned,
image_2d_array_or_cube_signed,
sampler, swizzled_signs_all_signed);
}
if_data_is_3d.makeEndIf();
result[0] = if_data_is_3d.createMergePhi(lod_3d, lod_stacked);
} else {
uint32_t lod_query_coordinate_component_count =
instr.dimension == xenos::FetchOpDimension::kCube ? 3 : 2;
@ -1512,6 +1475,8 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
}
}
}
spv::Id is_any_unsigned = builder_->createUnaryOp(
spv::OpLogicalNot, type_bool_, is_all_signed);
// Load the fetch constant word 4, needed unconditionally for LOD
// biasing, for result exponent biasing, and conditionally for stacked
@ -1765,19 +1730,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
// component, 2 gradient components, two fetches if the Z axis is
// linear-filtered).
spv::Block& block_dimension_head = *builder_->getBuildPoint();
spv::Block& block_dimension_3d_start = builder_->makeNewBlock();
spv::Block& block_dimension_stacked_start = builder_->makeNewBlock();
spv::Block& block_dimension_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_dimension_merge,
spv::SelectionControlDontFlattenMask);
assert_true(data_is_3d != spv::NoResult);
builder_->createConditionalBranch(data_is_3d,
&block_dimension_3d_start,
&block_dimension_stacked_start);
SpirvBuilder::IfBuilder if_data_is_3d(
data_is_3d, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id sample_result_unsigned_3d, sample_result_signed_3d;
{
// 3D.
builder_->setBuildPoint(&block_dimension_3d_start);
if (use_computed_lod) {
texture_parameters.gradX = gradients_h;
texture_parameters.gradY = gradients_v;
@ -1786,28 +1744,28 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
for (uint32_t i = 0; i < 3; ++i) {
id_vector_temp_.push_back(coordinates[i]);
}
texture_parameters.coords =
builder_->createCompositeConstruct(type_float3_, id_vector_temp_);
spv::Id sample_result_unsigned_3d, sample_result_signed_3d;
texture_parameters.coords = builder_->createCompositeConstruct(
type_float3_, id_vector_temp_);
SampleTexture(texture_parameters, image_operands_mask,
image_3d_unsigned, image_3d_signed, sampler,
is_all_signed, is_any_signed, sample_result_unsigned_3d,
sample_result_signed_3d);
// Get the actual build point after the SampleTexture call for phi.
spv::Block& block_dimension_3d_end = *builder_->getBuildPoint();
builder_->createBranch(&block_dimension_merge);
is_any_unsigned, is_any_signed,
sample_result_unsigned_3d, sample_result_signed_3d);
}
if_data_is_3d.makeBeginElse();
spv::Id sample_result_unsigned_stacked, sample_result_signed_stacked;
{
// 2D stacked.
builder_->setBuildPoint(&block_dimension_stacked_start);
if (use_computed_lod) {
// Extract 2D gradients for stacked textures which are 2D arrays.
uint_vector_temp_.clear();
uint_vector_temp_.push_back(0);
uint_vector_temp_.push_back(1);
texture_parameters.gradX = builder_->createRvalueSwizzle(
spv::NoPrecision, type_float2_, gradients_h, uint_vector_temp_);
texture_parameters.gradY = builder_->createRvalueSwizzle(
spv::NoPrecision, type_float2_, gradients_v, uint_vector_temp_);
texture_parameters.gradX =
builder_->createRvalueSwizzle(spv::NoPrecision, type_float2_,
gradients_h, uint_vector_temp_);
texture_parameters.gradY =
builder_->createRvalueSwizzle(spv::NoPrecision, type_float2_,
gradients_v, uint_vector_temp_);
}
// Check if linear filtering is needed.
bool vol_mag_filter_is_fetch_const =
@ -1816,19 +1774,22 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
bool vol_min_filter_is_fetch_const =
instr.attributes.vol_min_filter ==
xenos::TextureFilter::kUseFetchConst;
bool vol_mag_filter_is_linear =
instr.attributes.vol_mag_filter == xenos::TextureFilter::kLinear;
bool vol_min_filter_is_linear =
instr.attributes.vol_min_filter == xenos::TextureFilter::kLinear;
bool vol_mag_filter_is_linear = instr.attributes.vol_mag_filter ==
xenos::TextureFilter::kLinear;
bool vol_min_filter_is_linear = instr.attributes.vol_min_filter ==
xenos::TextureFilter::kLinear;
spv::Id vol_filter_is_linear = spv::NoResult;
if (use_computed_lod &&
(vol_mag_filter_is_fetch_const || vol_min_filter_is_fetch_const ||
(vol_mag_filter_is_fetch_const ||
vol_min_filter_is_fetch_const ||
vol_mag_filter_is_linear != vol_min_filter_is_linear)) {
// Check if minifying along layers (derivative > 1 along any axis).
// Check if minifying along layers (derivative > 1 along any
// axis).
spv::Id layer_max_gradient = builder_->createBinBuiltinCall(
type_float_, ext_inst_glsl_std_450_, GLSLstd450NMax,
builder_->createCompositeExtract(gradients_h, type_float_, 2),
builder_->createCompositeExtract(gradients_v, type_float_, 2));
builder_->createCompositeExtract(gradients_v, type_float_,
2));
if (!instr.attributes.unnormalized_coordinates) {
// Denormalize the gradient if provided as normalized.
assert_true(size[2] != spv::NoResult);
@ -1861,8 +1822,8 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
builder_->makeUintConstant(UINT32_C(1) << 1)),
const_uint_0_)
: builder_->makeBoolConstant(vol_min_filter_is_linear);
vol_filter_is_linear =
builder_->createTriOp(spv::OpSelect, type_bool_, is_minifying_z,
vol_filter_is_linear = builder_->createTriOp(
spv::OpSelect, type_bool_, is_minifying_z,
vol_min_filter_is_linear_loaded,
vol_mag_filter_is_linear_loaded);
} else {
@ -1881,14 +1842,14 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
}
}
spv::Id layer_coordinate = coordinates[2];
// Linear filtering may be needed either based on a dynamic condition
// (the filtering mode is taken from the fetch constant, or it's
// different for magnification and minification), or on a static one
// (with gradients - specified in the instruction for both
// magnification and minification as linear, without gradients -
// specified for magnification as linear).
// If the filter is linear, subtract 0.5 from the Z coordinate of the
// first layer in filtering because 0.5 is in the middle of it.
// Linear filtering may be needed either based on a dynamic
// condition (the filtering mode is taken from the fetch constant,
// or it's different for magnification and minification), or on a
// static one (with gradients - specified in the instruction for
// both magnification and minification as linear, without
// gradients - specified for magnification as linear).
// If the filter is linear, subtract 0.5 from the Z coordinate of
// the first layer in filtering because 0.5 is in the middle of it.
if (vol_filter_is_linear != spv::NoResult) {
layer_coordinate = builder_->createTriOp(
spv::OpSelect, type_float_, vol_filter_is_linear,
@ -1903,10 +1864,11 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
}
// Sample the first layer, needed regardless of whether filtering is
// needed.
// Floor the array layer (Vulkan does rounding to nearest or + 0.5 and
// floor even for the layer index, but on the Xenos, addressing is
// similar to that of 3D textures). This is needed for both point and
// linear filtering (with linear, 0.5 was subtracted previously).
// Floor the array layer (Vulkan does rounding to nearest or + 0.5
// and floor even for the layer index, but on the Xenos, addressing
// is similar to that of 3D textures). This is needed for both point
// and linear filtering (with linear, 0.5 was subtracted
// previously).
spv::Id layer_0_coordinate = builder_->createUnaryBuiltinCall(
type_float_, ext_inst_glsl_std_450_, GLSLstd450Floor,
layer_coordinate);
@ -1914,24 +1876,25 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
id_vector_temp_.push_back(coordinates[0]);
id_vector_temp_.push_back(coordinates[1]);
id_vector_temp_.push_back(layer_0_coordinate);
texture_parameters.coords =
builder_->createCompositeConstruct(type_float3_, id_vector_temp_);
spv::Id sample_result_unsigned_stacked, sample_result_signed_stacked;
SampleTexture(texture_parameters, image_operands_mask,
image_2d_array_or_cube_unsigned,
image_2d_array_or_cube_signed, sampler, is_all_signed,
is_any_signed, sample_result_unsigned_stacked,
sample_result_signed_stacked);
texture_parameters.coords = builder_->createCompositeConstruct(
type_float3_, id_vector_temp_);
SampleTexture(
texture_parameters, image_operands_mask,
image_2d_array_or_cube_unsigned, image_2d_array_or_cube_signed,
sampler, is_any_unsigned, is_any_signed,
sample_result_unsigned_stacked, sample_result_signed_stacked);
// Sample the second layer if linear filtering is potentially needed
// (conditionally or unconditionally, depending on whether the filter
// needs to be chosen at runtime), and filter.
// (conditionally or unconditionally, depending on whether the
// filter needs to be chosen at runtime), and filter.
if (vol_filter_is_linear != spv::NoResult ||
vol_mag_filter_is_linear) {
spv::Block& block_z_head = *builder_->getBuildPoint();
spv::Block& block_z_linear = (vol_filter_is_linear != spv::NoResult)
spv::Block& block_z_linear =
(vol_filter_is_linear != spv::NoResult)
? builder_->makeNewBlock()
: block_z_head;
spv::Block& block_z_merge = (vol_filter_is_linear != spv::NoResult)
spv::Block& block_z_merge =
(vol_filter_is_linear != spv::NoResult)
? builder_->makeNewBlock()
: block_z_head;
if (vol_filter_is_linear != spv::NoResult) {
@ -1957,9 +1920,9 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
spv::Id sample_result_signed_stacked_filtered;
SampleTexture(
texture_parameters, image_operands_mask,
image_2d_array_or_cube_unsigned, image_2d_array_or_cube_signed,
sampler, is_all_signed, is_any_signed,
sample_result_unsigned_stacked_filtered,
image_2d_array_or_cube_unsigned,
image_2d_array_or_cube_signed, sampler, is_any_unsigned,
is_any_signed, sample_result_unsigned_stacked_filtered,
sample_result_signed_stacked_filtered, layer_lerp_factor,
sample_result_unsigned_stacked, sample_result_signed_stacked);
if (vol_filter_is_linear != spv::NoResult) {
@ -2001,37 +1964,13 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
sample_result_signed_stacked_filtered;
}
}
// Get the actual build point for phi.
spv::Block& block_dimension_stacked_end = *builder_->getBuildPoint();
builder_->createBranch(&block_dimension_merge);
}
if_data_is_3d.makeEndIf();
// Choose between the 3D and the stacked result based on the actual
// data dimensionality.
builder_->setBuildPoint(&block_dimension_merge);
{
std::unique_ptr<spv::Instruction> dimension_phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float4_, spv::OpPhi);
dimension_phi_op->addIdOperand(sample_result_unsigned_3d);
dimension_phi_op->addIdOperand(block_dimension_3d_end.getId());
dimension_phi_op->addIdOperand(sample_result_unsigned_stacked);
dimension_phi_op->addIdOperand(block_dimension_stacked_end.getId());
sample_result_unsigned = dimension_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(dimension_phi_op));
}
{
std::unique_ptr<spv::Instruction> dimension_phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float4_, spv::OpPhi);
dimension_phi_op->addIdOperand(sample_result_signed_3d);
dimension_phi_op->addIdOperand(block_dimension_3d_end.getId());
dimension_phi_op->addIdOperand(sample_result_signed_stacked);
dimension_phi_op->addIdOperand(block_dimension_stacked_end.getId());
sample_result_signed = dimension_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(dimension_phi_op));
}
sample_result_unsigned = if_data_is_3d.createMergePhi(
sample_result_unsigned_3d, sample_result_unsigned_stacked);
sample_result_signed = if_data_is_3d.createMergePhi(
sample_result_signed_3d, sample_result_signed_stacked);
} else {
if (use_computed_lod) {
texture_parameters.gradX = gradients_h;
@ -2045,7 +1984,7 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
builder_->createCompositeConstruct(type_float3_, id_vector_temp_);
SampleTexture(texture_parameters, image_operands_mask,
image_2d_array_or_cube_unsigned,
image_2d_array_or_cube_signed, sampler, is_all_signed,
image_2d_array_or_cube_signed, sampler, is_any_unsigned,
is_any_signed, sample_result_unsigned,
sample_result_signed);
}
@ -2095,26 +2034,20 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
spv::OpBitwiseAnd, type_uint_, swizzle_word,
builder_->makeUintConstant(swizzle_bit_0_value << 2)),
const_uint_0_);
spv::Block& block_swizzle_head = *builder_->getBuildPoint();
spv::Block& block_swizzle_constant = builder_->makeNewBlock();
spv::Block& block_swizzle_component = builder_->makeNewBlock();
spv::Block& block_swizzle_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_swizzle_merge, spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(swizzle_bit_2,
&block_swizzle_constant,
&block_swizzle_component);
SpirvBuilder::IfBuilder if_swizzle_constant(
swizzle_bit_2, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id swizzle_result_constant;
{
// Constant values.
builder_->setBuildPoint(&block_swizzle_constant);
// Bit 0 - 0 or 1.
spv::Id swizzle_result_constant =
builder_->createTriOp(spv::OpSelect, type_float_, swizzle_bit_0,
const_float_1, const_float_0_);
builder_->createBranch(&block_swizzle_merge);
// Fetched components.
swizzle_result_constant = builder_->createTriOp(
spv::OpSelect, type_float_, swizzle_bit_0, const_float_1,
const_float_0_);
}
if_swizzle_constant.makeBeginElse();
spv::Id swizzle_result_component;
{
builder_->setBuildPoint(&block_swizzle_component);
// Fetched components.
// Select whether the result is signed or unsigned (or biased or
// gamma-corrected) based on the post-swizzle signedness.
spv::Id swizzle_sample_result = builder_->createTriOp(
@ -2146,22 +2079,11 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
swizzle_result_component = builder_->createTriOp(
spv::OpSelect, type_float_, swizzle_bit_1, swizzle_z_or_w,
swizzle_x_or_y);
builder_->createBranch(&block_swizzle_merge);
}
if_swizzle_constant.makeEndIf();
// Select between the constants and the fetched components.
builder_->setBuildPoint(&block_swizzle_merge);
{
std::unique_ptr<spv::Instruction> swizzle_phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float_, spv::OpPhi);
swizzle_phi_op->addIdOperand(swizzle_result_constant);
swizzle_phi_op->addIdOperand(block_swizzle_constant.getId());
swizzle_phi_op->addIdOperand(swizzle_result_component);
swizzle_phi_op->addIdOperand(block_swizzle_component.getId());
result[result_component_index] = swizzle_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(swizzle_phi_op));
}
result[result_component_index] = if_swizzle_constant.createMergePhi(
swizzle_result_constant, swizzle_result_component);
}
}
@ -2441,29 +2363,23 @@ size_t SpirvShaderTranslator::FindOrAddSamplerBinding(
void SpirvShaderTranslator::SampleTexture(
spv::Builder::TextureParameters& texture_parameters,
spv::ImageOperandsMask image_operands_mask, spv::Id image_unsigned,
spv::Id image_signed, spv::Id sampler, spv::Id is_all_signed,
spv::Id image_signed, spv::Id sampler, spv::Id is_any_unsigned,
spv::Id is_any_signed, spv::Id& result_unsigned_out,
spv::Id& result_signed_out, spv::Id lerp_factor,
spv::Id lerp_first_unsigned, spv::Id lerp_first_signed) {
for (uint32_t i = 0; i < 2; ++i) {
spv::Block& block_sign_head = *builder_->getBuildPoint();
spv::Block& block_sign = builder_->makeNewBlock();
spv::Block& block_sign_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_sign_merge,
spv::SelectionControlDontFlattenMask);
// Unsigned (i == 0) - if there are any non-signed components.
// Signed (i == 1) - if there are any signed components.
builder_->createConditionalBranch(i ? is_any_signed : is_all_signed,
i ? &block_sign : &block_sign_merge,
i ? &block_sign_merge : &block_sign);
builder_->setBuildPoint(&block_sign);
SpirvBuilder::IfBuilder sign_if(i ? is_any_signed : is_any_unsigned,
spv::SelectionControlDontFlattenMask,
*builder_);
spv::Id sign_result;
{
spv::Id image = i ? image_signed : image_unsigned;
// OpSampledImage must be in the same block as where its result is used.
texture_parameters.sampler = builder_->createBinOp(
spv::OpSampledImage,
builder_->makeSampledImageType(builder_->getTypeId(image)), image,
sampler);
spv::Id result = builder_->createTextureCall(
sign_result = builder_->createTextureCall(
spv::NoPrecision, type_float4_, false, false, false, false, false,
texture_parameters, image_operands_mask);
if (lerp_factor != spv::NoResult) {
@ -2472,27 +2388,18 @@ void SpirvShaderTranslator::SampleTexture(
spv::Id lerp_difference = builder_->createNoContractionBinOp(
spv::OpVectorTimesScalar, type_float4_,
builder_->createNoContractionBinOp(spv::OpFSub, type_float4_,
result, lerp_first),
sign_result, lerp_first),
lerp_factor);
result = builder_->createNoContractionBinOp(spv::OpFAdd, type_float4_,
result, lerp_difference);
sign_result = builder_->createNoContractionBinOp(
spv::OpFAdd, type_float4_, sign_result, lerp_difference);
}
}
builder_->createBranch(&block_sign_merge);
builder_->setBuildPoint(&block_sign_merge);
{
std::unique_ptr<spv::Instruction> phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(),
type_float4_, spv::OpPhi);
phi_op->addIdOperand(result);
phi_op->addIdOperand(block_sign.getId());
phi_op->addIdOperand(const_float4_0_);
phi_op->addIdOperand(block_sign_head.getId());
}
sign_if.makeEndIf();
// This may overwrite the first lerp endpoint for the sign (such usage of
// this function is allowed).
(i ? result_signed_out : result_unsigned_out) = phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(phi_op));
}
(i ? result_signed_out : result_unsigned_out) =
sign_if.createMergePhi(sign_result, const_float4_0_);
}
}
@ -2500,48 +2407,33 @@ spv::Id SpirvShaderTranslator::QueryTextureLod(
spv::Builder::TextureParameters& texture_parameters, spv::Id image_unsigned,
spv::Id image_signed, spv::Id sampler, spv::Id is_all_signed) {
// OpSampledImage must be in the same block as where its result is used.
spv::Block& block_sign_head = *builder_->getBuildPoint();
spv::Block& block_sign_signed = builder_->makeNewBlock();
spv::Block& block_sign_unsigned = builder_->makeNewBlock();
spv::Block& block_sign_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_sign_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(is_all_signed, &block_sign_signed,
&block_sign_unsigned);
builder_->setBuildPoint(&block_sign_signed);
SpirvBuilder::IfBuilder if_signed(
is_all_signed, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id lod_signed;
{
texture_parameters.sampler = builder_->createBinOp(
spv::OpSampledImage,
builder_->makeSampledImageType(builder_->getTypeId(image_signed)),
image_signed, sampler);
spv::Id lod_signed = builder_->createCompositeExtract(
builder_->createTextureQueryCall(spv::OpImageQueryLod, texture_parameters,
false),
lod_signed = builder_->createCompositeExtract(
builder_->createTextureQueryCall(spv::OpImageQueryLod,
texture_parameters, false),
type_float_, 1);
builder_->createBranch(&block_sign_merge);
builder_->setBuildPoint(&block_sign_unsigned);
}
if_signed.makeBeginElse();
spv::Id lod_unsigned;
{
texture_parameters.sampler = builder_->createBinOp(
spv::OpSampledImage,
builder_->makeSampledImageType(builder_->getTypeId(image_unsigned)),
image_unsigned, sampler);
spv::Id lod_unsigned = builder_->createCompositeExtract(
builder_->createTextureQueryCall(spv::OpImageQueryLod, texture_parameters,
false),
lod_unsigned = builder_->createCompositeExtract(
builder_->createTextureQueryCall(spv::OpImageQueryLod,
texture_parameters, false),
type_float_, 1);
builder_->createBranch(&block_sign_merge);
builder_->setBuildPoint(&block_sign_merge);
spv::Id result;
{
std::unique_ptr<spv::Instruction> sign_phi_op =
std::make_unique<spv::Instruction>(builder_->getUniqueId(), type_float_,
spv::OpPhi);
sign_phi_op->addIdOperand(lod_signed);
sign_phi_op->addIdOperand(block_sign_signed.getId());
sign_phi_op->addIdOperand(lod_unsigned);
sign_phi_op->addIdOperand(block_sign_unsigned.getId());
result = sign_phi_op->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(sign_phi_op));
}
return result;
if_signed.makeEndIf();
return if_signed.createMergePhi(lod_signed, lod_unsigned);
}
} // namespace gpu

View File

@ -0,0 +1,950 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2024 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/spirv_shader_translator.h"
#include <array>
#include <cstdint>
#include <functional>
#include <memory>
#include <optional>
#include <utility>
#include "third_party/glslang/SPIRV/GLSL.std.450.h"
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/gpu/ucode.h"
namespace xe {
namespace gpu {
void SpirvShaderTranslator::ExportToMemory(uint8_t export_eM) {
if (!export_eM) {
return;
}
assert_zero(export_eM & ~current_shader().memexport_eM_written());
if (!IsMemoryExportSupported()) {
return;
}
// Check if memory export is allowed in this guest shader invocation.
std::optional<SpirvBuilder::IfBuilder> if_memexport_allowed;
if (main_memexport_allowed_ != spv::NoResult) {
if_memexport_allowed.emplace(main_memexport_allowed_,
spv::SelectionControlDontFlattenMask,
*builder_);
}
// If the pixel was killed (but the actual killing on the SPIR-V side has not
// been performed yet because the device doesn't support demotion to helper
// invocation that doesn't interfere with control flow), the current
// invocation is not considered active anymore.
std::optional<SpirvBuilder::IfBuilder> if_pixel_not_killed;
if (var_main_kill_pixel_ != spv::NoResult) {
if_pixel_not_killed.emplace(
builder_->createUnaryOp(
spv::OpLogicalNot, type_bool_,
builder_->createLoad(var_main_kill_pixel_, spv::NoPrecision)),
spv::SelectionControlDontFlattenMask, *builder_);
}
// Check if the address with the correct sign and exponent was written, and
// that the index doesn't overflow the mantissa bits.
// all((eA_vector >> uvec4(30, 23, 23, 23)) == uvec4(0x1, 0x96, 0x96, 0x96))
spv::Id eA_vector = builder_->createUnaryOp(
spv::OpBitcast, type_uint4_,
builder_->createLoad(var_main_memexport_address_, spv::NoPrecision));
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeUintConstant(30));
id_vector_temp_.push_back(builder_->makeUintConstant(23));
id_vector_temp_.push_back(id_vector_temp_.back());
id_vector_temp_.push_back(id_vector_temp_.back());
spv::Id address_validation_shift =
builder_->makeCompositeConstant(type_uint4_, id_vector_temp_);
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeUintConstant(0x1));
id_vector_temp_.push_back(builder_->makeUintConstant(0x96));
id_vector_temp_.push_back(id_vector_temp_.back());
id_vector_temp_.push_back(id_vector_temp_.back());
spv::Id address_validation_value =
builder_->makeCompositeConstant(type_uint4_, id_vector_temp_);
SpirvBuilder::IfBuilder if_address_valid(
builder_->createUnaryOp(
spv::OpAll, type_bool_,
builder_->createBinOp(
spv::OpIEqual, type_bool4_,
builder_->createBinOp(spv::OpShiftRightLogical, type_uint4_,
eA_vector, address_validation_shift),
address_validation_value)),
spv::SelectionControlDontFlattenMask, *builder_, 2, 1);
using EMIdArray = std::array<spv::Id, ucode::kMaxMemExportElementCount>;
auto for_each_eM = [&](std::function<void(uint32_t eM_index)> fn) {
uint8_t eM_remaining = export_eM;
uint32_t eM_index;
while (xe::bit_scan_forward(eM_remaining, &eM_index)) {
eM_remaining &= ~(uint8_t(1) << eM_index);
fn(eM_index);
}
};
// Load the original eM.
EMIdArray eM_original;
for_each_eM([&](uint32_t eM_index) {
eM_original[eM_index] = builder_->createLoad(
var_main_memexport_data_[eM_index], spv::NoPrecision);
});
// Swap red and blue if needed.
spv::Id format_info =
builder_->createCompositeExtract(eA_vector, type_uint_, 2);
spv::Id swap_red_blue = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_, format_info,
builder_->makeUintConstant(uint32_t(1) << 19)),
const_uint_0_);
EMIdArray eM_swapped;
uint_vector_temp_.clear();
uint_vector_temp_.push_back(2);
uint_vector_temp_.push_back(1);
uint_vector_temp_.push_back(0);
uint_vector_temp_.push_back(3);
for_each_eM([&](uint32_t eM_index) {
eM_swapped[eM_index] = builder_->createTriOp(
spv::OpSelect, type_float4_, swap_red_blue,
builder_->createRvalueSwizzle(spv::NoPrecision, type_float4_,
eM_original[eM_index], uint_vector_temp_),
eM_original[eM_index]);
});
// Extract the numeric format.
spv::Id is_signed = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_, format_info,
builder_->makeUintConstant(uint32_t(1) << 16)),
const_uint_0_);
spv::Id is_norm = builder_->createBinOp(
spv::OpIEqual, type_bool_,
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_, format_info,
builder_->makeUintConstant(uint32_t(1) << 17)),
const_uint_0_);
// Perform format packing.
auto flush_nan = [&](const EMIdArray& eM) -> EMIdArray {
EMIdArray eM_flushed;
for_each_eM([&](uint32_t eM_index) {
spv::Id element_unflushed = eM[eM_index];
unsigned int component_count =
builder_->getNumComponents(element_unflushed);
eM_flushed[eM_index] = builder_->createTriOp(
spv::OpSelect, type_float_vectors_[component_count - 1],
builder_->createUnaryOp(spv::OpIsNan,
type_bool_vectors_[component_count - 1],
element_unflushed),
const_float_vectors_0_[component_count - 1], element_unflushed);
});
return eM_flushed;
};
auto make_float_constant_vectors =
[&](float value) -> std::array<spv::Id, 4> {
std::array<spv::Id, 4> const_vectors;
const_vectors[0] = builder_->makeFloatConstant(value);
id_vector_temp_.clear();
id_vector_temp_.push_back(const_vectors[0]);
for (unsigned int component_count_minus_1 = 1; component_count_minus_1 < 4;
++component_count_minus_1) {
id_vector_temp_.push_back(const_vectors[0]);
const_vectors[component_count_minus_1] = builder_->makeCompositeConstant(
type_float_vectors_[component_count_minus_1], id_vector_temp_);
}
return const_vectors;
};
std::array<spv::Id, 4> const_float_vectors_minus_1 =
make_float_constant_vectors(-1.0f);
std::array<spv::Id, 4> const_float_vectors_minus_0_5 =
make_float_constant_vectors(-0.5f);
std::array<spv::Id, 4> const_float_vectors_0_5 =
make_float_constant_vectors(0.5f);
// The widths must be without holes (R, RG, RGB, RGBA), and expecting the
// widths to add up to the size of the stored texel (8, 16 or 32 bits), as the
// unused upper bits will contain junk from the sign extension of X if the
// number is signed.
auto pack_8_16_32 = [&](std::array<uint32_t, 4> widths) -> EMIdArray {
unsigned int component_count;
std::array<uint32_t, 4> offsets{};
for (component_count = 0; component_count < widths.size();
++component_count) {
if (!widths[component_count]) {
break;
}
// Only formats for which max + 0.5 can be represented exactly.
assert(widths[component_count] <= 23);
if (component_count) {
offsets[component_count] =
offsets[component_count - 1] + widths[component_count - 1];
}
}
assert_not_zero(component_count);
// Extract the needed components.
EMIdArray eM_unflushed = eM_swapped;
if (component_count < 4) {
if (component_count == 1) {
for_each_eM([&](uint32_t eM_index) {
eM_unflushed[eM_index] = builder_->createCompositeExtract(
eM_unflushed[eM_index], type_float_, 0);
});
} else {
uint_vector_temp_.clear();
for (unsigned int component_index = 0;
component_index < component_count; ++component_index) {
uint_vector_temp_.push_back(component_index);
}
for_each_eM([&](uint32_t eM_index) {
eM_unflushed[eM_index] = builder_->createRvalueSwizzle(
spv::NoPrecision, type_float_vectors_[component_count - 1],
eM_unflushed[eM_index], uint_vector_temp_);
});
}
}
// Flush NaNs.
EMIdArray eM_flushed = flush_nan(eM_unflushed);
// Convert to integers.
SpirvBuilder::IfBuilder if_signed(
is_signed, spv::SelectionControlDontFlattenMask, *builder_);
EMIdArray eM_signed;
{
// Signed.
SpirvBuilder::IfBuilder if_norm(
is_norm, spv::SelectionControlDontFlattenMask, *builder_);
EMIdArray eM_norm;
{
// Signed normalized.
id_vector_temp_.clear();
for (unsigned int component_index = 0;
component_index < component_count; ++component_index) {
id_vector_temp_.push_back(builder_->makeFloatConstant(
float((uint32_t(1) << (widths[component_index] - 1)) - 1)));
}
spv::Id const_max_value =
component_count > 1
? builder_->makeCompositeConstant(
type_float_vectors_[component_count - 1], id_vector_temp_)
: id_vector_temp_.front();
for_each_eM([&](uint32_t eM_index) {
eM_norm[eM_index] = builder_->createNoContractionBinOp(
spv::OpFMul, type_float_vectors_[component_count - 1],
builder_->createTriBuiltinCall(
type_float_vectors_[component_count - 1],
ext_inst_glsl_std_450_, GLSLstd450FClamp,
eM_flushed[eM_index],
const_float_vectors_minus_1[component_count - 1],
const_float_vectors_1_[component_count - 1]),
const_max_value);
});
}
if_norm.makeEndIf();
// All phi instructions must be in the beginning of the block.
for_each_eM([&](uint32_t eM_index) {
eM_signed[eM_index] =
if_norm.createMergePhi(eM_norm[eM_index], eM_flushed[eM_index]);
});
// Convert to signed integer, adding plus/minus 0.5 before truncating
// according to the Direct3D format conversion rules.
for_each_eM([&](uint32_t eM_index) {
eM_signed[eM_index] = builder_->createUnaryOp(
spv::OpBitcast, type_uint_vectors_[component_count - 1],
builder_->createUnaryOp(
spv::OpConvertFToS, type_int_vectors_[component_count - 1],
builder_->createNoContractionBinOp(
spv::OpFAdd, type_float_vectors_[component_count - 1],
eM_signed[eM_index],
builder_->createTriOp(
spv::OpSelect, type_float_vectors_[component_count - 1],
builder_->createBinOp(
spv::OpFOrdLessThan,
type_bool_vectors_[component_count - 1],
eM_signed[eM_index],
const_float_vectors_0_[component_count - 1]),
const_float_vectors_minus_0_5[component_count - 1],
const_float_vectors_0_5[component_count - 1]))));
});
}
if_signed.makeBeginElse();
EMIdArray eM_unsigned;
{
SpirvBuilder::IfBuilder if_norm(
is_norm, spv::SelectionControlDontFlattenMask, *builder_);
EMIdArray eM_norm;
{
// Unsigned normalized.
id_vector_temp_.clear();
for (unsigned int component_index = 0;
component_index < component_count; ++component_index) {
id_vector_temp_.push_back(builder_->makeFloatConstant(
float((uint32_t(1) << widths[component_index]) - 1)));
}
spv::Id const_max_value =
component_count > 1
? builder_->makeCompositeConstant(
type_float_vectors_[component_count - 1], id_vector_temp_)
: id_vector_temp_.front();
for_each_eM([&](uint32_t eM_index) {
eM_norm[eM_index] = builder_->createNoContractionBinOp(
spv::OpFMul, type_float_vectors_[component_count - 1],
builder_->createTriBuiltinCall(
type_float_vectors_[component_count - 1],
ext_inst_glsl_std_450_, GLSLstd450FClamp,
eM_flushed[eM_index],
const_float_vectors_0_[component_count - 1],
const_float_vectors_1_[component_count - 1]),
const_max_value);
});
}
if_norm.makeEndIf();
// All phi instructions must be in the beginning of the block.
for_each_eM([&](uint32_t eM_index) {
eM_unsigned[eM_index] =
if_norm.createMergePhi(eM_norm[eM_index], eM_flushed[eM_index]);
});
// Convert to unsigned integer, adding 0.5 before truncating according to
// the Direct3D format conversion rules.
for_each_eM([&](uint32_t eM_index) {
eM_unsigned[eM_index] = builder_->createUnaryOp(
spv::OpConvertFToU, type_uint_vectors_[component_count - 1],
builder_->createNoContractionBinOp(
spv::OpFAdd, type_float_vectors_[component_count - 1],
eM_unsigned[eM_index],
const_float_vectors_0_5[component_count - 1]));
});
}
if_signed.makeEndIf();
EMIdArray eM_unpacked;
for_each_eM([&](uint32_t eM_index) {
eM_unpacked[eM_index] =
if_signed.createMergePhi(eM_signed[eM_index], eM_unsigned[eM_index]);
});
// Pack into a 32-bit value, and pad to a 4-component vector for the phi.
EMIdArray eM_packed;
for_each_eM([&](uint32_t eM_index) {
spv::Id element_unpacked = eM_unpacked[eM_index];
eM_packed[eM_index] = component_count > 1
? builder_->createCompositeExtract(
element_unpacked, type_uint_, 0)
: element_unpacked;
for (unsigned int component_index = 1; component_index < component_count;
++component_index) {
eM_packed[eM_index] = builder_->createQuadOp(
spv::OpBitFieldInsert, type_uint_, eM_packed[eM_index],
builder_->createCompositeExtract(element_unpacked, type_uint_,
component_index),
builder_->makeUintConstant(offsets[component_index]),
builder_->makeUintConstant(widths[component_index]));
}
id_vector_temp_.clear();
id_vector_temp_.resize(4, const_uint_0_);
id_vector_temp_.front() = eM_packed[eM_index];
eM_packed[eM_index] =
builder_->createCompositeConstruct(type_uint4_, id_vector_temp_);
});
return eM_packed;
};
SpirvBuilder::SwitchBuilder format_switch(
builder_->createTriOp(spv::OpBitFieldUExtract, type_uint_, format_info,
builder_->makeUintConstant(8),
builder_->makeUintConstant(6)),
spv::SelectionControlDontFlattenMask, *builder_);
struct FormatCase {
EMIdArray eM_packed;
uint32_t element_bytes_log2;
spv::Id phi_parent;
};
std::vector<FormatCase> format_cases;
// Must be called at the end of the switch case segment for the correct phi
// parent.
auto add_format_case = [&](const EMIdArray& eM_packed,
uint32_t element_bytes_log2) {
FormatCase& format_case = format_cases.emplace_back();
format_case.eM_packed = eM_packed;
format_case.element_bytes_log2 = element_bytes_log2;
format_case.phi_parent = builder_->getBuildPoint()->getId();
};
// k_8, k_8_A, k_8_B
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_8));
// TODO(Triang3l): Investigate how input should be treated for k_8_A, k_8_B.
format_switch.addCurrentCaseLiteral(
static_cast<unsigned int>(xenos::ColorFormat::k_8_A));
format_switch.addCurrentCaseLiteral(
static_cast<unsigned int>(xenos::ColorFormat::k_8_B));
add_format_case(pack_8_16_32({8}), 0);
// k_1_5_5_5
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_1_5_5_5));
add_format_case(pack_8_16_32({5, 5, 5, 1}), 1);
// k_5_6_5
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_5_6_5));
add_format_case(pack_8_16_32({5, 6, 5}), 1);
// k_6_5_5
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_6_5_5));
add_format_case(pack_8_16_32({5, 5, 6}), 1);
// k_8_8_8_8, k_8_8_8_8_A, k_8_8_8_8_AS_16_16_16_16
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_8_8_8_8));
// TODO(Triang3l): Investigate how input should be treated for k_8_8_8_8_A.
format_switch.addCurrentCaseLiteral(
static_cast<unsigned int>(xenos::ColorFormat::k_8_8_8_8_A));
format_switch.addCurrentCaseLiteral(
static_cast<unsigned int>(xenos::ColorFormat::k_8_8_8_8_AS_16_16_16_16));
add_format_case(pack_8_16_32({8, 8, 8, 8}), 2);
// k_2_10_10_10, k_2_10_10_10_AS_16_16_16_16
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_2_10_10_10));
format_switch.addCurrentCaseLiteral(static_cast<unsigned int>(
xenos::ColorFormat::k_2_10_10_10_AS_16_16_16_16));
add_format_case(pack_8_16_32({10, 10, 10, 2}), 2);
// k_8_8
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_8_8));
add_format_case(pack_8_16_32({8, 8}), 1);
// k_4_4_4_4
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_4_4_4_4));
add_format_case(pack_8_16_32({4, 4, 4, 4}), 1);
// k_10_11_11, k_10_11_11_AS_16_16_16_16
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_10_11_11));
format_switch.addCurrentCaseLiteral(
static_cast<unsigned int>(xenos::ColorFormat::k_10_11_11_AS_16_16_16_16));
add_format_case(pack_8_16_32({11, 11, 10}), 2);
// k_11_11_10, k_11_11_10_AS_16_16_16_16
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_11_11_10));
format_switch.addCurrentCaseLiteral(
static_cast<unsigned int>(xenos::ColorFormat::k_11_11_10_AS_16_16_16_16));
add_format_case(pack_8_16_32({10, 11, 11}), 2);
// k_16
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_16));
add_format_case(pack_8_16_32({16}), 1);
// k_16_16
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_16_16));
add_format_case(pack_8_16_32({16, 16}), 2);
// k_16_16_16_16
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_16_16_16_16));
{
// Flush NaNs.
EMIdArray fixed16_flushed = flush_nan(eM_swapped);
// Convert to integers.
SpirvBuilder::IfBuilder if_signed(
is_signed, spv::SelectionControlDontFlattenMask, *builder_);
EMIdArray fixed16_signed;
{
// Signed.
SpirvBuilder::IfBuilder if_norm(
is_norm, spv::SelectionControlDontFlattenMask, *builder_);
EMIdArray fixed16_norm;
{
// Signed normalized.
id_vector_temp_.clear();
id_vector_temp_.resize(4, builder_->makeFloatConstant(
float((uint32_t(1) << (16 - 1)) - 1)));
spv::Id const_snorm16_max_value =
builder_->makeCompositeConstant(type_float4_, id_vector_temp_);
for_each_eM([&](uint32_t eM_index) {
fixed16_norm[eM_index] = builder_->createNoContractionBinOp(
spv::OpFMul, type_float4_,
builder_->createTriBuiltinCall(
type_float4_, ext_inst_glsl_std_450_, GLSLstd450FClamp,
fixed16_flushed[eM_index], const_float_vectors_minus_1[3],
const_float4_1_),
const_snorm16_max_value);
});
}
if_norm.makeEndIf();
// All phi instructions must be in the beginning of the block.
for_each_eM([&](uint32_t eM_index) {
fixed16_signed[eM_index] = if_norm.createMergePhi(
fixed16_norm[eM_index], fixed16_flushed[eM_index]);
});
// Convert to signed integer, adding plus/minus 0.5 before truncating
// according to the Direct3D format conversion rules.
for_each_eM([&](uint32_t eM_index) {
fixed16_signed[eM_index] = builder_->createUnaryOp(
spv::OpBitcast, type_uint4_,
builder_->createUnaryOp(
spv::OpConvertFToS, type_int4_,
builder_->createNoContractionBinOp(
spv::OpFAdd, type_float4_, fixed16_signed[eM_index],
builder_->createTriOp(
spv::OpSelect, type_float4_,
builder_->createBinOp(spv::OpFOrdLessThan, type_bool4_,
fixed16_signed[eM_index],
const_float4_0_),
const_float_vectors_minus_0_5[3],
const_float_vectors_0_5[3]))));
});
}
if_signed.makeBeginElse();
EMIdArray fixed16_unsigned;
{
// Unsigned.
SpirvBuilder::IfBuilder if_norm(
is_norm, spv::SelectionControlDontFlattenMask, *builder_);
EMIdArray fixed16_norm;
{
// Unsigned normalized.
id_vector_temp_.clear();
id_vector_temp_.resize(
4, builder_->makeFloatConstant(float((uint32_t(1) << 16) - 1)));
spv::Id const_unorm16_max_value =
builder_->makeCompositeConstant(type_float4_, id_vector_temp_);
for_each_eM([&](uint32_t eM_index) {
fixed16_norm[eM_index] = builder_->createNoContractionBinOp(
spv::OpFMul, type_float4_,
builder_->createTriBuiltinCall(
type_float4_, ext_inst_glsl_std_450_, GLSLstd450FClamp,
fixed16_flushed[eM_index], const_float4_0_, const_float4_1_),
const_unorm16_max_value);
});
}
if_norm.makeEndIf();
// All phi instructions must be in the beginning of the block.
for_each_eM([&](uint32_t eM_index) {
fixed16_unsigned[eM_index] = if_norm.createMergePhi(
fixed16_norm[eM_index], fixed16_flushed[eM_index]);
});
// Convert to unsigned integer, adding 0.5 before truncating according to
// the Direct3D format conversion rules.
for_each_eM([&](uint32_t eM_index) {
fixed16_unsigned[eM_index] = builder_->createUnaryOp(
spv::OpConvertFToU, type_uint4_,
builder_->createNoContractionBinOp(spv::OpFAdd, type_float4_,
fixed16_unsigned[eM_index],
const_float_vectors_0_5[3]));
});
}
if_signed.makeEndIf();
EMIdArray fixed16_unpacked;
for_each_eM([&](uint32_t eM_index) {
fixed16_unpacked[eM_index] = if_signed.createMergePhi(
fixed16_signed[eM_index], fixed16_unsigned[eM_index]);
});
// Pack into two 32-bit values, and pad to a 4-component vector for the phi.
EMIdArray fixed16_packed;
spv::Id const_uint_16 = builder_->makeUintConstant(16);
for_each_eM([&](uint32_t eM_index) {
spv::Id fixed16_element_unpacked = fixed16_unpacked[eM_index];
id_vector_temp_.clear();
for (uint32_t component_index = 0; component_index < 2;
++component_index) {
id_vector_temp_.push_back(builder_->createQuadOp(
spv::OpBitFieldInsert, type_uint_,
builder_->createCompositeExtract(fixed16_element_unpacked,
type_uint_, 2 * component_index),
builder_->createCompositeExtract(
fixed16_element_unpacked, type_uint_, 2 * component_index + 1),
const_uint_16, const_uint_16));
}
for (uint32_t component_index = 2; component_index < 4;
++component_index) {
id_vector_temp_.push_back(const_uint_0_);
}
fixed16_packed[eM_index] =
builder_->createCompositeConstruct(type_uint4_, id_vector_temp_);
});
add_format_case(fixed16_packed, 3);
}
// TODO(Triang3l): Use the extended range float16 conversion.
// k_16_FLOAT
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_16_FLOAT));
{
EMIdArray format_packed_16_float;
for_each_eM([&](uint32_t eM_index) {
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->createCompositeExtract(
eM_swapped[eM_index], type_float_, 0));
id_vector_temp_.push_back(const_float_0_);
spv::Id format_packed_16_float_x = builder_->createUnaryBuiltinCall(
type_uint_, ext_inst_glsl_std_450_, GLSLstd450PackHalf2x16,
builder_->createCompositeConstruct(type_float2_, id_vector_temp_));
id_vector_temp_.clear();
id_vector_temp_.resize(4, const_uint_0_);
id_vector_temp_.front() = format_packed_16_float_x;
format_packed_16_float[eM_index] =
builder_->createCompositeConstruct(type_uint4_, id_vector_temp_);
});
add_format_case(format_packed_16_float, 1);
}
// k_16_16_FLOAT
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_16_16_FLOAT));
{
EMIdArray format_packed_16_16_float;
for_each_eM([&](uint32_t eM_index) {
uint_vector_temp_.clear();
uint_vector_temp_.push_back(0);
uint_vector_temp_.push_back(1);
spv::Id format_packed_16_16_float_xy = builder_->createUnaryBuiltinCall(
type_uint_, ext_inst_glsl_std_450_, GLSLstd450PackHalf2x16,
builder_->createRvalueSwizzle(spv::NoPrecision, type_float2_,
eM_swapped[eM_index],
uint_vector_temp_));
id_vector_temp_.clear();
id_vector_temp_.resize(4, const_uint_0_);
id_vector_temp_.front() = format_packed_16_16_float_xy;
format_packed_16_16_float[eM_index] =
builder_->createCompositeConstruct(type_uint4_, id_vector_temp_);
});
add_format_case(format_packed_16_16_float, 2);
}
// k_16_16_16_16_FLOAT
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_16_16_16_16_FLOAT));
{
EMIdArray format_packed_16_16_16_16_float;
for_each_eM([&](uint32_t eM_index) {
spv::Id format_packed_16_16_16_16_float_xy_zw[2];
for (uint32_t component_index = 0; component_index < 2;
++component_index) {
uint_vector_temp_.clear();
uint_vector_temp_.push_back(2 * component_index);
uint_vector_temp_.push_back(2 * component_index + 1);
format_packed_16_16_16_16_float_xy_zw[component_index] =
builder_->createUnaryBuiltinCall(
type_uint_, ext_inst_glsl_std_450_, GLSLstd450PackHalf2x16,
builder_->createRvalueSwizzle(spv::NoPrecision, type_float2_,
eM_swapped[eM_index],
uint_vector_temp_));
}
id_vector_temp_.clear();
id_vector_temp_.push_back(format_packed_16_16_16_16_float_xy_zw[0]);
id_vector_temp_.push_back(format_packed_16_16_16_16_float_xy_zw[1]);
id_vector_temp_.push_back(const_uint_0_);
id_vector_temp_.push_back(const_uint_0_);
format_packed_16_16_16_16_float[eM_index] =
builder_->createCompositeConstruct(type_uint4_, id_vector_temp_);
});
add_format_case(format_packed_16_16_16_16_float, 3);
}
// k_32_FLOAT
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_32_FLOAT));
{
EMIdArray format_packed_32_float;
for_each_eM([&](uint32_t eM_index) {
format_packed_32_float[eM_index] = builder_->createUnaryOp(
spv::OpBitcast, type_uint4_, eM_swapped[eM_index]);
});
add_format_case(format_packed_32_float, 2);
}
// k_32_32_FLOAT
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_32_32_FLOAT));
{
EMIdArray format_packed_32_32_float;
for_each_eM([&](uint32_t eM_index) {
format_packed_32_32_float[eM_index] = builder_->createUnaryOp(
spv::OpBitcast, type_uint4_, eM_swapped[eM_index]);
});
add_format_case(format_packed_32_32_float, 3);
}
// k_32_32_32_32_FLOAT
format_switch.makeBeginCase(
static_cast<unsigned int>(xenos::ColorFormat::k_32_32_32_32_FLOAT));
{
EMIdArray format_packed_32_32_32_32_float;
for_each_eM([&](uint32_t eM_index) {
format_packed_32_32_32_32_float[eM_index] = builder_->createUnaryOp(
spv::OpBitcast, type_uint4_, eM_swapped[eM_index]);
});
add_format_case(format_packed_32_32_32_32_float, 4);
}
format_switch.makeEndSwitch();
// Select the result and the element size based on the format.
// Phi must be the first instructions in a block.
EMIdArray eM_packed;
for_each_eM([&](uint32_t eM_index) {
auto eM_packed_phi = std::make_unique<spv::Instruction>(
builder_->getUniqueId(), type_uint4_, spv::OpPhi);
// Default case for an invalid format.
eM_packed_phi->addIdOperand(const_uint4_0_);
eM_packed_phi->addIdOperand(format_switch.getDefaultPhiParent());
for (const FormatCase& format_case : format_cases) {
eM_packed_phi->addIdOperand(format_case.eM_packed[eM_index]);
eM_packed_phi->addIdOperand(format_case.phi_parent);
}
eM_packed[eM_index] = eM_packed_phi->getResultId();
builder_->getBuildPoint()->addInstruction(std::move(eM_packed_phi));
});
spv::Id element_bytes_log2;
{
auto element_bytes_log2_phi = std::make_unique<spv::Instruction>(
builder_->getUniqueId(), type_uint_, spv::OpPhi);
// Default case for an invalid format (doesn't enter any element size
// conditional, skipped).
element_bytes_log2_phi->addIdOperand(builder_->makeUintConstant(5));
element_bytes_log2_phi->addIdOperand(format_switch.getDefaultPhiParent());
for (const FormatCase& format_case : format_cases) {
element_bytes_log2_phi->addIdOperand(
builder_->makeUintConstant(format_case.element_bytes_log2));
element_bytes_log2_phi->addIdOperand(format_case.phi_parent);
}
element_bytes_log2 = element_bytes_log2_phi->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(element_bytes_log2_phi));
}
// Endian-swap.
spv::Id endian =
builder_->createTriOp(spv::OpBitFieldUExtract, type_uint_, format_info,
const_uint_0_, builder_->makeUintConstant(3));
for_each_eM([&](uint32_t eM_index) {
eM_packed[eM_index] = EndianSwap128Uint4(eM_packed[eM_index], endian);
});
// Load the index of eM0 in the stream.
spv::Id eM0_index = builder_->createTriOp(
spv::OpBitFieldUExtract, type_uint_,
builder_->createCompositeExtract(eA_vector, type_uint_, 1), const_uint_0_,
builder_->makeUintConstant(23));
// Check how many elements starting from eM0 are within the bounds of the
// stream, and from the eM# that were written, exclude the out-of-bounds ones.
// The index can't be negative, and the index and the count are limited to 23
// bits, so it's safe to use 32-bit signed subtraction and clamping to get the
// remaining eM# count.
spv::Id eM_indices_to_store = builder_->createTriOp(
spv::OpBitFieldUExtract, type_uint_,
builder_->createLoad(var_main_memexport_data_written_, spv::NoPrecision),
const_uint_0_,
builder_->createUnaryOp(
spv::OpBitcast, type_uint_,
builder_->createTriBuiltinCall(
type_int_, ext_inst_glsl_std_450_, GLSLstd450SClamp,
builder_->createBinOp(
spv::OpISub, type_int_,
builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createTriOp(spv::OpBitFieldUExtract, type_uint_,
builder_->createCompositeExtract(
eA_vector, type_uint_, 3),
const_uint_0_,
builder_->makeUintConstant(23))),
builder_->createUnaryOp(spv::OpBitcast, type_int_,
eM0_index)),
const_int_0_,
builder_->makeIntConstant(ucode::kMaxMemExportElementCount))));
// Get the eM0 address in bytes.
// Left-shift the stream base address by 2 to both convert it from dwords to
// bytes and drop the upper bits.
spv::Id const_uint_2 = builder_->makeUintConstant(2);
spv::Id eM0_address_bytes = builder_->createBinOp(
spv::OpIAdd, type_uint_,
builder_->createBinOp(
spv::OpShiftLeftLogical, type_uint_,
builder_->createCompositeExtract(eA_vector, type_uint_, 0),
const_uint_2),
builder_->createBinOp(spv::OpShiftLeftLogical, type_uint_, eM0_index,
element_bytes_log2));
// Store based on the element size.
auto store_needed_eM = [&](std::function<void(uint32_t eM_index)> fn) {
for_each_eM([&](uint32_t eM_index) {
SpirvBuilder::IfBuilder if_eM_needed(
builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_,
eM_indices_to_store,
builder_->makeUintConstant(1u << eM_index)),
const_uint_0_),
spv::SelectionControlDontFlattenMask, *builder_, 2, 1);
fn(eM_index);
if_eM_needed.makeEndIf();
});
};
SpirvBuilder::SwitchBuilder element_size_switch(
element_bytes_log2, spv::SelectionControlDontFlattenMask, *builder_);
element_size_switch.makeBeginCase(0);
{
store_needed_eM([&](uint32_t eM_index) {
spv::Id element_address_bytes =
eM_index != 0 ? builder_->createBinOp(
spv::OpIAdd, type_uint_, eM0_address_bytes,
builder_->makeUintConstant(eM_index))
: eM0_address_bytes;
// replace_shift = 8 * (element_address_bytes & 3)
spv::Id replace_shift = builder_->createQuadOp(
spv::OpBitFieldInsert, type_uint_, const_uint_0_,
element_address_bytes, builder_->makeUintConstant(3), const_uint_2);
StoreUint32ToSharedMemory(
builder_->createBinOp(spv::OpShiftLeftLogical, type_uint_,
builder_->createCompositeExtract(
eM_packed[eM_index], type_uint_, 0),
replace_shift),
builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createBinOp(spv::OpShiftRightLogical, type_uint_,
element_address_bytes, const_uint_2)),
builder_->createBinOp(spv::OpShiftLeftLogical, type_uint_,
builder_->makeUintConstant(0xFFu),
replace_shift));
});
}
element_size_switch.makeBeginCase(1);
{
spv::Id const_uint_1 = builder_->makeUintConstant(1);
spv::Id eM0_address_words = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_, eM0_address_bytes, const_uint_1);
store_needed_eM([&](uint32_t eM_index) {
spv::Id element_address_words =
eM_index != 0 ? builder_->createBinOp(
spv::OpIAdd, type_uint_, eM0_address_words,
builder_->makeUintConstant(eM_index))
: eM0_address_words;
// replace_shift = 16 * (element_address_words & 1)
spv::Id replace_shift = builder_->createQuadOp(
spv::OpBitFieldInsert, type_uint_, const_uint_0_,
element_address_words, builder_->makeUintConstant(4), const_uint_1);
StoreUint32ToSharedMemory(
builder_->createBinOp(spv::OpShiftLeftLogical, type_uint_,
builder_->createCompositeExtract(
eM_packed[eM_index], type_uint_, 0),
replace_shift),
builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createBinOp(spv::OpShiftRightLogical, type_uint_,
element_address_words, const_uint_1)),
builder_->createBinOp(spv::OpShiftLeftLogical, type_uint_,
builder_->makeUintConstant(0xFFFFu),
replace_shift));
});
}
element_size_switch.makeBeginCase(2);
{
spv::Id eM0_address_dwords = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_, eM0_address_bytes, const_uint_2);
store_needed_eM([&](uint32_t eM_index) {
StoreUint32ToSharedMemory(
builder_->createCompositeExtract(eM_packed[eM_index], type_uint_, 0),
builder_->createUnaryOp(
spv::OpBitcast, type_int_,
eM_index != 0 ? builder_->createBinOp(
spv::OpIAdd, type_uint_, eM0_address_dwords,
builder_->makeUintConstant(eM_index))
: eM0_address_dwords));
});
}
element_size_switch.makeBeginCase(3);
{
spv::Id eM0_address_dwords = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_, eM0_address_bytes, const_uint_2);
store_needed_eM([&](uint32_t eM_index) {
spv::Id element_value = eM_packed[eM_index];
spv::Id element_address_dwords_int = builder_->createUnaryOp(
spv::OpBitcast, type_int_,
eM_index != 0 ? builder_->createBinOp(
spv::OpIAdd, type_uint_, eM0_address_dwords,
builder_->makeUintConstant(2 * eM_index))
: eM0_address_dwords);
StoreUint32ToSharedMemory(
builder_->createCompositeExtract(element_value, type_uint_, 0),
element_address_dwords_int);
StoreUint32ToSharedMemory(
builder_->createCompositeExtract(element_value, type_uint_, 1),
builder_->createBinOp(spv::OpIAdd, type_int_,
element_address_dwords_int,
builder_->makeIntConstant(1)));
});
}
element_size_switch.makeBeginCase(4);
{
spv::Id eM0_address_dwords = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_, eM0_address_bytes, const_uint_2);
store_needed_eM([&](uint32_t eM_index) {
spv::Id element_value = eM_packed[eM_index];
spv::Id element_address_dwords_int = builder_->createUnaryOp(
spv::OpBitcast, type_int_,
eM_index != 0 ? builder_->createBinOp(
spv::OpIAdd, type_uint_, eM0_address_dwords,
builder_->makeUintConstant(4 * eM_index))
: eM0_address_dwords);
StoreUint32ToSharedMemory(
builder_->createCompositeExtract(element_value, type_uint_, 0),
element_address_dwords_int);
for (uint32_t element_dword_index = 1; element_dword_index < 4;
++element_dword_index) {
StoreUint32ToSharedMemory(
builder_->createCompositeExtract(element_value, type_uint_,
element_dword_index),
builder_->createBinOp(spv::OpIAdd, type_int_,
element_address_dwords_int,
builder_->makeIntConstant(
static_cast<int>(element_dword_index))));
}
});
}
element_size_switch.makeEndSwitch();
// Close the conditionals for whether memory export is allowed in this
// invocation.
if_address_valid.makeEndIf();
if (if_pixel_not_killed.has_value()) {
if_pixel_not_killed->makeEndIf();
}
if (if_memexport_allowed.has_value()) {
if_memexport_allowed->makeEndIf();
}
}
} // namespace gpu
} // namespace xe

View File

@ -457,22 +457,14 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
// Kill the pixel once the guest control flow and derivatives are not
// needed anymore.
assert_true(var_main_kill_pixel_ != spv::NoResult);
// Load the condition before the OpSelectionMerge, which must be the
// penultimate instruction.
spv::Id kill_pixel =
builder_->createLoad(var_main_kill_pixel_, spv::NoPrecision);
spv::Block& block_kill = builder_->makeNewBlock();
spv::Block& block_kill_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_kill_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(kill_pixel, &block_kill,
&block_kill_merge);
builder_->setBuildPoint(&block_kill);
SpirvBuilder::IfBuilder kill_pixel_if(
builder_->createLoad(var_main_kill_pixel_, spv::NoPrecision),
spv::SelectionControlMaskNone, *builder_);
// TODO(Triang3l): Use OpTerminateInvocation when SPIR-V 1.6 is
// targeted.
builder_->createNoResultOp(spv::OpKill);
// OpKill terminates the block.
builder_->setBuildPoint(&block_kill_merge);
kill_pixel_if.makeEndIf(false);
}
}
}
@ -533,17 +525,11 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
builder_->makeUintConstant(3));
// Check if the comparison function is not "always" - that should pass even
// for NaN likely, unlike "less, equal or greater".
spv::Id alpha_test_function_is_non_always = builder_->createBinOp(
spv::OpINotEqual, type_bool_, alpha_test_function,
builder_->makeUintConstant(uint32_t(xenos::CompareFunction::kAlways)));
spv::Block& block_alpha_test = builder_->makeNewBlock();
spv::Block& block_alpha_test_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_alpha_test_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(alpha_test_function_is_non_always,
&block_alpha_test,
&block_alpha_test_merge);
builder_->setBuildPoint(&block_alpha_test);
SpirvBuilder::IfBuilder if_alpha_test_function_is_non_always(
builder_->createBinOp(spv::OpINotEqual, type_bool_, alpha_test_function,
builder_->makeUintConstant(
uint32_t(xenos::CompareFunction::kAlways))),
spv::SelectionControlDontFlattenMask, *builder_);
{
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(3));
@ -564,28 +550,20 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
// The comparison function is not "always" - perform the alpha test.
// Handle "not equal" specially (specifically as "not equal" so it's true
// for NaN, not "less or greater" which is false for NaN).
spv::Id alpha_test_function_is_not_equal = builder_->createBinOp(
spv::OpIEqual, type_bool_, alpha_test_function,
builder_->makeUintConstant(
uint32_t(xenos::CompareFunction::kNotEqual)));
spv::Block& block_alpha_test_not_equal = builder_->makeNewBlock();
spv::Block& block_alpha_test_non_not_equal = builder_->makeNewBlock();
spv::Block& block_alpha_test_not_equal_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_alpha_test_not_equal_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(alpha_test_function_is_not_equal,
&block_alpha_test_not_equal,
&block_alpha_test_non_not_equal);
spv::Id alpha_test_result_not_equal, alpha_test_result_non_not_equal;
builder_->setBuildPoint(&block_alpha_test_not_equal);
SpirvBuilder::IfBuilder if_alpha_test_function_is_not_equal(
builder_->createBinOp(spv::OpIEqual, type_bool_, alpha_test_function,
builder_->makeUintConstant(uint32_t(
xenos::CompareFunction::kNotEqual))),
spv::SelectionControlDontFlattenMask, *builder_, 1, 2);
spv::Id alpha_test_result_not_equal;
{
// "Not equal" function.
alpha_test_result_not_equal =
builder_->createBinOp(spv::OpFUnordNotEqual, type_bool_,
alpha_test_alpha, alpha_test_reference);
builder_->createBranch(&block_alpha_test_not_equal_merge);
}
builder_->setBuildPoint(&block_alpha_test_non_not_equal);
if_alpha_test_function_is_not_equal.makeBeginElse();
spv::Id alpha_test_result_non_not_equal;
{
// Function other than "not equal".
static const spv::Op kAlphaTestOps[] = {
@ -609,16 +587,11 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
alpha_test_result_non_not_equal = alpha_test_comparison_result;
}
}
builder_->createBranch(&block_alpha_test_not_equal_merge);
}
builder_->setBuildPoint(&block_alpha_test_not_equal_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(alpha_test_result_not_equal);
id_vector_temp_.push_back(block_alpha_test_not_equal.getId());
id_vector_temp_.push_back(alpha_test_result_non_not_equal);
id_vector_temp_.push_back(block_alpha_test_non_not_equal.getId());
if_alpha_test_function_is_not_equal.makeEndIf();
spv::Id alpha_test_result =
builder_->createOp(spv::OpPhi, type_bool_, id_vector_temp_);
if_alpha_test_function_is_not_equal.createMergePhi(
alpha_test_result_not_equal, alpha_test_result_non_not_equal);
// Discard the pixel if the alpha test has failed.
if (edram_fragment_shader_interlock_ &&
!features_.demote_to_helper_invocation) {
@ -627,16 +600,11 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
spv::OpSelect, type_uint_, alpha_test_result,
fsi_sample_mask_in_rt_0_alpha_tests, const_uint_0_);
} else {
// Creating a merge block even though it will contain just one OpBranch
// since SPIR-V requires structured control flow in shaders.
spv::Block& block_alpha_test_kill = builder_->makeNewBlock();
spv::Block& block_alpha_test_kill_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_alpha_test_kill_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(alpha_test_result,
&block_alpha_test_kill_merge,
&block_alpha_test_kill);
builder_->setBuildPoint(&block_alpha_test_kill);
SpirvBuilder::IfBuilder alpha_test_kill_if(
builder_->createUnaryOp(spv::OpLogicalNot, type_bool_,
alpha_test_result),
spv::SelectionControlDontFlattenMask, *builder_);
bool branch_to_alpha_test_kill_merge = true;
if (edram_fragment_shader_interlock_) {
assert_true(features_.demote_to_helper_invocation);
fsi_pixel_potentially_killed = true;
@ -645,18 +613,17 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
builder_->addExtension("SPV_EXT_demote_to_helper_invocation");
builder_->addCapability(spv::CapabilityDemoteToHelperInvocationEXT);
builder_->createNoResultOp(spv::OpDemoteToHelperInvocationEXT);
builder_->createBranch(&block_alpha_test_kill_merge);
} else {
// TODO(Triang3l): Use OpTerminateInvocation when SPIR-V 1.6 is
// targeted.
builder_->createNoResultOp(spv::OpKill);
// OpKill terminates the block.
branch_to_alpha_test_kill_merge = false;
}
builder_->setBuildPoint(&block_alpha_test_kill_merge);
builder_->createBranch(&block_alpha_test_merge);
alpha_test_kill_if.makeEndIf(branch_to_alpha_test_kill_merge);
}
}
builder_->setBuildPoint(&block_alpha_test_merge);
if_alpha_test_function_is_non_always.makeEndIf();
// TODO(Triang3l): Alpha to coverage.
@ -725,18 +692,9 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
spv::OpBitwiseAnd, type_uint_, main_fsi_sample_mask_,
builder_->makeUintConstant(uint32_t(1) << (4 + i))),
const_uint_0_);
spv::Block& block_sample_late_depth_stencil_write =
builder_->makeNewBlock();
spv::Block& block_sample_late_depth_stencil_write_merge =
builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_sample_late_depth_stencil_write_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(
SpirvBuilder::IfBuilder if_sample_late_depth_stencil_write_needed(
sample_late_depth_stencil_write_needed,
&block_sample_late_depth_stencil_write,
&block_sample_late_depth_stencil_write_merge);
builder_->setBuildPoint(&block_sample_late_depth_stencil_write);
spv::SelectionControlDontFlattenMask, *builder_);
spv::Id depth_stencil_sample_address =
FSI_AddSampleOffset(main_fsi_address_depth_, i);
id_vector_temp_.clear();
@ -749,8 +707,7 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
? spv::StorageClassStorageBuffer
: spv::StorageClassUniform,
buffer_edram_, id_vector_temp_));
builder_->createBranch(&block_sample_late_depth_stencil_write_merge);
builder_->setBuildPoint(&block_sample_late_depth_stencil_write_merge);
if_sample_late_depth_stencil_write_needed.makeEndIf();
}
if (color_targets_written) {
// Only take the remaining coverage bits, not the late depth / stencil
@ -852,28 +809,10 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
spv::OpBitwiseAnd, type_uint_, fsi_color_targets_written,
builder_->makeUintConstant(uint32_t(1) << color_target_index)),
const_uint_0_);
spv::Block& fsi_color_written_if_head = *builder_->getBuildPoint();
spv::Block& fsi_color_written_if = builder_->makeNewBlock();
spv::Block& fsi_color_written_if_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&fsi_color_written_if_merge,
spv::SelectionControlDontFlattenMask);
{
std::unique_ptr<spv::Instruction> rt_written_branch_conditional_op =
std::make_unique<spv::Instruction>(spv::OpBranchConditional);
rt_written_branch_conditional_op->addIdOperand(fsi_color_written);
rt_written_branch_conditional_op->addIdOperand(
fsi_color_written_if.getId());
rt_written_branch_conditional_op->addIdOperand(
fsi_color_written_if_merge.getId());
// More likely to write to the render target than not.
rt_written_branch_conditional_op->addImmediateOperand(2);
rt_written_branch_conditional_op->addImmediateOperand(1);
builder_->getBuildPoint()->addInstruction(
std::move(rt_written_branch_conditional_op));
}
fsi_color_written_if.addPredecessor(&fsi_color_written_if_head);
fsi_color_written_if_merge.addPredecessor(&fsi_color_written_if_head);
builder_->setBuildPoint(&fsi_color_written_if);
SpirvBuilder::IfBuilder if_fsi_color_written(
fsi_color_written, spv::SelectionControlDontFlattenMask, *builder_,
2, 1);
// For accessing uint2 arrays of per-render-target data which are passed
// as uint4 arrays due to std140 array element alignment.
@ -914,14 +853,9 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
const_uint32_max),
builder_->createBinOp(spv::OpINotEqual, type_bool_, rt_keep_mask[1],
const_uint32_max));
spv::Block& rt_write_mask_not_empty_if = builder_->makeNewBlock();
spv::Block& rt_write_mask_not_empty_if_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&rt_write_mask_not_empty_if_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(rt_write_mask_not_empty,
&rt_write_mask_not_empty_if,
&rt_write_mask_not_empty_if_merge);
builder_->setBuildPoint(&rt_write_mask_not_empty_if);
SpirvBuilder::IfBuilder if_rt_write_mask_not_empty(
rt_write_mask_not_empty, spv::SelectionControlDontFlattenMask,
*builder_);
spv::Id const_int_rt_index =
builder_->makeIntConstant(color_target_index);
@ -982,17 +916,10 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
spv::Id rt_blend_enabled = builder_->createBinOp(
spv::OpINotEqual, type_bool_, rt_blend_factors_equations,
builder_->makeUintConstant(0x00010001));
spv::Block& rt_blend_enabled_if = builder_->makeNewBlock();
spv::Block& rt_blend_enabled_else = builder_->makeNewBlock();
spv::Block& rt_blend_enabled_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&rt_blend_enabled_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(
rt_blend_enabled, &rt_blend_enabled_if, &rt_blend_enabled_else);
// Blending path.
SpirvBuilder::IfBuilder if_rt_blend_enabled(
rt_blend_enabled, spv::SelectionControlDontFlattenMask, *builder_);
{
builder_->setBuildPoint(&rt_blend_enabled_if);
// Blending path.
// Get various parameters used in blending.
spv::Id rt_color_is_fixed_point = builder_->createBinOp(
@ -1097,15 +1024,9 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
// Blend and mask each sample.
for (uint32_t i = 0; i < 4; ++i) {
spv::Block& block_sample_covered = builder_->makeNewBlock();
spv::Block& block_sample_covered_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_sample_covered_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(fsi_samples_covered[i],
&block_sample_covered,
&block_sample_covered_merge);
builder_->setBuildPoint(&block_sample_covered);
SpirvBuilder::IfBuilder if_sample_covered(
fsi_samples_covered[i], spv::SelectionControlDontFlattenMask,
*builder_);
spv::Id rt_sample_address =
FSI_AddSampleOffset(rt_sample_0_address, i, rt_is_64bpp);
@ -1131,26 +1052,13 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
dest_packed[0] =
builder_->createLoad(rt_access_chain_0, spv::NoPrecision);
{
spv::Block& block_load_64bpp_head = *builder_->getBuildPoint();
spv::Block& block_load_64bpp = builder_->makeNewBlock();
spv::Block& block_load_64bpp_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_load_64bpp_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(rt_is_64bpp, &block_load_64bpp,
&block_load_64bpp_merge);
builder_->setBuildPoint(&block_load_64bpp);
SpirvBuilder::IfBuilder if_64bpp(
rt_is_64bpp, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id dest_packed_64bpp_high =
builder_->createLoad(rt_access_chain_1, spv::NoPrecision);
builder_->createBranch(&block_load_64bpp_merge);
builder_->setBuildPoint(&block_load_64bpp_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(dest_packed_64bpp_high);
id_vector_temp_.push_back(block_load_64bpp.getId());
id_vector_temp_.push_back(const_uint_0_);
id_vector_temp_.push_back(block_load_64bpp_head.getId());
dest_packed[1] =
builder_->createOp(spv::OpPhi, type_uint_, id_vector_temp_);
if_64bpp.makeEndIf();
dest_packed[1] = if_64bpp.createMergePhi(dest_packed_64bpp_high,
const_uint_0_);
}
std::array<spv::Id, 4> dest_unpacked =
FSI_UnpackColor(dest_packed, rt_format_with_flags);
@ -1203,13 +1111,9 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
result_packed[0],
rt_replace_mask[0])),
rt_access_chain_0);
spv::Block& block_store_64bpp = builder_->makeNewBlock();
spv::Block& block_store_64bpp_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_store_64bpp_merge, spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(rt_is_64bpp, &block_store_64bpp,
&block_store_64bpp_merge);
builder_->setBuildPoint(&block_store_64bpp);
SpirvBuilder::IfBuilder if_64bpp(
rt_is_64bpp, spv::SelectionControlDontFlattenMask, *builder_);
{
builder_->createStore(
builder_->createBinOp(
spv::OpBitwiseOr, type_uint_,
@ -1218,20 +1122,16 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_,
result_packed[1],
rt_replace_mask[1])),
rt_access_chain_0);
builder_->createBranch(&block_store_64bpp_merge);
builder_->setBuildPoint(&block_store_64bpp_merge);
builder_->createBranch(&block_sample_covered_merge);
builder_->setBuildPoint(&block_sample_covered_merge);
rt_access_chain_1);
}
if_64bpp.makeEndIf();
builder_->createBranch(&rt_blend_enabled_merge);
if_sample_covered.makeEndIf();
}
// Non-blending paths.
}
if_rt_blend_enabled.makeBeginElse();
{
builder_->setBuildPoint(&rt_blend_enabled_else);
// Non-blending paths.
// Pack the new color for all samples.
std::array<spv::Id, 2> color_packed =
@ -1244,19 +1144,12 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
rt_keep_mask[0], const_uint_0_),
builder_->createBinOp(spv::OpINotEqual, type_bool_,
rt_keep_mask[1], const_uint_0_));
spv::Block& rt_keep_mask_not_empty_if = builder_->makeNewBlock();
spv::Block& rt_keep_mask_not_empty_if_else = builder_->makeNewBlock();
spv::Block& rt_keep_mask_not_empty_if_merge =
builder_->makeNewBlock();
builder_->createSelectionMerge(&rt_keep_mask_not_empty_if_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(rt_keep_mask_not_empty,
&rt_keep_mask_not_empty_if,
&rt_keep_mask_not_empty_if_else);
// Loading and masking path.
SpirvBuilder::IfBuilder if_rt_keep_mask_not_empty(
rt_keep_mask_not_empty, spv::SelectionControlDontFlattenMask,
*builder_);
{
builder_->setBuildPoint(&rt_keep_mask_not_empty_if);
// Loading and masking path.
std::array<spv::Id, 2> color_packed_masked;
for (uint32_t i = 0; i < 2; ++i) {
color_packed_masked[i] = builder_->createBinOp(
@ -1265,15 +1158,9 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
rt_keep_mask[i]));
}
for (uint32_t i = 0; i < 4; ++i) {
spv::Block& block_sample_covered = builder_->makeNewBlock();
spv::Block& block_sample_covered_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_sample_covered_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(fsi_samples_covered[i],
&block_sample_covered,
&block_sample_covered_merge);
builder_->setBuildPoint(&block_sample_covered);
SpirvBuilder::IfBuilder if_sample_covered(
fsi_samples_covered[i], spv::SelectionControlDontFlattenMask,
*builder_);
spv::Id rt_sample_address =
FSI_AddSampleOffset(rt_sample_0_address, i, rt_is_64bpp);
id_vector_temp_.clear();
@ -1295,14 +1182,9 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
rt_keep_mask[0]),
color_packed_masked[0]),
rt_access_chain_0);
spv::Block& block_store_64bpp = builder_->makeNewBlock();
spv::Block& block_store_64bpp_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_store_64bpp_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(rt_is_64bpp, &block_store_64bpp,
&block_store_64bpp_merge);
builder_->setBuildPoint(&block_store_64bpp);
SpirvBuilder::IfBuilder if_64bpp(
rt_is_64bpp, spv::SelectionControlDontFlattenMask, *builder_);
{
id_vector_temp_.back() = builder_->createBinOp(
spv::OpIAdd, type_int_, rt_sample_address, fsi_const_int_1);
spv::Id rt_access_chain_1 = builder_->createAccessChain(
@ -1320,27 +1202,18 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
rt_keep_mask[1]),
color_packed_masked[1]),
rt_access_chain_1);
builder_->createBranch(&block_store_64bpp_merge);
builder_->setBuildPoint(&block_store_64bpp_merge);
builder_->createBranch(&block_sample_covered_merge);
builder_->setBuildPoint(&block_sample_covered_merge);
}
builder_->createBranch(&rt_keep_mask_not_empty_if_merge);
if_64bpp.makeEndIf();
if_sample_covered.makeEndIf();
}
// Fully overwriting path.
}
if_rt_keep_mask_not_empty.makeBeginElse();
{
builder_->setBuildPoint(&rt_keep_mask_not_empty_if_else);
// Fully overwriting path.
for (uint32_t i = 0; i < 4; ++i) {
spv::Block& block_sample_covered = builder_->makeNewBlock();
spv::Block& block_sample_covered_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_sample_covered_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(fsi_samples_covered[i],
&block_sample_covered,
&block_sample_covered_merge);
builder_->setBuildPoint(&block_sample_covered);
SpirvBuilder::IfBuilder if_sample_covered(
fsi_samples_covered[i], spv::SelectionControlDontFlattenMask,
*builder_);
spv::Id rt_sample_address =
FSI_AddSampleOffset(rt_sample_0_address, i, rt_is_64bpp);
id_vector_temp_.clear();
@ -1353,40 +1226,29 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
? spv::StorageClassStorageBuffer
: spv::StorageClassUniform,
buffer_edram_, id_vector_temp_));
spv::Block& block_store_64bpp = builder_->makeNewBlock();
spv::Block& block_store_64bpp_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(
&block_store_64bpp_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(rt_is_64bpp, &block_store_64bpp,
&block_store_64bpp_merge);
builder_->setBuildPoint(&block_store_64bpp);
SpirvBuilder::IfBuilder if_64bpp(
rt_is_64bpp, spv::SelectionControlDontFlattenMask, *builder_);
{
id_vector_temp_.back() = builder_->createBinOp(
spv::OpIAdd, type_int_, id_vector_temp_.back(),
fsi_const_int_1);
builder_->createStore(color_packed[1],
builder_->createAccessChain(
builder_->createStore(
color_packed[1], builder_->createAccessChain(
features_.spirv_version >= spv::Spv_1_3
? spv::StorageClassStorageBuffer
: spv::StorageClassUniform,
buffer_edram_, id_vector_temp_));
builder_->createBranch(&block_store_64bpp_merge);
builder_->setBuildPoint(&block_store_64bpp_merge);
builder_->createBranch(&block_sample_covered_merge);
builder_->setBuildPoint(&block_sample_covered_merge);
}
builder_->createBranch(&rt_keep_mask_not_empty_if_merge);
if_64bpp.makeEndIf();
if_sample_covered.makeEndIf();
}
}
if_rt_keep_mask_not_empty.makeEndIf();
}
if_rt_blend_enabled.makeEndIf();
builder_->setBuildPoint(&rt_keep_mask_not_empty_if_merge);
builder_->createBranch(&rt_blend_enabled_merge);
}
builder_->setBuildPoint(&rt_blend_enabled_merge);
builder_->createBranch(&rt_write_mask_not_empty_if_merge);
builder_->setBuildPoint(&rt_write_mask_not_empty_if_merge);
builder_->createBranch(&fsi_color_written_if_merge);
builder_->setBuildPoint(&fsi_color_written_if_merge);
if_rt_write_mask_not_empty.makeEndIf();
if_fsi_color_written.makeEndIf();
} else {
// Convert to gamma space - this is incorrect, since it must be done
// after blending on the Xbox 360, but this is just one of many blending
@ -1405,24 +1267,11 @@ void SpirvShaderTranslator::CompleteFragmentShaderInMain() {
builder_->makeUintConstant(kSysFlag_ConvertColor0ToGamma
<< color_target_index)),
const_uint_0_);
spv::Block& block_gamma_head = *builder_->getBuildPoint();
spv::Block& block_gamma = builder_->makeNewBlock();
spv::Block& block_gamma_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_gamma_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(is_gamma, &block_gamma,
&block_gamma_merge);
builder_->setBuildPoint(&block_gamma);
SpirvBuilder::IfBuilder if_gamma(
is_gamma, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id color_rgb_gamma = LinearToPWLGamma(color_rgb, false);
builder_->createBranch(&block_gamma_merge);
builder_->setBuildPoint(&block_gamma_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(color_rgb_gamma);
id_vector_temp_.push_back(block_gamma.getId());
id_vector_temp_.push_back(color_rgb);
id_vector_temp_.push_back(block_gamma_head.getId());
color_rgb =
builder_->createOp(spv::OpPhi, type_float3_, id_vector_temp_);
if_gamma.makeEndIf();
color_rgb = if_gamma.createMergePhi(color_rgb_gamma, color_rgb);
{
std::unique_ptr<spv::Instruction> color_rgba_shuffle_op =
std::make_unique<spv::Instruction>(
@ -1752,15 +1601,8 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
spv::OpBitwiseAnd, type_uint_, main_system_constant_flags_,
builder_->makeUintConstant(kSysFlag_FSIDepthStencil)),
const_uint_0_);
spv::Block& block_depth_stencil_enabled_head = *builder_->getBuildPoint();
spv::Block& block_depth_stencil_enabled = builder_->makeNewBlock();
spv::Block& block_depth_stencil_enabled_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_depth_stencil_enabled_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(depth_stencil_enabled,
&block_depth_stencil_enabled,
&block_depth_stencil_enabled_merge);
builder_->setBuildPoint(&block_depth_stencil_enabled);
SpirvBuilder::IfBuilder if_depth_stencil_enabled(
depth_stencil_enabled, spv::SelectionControlDontFlattenMask, *builder_);
// Load the depth in the center of the pixel and calculate the derivatives of
// the depth outside non-uniform control flow.
@ -1976,14 +1818,8 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_, new_sample_mask,
builder_->makeUintConstant(uint32_t(1) << i)),
const_uint_0_);
spv::Block& block_sample_covered_head = *builder_->getBuildPoint();
spv::Block& block_sample_covered = builder_->makeNewBlock();
spv::Block& block_sample_covered_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_sample_covered_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(sample_covered, &block_sample_covered,
&block_sample_covered_merge);
builder_->setBuildPoint(&block_sample_covered);
SpirvBuilder::IfBuilder if_sample_covered(
sample_covered, spv::SelectionControlDontFlattenMask, *builder_);
// Load the original depth and stencil for the sample.
spv::Id sample_address = FSI_AddSampleOffset(main_fsi_address_depth_, i);
@ -2074,21 +1910,11 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
const_float_0_, const_float_1_);
// Convert the new depth to 24-bit.
spv::Block& block_depth_format_float = builder_->makeNewBlock();
spv::Block& block_depth_format_unorm = builder_->makeNewBlock();
spv::Block& block_depth_format_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_depth_format_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(
depth_is_float24, &block_depth_format_float, &block_depth_format_unorm);
// Float24 case.
builder_->setBuildPoint(&block_depth_format_float);
SpirvBuilder::IfBuilder depth_format_if(
depth_is_float24, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id sample_depth_float24 = SpirvShaderTranslator::PreClampedDepthTo20e4(
*builder_, sample_depth32, true, false, ext_inst_glsl_std_450_);
builder_->createBranch(&block_depth_format_merge);
spv::Block& block_depth_format_float_end = *builder_->getBuildPoint();
// Unorm24 case.
builder_->setBuildPoint(&block_depth_format_unorm);
depth_format_if.makeBeginElse();
// Round to the nearest even integer. This seems to be the correct
// conversion, adding +0.5 and rounding towards zero results in red instead
// of black in the 4D5307E6 clear shader.
@ -2099,17 +1925,10 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
builder_->createNoContractionBinOp(
spv::OpFMul, type_float_, sample_depth32,
builder_->makeFloatConstant(float(0xFFFFFF)))));
builder_->createBranch(&block_depth_format_merge);
spv::Block& block_depth_format_unorm_end = *builder_->getBuildPoint();
depth_format_if.makeEndIf();
// Merge between the two formats.
builder_->setBuildPoint(&block_depth_format_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(sample_depth_float24);
id_vector_temp_.push_back(block_depth_format_float_end.getId());
id_vector_temp_.push_back(sample_depth_unorm24);
id_vector_temp_.push_back(block_depth_format_unorm_end.getId());
spv::Id sample_depth24 =
builder_->createOp(spv::OpPhi, type_uint_, id_vector_temp_);
spv::Id sample_depth24 = depth_format_if.createMergePhi(
sample_depth_float24, sample_depth_unorm24);
// Perform the depth test.
spv::Id old_depth = builder_->createBinOp(
@ -2131,22 +1950,17 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
builder_->createBinOp(spv::OpUGreaterThan, type_bool_,
sample_depth24, old_depth)));
// Begin the stencil test.
spv::Block& block_stencil_enabled_head = *builder_->getBuildPoint();
spv::Block& block_stencil_enabled = builder_->makeNewBlock();
spv::Block& block_stencil_enabled_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_stencil_enabled_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(stencil_enabled, &block_stencil_enabled,
&block_stencil_enabled_merge);
builder_->setBuildPoint(&block_stencil_enabled);
// Perform the stencil test.
// Perform the stencil test if enabled.
SpirvBuilder::IfBuilder stencil_if(
stencil_enabled, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id stencil_passed_if_enabled;
spv::Id new_stencil_and_old_depth_if_stencil_enabled;
{
// The read mask has zeros in the upper bits, applying it to the combined
// stencil and depth will remove the depth part.
spv::Id old_stencil_read_masked = builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_, old_depth_stencil, stencil_read_mask);
spv::Id stencil_passed_if_enabled = builder_->createBinOp(
stencil_passed_if_enabled = builder_->createBinOp(
spv::OpLogicalAnd, type_bool_, stencil_pass_if_less,
builder_->createBinOp(spv::OpULessThan, type_bool_,
stencil_reference_read_masked,
@ -2303,34 +2117,21 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
// Merge the old depth / stencil (old depth kept from the old depth /
// stencil so the separate old depth register is not needed anymore after
// the depth test) and the new stencil based on the write mask.
spv::Id new_stencil_and_old_depth_if_stencil_enabled =
builder_->createBinOp(
new_stencil_and_old_depth_if_stencil_enabled = builder_->createBinOp(
spv::OpBitwiseOr, type_uint_,
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_,
old_depth_stencil, stencil_write_keep_mask),
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_,
new_stencil_in_low_bits_if_enabled,
stencil_write_mask));
}
stencil_if.makeEndIf();
// Choose the result based on whether the stencil test was done.
// All phi operations must be the first in the block.
builder_->createBranch(&block_stencil_enabled_merge);
spv::Block& block_stencil_enabled_end = *builder_->getBuildPoint();
builder_->setBuildPoint(&block_stencil_enabled_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(stencil_passed_if_enabled);
id_vector_temp_.push_back(block_stencil_enabled_end.getId());
id_vector_temp_.push_back(builder_->makeBoolConstant(true));
id_vector_temp_.push_back(block_stencil_enabled_head.getId());
spv::Id stencil_passed =
builder_->createOp(spv::OpPhi, type_bool_, id_vector_temp_);
id_vector_temp_.clear();
id_vector_temp_.push_back(new_stencil_and_old_depth_if_stencil_enabled);
id_vector_temp_.push_back(block_stencil_enabled_end.getId());
id_vector_temp_.push_back(old_depth_stencil);
id_vector_temp_.push_back(block_stencil_enabled_head.getId());
spv::Id new_stencil_and_old_depth =
builder_->createOp(spv::OpPhi, type_uint_, id_vector_temp_);
spv::Id stencil_passed = stencil_if.createMergePhi(
stencil_passed_if_enabled, builder_->makeBoolConstant(true));
spv::Id new_stencil_and_old_depth = stencil_if.createMergePhi(
new_stencil_and_old_depth_if_stencil_enabled, old_depth_stencil);
// Check whether the tests have passed, and exclude the bit from the
// coverage if not.
@ -2384,37 +2185,19 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
new_depth_stencil_write_condition = new_depth_stencil_different;
}
if (new_depth_stencil_write_condition != spv::NoResult) {
spv::Block& block_depth_stencil_write = builder_->makeNewBlock();
spv::Block& block_depth_stencil_write_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_depth_stencil_write_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(new_depth_stencil_write_condition,
&block_depth_stencil_write,
&block_depth_stencil_write_merge);
builder_->setBuildPoint(&block_depth_stencil_write);
SpirvBuilder::IfBuilder new_depth_stencil_write_if(
new_depth_stencil_write_condition,
spv::SelectionControlDontFlattenMask, *builder_);
builder_->createStore(new_depth_stencil, sample_access_chain);
builder_->createBranch(&block_depth_stencil_write_merge);
builder_->setBuildPoint(&block_depth_stencil_write_merge);
new_depth_stencil_write_if.makeEndIf();
}
builder_->createBranch(&block_sample_covered_merge);
spv::Block& block_sample_covered_end = *builder_->getBuildPoint();
builder_->setBuildPoint(&block_sample_covered_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(new_sample_mask_after_sample);
id_vector_temp_.push_back(block_sample_covered_end.getId());
id_vector_temp_.push_back(new_sample_mask);
id_vector_temp_.push_back(block_sample_covered_head.getId());
new_sample_mask =
builder_->createOp(spv::OpPhi, type_uint_, id_vector_temp_);
if_sample_covered.makeEndIf();
new_sample_mask = if_sample_covered.createMergePhi(
new_sample_mask_after_sample, new_sample_mask);
if (is_early) {
id_vector_temp_.clear();
id_vector_temp_.push_back(new_depth_stencil);
id_vector_temp_.push_back(block_sample_covered_end.getId());
id_vector_temp_.push_back(const_uint_0_);
id_vector_temp_.push_back(block_sample_covered_head.getId());
late_write_depth_stencil[i] =
builder_->createOp(spv::OpPhi, type_uint_, id_vector_temp_);
if_sample_covered.createMergePhi(new_depth_stencil, const_uint_0_);
}
}
@ -2442,25 +2225,14 @@ void SpirvShaderTranslator::FSI_DepthStencilTest(
}
}
}
builder_->createBranch(&block_depth_stencil_enabled_merge);
spv::Block& block_depth_stencil_enabled_end = *builder_->getBuildPoint();
builder_->setBuildPoint(&block_depth_stencil_enabled_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(new_sample_mask);
id_vector_temp_.push_back(block_depth_stencil_enabled_end.getId());
id_vector_temp_.push_back(main_fsi_sample_mask_);
id_vector_temp_.push_back(block_depth_stencil_enabled_head.getId());
main_fsi_sample_mask_ =
builder_->createOp(spv::OpPhi, type_uint_, id_vector_temp_);
if_depth_stencil_enabled.makeEndIf();
main_fsi_sample_mask_ = if_depth_stencil_enabled.createMergePhi(
new_sample_mask, main_fsi_sample_mask_);
if (is_early) {
for (uint32_t i = 0; i < 4; ++i) {
id_vector_temp_.clear();
id_vector_temp_.push_back(late_write_depth_stencil[i]);
id_vector_temp_.push_back(block_depth_stencil_enabled_end.getId());
id_vector_temp_.push_back(const_uint_0_);
id_vector_temp_.push_back(block_depth_stencil_enabled_head.getId());
main_fsi_late_write_depth_stencil_[i] =
builder_->createOp(spv::OpPhi, type_uint_, id_vector_temp_);
if_depth_stencil_enabled.createMergePhi(late_write_depth_stencil[i],
const_uint_0_);
}
}
}
@ -3160,16 +2932,13 @@ spv::Id SpirvShaderTranslator::FSI_FlushNaNClampAndInBlending(
assert_true(builder_->getTypeId(min_value) == color_or_alpha_type);
assert_true(builder_->getTypeId(max_value) == color_or_alpha_type);
spv::Block& block_is_fixed_point_head = *builder_->getBuildPoint();
spv::Block& block_is_fixed_point_if = builder_->makeNewBlock();
spv::Block& block_is_fixed_point_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_is_fixed_point_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(is_fixed_point, &block_is_fixed_point_if,
&block_is_fixed_point_merge);
builder_->setBuildPoint(&block_is_fixed_point_if);
// Flush NaN to 0 even for signed (NMax would flush it to the minimum value).
spv::Id color_or_alpha_clamped = builder_->createTriBuiltinCall(
SpirvBuilder::IfBuilder if_fixed_point(
is_fixed_point, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id color_or_alpha_clamped;
{
// Flush NaN to 0 even for signed (NMax would flush it to the minimum
// value).
color_or_alpha_clamped = builder_->createTriBuiltinCall(
color_or_alpha_type, ext_inst_glsl_std_450_, GLSLstd450FClamp,
builder_->createTriOp(
spv::OpSelect, color_or_alpha_type,
@ -3178,14 +2947,10 @@ spv::Id SpirvShaderTranslator::FSI_FlushNaNClampAndInBlending(
color_or_alpha),
const_float_vectors_0_[component_count - 1], color_or_alpha),
min_value, max_value);
builder_->createBranch(&block_is_fixed_point_merge);
builder_->setBuildPoint(&block_is_fixed_point_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(color_or_alpha_clamped);
id_vector_temp_.push_back(block_is_fixed_point_if.getId());
id_vector_temp_.push_back(color_or_alpha);
id_vector_temp_.push_back(block_is_fixed_point_head.getId());
return builder_->createOp(spv::OpPhi, color_or_alpha_type, id_vector_temp_);
}
if_fixed_point.makeEndIf();
return if_fixed_point.createMergePhi(color_or_alpha_clamped, color_or_alpha);
}
spv::Id SpirvShaderTranslator::FSI_ApplyColorBlendFactor(
@ -3197,21 +2962,14 @@ spv::Id SpirvShaderTranslator::FSI_ApplyColorBlendFactor(
// infinity and NaN are not potentially involved in the multiplication.
// Calculate the condition before the selection merge, which must be the
// penultimate instruction in the block.
spv::Id factor_not_zero = builder_->createBinOp(
SpirvBuilder::IfBuilder factor_not_zero_if(
builder_->createBinOp(
spv::OpINotEqual, type_bool_, factor,
builder_->makeUintConstant(uint32_t(xenos::BlendFactor::kZero)));
spv::Block& block_not_zero_head = *builder_->getBuildPoint();
spv::Block& block_not_zero_if = builder_->makeNewBlock();
spv::Block& block_not_zero_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_not_zero_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(factor_not_zero, &block_not_zero_if,
&block_not_zero_merge);
builder_->makeUintConstant(uint32_t(xenos::BlendFactor::kZero))),
spv::SelectionControlDontFlattenMask, *builder_);
// Non-zero factor case.
builder_->setBuildPoint(&block_not_zero_if);
spv::Block& block_factor_head = *builder_->getBuildPoint();
spv::Block& block_factor_one = builder_->makeNewBlock();
std::array<spv::Block*, 3> color_factor_blocks;
@ -3386,18 +3144,11 @@ spv::Id SpirvShaderTranslator::FSI_ApplyColorBlendFactor(
builder_->createOp(spv::OpPhi, type_float3_, id_vector_temp_);
spv::Id result = FSI_FlushNaNClampAndInBlending(
result_unclamped, is_fixed_point, clamp_min_value, clamp_max_value);
builder_->createBranch(&block_not_zero_merge);
// Get the latest block for a non-zero factor after all the control flow.
spv::Block& block_not_zero_if_end = *builder_->getBuildPoint();
factor_not_zero_if.makeEndIf();
// Make the result zero if the factor is zero.
builder_->setBuildPoint(&block_not_zero_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(result);
id_vector_temp_.push_back(block_not_zero_if_end.getId());
id_vector_temp_.push_back(const_float3_0_);
id_vector_temp_.push_back(block_not_zero_head.getId());
return builder_->createOp(spv::OpPhi, type_float3_, id_vector_temp_);
return factor_not_zero_if.createMergePhi(result, const_float3_0_);
}
spv::Id SpirvShaderTranslator::FSI_ApplyAlphaBlendFactor(
@ -3408,21 +3159,14 @@ spv::Id SpirvShaderTranslator::FSI_ApplyAlphaBlendFactor(
// infinity and NaN are not potentially involved in the multiplication.
// Calculate the condition before the selection merge, which must be the
// penultimate instruction in the block.
spv::Id factor_not_zero = builder_->createBinOp(
SpirvBuilder::IfBuilder factor_not_zero_if(
builder_->createBinOp(
spv::OpINotEqual, type_bool_, factor,
builder_->makeUintConstant(uint32_t(xenos::BlendFactor::kZero)));
spv::Block& block_not_zero_head = *builder_->getBuildPoint();
spv::Block& block_not_zero_if = builder_->makeNewBlock();
spv::Block& block_not_zero_merge = builder_->makeNewBlock();
builder_->createSelectionMerge(&block_not_zero_merge,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(factor_not_zero, &block_not_zero_if,
&block_not_zero_merge);
builder_->makeUintConstant(uint32_t(xenos::BlendFactor::kZero))),
spv::SelectionControlDontFlattenMask, *builder_);
// Non-zero factor case.
builder_->setBuildPoint(&block_not_zero_if);
spv::Block& block_factor_head = *builder_->getBuildPoint();
spv::Block& block_factor_one = builder_->makeNewBlock();
std::array<spv::Block*, 3> alpha_factor_blocks;
@ -3557,18 +3301,11 @@ spv::Id SpirvShaderTranslator::FSI_ApplyAlphaBlendFactor(
builder_->createOp(spv::OpPhi, type_float_, id_vector_temp_);
spv::Id result = FSI_FlushNaNClampAndInBlending(
result_unclamped, is_fixed_point, clamp_min_value, clamp_max_value);
builder_->createBranch(&block_not_zero_merge);
// Get the latest block for a non-zero factor after all the control flow.
spv::Block& block_not_zero_if_end = *builder_->getBuildPoint();
factor_not_zero_if.makeEndIf();
// Make the result zero if the factor is zero.
builder_->setBuildPoint(&block_not_zero_merge);
id_vector_temp_.clear();
id_vector_temp_.push_back(result);
id_vector_temp_.push_back(block_not_zero_if_end.getId());
id_vector_temp_.push_back(const_float_0_);
id_vector_temp_.push_back(block_not_zero_head.getId());
return builder_->createOp(spv::OpPhi, type_float_, id_vector_temp_);
return factor_not_zero_if.createMergePhi(result, const_float_0_);
}
spv::Id SpirvShaderTranslator::FSI_BlendColorOrAlphaWithUnclampedResult(

View File

@ -330,8 +330,7 @@ void TextureCache::RequestTextures(uint32_t used_texture_mask) {
uint32_t index_bit = UINT32_C(1) << index;
textures_remaining = xe::clear_lowest_bit(textures_remaining);
TextureBinding& binding = texture_bindings_[index];
const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + index * 6);
xenos::xe_gpu_texture_fetch_t fetch = regs.GetTextureFetch(index);
TextureKey old_key = binding.key;
uint8_t old_swizzled_signs = binding.swizzled_signs;
BindingInfoFromFetchConstant(fetch, binding.key, &binding.swizzled_signs);

View File

@ -19,6 +19,7 @@
#include "xenia/base/filesystem.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/memory.h"
#include "xenia/base/platform.h"
#include "xenia/base/string.h"
#include "xenia/base/system.h"
@ -354,9 +355,10 @@ void TraceViewer::DrawPacketDisassemblerUI() {
ImGui::NextColumn();
if (!register_info ||
register_info->type == RegisterInfo::Type::kDword) {
ImGui::Text("%.8X", action.register_write.value.u32);
ImGui::Text("%.8X", action.register_write.value);
} else {
ImGui::Text("%8f", action.register_write.value.f32);
ImGui::Text("%8f", xe::memory::Reinterpret<float>(
action.register_write.value));
}
ImGui::Columns(1);
break;
@ -706,10 +708,8 @@ void TraceViewer::DrawTextureInfo(
const Shader::TextureBinding& texture_binding) {
auto& regs = *graphics_system_->register_file();
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
texture_binding.fetch_constant * 6;
auto group = reinterpret_cast<const xe_gpu_fetch_group_t*>(&regs.values[r]);
auto& fetch = group->texture_fetch;
xenos::xe_gpu_texture_fetch_t fetch =
regs.GetTextureFetch(texture_binding.fetch_constant);
if (fetch.type != xenos::FetchConstantType::kTexture &&
(!cvars::gpu_allow_invalid_fetch_constants ||
fetch.type != xenos::FetchConstantType::kInvalidTexture)) {
@ -777,9 +777,9 @@ void TraceViewer::DrawFailedTextureInfo(
void TraceViewer::DrawVertexFetcher(Shader* shader,
const Shader::VertexBinding& vertex_binding,
const xe_gpu_vertex_fetch_t* fetch) {
const uint8_t* addr = memory_->TranslatePhysical(fetch->address << 2);
uint32_t vertex_count = fetch->size / vertex_binding.stride_words;
const xe_gpu_vertex_fetch_t& fetch) {
const uint8_t* addr = memory_->TranslatePhysical(fetch.address << 2);
uint32_t vertex_count = fetch.size / vertex_binding.stride_words;
int column_count = 0;
for (const auto& attrib : vertex_binding.attributes) {
switch (attrib.fetch_instr.attributes.data_format) {
@ -880,7 +880,7 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
#define LOADEL(type, wo) \
GpuSwap(xe::load<type>(vstart + \
(attrib.fetch_instr.attributes.offset + wo) * 4), \
fetch->endian)
fetch.endian)
switch (attrib.fetch_instr.attributes.data_format) {
case xenos::VertexFormat::k_32:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
@ -1062,7 +1062,7 @@ void ProgressBar(float frac, float width, float height = 0,
if (height == 0) {
height = ImGui::GetTextLineHeightWithSpacing();
}
frac = xe::saturate_unsigned(frac);
frac = xe::saturate(frac);
auto pos = ImGui::GetCursorScreenPos();
auto col = ImGui::ColorConvertFloat4ToU32(color);
@ -1180,7 +1180,7 @@ void TraceViewer::DrawStateUI() {
}
auto enable_mode =
static_cast<ModeControl>(regs[XE_GPU_REG_RB_MODECONTROL].u32 & 0x7);
static_cast<ModeControl>(regs[XE_GPU_REG_RB_MODECONTROL] & 0x7);
switch (enable_mode) {
case ModeControl::kIgnore:
@ -1202,7 +1202,7 @@ void TraceViewer::DrawStateUI() {
break;
}
case ModeControl::kCopy: {
uint32_t copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE].u32;
uint32_t copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE];
ImGui::Text("Copy Command %d (to %.8X)", player_->current_command_index(),
copy_dest_base);
break;
@ -1213,9 +1213,9 @@ void TraceViewer::DrawStateUI() {
ImGui::BulletText("Viewport State:");
if (true) {
ImGui::TreePush((const void*)0);
uint32_t pa_su_sc_mode_cntl = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32;
uint32_t pa_su_sc_mode_cntl = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL];
if ((pa_su_sc_mode_cntl >> 16) & 1) {
uint32_t window_offset = regs[XE_GPU_REG_PA_SC_WINDOW_OFFSET].u32;
uint32_t window_offset = regs[XE_GPU_REG_PA_SC_WINDOW_OFFSET];
int16_t window_offset_x = window_offset & 0x7FFF;
int16_t window_offset_y = (window_offset >> 16) & 0x7FFF;
if (window_offset_x & 0x4000) {
@ -1229,8 +1229,8 @@ void TraceViewer::DrawStateUI() {
} else {
ImGui::BulletText("Window Offset: disabled");
}
uint32_t window_scissor_tl = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32;
uint32_t window_scissor_br = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32;
uint32_t window_scissor_tl = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL];
uint32_t window_scissor_br = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR];
ImGui::BulletText(
"Window Scissor: %d,%d to %d,%d (%d x %d)", window_scissor_tl & 0x7FFF,
(window_scissor_tl >> 16) & 0x7FFF, window_scissor_br & 0x7FFF,
@ -1238,7 +1238,7 @@ void TraceViewer::DrawStateUI() {
(window_scissor_br & 0x7FFF) - (window_scissor_tl & 0x7FFF),
((window_scissor_br >> 16) & 0x7FFF) -
((window_scissor_tl >> 16) & 0x7FFF));
uint32_t surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32;
uint32_t surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO];
uint32_t surface_hiz = (surface_info >> 18) & 0x3FFF;
uint32_t surface_pitch = surface_info & 0x3FFF;
auto surface_msaa = (surface_info >> 16) & 0x3;
@ -1250,7 +1250,7 @@ void TraceViewer::DrawStateUI() {
ImGui::BulletText("Surface Pitch: %d", surface_pitch);
ImGui::BulletText("Surface HI-Z Pitch: %d", surface_hiz);
ImGui::BulletText("Surface MSAA: %s", kMsaaNames[surface_msaa]);
uint32_t vte_control = regs[XE_GPU_REG_PA_CL_VTE_CNTL].u32;
uint32_t vte_control = regs[XE_GPU_REG_PA_CL_VTE_CNTL];
bool vport_xscale_enable = (vte_control & (1 << 0)) > 0;
bool vport_xoffset_enable = (vte_control & (1 << 1)) > 0;
bool vport_yscale_enable = (vte_control & (1 << 2)) > 0;
@ -1265,14 +1265,20 @@ void TraceViewer::DrawStateUI() {
}
ImGui::BulletText(
"Viewport Offset: %f, %f, %f",
vport_xoffset_enable ? regs[XE_GPU_REG_PA_CL_VPORT_XOFFSET].f32 : 0,
vport_yoffset_enable ? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32 : 0,
vport_zoffset_enable ? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32 : 0);
vport_xoffset_enable ? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_XOFFSET)
: 0.0f,
vport_yoffset_enable ? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YOFFSET)
: 0.0f,
vport_zoffset_enable ? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_ZOFFSET)
: 0.0f);
ImGui::BulletText(
"Viewport Scale: %f, %f, %f",
vport_xscale_enable ? regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32 : 1,
vport_yscale_enable ? regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32 : 1,
vport_zscale_enable ? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32 : 1);
vport_xscale_enable ? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_XSCALE)
: 1.0f,
vport_yscale_enable ? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_YSCALE)
: 1.0f,
vport_zscale_enable ? regs.Get<float>(XE_GPU_REG_PA_CL_VPORT_ZSCALE)
: 1.0f);
if (!vport_xscale_enable) {
ImGui::PopStyleColor();
}
@ -1282,7 +1288,7 @@ void TraceViewer::DrawStateUI() {
((vte_control >> 8) & 0x1) ? "y/w0" : "y",
((vte_control >> 9) & 0x1) ? "z/w0" : "z",
((vte_control >> 10) & 0x1) ? "w0" : "1/w0");
uint32_t clip_control = regs[XE_GPU_REG_PA_CL_CLIP_CNTL].u32;
uint32_t clip_control = regs[XE_GPU_REG_PA_CL_CLIP_CNTL];
bool clip_enabled = ((clip_control >> 17) & 0x1) == 0;
bool dx_clip = ((clip_control >> 20) & 0x1) == 0x1;
ImGui::BulletText("Clip Enabled: %s, DX Clip: %s",
@ -1294,11 +1300,9 @@ void TraceViewer::DrawStateUI() {
ImGui::BulletText("Rasterizer State:");
if (true) {
ImGui::TreePush((const void*)0);
uint32_t pa_su_sc_mode_cntl = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32;
uint32_t pa_sc_screen_scissor_tl =
regs[XE_GPU_REG_PA_SC_SCREEN_SCISSOR_TL].u32;
uint32_t pa_sc_screen_scissor_br =
regs[XE_GPU_REG_PA_SC_SCREEN_SCISSOR_BR].u32;
uint32_t pa_su_sc_mode_cntl = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL];
uint32_t pa_sc_screen_scissor_tl = regs[XE_GPU_REG_PA_SC_SCREEN_SCISSOR_TL];
uint32_t pa_sc_screen_scissor_br = regs[XE_GPU_REG_PA_SC_SCREEN_SCISSOR_BR];
if (pa_sc_screen_scissor_tl != 0 && pa_sc_screen_scissor_br != 0x20002000) {
int32_t screen_scissor_x = pa_sc_screen_scissor_tl & 0x7FFF;
int32_t screen_scissor_y = (pa_sc_screen_scissor_tl >> 16) & 0x7FFF;
@ -1353,7 +1357,7 @@ void TraceViewer::DrawStateUI() {
}
ImGui::Columns(1);
auto rb_surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32;
auto rb_surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO];
uint32_t surface_pitch = rb_surface_info & 0x3FFF;
auto surface_msaa =
static_cast<xenos::MsaaSamples>((rb_surface_info >> 16) & 0x3);
@ -1362,39 +1366,39 @@ void TraceViewer::DrawStateUI() {
if (enable_mode != ModeControl::kDepth) {
// Alpha testing -- ALPHAREF, ALPHAFUNC, ALPHATESTENABLE
// if(ALPHATESTENABLE && frag_out.a [<=/ALPHAFUNC] ALPHAREF) discard;
uint32_t color_control = regs[XE_GPU_REG_RB_COLORCONTROL].u32;
uint32_t color_control = regs[XE_GPU_REG_RB_COLORCONTROL];
if ((color_control & 0x8) != 0) {
ImGui::BulletText("Alpha Test: %s %.2f",
kCompareFuncNames[color_control & 0x7],
regs[XE_GPU_REG_RB_ALPHA_REF].f32);
regs.Get<float>(XE_GPU_REG_RB_ALPHA_REF));
} else {
ImGui::PushStyleColor(ImGuiCol_Text, kColorIgnored);
ImGui::BulletText("Alpha Test: disabled");
ImGui::PopStyleColor();
}
auto blend_color = ImVec4(regs[XE_GPU_REG_RB_BLEND_RED].f32,
regs[XE_GPU_REG_RB_BLEND_GREEN].f32,
regs[XE_GPU_REG_RB_BLEND_BLUE].f32,
regs[XE_GPU_REG_RB_BLEND_ALPHA].f32);
auto blend_color = ImVec4(regs.Get<float>(XE_GPU_REG_RB_BLEND_RED),
regs.Get<float>(XE_GPU_REG_RB_BLEND_GREEN),
regs.Get<float>(XE_GPU_REG_RB_BLEND_BLUE),
regs.Get<float>(XE_GPU_REG_RB_BLEND_ALPHA));
ImGui::BulletText("Blend Color: (%.2f,%.2f,%.2f,%.2f)", blend_color.x,
blend_color.y, blend_color.z, blend_color.w);
ImGui::SameLine();
// TODO small_height (was true) parameter was removed
ImGui::ColorButton(nullptr, blend_color);
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK].u32;
uint32_t rb_color_mask = regs[XE_GPU_REG_RB_COLOR_MASK];
uint32_t color_info[4] = {
regs[XE_GPU_REG_RB_COLOR_INFO].u32,
regs[XE_GPU_REG_RB_COLOR1_INFO].u32,
regs[XE_GPU_REG_RB_COLOR2_INFO].u32,
regs[XE_GPU_REG_RB_COLOR3_INFO].u32,
regs[XE_GPU_REG_RB_COLOR_INFO],
regs[XE_GPU_REG_RB_COLOR1_INFO],
regs[XE_GPU_REG_RB_COLOR2_INFO],
regs[XE_GPU_REG_RB_COLOR3_INFO],
};
uint32_t rb_blendcontrol[4] = {
regs[XE_GPU_REG_RB_BLENDCONTROL0].u32,
regs[XE_GPU_REG_RB_BLENDCONTROL1].u32,
regs[XE_GPU_REG_RB_BLENDCONTROL2].u32,
regs[XE_GPU_REG_RB_BLENDCONTROL3].u32,
regs[XE_GPU_REG_RB_BLENDCONTROL0],
regs[XE_GPU_REG_RB_BLENDCONTROL1],
regs[XE_GPU_REG_RB_BLENDCONTROL2],
regs[XE_GPU_REG_RB_BLENDCONTROL3],
};
ImGui::Columns(2);
for (int i = 0; i < xe::countof(color_info); ++i) {
@ -1503,9 +1507,9 @@ void TraceViewer::DrawStateUI() {
}
if (ImGui::CollapsingHeader("Depth/Stencil Target")) {
auto rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL].u32;
auto rb_stencilrefmask = regs[XE_GPU_REG_RB_STENCILREFMASK].u32;
auto rb_depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
auto rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL];
auto rb_stencilrefmask = regs[XE_GPU_REG_RB_STENCILREFMASK];
auto rb_depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO];
bool uses_depth =
(rb_depthcontrol & 0x00000002) || (rb_depthcontrol & 0x00000004);
uint32_t stencil_ref = (rb_stencilrefmask & 0xFF);
@ -1689,10 +1693,9 @@ void TraceViewer::DrawStateUI() {
draw_info.index_buffer_size,
kIndexFormatNames[int(draw_info.index_format)],
kEndiannessNames[int(draw_info.index_endianness)]);
uint32_t pa_su_sc_mode_cntl = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32;
uint32_t pa_su_sc_mode_cntl = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL];
if (pa_su_sc_mode_cntl & (1 << 21)) {
uint32_t reset_index =
regs[XE_GPU_REG_VGT_MULTI_PRIM_IB_RESET_INDX].u32;
uint32_t reset_index = regs[XE_GPU_REG_VGT_MULTI_PRIM_IB_RESET_INDX];
if (draw_info.index_format == xenos::IndexFormat::kInt16) {
ImGui::Text("Reset Index: %.4X", reset_index & 0xFFFF);
} else {
@ -1752,30 +1755,16 @@ void TraceViewer::DrawStateUI() {
auto shader = command_processor->active_vertex_shader();
if (shader) {
for (const auto& vertex_binding : shader->vertex_bindings()) {
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
(vertex_binding.fetch_constant / 3) * 6;
const auto group =
reinterpret_cast<xe_gpu_fetch_group_t*>(&regs.values[r]);
const xe_gpu_vertex_fetch_t* fetch = nullptr;
switch (vertex_binding.fetch_constant % 3) {
case 0:
fetch = &group->vertex_fetch_0;
break;
case 1:
fetch = &group->vertex_fetch_1;
break;
case 2:
fetch = &group->vertex_fetch_2;
break;
}
assert_true(fetch->endian == xenos::Endian::k8in32);
xe_gpu_vertex_fetch_t fetch =
regs.GetVertexFetch(vertex_binding.fetch_constant);
assert_true(fetch.endian == xenos::Endian::k8in32);
char tree_root_id[32];
sprintf(tree_root_id, "#vertices_root_%d",
vertex_binding.fetch_constant);
if (ImGui::TreeNode(tree_root_id, "vf%d: 0x%.8X (%db), %s",
vertex_binding.fetch_constant, fetch->address << 2,
fetch->size * 4,
kEndiannessNames[int(fetch->endian)])) {
vertex_binding.fetch_constant, fetch.address << 2,
fetch.size * 4,
kEndiannessNames[int(fetch.endian)])) {
ImGui::BeginChild("#vertices", ImVec2(0, 300));
DrawVertexFetcher(shader, vertex_binding, fetch);
ImGui::EndChild();
@ -1823,7 +1812,7 @@ void TraceViewer::DrawStateUI() {
ImGui::Text("f%02d_%d", (i - XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0) / 6,
(i - XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0) % 6);
ImGui::NextColumn();
ImGui::Text("%.8X", regs[i].u32);
ImGui::Text("%.8X", regs[i]);
ImGui::NextColumn();
}
ImGui::Columns(1);
@ -1834,8 +1823,9 @@ void TraceViewer::DrawStateUI() {
i <= XE_GPU_REG_SHADER_CONSTANT_511_X; i += 4) {
ImGui::Text("c%d", (i - XE_GPU_REG_SHADER_CONSTANT_000_X) / 4);
ImGui::NextColumn();
ImGui::Text("%f, %f, %f, %f", regs[i + 0].f32, regs[i + 1].f32,
regs[i + 2].f32, regs[i + 3].f32);
ImGui::Text("%f, %f, %f, %f", regs.Get<float>(i + 0),
regs.Get<float>(i + 1), regs.Get<float>(i + 2),
regs.Get<float>(i + 3));
ImGui::NextColumn();
}
ImGui::Columns(1);
@ -1848,7 +1838,7 @@ void TraceViewer::DrawStateUI() {
(i - XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031) * 32,
(i - XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031) * 32 + 31);
ImGui::NextColumn();
ImGui::Text("%.8X", regs[i].u32);
ImGui::Text("%.8X", regs[i]);
ImGui::NextColumn();
}
ImGui::Columns(1);
@ -1859,7 +1849,7 @@ void TraceViewer::DrawStateUI() {
i <= XE_GPU_REG_SHADER_CONSTANT_LOOP_31; ++i) {
ImGui::Text("l%d", i - XE_GPU_REG_SHADER_CONSTANT_LOOP_00);
ImGui::NextColumn();
ImGui::Text("%.8X", regs[i].u32);
ImGui::Text("%.8X", regs[i]);
ImGui::NextColumn();
}
ImGui::Columns(1);

View File

@ -123,7 +123,7 @@ class TraceViewer : public xe::ui::WindowedApp {
void DrawVertexFetcher(Shader* shader,
const Shader::VertexBinding& vertex_binding,
const xenos::xe_gpu_vertex_fetch_t* fetch);
const xenos::xe_gpu_vertex_fetch_t& fetch);
TraceViewerWindowListener window_listener_;

View File

@ -2177,6 +2177,11 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
return IssueCopy();
}
const ui::vulkan::VulkanProvider::DeviceInfo& device_info =
GetVulkanProvider().device_info();
memexport_ranges_.clear();
// Vertex shader analysis.
auto vertex_shader = static_cast<VulkanShader*>(active_vertex_shader());
if (!vertex_shader) {
@ -2184,7 +2189,14 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
return false;
}
pipeline_cache_->AnalyzeShaderUcode(*vertex_shader);
bool memexport_used_vertex = vertex_shader->memexport_eM_written() != 0;
// TODO(Triang3l): If the shader uses memory export, but
// vertexPipelineStoresAndAtomics is not supported, convert the vertex shader
// to a compute shader and dispatch it after the draw if the draw doesn't use
// tessellation.
if (vertex_shader->memexport_eM_written() != 0 &&
device_info.vertexPipelineStoresAndAtomics) {
draw_util::AddMemExportRanges(regs, *vertex_shader, memexport_ranges_);
}
// Pixel shader analysis.
bool primitive_polygonal = draw_util::IsPrimitivePolygonal(regs);
@ -2207,12 +2219,15 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
} else {
// Disabling pixel shader for this case is also required by the pipeline
// cache.
if (!memexport_used_vertex) {
if (memexport_ranges_.empty()) {
// This draw has no effect.
return true;
}
}
// TODO(Triang3l): Memory export.
if (pixel_shader && pixel_shader->memexport_eM_written() != 0 &&
device_info.fragmentStoresAndAtomics) {
draw_util::AddMemExportRanges(regs, *pixel_shader, memexport_ranges_);
}
uint32_t ps_param_gen_pos = UINT32_MAX;
uint32_t interpolator_mask =
@ -2428,9 +2443,6 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
current_guest_graphics_pipeline_layout_ = pipeline_layout;
}
const ui::vulkan::VulkanProvider::DeviceInfo& device_info =
GetVulkanProvider().device_info();
bool host_render_targets_used = render_target_cache_->GetPath() ==
RenderTargetCache::Path::kHostRenderTargets;
@ -2503,8 +2515,8 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
(uint64_t(1) << (vfetch_index & 63))) {
continue;
}
const auto& vfetch_constant = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2);
xenos::xe_gpu_vertex_fetch_t vfetch_constant =
regs.GetVertexFetch(vfetch_index);
switch (vfetch_constant.type) {
case xenos::FetchConstantType::kVertex:
break;
@ -2537,9 +2549,39 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
<< (vfetch_index & 63);
}
// Synchronize the memory pages backing memory scatter export streams, and
// calculate the range that includes the streams for the buffer barrier.
uint32_t memexport_extent_start = UINT32_MAX, memexport_extent_end = 0;
for (const draw_util::MemExportRange& memexport_range : memexport_ranges_) {
uint32_t memexport_range_base_bytes = memexport_range.base_address_dwords
<< 2;
if (!shared_memory_->RequestRange(memexport_range_base_bytes,
memexport_range.size_bytes)) {
XELOGE(
"Failed to request memexport stream at 0x{:08X} (size {}) in the "
"shared memory",
memexport_range_base_bytes, memexport_range.size_bytes);
return false;
}
memexport_extent_start =
std::min(memexport_extent_start, memexport_range_base_bytes);
memexport_extent_end =
std::max(memexport_extent_end,
memexport_range_base_bytes + memexport_range.size_bytes);
}
// Insert the shared memory barrier if needed.
// TODO(Triang3l): Memory export.
// TODO(Triang3l): Find some PM4 command that can be used for indication of
// when memexports should be awaited instead of inserting the barrier in Use
// every time if memory export was done in the previous draw?
if (memexport_extent_start < memexport_extent_end) {
shared_memory_->Use(
VulkanSharedMemory::Usage::kGuestDrawReadWrite,
std::make_pair(memexport_extent_start,
memexport_extent_end - memexport_extent_start));
} else {
shared_memory_->Use(VulkanSharedMemory::Usage::kRead);
}
// After all commands that may dispatch, copy or insert barriers, submit the
// barriers (may end the render pass), and (re)enter the render pass before
@ -2584,6 +2626,12 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
primitive_processing_result.host_draw_vertex_count, 1, 0, 0, 0);
}
// Invalidate textures in memexported memory and watch for changes.
for (const draw_util::MemExportRange& memexport_range : memexport_ranges_) {
shared_memory_->RangeWrittenByGpu(memexport_range.base_address_dwords << 2,
memexport_range.size_bytes, false);
}
return true;
}
@ -3306,10 +3354,10 @@ void VulkanCommandProcessor::UpdateDynamicState(
// Blend constants.
float blend_constants[] = {
regs[XE_GPU_REG_RB_BLEND_RED].f32,
regs[XE_GPU_REG_RB_BLEND_GREEN].f32,
regs[XE_GPU_REG_RB_BLEND_BLUE].f32,
regs[XE_GPU_REG_RB_BLEND_ALPHA].f32,
regs.Get<float>(XE_GPU_REG_RB_BLEND_RED),
regs.Get<float>(XE_GPU_REG_RB_BLEND_GREEN),
regs.Get<float>(XE_GPU_REG_RB_BLEND_BLUE),
regs.Get<float>(XE_GPU_REG_RB_BLEND_ALPHA),
};
dynamic_blend_constants_update_needed_ |=
std::memcmp(dynamic_blend_constants_, blend_constants,
@ -3455,7 +3503,7 @@ void VulkanCommandProcessor::UpdateSystemConstantValues(
const RegisterFile& regs = *register_file_;
auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
float rb_alpha_ref = regs[XE_GPU_REG_RB_ALPHA_REF].f32;
auto rb_alpha_ref = regs.Get<float>(XE_GPU_REG_RB_ALPHA_REF);
auto rb_colorcontrol = regs.Get<reg::RB_COLORCONTROL>();
auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
auto rb_stencilrefmask = regs.Get<reg::RB_STENCILREFMASK>();
@ -3463,7 +3511,7 @@ void VulkanCommandProcessor::UpdateSystemConstantValues(
regs.Get<reg::RB_STENCILREFMASK>(XE_GPU_REG_RB_STENCILREFMASK_BF);
auto rb_surface_info = regs.Get<reg::RB_SURFACE_INFO>();
auto vgt_draw_initiator = regs.Get<reg::VGT_DRAW_INITIATOR>();
int32_t vgt_indx_offset = int32_t(regs[XE_GPU_REG_VGT_INDX_OFFSET].u32);
auto vgt_indx_offset = regs.Get<int32_t>(XE_GPU_REG_VGT_INDX_OFFSET);
bool edram_fragment_shader_interlock =
render_target_cache_->GetPath() ==
@ -3776,7 +3824,7 @@ void VulkanCommandProcessor::UpdateSystemConstantValues(
dirty |= system_constants_.edram_rt_format_flags[i] != format_flags;
system_constants_.edram_rt_format_flags[i] = format_flags;
uint32_t blend_factors_ops =
regs[reg::RB_BLENDCONTROL::rt_register_indices[i]].u32 & 0x1FFF1FFF;
regs[reg::RB_BLENDCONTROL::rt_register_indices[i]] & 0x1FFF1FFF;
dirty |= system_constants_.edram_rt_blend_factors_ops[i] !=
blend_factors_ops;
system_constants_.edram_rt_blend_factors_ops[i] = blend_factors_ops;
@ -3805,22 +3853,22 @@ void VulkanCommandProcessor::UpdateSystemConstantValues(
if (primitive_polygonal) {
if (pa_su_sc_mode_cntl.poly_offset_front_enable) {
poly_offset_front_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE);
poly_offset_front_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET);
}
if (pa_su_sc_mode_cntl.poly_offset_back_enable) {
poly_offset_back_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE);
poly_offset_back_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET);
}
} else {
if (pa_su_sc_mode_cntl.poly_offset_para_enable) {
poly_offset_front_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE);
poly_offset_front_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
regs.Get<float>(XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET);
poly_offset_back_scale = poly_offset_front_scale;
poly_offset_back_offset = poly_offset_front_offset;
}
@ -3883,21 +3931,21 @@ void VulkanCommandProcessor::UpdateSystemConstantValues(
}
dirty |= system_constants_.edram_blend_constant[0] !=
regs[XE_GPU_REG_RB_BLEND_RED].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_RED);
system_constants_.edram_blend_constant[0] =
regs[XE_GPU_REG_RB_BLEND_RED].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_RED);
dirty |= system_constants_.edram_blend_constant[1] !=
regs[XE_GPU_REG_RB_BLEND_GREEN].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_GREEN);
system_constants_.edram_blend_constant[1] =
regs[XE_GPU_REG_RB_BLEND_GREEN].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_GREEN);
dirty |= system_constants_.edram_blend_constant[2] !=
regs[XE_GPU_REG_RB_BLEND_BLUE].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_BLUE);
system_constants_.edram_blend_constant[2] =
regs[XE_GPU_REG_RB_BLEND_BLUE].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_BLUE);
dirty |= system_constants_.edram_blend_constant[3] !=
regs[XE_GPU_REG_RB_BLEND_ALPHA].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_ALPHA);
system_constants_.edram_blend_constant[3] =
regs[XE_GPU_REG_RB_BLEND_ALPHA].f32;
regs.Get<float>(XE_GPU_REG_RB_BLEND_ALPHA);
}
if (dirty) {
@ -3924,10 +3972,10 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
// These are the constant base addresses/ranges for shaders.
// We have these hardcoded right now cause nothing seems to differ on the Xbox
// 360 (however, OpenGL ES on Adreno 200 on Android has different ranges).
assert_true(regs[XE_GPU_REG_SQ_VS_CONST].u32 == 0x000FF000 ||
regs[XE_GPU_REG_SQ_VS_CONST].u32 == 0x00000000);
assert_true(regs[XE_GPU_REG_SQ_PS_CONST].u32 == 0x000FF100 ||
regs[XE_GPU_REG_SQ_PS_CONST].u32 == 0x00000000);
assert_true(regs[XE_GPU_REG_SQ_VS_CONST] == 0x000FF000 ||
regs[XE_GPU_REG_SQ_VS_CONST] == 0x00000000);
assert_true(regs[XE_GPU_REG_SQ_PS_CONST] == 0x000FF100 ||
regs[XE_GPU_REG_SQ_PS_CONST] == 0x00000000);
// Check if the float constant layout is still the same and get the counts.
const Shader::ConstantRegisterMap& float_constant_map_vertex =
vertex_shader->constant_register_map();
@ -4022,8 +4070,7 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
float_constant_map_entry &= ~(1ull << float_constant_index);
std::memcpy(mapping,
&regs[XE_GPU_REG_SHADER_CONSTANT_000_X + (i << 8) +
(float_constant_index << 2)]
.f32,
(float_constant_index << 2)],
sizeof(float) * 4);
mapping += sizeof(float) * 4;
}
@ -4054,8 +4101,7 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
float_constant_map_entry &= ~(1ull << float_constant_index);
std::memcpy(mapping,
&regs[XE_GPU_REG_SHADER_CONSTANT_256_X + (i << 8) +
(float_constant_index << 2)]
.f32,
(float_constant_index << 2)],
sizeof(float) * 4);
mapping += sizeof(float) * 4;
}
@ -4076,7 +4122,7 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
return false;
}
buffer_info.range = VkDeviceSize(kBoolLoopConstantsSize);
std::memcpy(mapping, &regs[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031].u32,
std::memcpy(mapping, &regs[XE_GPU_REG_SHADER_CONSTANT_BOOL_000_031],
kBoolLoopConstantsSize);
current_constant_buffers_up_to_date_ |=
UINT32_C(1) << SpirvShaderTranslator::kConstantBufferBoolLoop;
@ -4094,7 +4140,7 @@ bool VulkanCommandProcessor::UpdateBindings(const VulkanShader* vertex_shader,
return false;
}
buffer_info.range = VkDeviceSize(kFetchConstantsSize);
std::memcpy(mapping, &regs[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0].u32,
std::memcpy(mapping, &regs[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0],
kFetchConstantsSize);
current_constant_buffers_up_to_date_ |=
UINT32_C(1) << SpirvShaderTranslator::kConstantBufferFetch;

View File

@ -744,6 +744,9 @@ class VulkanCommandProcessor final : public CommandProcessor {
// System shader constants.
SpirvShaderTranslator::SystemConstants system_constants_;
// Temporary storage for memexport stream constants used in the draw.
std::vector<draw_util::MemExportRange> memexport_ranges_;
};
} // namespace vulkan

View File

@ -718,7 +718,7 @@ bool VulkanPipelineCache::GetCurrentStateDescription(
[common_blend_rt_index]),
(((normalized_color_mask &
~(uint32_t(0b1111) << (4 * common_blend_rt_index)))
? regs[XE_GPU_REG_RB_COLOR_MASK].u32
? regs[XE_GPU_REG_RB_COLOR_MASK]
: normalized_color_mask) >>
(4 * common_blend_rt_index)) &
0b1111,

View File

@ -4156,21 +4156,16 @@ VkShaderModule VulkanRenderTargetCache::GetTransferShader(
builder.createAccessChain(spv::StorageClassPushConstant,
push_constants, id_vector_temp),
spv::NoPrecision);
spv::Id stencil_sample_passed = builder.createBinOp(
spv::OpINotEqual, type_bool,
SpirvBuilder::IfBuilder stencil_kill_if(
builder.createBinOp(
spv::OpIEqual, type_bool,
builder.createBinOp(spv::OpBitwiseAnd, type_uint, packed,
stencil_mask_constant),
builder.makeUintConstant(0));
spv::Block& stencil_bit_kill_block = builder.makeNewBlock();
spv::Block& stencil_bit_merge_block = builder.makeNewBlock();
builder.createSelectionMerge(&stencil_bit_merge_block,
spv::SelectionControlMaskNone);
builder.createConditionalBranch(stencil_sample_passed,
&stencil_bit_merge_block,
&stencil_bit_kill_block);
builder.setBuildPoint(&stencil_bit_kill_block);
builder.makeUintConstant(0)),
spv::SelectionControlMaskNone, builder);
builder.createNoResultOp(spv::OpKill);
builder.setBuildPoint(&stencil_bit_merge_block);
// OpKill terminates the block.
stencil_kill_if.makeEndIf(false);
}
} break;
}

View File

@ -612,8 +612,8 @@ VkImageView VulkanTextureCache::GetActiveBindingOrNullImageView(
VulkanTextureCache::SamplerParameters VulkanTextureCache::GetSamplerParameters(
const VulkanShader::SamplerBinding& binding) const {
const auto& regs = register_file();
const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6);
xenos::xe_gpu_texture_fetch_t fetch =
regs.GetTextureFetch(binding.fetch_constant);
SamplerParameters parameters;
@ -875,8 +875,7 @@ VkImageView VulkanTextureCache::RequestSwapTexture(
uint32_t& width_scaled_out, uint32_t& height_scaled_out,
xenos::TextureFormat& format_out) {
const auto& regs = register_file();
const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
xenos::xe_gpu_texture_fetch_t fetch = regs.GetTextureFetch(0);
TextureKey key;
BindingInfoFromFetchConstant(fetch, key, nullptr);
if (!key.is_valid || key.base_page == 0 ||

View File

@ -8,6 +8,7 @@
*/
#include "xenia/gpu/xenos.h"
#include "xenia/base/memory.h"
namespace xe {
namespace gpu {
@ -22,7 +23,7 @@ namespace xenos {
float PWLGammaToLinear(float gamma) {
// Not found in game executables, so just using the logic similar to that in
// the Source Engine.
gamma = xe::saturate_unsigned(gamma);
gamma = xe::saturate(gamma);
float scale, offset;
// While the compiled code for linear to gamma conversion uses `vcmpgtfp
// constant, value` comparison (constant > value, or value < constant), it's
@ -63,7 +64,7 @@ float PWLGammaToLinear(float gamma) {
}
float LinearToPWLGamma(float linear) {
linear = xe::saturate_unsigned(linear);
linear = xe::saturate(linear);
float scale, offset;
// While the compiled code uses `vcmpgtfp constant, value` comparison
// (constant > value, or value < constant), it's preferable to use `value >=
@ -114,8 +115,8 @@ float Float7e3To32(uint32_t f10) {
exponent = uint32_t(1 - int32_t(mantissa_lzcnt));
mantissa = (mantissa << mantissa_lzcnt) & 0x7F;
}
uint32_t f32 = ((exponent + 124) << 23) | (mantissa << 3);
return *reinterpret_cast<const float*>(&f32);
return xe::memory::Reinterpret<float>(
uint32_t(((exponent + 124) << 23) | (mantissa << 3)));
}
// Based on CFloat24 from d3dref9.dll and the 6e4 code from:
@ -127,7 +128,7 @@ uint32_t Float32To20e4(float f32, bool round_to_nearest_even) noexcept {
// Positive only, and not -0 or NaN.
return 0;
}
uint32_t f32u32 = *reinterpret_cast<const uint32_t*>(&f32);
auto f32u32 = xe::memory::Reinterpret<uint32_t>(f32);
if (f32u32 >= 0x3FFFFFF8) {
// Saturate.
return 0xFFFFFF;
@ -161,8 +162,8 @@ float Float20e4To32(uint32_t f24) noexcept {
exponent = uint32_t(1 - int32_t(mantissa_lzcnt));
mantissa = (mantissa << mantissa_lzcnt) & 0xFFFFF;
}
uint32_t f32 = ((exponent + 112) << 23) | (mantissa << 3);
return *reinterpret_cast<const float*>(&f32);
return xe::memory::Reinterpret<float>(
uint32_t(((exponent + 112) << 23) | (mantissa << 3)));
}
const char* GetColorRenderTargetFormatName(ColorRenderTargetFormat format) {

View File

@ -12,6 +12,7 @@
#include <algorithm>
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/ui/graphics_util.h"
#include "xenia/ui/presenter.h"
@ -67,24 +68,19 @@ bool ImmediateDrawer::ScissorToRenderTarget(const ImmediateDraw& immediate_draw,
}
float render_target_width_float = float(render_target_width);
float render_target_height_float = float(render_target_height);
// Scale to render target coordinates, drop NaNs (by doing
// std::max(0.0f, variable) in this argument order), and clamp to the render
// Scale to render target coordinates, drop NaNs, and clamp to the render
// target size, below which the values are representable as 16p8 fixed-point.
float scale_x = render_target_width / coordinate_space_width();
float scale_y = render_target_height / coordinate_space_height();
float x0_float =
std::min(render_target_width_float,
std::max(0.0f, immediate_draw.scissor_left * scale_x));
float y0_float =
std::min(render_target_height_float,
std::max(0.0f, immediate_draw.scissor_top * scale_y));
float x0_float = xe::clamp_float(immediate_draw.scissor_left * scale_x, 0.0f,
render_target_width_float);
float y0_float = xe::clamp_float(immediate_draw.scissor_top * scale_y, 0.0f,
render_target_height_float);
// Also make sure the size is non-negative.
float x1_float =
std::min(render_target_width_float,
std::max(x0_float, immediate_draw.scissor_right * scale_x));
float y1_float =
std::min(render_target_height_float,
std::max(y0_float, immediate_draw.scissor_bottom * scale_y));
float x1_float = xe::clamp_float(immediate_draw.scissor_right * scale_x,
x0_float, render_target_width_float);
float y1_float = xe::clamp_float(immediate_draw.scissor_bottom * scale_y,
y0_float, render_target_height_float);
// Top-left - include .5 (0.128 treated as 0 covered, 0.129 as 0 not covered).
int32_t x0 = (FloatToD3D11Fixed16p8(x0_float) + 127) >> 8;
int32_t y0 = (FloatToD3D11Fixed16p8(y0_float) + 127) >> 8;

View File

@ -153,15 +153,15 @@ bool AndroidWindow::OnActivitySurfaceMotionEvent(jobject event) {
// with out-of-bounds coordinates), when moving the mouse outside the
// View, or when starting moving the mouse when the pointer was previously
// outside the View in some cases.
int32_t mouse_x = int32_t(
std::min(float(GetActualPhysicalWidth()),
std::max(0.0f, jni_env->CallFloatMethod(
event, jni_ids.motion_event_get_x, 0))) +
int32_t mouse_x =
int32_t(xe::clamp_float(jni_env->CallFloatMethod(
event, jni_ids.motion_event_get_x, 0),
0.0f, float(GetActualPhysicalWidth())) +
0.5f);
int32_t mouse_y = int32_t(
std::min(float(GetActualPhysicalHeight()),
std::max(0.0f, jni_env->CallFloatMethod(
event, jni_ids.motion_event_get_y, 0))) +
int32_t mouse_y =
int32_t(xe::clamp_float(jni_env->CallFloatMethod(
event, jni_ids.motion_event_get_y, 0),
0.0f, float(GetActualPhysicalHeight())) +
0.5f);
static const MouseEvent::Button kMouseEventButtons[] = {
MouseEvent::Button::kLeft, MouseEvent::Button::kRight,